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Unten werden bis zu 50 Ergebnisse im Bereich 451 bis 500 angezeigt.

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  1. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  2. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  3. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  4. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  5. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  6. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  7. Fitness landscapes‏‎ (3 Bearbeitungen)
  8. Against Individual Creativity‏‎ (3 Bearbeitungen)
  9. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  10. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  11. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  12. Creative ecosystems‏‎ (3 Bearbeitungen)
  13. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  14. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  15. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  16. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  17. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  18. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  19. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  20. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  21. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  22. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  25. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  26. Computational Field Visualization‏‎ (3 Bearbeitungen)
  27. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  28. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  30. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  31. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  32. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  34. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  35. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  36. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  37. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  38. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  39. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  40. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  41. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  42. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  43. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  44. Computational Game Creativity‏‎ (3 Bearbeitungen)
  45. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  46. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  47. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  48. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  49. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  50. Content-based photo quality assessment‏‎ (3 Bearbeitungen)

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