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  1. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  2. Fitness landscapes‏‎ (3 Bearbeitungen)
  3. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  4. Against Individual Creativity‏‎ (3 Bearbeitungen)
  5. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  6. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  7. Creative ecosystems‏‎ (3 Bearbeitungen)
  8. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  9. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  10. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  11. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  12. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  13. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  14. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  15. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  16. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  17. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  19. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  20. Computational Field Visualization‏‎ (3 Bearbeitungen)
  21. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  22. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  23. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  24. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  26. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  28. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  29. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  30. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  31. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  32. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  33. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  34. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  35. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  36. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  37. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  38. Computational Game Creativity‏‎ (3 Bearbeitungen)
  39. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  40. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  41. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  42. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  43. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  44. Casual Creators‏‎ (3 Bearbeitungen)
  45. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  46. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  47. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  48. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  49. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  50. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)

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