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  1. Color dependent computational aesthetics for evolving expressions‏‎ (21:17, 6. Nov. 2014)
  2. Polyhedron Evolver: Evolution of 3D Shapes with Evolvica‏‎ (21:25, 6. Nov. 2014)
  3. Exploring the effect of direction on vector-based fractals‏‎ (21:48, 6. Nov. 2014)
  4. Assessing creativity: The importance of unexpected novelty‏‎ (21:59, 6. Nov. 2014)
  5. Giving Colour to Images‏‎ (22:04, 6. Nov. 2014)
  6. Layering fractal elements to create works of art‏‎ (22:10, 6. Nov. 2014)
  7. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (22:28, 6. Nov. 2014)
  8. An engineering approach to evolutionary art‏‎ (22:39, 6. Nov. 2014)
  9. Paint by relaxation‏‎ (22:43, 6. Nov. 2014)
  10. Image Analogies‏‎ (23:06, 6. Nov. 2014)
  11. Finding diverse examples using genetic algorithms‏‎ (10:14, 7. Nov. 2014)
  12. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (10:16, 7. Nov. 2014)
  13. Art, emergence and the computational sublime‏‎ (10:25, 7. Nov. 2014)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (10:33, 7. Nov. 2014)
  15. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (10:38, 7. Nov. 2014)
  16. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (16:12, 7. Nov. 2014)
  17. Art and artificial life — a coevolutionary approach‏‎ (16:14, 7. Nov. 2014)
  18. Mathematical building blocks for evolving expressions‏‎ (16:18, 7. Nov. 2014)
  19. Painterly rendering for video and interaction‏‎ (16:28, 7. Nov. 2014)
  20. Genetic algorithm with knowledge-based encoding for interactive fashion design‏‎ (16:34, 7. Nov. 2014)
  21. Aesthetic evolutionary design with data flow networks‏‎ (16:42, 7. Nov. 2014)
  22. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (16:52, 7. Nov. 2014)
  23. NEvAr – the assessment of an evolutionary art tool‏‎ (16:58, 7. Nov. 2014)
  24. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (17:07, 7. Nov. 2014)
  25. Toward Alive Art‏‎ (17:13, 7. Nov. 2014)
  26. Autopoiesis‏‎ (17:17, 7. Nov. 2014)
  27. An algorithm for automatic painterly rendering based on local source image approximation‏‎ (17:21, 7. Nov. 2014)
  28. Integrating drawing tools with behavioral modeling in digital painting‏‎ (17:25, 7. Nov. 2014)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (17:30, 7. Nov. 2014)
  30. Artificial evolution of algebraic surfaces‏‎ (22:45, 7. Nov. 2014)
  31. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  32. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  34. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  35. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  37. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  38. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  39. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  40. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  41. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  42. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  43. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  44. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  45. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  46. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  47. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  48. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  49. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  50. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)

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