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  1. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  2. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  3. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  4. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  5. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  6. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  7. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  9. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  10. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  11. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  12. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  13. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  14. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  15. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  16. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  17. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  18. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  19. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  21. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  22. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  23. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  24. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  25. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  26. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  27. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  29. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  30. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  31. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  32. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  33. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  34. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  35. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  36. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  37. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  38. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  39. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  40. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  41. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  42. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  43. Swarm Granulator‏‎ (3 Bearbeitungen)
  44. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  45. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  46. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  50. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)

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