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Unten werden bis zu 50 Ergebnisse im Bereich 331 bis 380 angezeigt.

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  1. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  2. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  4. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  5. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  6. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  7. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  8. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  9. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  10. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  11. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  13. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  14. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  15. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  16. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  17. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  18. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  19. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  20. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  21. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  22. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  23. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  24. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  25. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  26. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  27. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  29. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  30. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  31. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  32. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  33. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  34. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  35. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  36. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  37. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  38. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  39. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  40. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  41. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  42. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  45. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  46. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  47. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  48. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  49. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  50. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)

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