Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  2. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  3. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  4. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  5. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  6. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  8. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  9. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  10. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  12. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  13. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  14. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  15. Generative Art 1998‏‎ (3 Bearbeitungen)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  17. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  18. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  19. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  20. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  21. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  22. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  23. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  24. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  25. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  26. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  27. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  28. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  29. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  30. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  31. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  32. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  33. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  34. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  35. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  36. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  37. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  38. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  39. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  40. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  41. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  42. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  43. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  44. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  45. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  46. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  47. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  48. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  49. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  50. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)