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- Determining an Aesthetic Inscribed Curve (3 Links)
- SBArt4 as Automatic Art and Live Performance Tool (3 Links)
- Computational Aesthetics 2013 (3 Links)
- Flattening the Viewable Sphere (3 Links)
- Form Follows Function: Aesthetic Interactive Labels (3 Links)
- Alessandro Re (3 Links)
- Computational aesthetics based on gaze patterns (3 Links)
- Francisco Fernández de Vega (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- How Self-Similar are Artworks at Different Levels of Spatial Resolution? (3 Links)
- Generating Op Art Lines (3 Links)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (3 Links)
- Stipple Placement using Distance in a Weighted Graph (3 Links)
- Tieta Putri (3 Links)
- Tilings of Sequences of Co-evolved Images (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- Luigi C. Barone (3 Links)
- Generative Art and Evolutionary Refinement (3 Links)
- Rajat Sodhi (3 Links)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Changjun Hu (3 Links)
- Evolving images for entertainment (3 Links)
- Mauro Castelli (3 Links)
- Georgios N. Yannakakis (3 Links)
- Global Contrast Factor - a New Approach to Image Contrast (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Flocking Messengers (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Computational Game Creativity (3 Links)
- Evolution of Architectural Floor Plans (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Frank Neumann (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Kyrre Glette (3 Links)
- Evolutionary Methods for Ant Colony Paintings (3 Links)
- GA2: a Programming Environment for Abstract Generative Fine Art (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- Leonardo Vanneschi (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Images from Self-Occlusion (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- Catarina Maçãs (3 Links)
- Ramakrishnan Mukundan (3 Links)
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