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  1. Against Individual Creativity‏‎ (3 Bearbeitungen)
  2. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  3. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  4. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  5. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  6. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  7. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  8. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  9. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  10. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  11. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  13. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  14. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  15. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  16. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  17. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  18. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  19. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  20. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  21. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  23. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  24. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  25. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  26. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  27. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  28. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  29. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  30. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  31. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  32. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  33. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  34. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  35. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  36. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  37. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  38. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  39. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  40. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  41. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  42. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  43. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  44. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  45. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  46. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  47. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  48. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  49. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  50. Swarm Granulator‏‎ (3 Bearbeitungen)

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