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  1. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  2. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  5. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  6. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  7. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  8. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  9. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  10. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  11. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  12. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  15. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  16. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  17. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  18. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  19. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  20. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  23. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  24. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  25. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  26. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  27. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  28. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  29. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  30. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  31. Fitness landscapes‏‎ (3 Bearbeitungen)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  33. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  34. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  35. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  36. Creative ecosystems‏‎ (3 Bearbeitungen)
  37. Against Individual Creativity‏‎ (3 Bearbeitungen)
  38. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  39. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  40. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  41. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  42. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  43. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  44. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  45. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  46. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  47. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  48. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  49. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  50. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)

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