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  1. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  2. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  3. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  4. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  5. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  6. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  7. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  8. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  9. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  10. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  11. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  12. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  13. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  14. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  15. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  18. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  19. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  20. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  21. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  22. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  23. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  24. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  25. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  26. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  27. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  28. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  29. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  30. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  31. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  32. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  33. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  34. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  35. Fitness landscapes‏‎ (3 Bearbeitungen)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  37. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  38. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  39. Creative ecosystems‏‎ (3 Bearbeitungen)
  40. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  41. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  42. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  43. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  44. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  45. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  46. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  47. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  49. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  50. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)

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