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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  2. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  3. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  4. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  6. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  7. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  8. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  9. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  12. Generative Art 1998‏‎ (3 Bearbeitungen)
  13. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  14. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  15. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  17. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  18. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  19. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  20. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  21. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  22. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  23. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  24. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  25. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  26. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  27. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  28. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  29. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  30. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  31. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  32. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  33. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  34. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  35. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  36. Echo‏‎ (4 Bearbeitungen)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  38. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  39. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  40. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  41. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  42. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  44. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  45. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  46. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  47. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  48. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  49. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  50. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)

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