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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  2. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  3. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  4. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  5. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  7. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  8. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  9. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  10. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  11. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  12. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  13. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  14. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  15. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  16. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  18. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  19. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  20. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  21. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  22. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  23. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  24. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  25. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  26. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  27. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  28. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  29. Generative Art 1998‏‎ (3 Bearbeitungen)
  30. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  31. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  32. Creative ecosystems‏‎ (3 Bearbeitungen)
  33. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  35. Fitness landscapes‏‎ (3 Bearbeitungen)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  37. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  38. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  39. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  40. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  41. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  42. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  43. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  44. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  45. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  47. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  48. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  50. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)

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