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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  2. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  3. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  4. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  5. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  6. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  7. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  8. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  9. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  11. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  12. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  13. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  14. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  15. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  18. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  19. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  20. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  21. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  23. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  24. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  25. Swarm Granulator‏‎ (3 Bearbeitungen)
  26. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  27. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  28. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  29. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  30. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  31. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  32. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  33. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  34. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  35. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  36. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  38. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  39. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  40. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  42. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  43. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  44. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  45. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  46. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  47. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  48. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  49. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  50. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)

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