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  1. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  2. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  3. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  4. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  5. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  6. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  7. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  8. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  9. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  10. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  11. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  12. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  14. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  15. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  17. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  18. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  19. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  20. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  21. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  22. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  23. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  24. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  25. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  26. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  27. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  29. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  30. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  31. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  32. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  33. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  34. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  35. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  36. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  37. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  38. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  39. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  40. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  41. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  42. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  43. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  44. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  45. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  46. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  47. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  48. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  49. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)

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