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Unten werden bis zu 50 Ergebnisse im Bereich 1.101 bis 1.150 angezeigt.

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  1. Bernd Lintermann‏‎ (2 Links)
  2. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  3. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  4. The Authorship of Generative Art‏‎ (2 Links)
  5. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Selektion‏‎ (2 Links)
  8. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  9. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. In Praise of Evolution and Opacity‏‎ (2 Links)
  12. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  13. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  16. The Evolving Role of the Artist‏‎ (2 Links)
  17. Painting with Flowsnakes‏‎ (2 Links)
  18. Ästhetik‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. Measuring Creativity In Software Development‏‎ (2 Links)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  22. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  25. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  26. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  30. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  34. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  35. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  36. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  37. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  38. Space layout planning using an evolutionary approach‏‎ (2 Links)
  39. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  40. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  41. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Morgan McGuire‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  47. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  48. Consensual Paintings‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. Ishihama Yoshiaki‏‎ (2 Links)

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