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  1. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  2. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  3. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  4. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  5. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  6. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  7. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  8. Fitness landscapes‏‎ (3 Bearbeitungen)
  9. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  10. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  11. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  12. Against Individual Creativity‏‎ (3 Bearbeitungen)
  13. Creative ecosystems‏‎ (3 Bearbeitungen)
  14. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  15. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  16. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  17. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  18. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  19. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  20. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  21. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  22. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  23. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  24. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  25. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  26. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  27. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  28. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  29. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  30. Computational Field Visualization‏‎ (3 Bearbeitungen)
  31. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  32. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  34. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  35. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  36. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  37. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  38. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  39. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  40. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  41. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  42. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  43. Generative Art 1998‏‎ (3 Bearbeitungen)
  44. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  45. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  46. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  47. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  48. Computational Game Creativity‏‎ (3 Bearbeitungen)
  49. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  50. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)

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