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  1. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  2. Against Individual Creativity‏‎ (3 Bearbeitungen)
  3. Fitness landscapes‏‎ (3 Bearbeitungen)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  5. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  6. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  7. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  9. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  10. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  11. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  12. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  13. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  14. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  15. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  16. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  18. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  19. Computational Field Visualization‏‎ (3 Bearbeitungen)
  20. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  21. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  22. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  23. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  24. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  25. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  26. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  27. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  28. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  30. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  31. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  32. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  33. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  34. Computational Game Creativity‏‎ (3 Bearbeitungen)
  35. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  36. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  37. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  38. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  39. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  40. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  41. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  42. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  43. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  44. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  45. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  46. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  47. Swarm Granulator‏‎ (3 Bearbeitungen)
  48. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  49. Casual Creators‏‎ (3 Bearbeitungen)
  50. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)

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