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  1. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  2. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  3. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  4. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  5. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  6. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  7. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  8. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  9. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  10. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  11. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  12. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  13. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  14. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  15. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  18. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  19. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  20. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  21. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  22. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  23. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  24. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  25. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  26. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  27. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  28. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  30. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  31. Fitness landscapes‏‎ (3 Bearbeitungen)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  33. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  34. Creative ecosystems‏‎ (3 Bearbeitungen)
  35. Swarm Granulator‏‎ (3 Bearbeitungen)
  36. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  37. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  38. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  39. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  40. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  41. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  42. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  43. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  44. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  45. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  46. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  47. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  48. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  49. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  50. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)

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