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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  2. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  4. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  5. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  6. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  7. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  8. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  9. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  10. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  11. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  12. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  13. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  14. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  15. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  16. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  17. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  18. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  19. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  20. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  21. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  22. Fitness landscapes‏‎ (3 Bearbeitungen)
  23. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  24. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  25. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  26. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  27. Creative ecosystems‏‎ (3 Bearbeitungen)
  28. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  29. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  30. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  31. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  32. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  33. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  34. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  35. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  36. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  37. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  38. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  39. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  40. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  41. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  43. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  44. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  45. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  46. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  47. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  49. Computational Field Visualization‏‎ (3 Bearbeitungen)
  50. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)

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