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  1. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  2. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  3. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  5. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  6. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  9. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  10. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  11. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  12. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  13. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  14. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  15. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  17. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  18. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  19. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  20. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  21. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  22. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  23. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  24. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  25. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  27. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  28. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  29. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  30. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  31. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  32. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  33. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  34. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  35. Creative ecosystems‏‎ (3 Bearbeitungen)
  36. Fitness landscapes‏‎ (3 Bearbeitungen)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  38. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  39. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  40. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  41. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  42. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  43. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  44. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  46. Swarm Granulator‏‎ (3 Bearbeitungen)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  49. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  50. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)

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