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  1. Casual Creators‏‎ (3 Bearbeitungen)
  2. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  4. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  5. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  6. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  7. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  8. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  9. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  10. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  11. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  12. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  13. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  14. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  15. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  16. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  17. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  19. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  20. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  21. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  22. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  23. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  24. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  25. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  26. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  27. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  28. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  29. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  30. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  31. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  32. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  33. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  34. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  35. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  36. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  37. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  38. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  39. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  40. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  41. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  42. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  43. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  44. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  45. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  46. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  49. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)

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