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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Weibel (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Extending the Range of Facial Types (2 Links)
- The darwinian structure of the design process (2 Links)
- Being Kasimir Malevich (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory S. Hornby (2 Links)
- Against Individual Creativity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Theory of Complexity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Andrew Rowbottom (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
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