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  1. Creative ecosystems‏‎ (3 Bearbeitungen)
  2. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  3. Fitness landscapes‏‎ (3 Bearbeitungen)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  5. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  6. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  7. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  9. Swarm Granulator‏‎ (3 Bearbeitungen)
  10. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  11. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  12. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  13. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  14. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  15. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  16. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  17. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  19. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  20. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  21. Computational Field Visualization‏‎ (3 Bearbeitungen)
  22. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  23. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  24. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  25. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  26. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  27. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  28. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  29. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  30. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  32. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  33. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  35. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  36. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  37. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  38. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  39. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  40. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  41. Computational Game Creativity‏‎ (3 Bearbeitungen)
  42. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  43. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  44. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  45. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  46. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  47. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  48. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  49. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  50. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)

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