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  1. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  2. Casual Creators‏‎ (3 Bearbeitungen)
  3. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  4. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  5. Swarm Granulator‏‎ (3 Bearbeitungen)
  6. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  7. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  8. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  9. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  10. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  11. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  12. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  13. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  14. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  15. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  16. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  17. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  19. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  20. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  21. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  22. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  23. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  24. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  25. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  26. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  27. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  28. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  30. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  31. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  32. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  33. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  34. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  35. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  36. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  37. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  38. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  39. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  40. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  41. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  42. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  43. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  44. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  45. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  46. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  47. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  48. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  49. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  50. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)

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