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  1. Interactive EC-based Signal Processing‏‎ (2 Links)
  2. Zellij Multipuzzle‏‎ (2 Links)
  3. Evolving art with scalable vector graphics‏‎ (2 Links)
  4. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  5. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  10. Evolving virtual creatures‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  17. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  18. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  19. Computer-Ästhetik‏‎ (2 Links)
  20. Ameisen Algorithmen‏‎ (2 Links)
  21. The alphabet synthesis machine‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Entropie‏‎ (2 Links)
  24. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  25. Investigating Face Space‏‎ (2 Links)
  26. Peter Weibel‏‎ (2 Links)
  27. Extending the Range of Facial Types‏‎ (2 Links)
  28. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. Ishihama Yoshiaki‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. Gregory S. Hornby‏‎ (2 Links)
  34. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  35. Theory of Complexity‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  43. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  44. Creating and rendering convolution surfaces‏‎ (2 Links)
  45. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  46. Evolution of Animated Photomosaics‏‎ (2 Links)
  47. Creativity, emergence and evolution in design‏‎ (2 Links)
  48. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  49. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  50. New IEC Research and Frameworks‏‎ (2 Links)

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