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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  2. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  3. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  5. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  6. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  9. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  10. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  11. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  12. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  13. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  14. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  16. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  17. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  18. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  19. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  20. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  21. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  22. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  23. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  24. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  25. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  26. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  27. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  28. Fitness landscapes‏‎ (3 Bearbeitungen)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  30. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  31. Creative ecosystems‏‎ (3 Bearbeitungen)
  32. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  33. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  34. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  35. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  36. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  37. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  38. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  39. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  40. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  41. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  42. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  43. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  44. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  45. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  46. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  47. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  48. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  49. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  50. Computational Field Visualization‏‎ (3 Bearbeitungen)

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