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  1. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  2. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  3. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  4. Creative ecosystems‏‎ (3 Bearbeitungen)
  5. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  6. Fitness landscapes‏‎ (3 Bearbeitungen)
  7. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  8. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  9. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  10. Swarm Granulator‏‎ (3 Bearbeitungen)
  11. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  12. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  13. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  14. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  15. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  16. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  17. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  18. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  19. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  20. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  21. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  22. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  23. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  24. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  25. Computational Field Visualization‏‎ (3 Bearbeitungen)
  26. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  27. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  28. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  29. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  31. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  32. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  33. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  35. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  36. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  37. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  38. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  39. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  40. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  42. Generative Art 1998‏‎ (3 Bearbeitungen)
  43. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  44. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  45. Computational Game Creativity‏‎ (3 Bearbeitungen)
  46. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  47. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  48. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  49. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  50. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)

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