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  1. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  2. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  3. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  4. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  5. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  6. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  7. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  8. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  9. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  10. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  11. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  12. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  13. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  14. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  15. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  16. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  17. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  18. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  19. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  21. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  22. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  23. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  24. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  26. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  27. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  28. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  29. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  30. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  31. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  32. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  33. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  34. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  35. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  36. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  37. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  38. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  39. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  42. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  43. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  44. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  45. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  46. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  47. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  48. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  49. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  50. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)

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