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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  2. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  3. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  4. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  6. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  7. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  8. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  9. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  10. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  11. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  12. Generative Art 1998‏‎ (3 Bearbeitungen)
  13. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  14. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  15. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  16. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  18. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  19. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  20. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  21. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  22. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  23. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  24. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  25. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  26. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  27. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  28. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  29. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  30. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  31. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  32. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  33. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  34. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  35. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  36. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  37. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  38. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  39. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  40. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  41. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  42. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  43. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  44. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  45. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  46. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  47. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  49. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  50. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)

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