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  1. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  2. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  3. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  4. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  5. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  8. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  9. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  10. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  11. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  12. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  14. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  15. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  16. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  17. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  18. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  19. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  20. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  21. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  22. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  23. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  24. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  25. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  26. Against Individual Creativity‏‎ (3 Bearbeitungen)
  27. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  28. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  30. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  31. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  32. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  33. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  34. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  35. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  36. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  37. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  38. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  39. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  41. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  43. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  44. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  45. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  46. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  47. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  48. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  49. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  50. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)

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