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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces (3 Bearbeitungen)
- Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics (3 Bearbeitungen)
- Evolving Pop Art Using Scalable Vector Graphics (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- You Can’t Know my Mind: A Festival of Computational Creativity (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- Artificial Life Meets Computational Creativity? (3 Bearbeitungen)
- Computational Creativity: A Philosophical Approach, and an Approach to Philosophy (3 Bearbeitungen)
- Autonomously Creating Quality Images (3 Bearbeitungen)
- An Image Retrieval Method Based on a Genetic Algorithm (3 Bearbeitungen)
- Composition Principles for Quality Depiction and Aesthetics (3 Bearbeitungen)
- A Platform for Evolving Controllers for Simulated Drawing Robots (3 Bearbeitungen)
- EvoMUSART 2007 (3 Bearbeitungen)
- Evolutionary Banners, exploring a generative design approach (3 Bearbeitungen)
- On the Origins of the Term "Computational Aesthetics" (3 Bearbeitungen)
- Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation (3 Bearbeitungen)
- Quantifying Creativity in Art Networks (3 Bearbeitungen)
- Removing Tremas with a Rational Function (3 Bearbeitungen)
- Immersion in Mathematics (3 Bearbeitungen)
- Evolutionary L-systems (3 Bearbeitungen)
- Swarm Granulator (3 Bearbeitungen)
- A Creative Analogy Machine: Results and Challenges (3 Bearbeitungen)
- The man behind the curtain: Overcoming skepticism about creative computers (3 Bearbeitungen)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (3 Bearbeitungen)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (3 Bearbeitungen)
- Generating Apt Metaphor Ideas for Pictorial Advertising (3 Bearbeitungen)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (3 Bearbeitungen)
- 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach (3 Bearbeitungen)
- Modular Line-Based Halftoning via Recursive Division (3 Bearbeitungen)
- Image retrieval: Ideas, influences, and trends of the new age (3 Bearbeitungen)
- EvoMUSART 2008 (3 Bearbeitungen)
- Automatic Structure Generation using Genetic Programming and Fractal Geometry (3 Bearbeitungen)
- Evolutionary Computation and Image Re-Coloring (3 Bearbeitungen)
- Towards Dr Inventor: A Tool for Promoting Scientific Creativity (3 Bearbeitungen)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (3 Bearbeitungen)
- Defining Computational Aesthetics (3 Bearbeitungen)
- Measuring cultural value using social network analysis: a case study on valuing electronic musicians (3 Bearbeitungen)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (3 Bearbeitungen)
- Automatic generation of a matching function by genetic programming for effective information retrieval (3 Bearbeitungen)
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