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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  2. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  3. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  5. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  7. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  8. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  9. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  10. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  11. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  12. Computational Field Visualization‏‎ (3 Bearbeitungen)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  14. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  15. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  16. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  17. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  18. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  19. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  20. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  21. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  22. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  23. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  24. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  25. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  26. Computational Game Creativity‏‎ (3 Bearbeitungen)
  27. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  28. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  29. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  30. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  31. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  32. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  33. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  34. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  35. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  36. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  37. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  38. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  39. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  40. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  41. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  42. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  43. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  44. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  45. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  46. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  47. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  49. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)

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