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  1. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  3. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  4. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  5. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  6. Creative ecosystems‏‎ (3 Bearbeitungen)
  7. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  8. Fitness landscapes‏‎ (3 Bearbeitungen)
  9. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  10. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  11. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  12. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  13. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  14. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  15. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  16. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  17. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  18. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  19. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  20. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  21. Computational Field Visualization‏‎ (3 Bearbeitungen)
  22. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  23. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  24. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  25. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  26. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  27. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  28. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  29. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  30. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  31. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  32. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  34. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  35. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  37. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  38. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  39. Computational Game Creativity‏‎ (3 Bearbeitungen)
  40. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  41. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  42. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  43. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  44. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  45. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  46. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  47. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  48. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  49. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  50. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)

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