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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  2. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  4. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  5. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  6. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  8. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  9. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  10. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  12. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  14. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  15. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  16. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  17. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  18. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  19. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  20. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  21. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  22. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  23. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  24. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  25. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  26. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  27. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  28. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  30. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  31. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  32. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  33. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  34. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  35. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  36. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  38. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  39. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  40. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  42. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  43. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  45. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  46. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  47. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  48. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  50. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)

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