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Unten werden bis zu 50 Ergebnisse im Bereich 601 bis 650 angezeigt.

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  1. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  2. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  3. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  4. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  5. Computational Field Visualization‏‎ (3 Bearbeitungen)
  6. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  7. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  8. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  10. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  11. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  12. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  13. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  15. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  16. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  17. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  18. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  19. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  20. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  21. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  22. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  23. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  24. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  25. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  26. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  27. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  28. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  29. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  30. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  31. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  32. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  33. Echo‏‎ (4 Bearbeitungen)
  34. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  35. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  36. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  37. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  38. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  39. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  40. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  41. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  42. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  43. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  45. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  46. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  47. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  48. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  49. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  50. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)

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