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  1. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  3. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  4. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  5. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  7. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  8. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  9. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  10. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  11. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  12. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  13. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  14. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  15. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  18. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  19. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  20. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  21. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  22. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  23. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  24. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  26. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  27. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  28. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  29. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  30. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  31. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  32. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  33. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  34. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  35. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  36. Creative ecosystems‏‎ (3 Bearbeitungen)
  37. Fitness landscapes‏‎ (3 Bearbeitungen)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  39. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  40. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  41. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  42. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  43. Swarm Granulator‏‎ (3 Bearbeitungen)
  44. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  45. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  46. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  47. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  48. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  50. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)

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