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Unten werden bis zu 50 Ergebnisse im Bereich 501 bis 550 angezeigt.

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  1. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  2. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  3. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  4. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  5. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  6. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  7. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  8. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  9. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  10. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  11. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  12. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  14. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  15. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  16. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  18. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  19. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  20. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  21. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  22. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  23. Computational Field Visualization‏‎ (3 Bearbeitungen)
  24. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  25. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  27. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  28. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  29. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  31. Generative Art 1998‏‎ (3 Bearbeitungen)
  32. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  33. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  34. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  35. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  36. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  37. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  38. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  39. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  40. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  41. Computational Game Creativity‏‎ (3 Bearbeitungen)
  42. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  43. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  44. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  45. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  46. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  47. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  48. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  49. Swarm Granulator‏‎ (3 Bearbeitungen)
  50. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)

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