Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  2. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  3. Casual Creators‏‎ (3 Bearbeitungen)
  4. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  5. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  6. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  7. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  8. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  9. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  10. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  11. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  12. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  13. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  14. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  15. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  17. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  18. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  19. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  20. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  21. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  22. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  23. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  24. Computational Field Visualization‏‎ (3 Bearbeitungen)
  25. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  26. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  27. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  28. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  30. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  31. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  32. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  33. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  34. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  35. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  36. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  37. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  38. Computational Game Creativity‏‎ (3 Bearbeitungen)
  39. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  40. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  41. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  42. Swarm Granulator‏‎ (3 Bearbeitungen)
  43. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  44. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  45. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  46. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  47. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  48. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  49. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  50. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)