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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  2. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  3. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  4. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  5. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  6. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  7. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  9. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  10. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  11. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  12. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  13. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  14. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  15. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  16. Generative Art 1998‏‎ (3 Bearbeitungen)
  17. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  18. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  19. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  20. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  21. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  23. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  24. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  25. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  26. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  27. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  28. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  30. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  31. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  32. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  33. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  34. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  35. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  36. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  37. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  38. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  40. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  41. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  42. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  43. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  44. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  45. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  46. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  48. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  49. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  50. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)

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