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  1. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  2. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  3. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  4. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  6. Computational Field Visualization‏‎ (3 Bearbeitungen)
  7. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  8. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  9. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  10. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  11. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  12. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  13. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  14. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  17. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  18. Generative Art 1998‏‎ (3 Bearbeitungen)
  19. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  21. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  22. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  23. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  24. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  25. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  26. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  27. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  28. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  29. Computational Game Creativity‏‎ (3 Bearbeitungen)
  30. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  31. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  32. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  33. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  34. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  35. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  36. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  37. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  38. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  41. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  42. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  43. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  44. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  45. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  46. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  47. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  48. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  49. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  50. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)

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