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- Evolutionary computation and structural design: A survey of the state-of-the-art (3 Bearbeitungen)
- Creative ecosystems (3 Bearbeitungen)
- On the Role of Temporary Storage in Interactive Evolution (3 Bearbeitungen)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (3 Bearbeitungen)
- Computational Aesthetic Evaluation: Past and Future (3 Bearbeitungen)
- Picbreeder: A case study in collaborative evolutionary exploration of design space (3 Bearbeitungen)
- Evolutionary Design in Art (3 Bearbeitungen)
- The Virtual Ecosystem as Generative Electronic Art (3 Bearbeitungen)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- Aesthetic 3D Model Evolution (3 Bearbeitungen)
- Evolutionary Methods for Ant Colony Paintings (3 Bearbeitungen)
- Using complexity estimates in aesthetic image classification (3 Bearbeitungen)
- Blending in the Hub: Towards a Collaborative Concept Invention Platform (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- Evolution strategies - a comprehensive introduction (3 Bearbeitungen)
- Computational Field Visualization (3 Bearbeitungen)
- Aesthetics and emotions in images (3 Bearbeitungen)
- Creating New Informational Primitives in Minds and Machines (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Quantum sculpture: art inspired by the deeper nature of reality (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Vismantic: Meaning-making with Images (3 Bearbeitungen)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Bearbeitungen)
- Autonomously Creating Quality Images (3 Bearbeitungen)
- Computational Game Creativity (3 Bearbeitungen)
- Promoting creative design in interactive evolutionary computation (3 Bearbeitungen)
- An Image Retrieval Method Based on a Genetic Algorithm (3 Bearbeitungen)
- Curvature-Controlled Aesthetic Curves Using Magnetic Fields (3 Bearbeitungen)
- Artificial Life Meets Computational Creativity? (3 Bearbeitungen)
- A Platform for Evolving Controllers for Simulated Drawing Robots (3 Bearbeitungen)
- Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation (3 Bearbeitungen)
- Content-based photo quality assessment (3 Bearbeitungen)
- Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity (3 Bearbeitungen)
- Evolutionary Aesthetics (3 Bearbeitungen)
- Creativity in Conceptual Spaces (3 Bearbeitungen)
- Immersion in Mathematics (3 Bearbeitungen)
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