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- Creative ecosystems (3 Bearbeitungen)
- Fitness landscapes (3 Bearbeitungen)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (3 Bearbeitungen)
- Evolutionary Design in Art (3 Bearbeitungen)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (3 Bearbeitungen)
- Casual Creators (3 Bearbeitungen)
- Computational Aesthetic Evaluation: Past and Future (3 Bearbeitungen)
- A New Way to See Inside Black Holes (3 Bearbeitungen)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- Evolutionary Methods for Ant Colony Paintings (3 Bearbeitungen)
- Amplitude spectra of natural images (3 Bearbeitungen)
- An engineering approach to evolutionary art (3 Bearbeitungen)
- The Good, the Bad, and the AHA! Blends (3 Bearbeitungen)
- Evolution strategies - a comprehensive introduction (3 Bearbeitungen)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- The Painting Fool Sees! New Projects with the Automated Painter (3 Bearbeitungen)
- Computational Field Visualization (3 Bearbeitungen)
- On the Development of Critics in Evolutionary Computation Artists (3 Bearbeitungen)
- Creating New Informational Primitives in Minds and Machines (3 Bearbeitungen)
- Casually Evolving Creative Technology Systems (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics (3 Bearbeitungen)
- Bubble Hierarchies (3 Bearbeitungen)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- You Can’t Know my Mind: A Festival of Computational Creativity (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing (3 Bearbeitungen)
- Active User Intervention in an EC Search (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Computational Game Creativity (3 Bearbeitungen)
- Curvature-Controlled Aesthetic Curves Using Magnetic Fields (3 Bearbeitungen)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Bearbeitungen)
- The T. albipennis Sand Painting Artists (3 Bearbeitungen)
- Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation (3 Bearbeitungen)
- Content-based photo quality assessment (3 Bearbeitungen)
- Neuroaesthetics: a coming of age story (3 Bearbeitungen)
- Evolutionary Aesthetics (3 Bearbeitungen)
- Stimulating and Simulating Creativity with Dr Inventor (3 Bearbeitungen)
- Creativity in Conceptual Spaces (3 Bearbeitungen)
- Immersion in Mathematics (3 Bearbeitungen)
- No Free Lunch in the Search for Creativity (3 Bearbeitungen)
- Generating Apt Metaphor Ideas for Pictorial Advertising (3 Bearbeitungen)
- Aesthetic 3D Model Evolution (3 Bearbeitungen)
- Exploration and exploitation in evolutionary algorithms: a survey (3 Bearbeitungen)
- The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems (3 Bearbeitungen)
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