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  1. Swarm Tech-Tiles Tim‏‎ (22:31, 1. Nov. 2015)
  2. Evolutionary Methods for Ant Colony Paintings‏‎ (22:32, 1. Nov. 2015)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (22:33, 1. Nov. 2015)
  4. Aesthetics, Art, Evolution‏‎ (22:34, 1. Nov. 2015)
  5. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (22:35, 1. Nov. 2015)
  6. Aesthetic Measures for Evolutionary Vase Design‏‎ (22:35, 1. Nov. 2015)
  7. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (22:36, 1. Nov. 2015)
  8. Swarmic Sketches and Attention Mechanism‏‎ (22:37, 1. Nov. 2015)
  9. Swarmic Paintings and Colour Attention‏‎ (22:37, 1. Nov. 2015)
  10. Evolving Glitch Art‏‎ (22:38, 1. Nov. 2015)
  11. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (22:38, 1. Nov. 2015)
  12. Feature Selection and Novelty in Computational Aesthetics‏‎ (22:39, 1. Nov. 2015)
  13. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (22:39, 1. Nov. 2015)
  14. Aesthetic 3D Model Evolution‏‎ (22:40, 1. Nov. 2015)
  15. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (22:41, 1. Nov. 2015)
  16. Evolving a Library of Artistic Scene Descriptors‏‎ (22:41, 1. Nov. 2015)
  17. Evolving Pop Art Using Scalable Vector Graphics‏‎ (22:42, 1. Nov. 2015)
  18. Maintaining Population Diversity in Evolutionary Art‏‎ (22:42, 1. Nov. 2015)
  19. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (22:43, 1. Nov. 2015)
  20. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (22:43, 1. Nov. 2015)
  21. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (22:44, 1. Nov. 2015)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (22:44, 1. Nov. 2015)
  23. Expression-Based Evolution of Faces‏‎ (22:45, 1. Nov. 2015)
  24. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (22:45, 1. Nov. 2015)
  25. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (22:46, 1. Nov. 2015)
  26. Ludic Considerations of Tablet-Based Evo-Art‏‎ (22:47, 1. Nov. 2015)
  27. Evolving Art Using Multiple Aesthetic Measures‏‎ (22:47, 1. Nov. 2015)
  28. Generative Art Inspired by Nature, Using NodeBox‏‎ (22:48, 1. Nov. 2015)
  29. Modelling Human Preference in Evolutionary Art‏‎ (22:48, 1. Nov. 2015)
  30. Evolution of Architectural Floor Plans‏‎ (22:49, 1. Nov. 2015)
  31. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (22:49, 1. Nov. 2015)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (22:50, 1. Nov. 2015)
  33. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (22:50, 1. Nov. 2015)
  34. Aesthetic Classification and Sorting Based on Image Compression‏‎ (22:51, 1. Nov. 2015)
  35. The T. albipennis Sand Painting Artists‏‎ (22:51, 1. Nov. 2015)
  36. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (22:52, 1. Nov. 2015)
  37. Evolving Artistic Styles through Visual Dialogues‏‎ (22:54, 1. Nov. 2015)
  38. Graph-Based Evolution of Visual Languages‏‎ (22:54, 1. Nov. 2015)
  39. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (22:55, 1. Nov. 2015)
  40. Generative Art and Evolutionary Refinement‏‎ (22:55, 1. Nov. 2015)
  41. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (22:56, 1. Nov. 2015)
  42. Comparing Aesthetic Measures for Evolutionary Art‏‎ (22:56, 1. Nov. 2015)
  43. The Problem with Evolutionary Art Is‏‎ (22:57, 1. Nov. 2015)
  44. Swarm Granulator‏‎ (10:33, 2. Nov. 2015)
  45. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (10:40, 2. Nov. 2015)
  46. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (10:43, 2. Nov. 2015)
  47. Tilings of Sequences of Co-evolved Images‏‎ (10:45, 2. Nov. 2015)
  48. Adaptive Critics for Evolutionary Artists‏‎ (10:46, 2. Nov. 2015)
  49. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (10:47, 2. Nov. 2015)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (10:49, 2. Nov. 2015)

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