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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  2. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  3. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  5. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  6. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  7. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  8. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  9. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  10. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  11. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  12. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  14. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  15. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  16. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  18. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  19. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  20. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  22. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  23. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  24. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  25. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  26. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  27. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  28. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  29. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  30. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  31. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  33. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  34. Creative ecosystems‏‎ (3 Bearbeitungen)
  35. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  36. Fitness landscapes‏‎ (3 Bearbeitungen)
  37. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  38. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  39. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  40. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  42. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  43. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  44. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  45. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  47. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  48. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  49. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  50. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)

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