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Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

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  1. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  2. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  3. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  4. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  5. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  6. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  7. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  8. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  9. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  10. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  11. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  12. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  13. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  14. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  15. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  16. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  17. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  18. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  19. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  20. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  21. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  22. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  23. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  25. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  26. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  27. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  28. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  29. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  30. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  31. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  32. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  33. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  34. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  35. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  36. Swarm Granulator‏‎ (3 Bearbeitungen)
  37. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  38. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  39. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  40. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  41. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  42. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  43. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  44. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  45. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  46. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  47. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  48. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  49. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)

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