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  1. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  2. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  3. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  4. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  5. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  7. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  8. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  9. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  10. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  11. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  12. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  13. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  15. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  17. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  18. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  19. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  20. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  21. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  22. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  23. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  24. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  25. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  26. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  27. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  28. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  30. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  31. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  32. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  33. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  34. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  35. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  36. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  37. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  38. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  39. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  40. Fitness landscapes‏‎ (3 Bearbeitungen)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  42. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  43. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  44. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  45. Creative ecosystems‏‎ (3 Bearbeitungen)
  46. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  47. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  48. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  49. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  50. Evolutionary Design in Art‏‎ (3 Bearbeitungen)

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