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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  2. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  3. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  6. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  7. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  8. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  9. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  10. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  11. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  12. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  13. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  14. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  16. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  17. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  18. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  19. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  20. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  21. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  22. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  23. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  24. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  25. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  26. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  27. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  28. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  29. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  30. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  31. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  32. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  33. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  34. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  35. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  36. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  37. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  38. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  39. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  40. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  42. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  43. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  44. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  45. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  46. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  47. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  48. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  49. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  50. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)

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