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- A Creative Analogy Machine: Results and Challenges (14:54, 13. Nov. 2015)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (14:58, 13. Nov. 2015)
- A closer look at creativity as search (15:01, 13. Nov. 2015)
- Creative Search Trajectories and their Implications (15:02, 13. Nov. 2015)
- Computational and Collective Creativity: Who’s Being Creative? (15:04, 13. Nov. 2015)
- Computers can’t jump? A quantitative approach for studying creative leaps (15:06, 13. Nov. 2015)
- A Meme-Based Architecture for Modeling Creativity (15:10, 13. Nov. 2015)
- Creatively Subverting Messages in Posters (15:13, 13. Nov. 2015)
- How Did Humans Become So Creative? A Computational Approach (15:19, 13. Nov. 2015)
- Computer Software for Measuring Creative Search (15:43, 13. Nov. 2015)
- ANGELINA – Coevolution in Automated Game Design (15:45, 13. Nov. 2015)
- Co-creating game content using an adaptive model of user taste (15:47, 13. Nov. 2015)
- Computational Creativity 2012 ICCC 2012 (15:47, 13. Nov. 2015)
- Automated Collage Generation - With More Intent 2011 (00:01, 14. Nov. 2015)
- Autonomously Creating Quality Images (00:03, 14. Nov. 2015)
- Knowledge-Level Creativity in Game Design (00:04, 14. Nov. 2015)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (00:06, 14. Nov. 2015)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (00:07, 14. Nov. 2015)
- Computational Creativity 2011 ICCC 2011 (00:09, 14. Nov. 2015)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (00:10, 14. Nov. 2015)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (00:15, 14. Nov. 2015)
- Towards MCTS for Creative Domains (00:19, 14. Nov. 2015)
- Evaluating Evaluation: Assessing Progress in Computational Creativity Research (00:21, 14. Nov. 2015)
- No Free Lunch in the Search for Creativity (00:23, 14. Nov. 2015)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (00:24, 14. Nov. 2015)
- Towards Knowledge-Oriented Creativity Support in Game Design (00:25, 14. Nov. 2015)
- Interpretation-driven Visual Association (00:27, 14. Nov. 2015)
- The Painting Fool in New Dimensions (00:28, 14. Nov. 2015)
- Establishing Appreciation In a Creative System (01:19, 14. Nov. 2015)
- Automated collage generation — with intent (13:15, 14. Nov. 2015)
- A Step Towards the Evolution of Visual Languages (13:18, 14. Nov. 2015)
- On the Role of Metaphor in Creative Cognition (13:20, 14. Nov. 2015)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (13:22, 14. Nov. 2015)
- A Fractal Approach Towards Visual Analogy (13:24, 14. Nov. 2015)
- Curious Whispers: An Embodied Artificial Creative System (13:26, 14. Nov. 2015)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (13:28, 14. Nov. 2015)
- Constructing Conceptual Spaces for Novel Associations (13:30, 14. Nov. 2015)
- Search Strategies and the Creative Process (13:31, 14. Nov. 2015)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (13:35, 14. Nov. 2015)
- Live Coding Towards Computational Creativity (13:36, 14. Nov. 2015)
- On Two Desiderata for Creativity Support Tools (13:38, 14. Nov. 2015)
- Computational Creativity 2010 ICCC 2010 (13:39, 14. Nov. 2015)
- Domain Bridging Associations Support Creativity (13:40, 14. Nov. 2015)
- Measuring Creativity In Software Development (13:42, 14. Nov. 2015)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (13:43, 14. Nov. 2015)
- Experiments in Objet Trouve Browsing (13:46, 14. Nov. 2015)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (13:47, 14. Nov. 2015)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (13:49, 14. Nov. 2015)
- The Painting Fool Teaching Interface (13:50, 14. Nov. 2015)
- A Visual Language for Darwin (13:52, 14. Nov. 2015)
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