Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 401 bis 450 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  2. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  3. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  4. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  5. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  6. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  7. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  8. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  9. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  10. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  11. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  12. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  13. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  14. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  15. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  16. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  17. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  18. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  19. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  20. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  21. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  22. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  23. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  24. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  25. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  26. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  27. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  28. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  29. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  30. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  32. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  34. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  35. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  36. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  37. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  38. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  39. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  40. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  41. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  42. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  43. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  44. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  45. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  46. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  47. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  48. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  49. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  50. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)