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  1. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  4. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  5. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  6. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  7. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  8. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  9. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  10. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  11. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  12. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  13. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  14. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  15. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  18. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  19. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  20. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  21. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  22. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  24. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  25. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  26. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  27. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  28. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  29. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  30. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  31. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  32. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  33. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  34. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  35. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  36. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  37. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  38. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  39. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  40. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  41. Against Individual Creativity‏‎ (3 Bearbeitungen)
  42. Fitness landscapes‏‎ (3 Bearbeitungen)
  43. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  44. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  45. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  46. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  47. Creative ecosystems‏‎ (3 Bearbeitungen)
  48. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  49. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  50. Immersion in Mathematics‏‎ (3 Bearbeitungen)

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