Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  3. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  4. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  5. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  6. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  7. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  8. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  9. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  10. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  11. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  12. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  13. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  14. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  15. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  16. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  17. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  18. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  19. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  21. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  22. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  23. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  24. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  25. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  26. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  27. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  29. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  30. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  31. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  32. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  33. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  34. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  35. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  36. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  37. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  38. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  39. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  40. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  41. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  42. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  43. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  44. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  45. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  46. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  47. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  48. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  49. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  50. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)