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  1. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (14:06, 12. Nov. 2015)
  2. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (14:07, 12. Nov. 2015)
  3. Computational Game Creativity‏‎ (14:07, 12. Nov. 2015)
  4. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (14:08, 12. Nov. 2015)
  5. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (14:08, 12. Nov. 2015)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (14:08, 12. Nov. 2015)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (14:09, 12. Nov. 2015)
  8. Assessing Progress in Building Autonomously Creative Systems‏‎ (14:09, 12. Nov. 2015)
  9. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (14:09, 12. Nov. 2015)
  10. Automatic Detection of Irony and Humour in Twitter‏‎ (14:10, 12. Nov. 2015)
  11. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (14:10, 12. Nov. 2015)
  12. A Model of Runaway Evolution of Creative Domains‏‎ (14:11, 12. Nov. 2015)
  13. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (14:11, 12. Nov. 2015)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (14:11, 12. Nov. 2015)
  15. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (14:11, 12. Nov. 2015)
  16. Combining Representational Domains for Computational Creativity‏‎ (14:12, 12. Nov. 2015)
  17. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (14:12, 12. Nov. 2015)
  18. The Apprentice Framework: Planning and Assessing Creativity‏‎ (14:12, 12. Nov. 2015)
  19. Creative Web Services with Pattern‏‎ (14:13, 12. Nov. 2015)
  20. COINVENT: Towards a Computational Concept Invention Theory‏‎ (14:13, 12. Nov. 2015)
  21. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (14:13, 12. Nov. 2015)
  22. Creativity in Conceptual Spaces‏‎ (14:14, 12. Nov. 2015)
  23. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (14:14, 12. Nov. 2015)
  24. Exploring Application Domains for Computational Creativity‏‎ (14:14, 12. Nov. 2015)
  25. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (14:15, 12. Nov. 2015)
  26. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (14:15, 12. Nov. 2015)
  27. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (14:18, 12. Nov. 2015)
  28. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (14:22, 12. Nov. 2015)
  29. Fitness functions for ant colony paintings‏‎ (14:25, 12. Nov. 2015)
  30. Transforming Exploratory Creativity with DeLeNoX‏‎ (14:32, 12. Nov. 2015)
  31. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (14:33, 12. Nov. 2015)
  32. A Discussion on Serendipity in Creative Systems‏‎ (14:35, 12. Nov. 2015)
  33. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (23:53, 12. Nov. 2015)
  34. A Computer Model for the Generation of Visual Compositions‏‎ (00:01, 13. Nov. 2015)
  35. Learning How to Reinterpret Creative Problems‏‎ (00:04, 13. Nov. 2015)
  36. Computational Creativity in Naturalistic Decision–Making‏‎ (00:07, 13. Nov. 2015)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (00:12, 13. Nov. 2015)
  38. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (00:23, 13. Nov. 2015)
  39. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (00:24, 13. Nov. 2015)
  40. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (02:33, 13. Nov. 2015)
  41. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (13:10, 13. Nov. 2015)
  42. Multilevel Computational Creativity‏‎ (13:13, 13. Nov. 2015)
  43. The Role of Motion Dynamics in Abstract Painting‏‎ (13:15, 13. Nov. 2015)
  44. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (13:18, 13. Nov. 2015)
  45. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (13:20, 13. Nov. 2015)
  46. Breeding on site‏‎ (13:22, 13. Nov. 2015)
  47. A Fully Automatic Evolutionary Art‏‎ (13:23, 13. Nov. 2015)
  48. Computational Creativity 2013 ICCC 2013‏‎ (13:23, 13. Nov. 2015)
  49. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (13:30, 13. Nov. 2015)
  50. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (13:33, 13. Nov. 2015)

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