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  1. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  3. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  4. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  5. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  6. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  7. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  9. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  10. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  11. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  12. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  13. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  14. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  15. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  16. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  17. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  18. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  19. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  21. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  22. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  23. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  24. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  25. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  26. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  28. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  29. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  30. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  31. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  32. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  34. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  35. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  36. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  37. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  38. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  39. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  40. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  41. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  42. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  43. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  44. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  45. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  46. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  47. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  48. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  49. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  50. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)

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