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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design
  2. Computational Rim Illumination with Aerial Robots
  3. Computational aesthetics as a negotiated boundary
  4. Computational aesthetics based on gaze patterns
  5. Computational and Collective Creativity: Who’s Being Creative?
  6. Computational beauty: Aesthetic judgment at the intersection of art and science
  7. Computationally Rendered Painterly Portrait Spaces
  8. Computer-aided aesthetic evaluation of visual patterns
  9. Computer-generated watercolor
  10. Computer-Ästhetik
  11. Computer Evolution of Buildable Objects
  12. Computer Generated Islamic Star Patterns
  13. Computer Generated Stereoscopic Artwork
  14. Computer Graphics and Geometric Ornamental Design
  15. Computer Software for Measuring Creative Search
  16. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections
  17. Computerized measures of visual complexity
  18. Computers and Creativity
  19. Computers and Creativity: The Road Ahead
  20. Computers can’t jump? A quantitative approach for studying creative leaps
  21. Computing aesthetics
  22. Computing aesthetics with image judgement systems
  23. Concave Hexagons
  24. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
  25. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces
  26. Connected Holes
  27. Consensual Paintings
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata
  29. Constrained novelty search: a study on game content generation
  30. Constructing Conceptual Spaces for Novel Associations
  31. Constructing Drawings of Impossible Figures with Axonometric Blocks and Pseudo-3D Manipulations
  32. Constructing and Applying the Fractal Pied de Poule (Houndstooth)
  33. Construction and Classifying Designs of al-Andalus
  34. Construction and intuition: Creativity in early computer art
  35. Construction of image feature extractors based on multi-objective genetic programming with redundancy regulations
  36. Content-Based Image Retrieval Using Rectangular Segmentation
  37. Content-based image retrieval at the end of the early years
  38. Content-based image retrieval using multiresolution color and texture features
  39. Content-based image retrieval using the combination of the fast wavelet transformation and the colour histogram
  40. Content-based image retrieval via subspace-projected salient features
  41. Content-based image retrieval via the multiresolution wavelet features of interest
  42. Content-based photo quality assessment
  43. Content-based retrieval using a multi-objective genetic algorithm
  44. Content-based retrieval using a multiobjective genetic algorithm
  45. Content-based retrieval using heuristic search
  46. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper
  47. Content Based Image Retrieval using Exact Legendre moments and support vector machine
  48. Content Based Image Retrieval using interactive genetic algorithm
  49. Content based image Retrieval based on color, texture and shape features using image and its complement
  50. Content based image retrieval: A comparison between query by example and image browsing map approaches
  51. Content based image retrieval using color, texture and shape features
  52. Content based image retrieval using color boosted salient points and shape features of an image
  53. Content based image retrieval with fuzzy geometrical features
  54. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation
  55. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes
  56. Conveying Semantics through Visual Metaphor
  57. Cooperative coevolution of image feature construction and object detection
  58. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure
  59. Counterchange Patterns and Polyhedra
  60. Coxeter Groups in Colored Tilings and Patterns
  61. Craig S. Kaplan
  62. Creating New Informational Primitives in Minds and Machines
  63. Creating Non-Systematic Islamic Geometric Patterns with Complex Combinations of Star Forms
  64. Creating Penrose-type Islamic Interlacing Patterns
  65. Creating Personalized Jigsaw Puzzles
  66. Creating Self Similar Tiling Patterns and Fractals using the Geometric Factors of a Regular Polygon
  67. Creating Two and Three Dimensional Fractals from the Nets of the Platonic Solids
  68. Creating and Modifying Images Using Newton's Method for Solving Equations
  69. Creating and rendering convolution surfaces
  70. Creating tiling by means of 2D graphics applications
  71. Creative Agency: A Clearer Goal for Artificial Life in the Arts
  72. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl
  73. Creative Circle Design
  74. Creative Computers, Improvisation and Intimacy
  75. Creative Ecosystems 2009
  76. Creative Ecosystems in Computational Creativity 2007
  77. Creative Evolutionary Systems
  78. Creative Generation of 3D Objects with Deep Learning and Innovation Engines
  79. Creative Machine Performance: Computational Creativity and Robotic Art
  80. Creative Search Trajectories and their Implications
  81. Creative Web Services with Pattern
  82. Creative ecosystems
  83. Creatively Subverting Messages in Posters
  84. Creativity, emergence and evolution in design
  85. Creativity in Conceptual Spaces
  86. Creativity refined: bypassing the gatekeepers of appropriateness and value
  87. Criteria for Evaluating Early Creative Behavior in Computational Agents
  88. Criticism, culture, and the automatic generation of artworks
  89. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork
  90. Crossover improvement for the genetic algorithm in information retrieval
  91. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture
  92. Curious Design Agents and Artificial Creativity
  93. Curious Whispers: An Embodied Artificial Creative System
  94. Curious agents and situated design evaluations
  95. Curvature-Controlled Aesthetic Curves Using Magnetic Fields
  96. Curve, Draft, and Style: Three Steps to the Image
  97. Curve Evolution Schemes for Parquet Deformations
  98. Curved Islamic Star Patterns of Medieval Egypt and Syria
  99. Curving Spirolaterals
  100. Custom 3D-Printed Rollers for Frieze Pattern Cookies

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