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Unten werden bis zu 50 Ergebnisse im Bereich 351 bis 400 angezeigt.

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  1. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  2. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  3. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  4. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  5. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  6. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  8. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  9. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  10. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  11. Generative Art 1998‏‎ (3 Bearbeitungen)
  12. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  13. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  14. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  15. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  16. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  17. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  18. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  19. Creative ecosystems‏‎ (3 Bearbeitungen)
  20. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  21. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  22. Fitness landscapes‏‎ (3 Bearbeitungen)
  23. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  24. Swarm Granulator‏‎ (3 Bearbeitungen)
  25. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  26. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  27. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  28. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  29. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  30. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  31. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  32. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  33. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  34. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  35. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  36. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  37. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  38. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  39. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  40. Computational Field Visualization‏‎ (3 Bearbeitungen)
  41. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  42. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  43. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  44. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  45. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  46. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  48. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  50. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)

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