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- Fitness landscapes (3 Bearbeitungen)
- On the Origins of the Term "Computational Aesthetics" (3 Bearbeitungen)
- Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation (3 Bearbeitungen)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (3 Bearbeitungen)
- Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity (3 Bearbeitungen)
- Quantifying Creativity in Art Networks (3 Bearbeitungen)
- Removing Tremas with a Rational Function (3 Bearbeitungen)
- Immersion in Mathematics (3 Bearbeitungen)
- Computational Aesthetic Evaluation: Past and Future (3 Bearbeitungen)
- Swarm Granulator (3 Bearbeitungen)
- Evolutionary Design in Art (3 Bearbeitungen)
- The man behind the curtain: Overcoming skepticism about creative computers (3 Bearbeitungen)
- Aesthetic 3D Model Evolution (3 Bearbeitungen)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (3 Bearbeitungen)
- Generating Apt Metaphor Ideas for Pictorial Advertising (3 Bearbeitungen)
- Evolutionary Methods for Ant Colony Paintings (3 Bearbeitungen)
- Modular Line-Based Halftoning via Recursive Division (3 Bearbeitungen)
- Blending in the Hub: Towards a Collaborative Concept Invention Platform (3 Bearbeitungen)
- Image retrieval: Ideas, influences, and trends of the new age (3 Bearbeitungen)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (3 Bearbeitungen)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (3 Bearbeitungen)
- Evolution strategies - a comprehensive introduction (3 Bearbeitungen)
- Measuring cultural value using social network analysis: a case study on valuing electronic musicians (3 Bearbeitungen)
- Creating New Informational Primitives in Minds and Machines (3 Bearbeitungen)
- Aesthetics and emotions in images (3 Bearbeitungen)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (3 Bearbeitungen)
- Computational Field Visualization (3 Bearbeitungen)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (3 Bearbeitungen)
- How Did Humans Become So Creative? A Computational Approach (3 Bearbeitungen)
- Semantic aware methods for evolutionary art (3 Bearbeitungen)
- Improvisational Media Space: Architecture and Strategies for Evolution (3 Bearbeitungen)
- Interactive Evolutionary Design of Motion Variants (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- You Can’t Know my Mind: A Festival of Computational Creativity (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- Generative Art 1998 (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- Autonomously Creating Quality Images (3 Bearbeitungen)
- Curvature-Controlled Aesthetic Curves Using Magnetic Fields (3 Bearbeitungen)
- Fast Visualisation and Interactive Design of Deterministic Fractals (3 Bearbeitungen)
- An Image Retrieval Method Based on a Genetic Algorithm (3 Bearbeitungen)
- Swarm Tech-Tiles Tim (3 Bearbeitungen)
- Computational Game Creativity (3 Bearbeitungen)
- Teaching Evolutionary Design Systems by Extending "Context Free" (3 Bearbeitungen)
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