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  1. Creative ecosystems‏‎ (3 Bearbeitungen)
  2. Fitness landscapes‏‎ (3 Bearbeitungen)
  3. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  4. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  5. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  6. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  7. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  8. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  9. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  10. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  11. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  12. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  14. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  15. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  16. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  17. Computational Field Visualization‏‎ (3 Bearbeitungen)
  18. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  19. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  20. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  21. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  22. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  23. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  24. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  25. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  26. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  27. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  29. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  30. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  31. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  32. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  33. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  34. Computational Game Creativity‏‎ (3 Bearbeitungen)
  35. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  36. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  37. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  38. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  39. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  40. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  41. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  42. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  43. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  44. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  45. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  46. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  47. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  49. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  50. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)

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