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  1. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  3. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  4. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  5. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  6. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  7. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  8. Computational Field Visualization‏‎ (3 Bearbeitungen)
  9. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  10. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  11. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  15. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  16. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  17. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  18. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  19. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  20. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  21. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  22. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  23. Computational Game Creativity‏‎ (3 Bearbeitungen)
  24. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  25. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  26. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  27. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  28. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  29. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  30. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  31. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  33. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  34. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  35. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  36. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  37. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  38. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  39. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  41. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  43. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  44. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  45. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  46. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  48. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  49. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  50. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)

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