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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  2. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  3. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  4. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  5. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  6. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  7. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  8. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  9. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  10. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  11. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  18. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  19. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  20. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  23. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  24. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  25. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  26. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  27. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  28. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  29. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  30. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  31. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  32. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  33. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  34. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  35. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  36. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  37. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  38. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  39. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  40. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  41. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  45. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  46. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  47. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  48. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  49. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  50. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)

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