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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  3. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  4. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  5. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  6. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  7. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  8. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  9. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  10. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  11. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  12. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  13. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  15. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  16. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  17. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  18. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  19. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  20. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  21. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  22. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  23. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  24. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  25. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  26. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  27. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  29. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  30. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  31. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  32. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  33. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  34. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  35. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  36. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  38. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  39. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  40. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  41. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  42. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  43. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  44. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  45. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  46. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  47. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  48. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  49. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  50. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)

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