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- Hypergraph-based Evolutionary Design System (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Being Kasimir Malevich (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Against Individual Creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Bubble Hierarchies (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Improving face detection (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Chris Coyne (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
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