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  1. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  2. Swarm Granulator‏‎ (3 Bearbeitungen)
  3. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  4. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  5. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  6. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  7. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  8. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  9. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  10. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  11. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  13. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  14. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  15. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  16. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  17. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  19. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  20. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  21. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  22. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  23. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  24. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  25. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  26. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  27. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  28. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  29. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  30. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  31. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  32. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  33. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  34. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  35. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  36. Fitness landscapes‏‎ (3 Bearbeitungen)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  38. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  39. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  40. Creative ecosystems‏‎ (3 Bearbeitungen)
  41. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  42. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  43. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  44. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  45. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  46. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  47. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  48. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  49. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)

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