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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  2. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  3. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  4. Computational Field Visualization‏‎ (3 Bearbeitungen)
  5. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  6. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  7. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  8. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  9. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  11. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  12. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  13. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  14. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  15. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  16. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  18. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  19. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  20. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  21. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  22. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  23. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  24. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  25. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  26. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  27. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  28. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  29. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  30. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  31. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  32. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  33. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  34. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  35. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  36. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  37. Echo‏‎ (4 Bearbeitungen)
  38. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  39. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  40. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  41. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  42. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  43. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  44. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  45. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  46. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  47. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  48. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  49. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  50. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)

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