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Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

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  1. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  2. Swarm Granulator‏‎ (3 Bearbeitungen)
  3. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  4. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  5. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  6. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  7. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  8. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  9. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  10. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  11. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  12. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  13. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  14. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  15. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  16. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  18. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  19. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  20. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  21. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  22. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  23. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  24. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  26. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  28. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  29. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  30. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  31. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  32. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  33. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  34. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  35. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  36. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  37. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  38. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  39. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  40. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  41. Against Individual Creativity‏‎ (3 Bearbeitungen)
  42. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  43. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  44. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  45. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  46. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  47. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  48. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  49. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)

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