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- Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice (13:06, 12. Nov. 2015)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (13:07, 12. Nov. 2015)
- Computational Game Creativity (13:07, 12. Nov. 2015)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (13:08, 12. Nov. 2015)
- Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design (13:08, 12. Nov. 2015)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (13:08, 12. Nov. 2015)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (13:09, 12. Nov. 2015)
- Assessing Progress in Building Autonomously Creative Systems (13:09, 12. Nov. 2015)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (13:09, 12. Nov. 2015)
- Automatic Detection of Irony and Humour in Twitter (13:10, 12. Nov. 2015)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (13:10, 12. Nov. 2015)
- A Model of Runaway Evolution of Creative Domains (13:11, 12. Nov. 2015)
- Computational Creativity: A Philosophical Approach, and an Approach to Philosophy (13:11, 12. Nov. 2015)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (13:11, 12. Nov. 2015)
- Towards Dr Inventor: A Tool for Promoting Scientific Creativity (13:11, 12. Nov. 2015)
- Combining Representational Domains for Computational Creativity (13:12, 12. Nov. 2015)
- Exploring Conceptual Space in Language Games Using Hedonic Functions (13:12, 12. Nov. 2015)
- The Apprentice Framework: Planning and Assessing Creativity (13:12, 12. Nov. 2015)
- Creative Web Services with Pattern (13:13, 12. Nov. 2015)
- COINVENT: Towards a Computational Concept Invention Theory (13:13, 12. Nov. 2015)
- Blending in the Hub: Towards a Collaborative Concept Invention Platform (13:13, 12. Nov. 2015)
- Creativity in Conceptual Spaces (13:14, 12. Nov. 2015)
- The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems (13:14, 12. Nov. 2015)
- Exploring Application Domains for Computational Creativity (13:14, 12. Nov. 2015)
- Criteria for Evaluating Early Creative Behavior in Computational Agents (13:15, 12. Nov. 2015)
- You Can’t Know my Mind: A Festival of Computational Creativity (13:15, 12. Nov. 2015)
- Generating Apt Metaphor Ideas for Pictorial Advertising (13:18, 12. Nov. 2015)
- Evolving Figurative Images Using Expression-Based Evolutionary Art (13:22, 12. Nov. 2015)
- Fitness functions for ant colony paintings (13:25, 12. Nov. 2015)
- Transforming Exploratory Creativity with DeLeNoX (13:32, 12. Nov. 2015)
- Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition (13:33, 12. Nov. 2015)
- A Discussion on Serendipity in Creative Systems (13:35, 12. Nov. 2015)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (22:53, 12. Nov. 2015)
- A Computer Model for the Generation of Visual Compositions (23:01, 12. Nov. 2015)
- Learning How to Reinterpret Creative Problems (23:04, 12. Nov. 2015)
- Computational Creativity in Naturalistic Decision–Making (23:07, 12. Nov. 2015)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (23:12, 12. Nov. 2015)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (23:23, 12. Nov. 2015)
- A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations (23:24, 12. Nov. 2015)
- An Emerging Computational Model of Flow Spaces in Social Creativity and Learning (01:33, 13. Nov. 2015)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (12:10, 13. Nov. 2015)
- Multilevel Computational Creativity (12:13, 13. Nov. 2015)
- The Role of Motion Dynamics in Abstract Painting (12:15, 13. Nov. 2015)
- Creative Machine Performance: Computational Creativity and Robotic Art (12:18, 13. Nov. 2015)
- A Rogue Dream: Web-Driven Theme Generation for Games (12:20, 13. Nov. 2015)
- Breeding on site (12:22, 13. Nov. 2015)
- A Fully Automatic Evolutionary Art (12:23, 13. Nov. 2015)
- Computational Creativity 2013 ICCC 2013 (12:23, 13. Nov. 2015)
- From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending (12:30, 13. Nov. 2015)
- Goal-Driven Conceptual Blending: A Computational Approach for Creativity (12:33, 13. Nov. 2015)
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