Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  2. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  3. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  4. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  5. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  6. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  7. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  8. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  9. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  10. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  11. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  12. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  13. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  14. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  15. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  16. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  17. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  18. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  19. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  20. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  21. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  23. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  24. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  25. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  26. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  27. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  28. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  29. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  30. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  31. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  32. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  33. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  34. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  35. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  36. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  37. Swarm Granulator‏‎ (3 Bearbeitungen)
  38. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  39. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  40. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  42. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  43. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  44. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  45. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  46. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  47. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  48. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  49. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)