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Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

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  1. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  2. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  3. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  4. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  5. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  6. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  8. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  9. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  10. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  11. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  14. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  15. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  16. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  17. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  18. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  20. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  21. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  22. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  23. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  24. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  25. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  26. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  27. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  28. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  29. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  30. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  31. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  33. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  35. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  36. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  37. Generative Art 1998‏‎ (3 Bearbeitungen)
  38. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  39. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  40. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  42. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  43. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  44. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  45. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  46. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  47. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  48. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  49. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  50. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)

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