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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  3. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  4. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  7. Computational Field Visualization‏‎ (3 Bearbeitungen)
  8. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  9. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  10. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  11. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  15. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  18. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  19. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  20. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  21. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  22. Computational Game Creativity‏‎ (3 Bearbeitungen)
  23. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  24. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  25. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  26. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  27. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  28. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  29. Against Individual Creativity‏‎ (3 Bearbeitungen)
  30. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  31. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  32. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  33. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  34. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  35. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  36. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  37. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  38. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  39. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  40. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  41. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  43. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  45. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  46. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  48. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  49. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  50. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)

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