Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  2. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  3. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  4. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  5. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  6. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  7. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  8. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  9. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  10. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  11. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  12. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  13. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  15. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  16. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  17. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  19. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  20. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  21. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  22. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  23. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  24. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  25. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  26. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  28. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  29. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  30. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  31. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  33. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  34. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  35. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  36. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  37. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  38. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  39. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  40. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  41. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  43. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  44. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  45. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  46. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  47. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  48. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  49. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)