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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  2. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  3. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  4. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  5. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  6. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  7. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  8. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  9. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  10. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  11. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  12. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  13. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  14. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  15. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  16. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  18. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  19. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  20. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  21. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  22. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  23. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  24. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  25. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  27. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  28. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  29. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  30. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  31. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  32. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  33. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  34. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  35. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  36. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  37. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  38. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  39. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  40. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  41. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  42. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  43. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  44. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  45. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  46. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  47. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  48. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  49. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)

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