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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  2. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  4. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  5. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  8. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  9. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  10. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  11. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  12. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  13. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  14. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  15. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  16. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  17. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  18. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  19. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  20. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  22. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  23. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  24. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  25. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  27. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  28. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  29. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  30. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  32. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  33. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  34. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  35. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  36. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  37. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  38. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  39. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  40. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  41. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  42. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  43. Creative ecosystems‏‎ (3 Bearbeitungen)
  44. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  45. Fitness landscapes‏‎ (3 Bearbeitungen)
  46. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  47. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  48. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  49. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  50. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)

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