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  1. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  2. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  3. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  4. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  5. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  6. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  7. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  8. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  9. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  10. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  11. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  12. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  13. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  14. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  15. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  17. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  18. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  19. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  20. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  21. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  22. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  23. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  26. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  27. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  28. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  29. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  30. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  32. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  33. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  34. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  35. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  36. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  37. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  38. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  39. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  40. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  41. Fitness landscapes‏‎ (3 Bearbeitungen)
  42. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  43. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  44. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  45. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  46. Creative ecosystems‏‎ (3 Bearbeitungen)
  47. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  48. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  49. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  50. Swarm Granulator‏‎ (3 Bearbeitungen)

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