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  1. Thomas Mitchell‏‎ (3 Links)
  2. Computing aesthetics‏‎ (3 Links)
  3. Movie Posters from Video by Example‏‎ (3 Links)
  4. Jane Burry‏‎ (3 Links)
  5. NEvAr – System Overview‏‎ (3 Links)
  6. Flattening the Viewable Sphere‏‎ (3 Links)
  7. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (3 Links)
  8. Form Follows Function: Aesthetic Interactive Labels‏‎ (3 Links)
  9. Rachel Costa‏‎ (3 Links)
  10. Ranking evaluation functions to improve genetic feature selection in content-based image retrieval of mammograms‏‎ (3 Links)
  11. Francisco Fernández de Vega‏‎ (3 Links)
  12. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  13. Alessandro Re‏‎ (3 Links)
  14. Relevance feedback based on genetic programming for image retrieval‏‎ (3 Links)
  15. Virtual Photograph Based Saliency Analysis of High Dynamic Range Images‏‎ (3 Links)
  16. Daryl D’Souza‏‎ (3 Links)
  17. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  18. Nuno Lourenço‏‎ (3 Links)
  19. On Evolutionary Computer-Generated Art‏‎ (3 Links)
  20. Generating Op Art Lines‏‎ (3 Links)
  21. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  22. Design by Evolution: Advances in Evolutionary Design‏‎ (3 Links)
  23. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  24. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (3 Links)
  25. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  26. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Links)
  27. Yasser S. Arenas Rebolledo‏‎ (3 Links)
  28. Generative Art and Evolutionary Refinement‏‎ (3 Links)
  29. Distinctive Parameters of Expressive Motion‏‎ (3 Links)
  30. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  31. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  32. Computational Aesthetics 2011‏‎ (3 Links)
  33. The Mutation and growth of Art by Computers‏‎ (3 Links)
  34. Sentient sketchbook: computer-aided game level authoring‏‎ (3 Links)
  35. Evolving images for entertainment‏‎ (3 Links)
  36. Patch-Based Geometric Texture Synthesis‏‎ (3 Links)
  37. Interactive Modeling of Muqarnas‏‎ (3 Links)
  38. Sketch Based Construction and Rendering of Implicit Models‏‎ (3 Links)
  39. Pedro Martins‏‎ (3 Links)
  40. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Links)
  41. Thoughts on Computational Creativity Position‏‎ (3 Links)
  42. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)
  43. Phillip Tew‏‎ (3 Links)
  44. Isabelle Mahnich‏‎ (3 Links)
  45. Constructing Conceptual Spaces for Novel Associations‏‎ (3 Links)
  46. Multilevel Computational Creativity‏‎ (3 Links)
  47. Pictorial Analysis of Line-drawings‏‎ (3 Links)
  48. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  49. Flocking Messengers‏‎ (3 Links)
  50. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)

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