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  1. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  2. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  3. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  4. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  5. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  6. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  8. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  9. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  10. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  11. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  12. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  13. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  14. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  15. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  16. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  17. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  19. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  20. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  21. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  22. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  23. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  24. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  25. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  26. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  27. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  28. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  29. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  30. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  31. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  32. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  33. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  34. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  35. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  36. Creative ecosystems‏‎ (3 Bearbeitungen)
  37. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  38. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  39. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  40. Fitness landscapes‏‎ (3 Bearbeitungen)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  42. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  43. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  44. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  45. Swarm Granulator‏‎ (3 Bearbeitungen)
  46. Casual Creators‏‎ (3 Bearbeitungen)
  47. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  48. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  49. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  50. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)

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