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  1. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  3. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  4. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  5. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  8. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  9. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  10. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. Interactive evolution of dynamical systems‏‎ (2 Links)
  15. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  17. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  18. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  24. Autonomous Evolutionary Art‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  27. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  29. Consensual Paintings‏‎ (2 Links)
  30. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Phänotyp‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. Stylized Reality‏‎ (2 Links)
  38. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  39. Tim Rowley‏‎ (2 Links)
  40. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  41. Quantifying Creativity in Art Networks‏‎ (2 Links)
  42. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  43. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  44. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  45. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  46. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  47. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  48. Evolutionary Design in Art‏‎ (2 Links)
  49. Ranking Cases with Classification Rules‏‎ (2 Links)
  50. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)

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