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  1. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  2. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  3. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  4. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  5. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  6. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  7. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  8. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  9. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  10. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  11. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  12. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  13. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  14. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  15. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  16. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  17. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  18. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  19. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  20. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  21. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  22. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  23. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  24. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  25. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  27. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  28. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  30. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  31. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  32. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  33. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  34. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  35. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  37. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  38. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  39. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  40. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  41. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  42. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  43. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  44. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  45. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  46. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  47. Creative ecosystems‏‎ (3 Bearbeitungen)
  48. Fitness landscapes‏‎ (3 Bearbeitungen)
  49. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  50. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)

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