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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  3. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  4. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  5. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  6. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  7. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  8. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  9. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  10. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  11. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  12. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  13. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  14. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  15. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  17. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  18. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  19. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  20. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  21. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  22. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  23. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  24. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  25. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  26. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  27. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  28. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  29. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  30. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  31. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  32. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  33. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  34. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  35. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  36. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  38. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  39. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  40. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  41. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  42. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  43. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  44. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  45. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  46. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  47. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  48. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  49. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  50. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)

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