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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  2. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  3. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  4. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  5. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  6. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  9. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  10. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  11. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  13. Generative Art 1998‏‎ (3 Bearbeitungen)
  14. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  15. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  16. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  17. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  18. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  19. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  20. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  21. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  22. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  23. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  24. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  25. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  26. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  27. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  28. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  29. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  30. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  31. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  32. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  34. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  35. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  36. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  37. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  38. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  39. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  40. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  41. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  42. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  43. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  44. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  45. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  46. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  47. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  48. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  49. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  50. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)

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