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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  2. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  3. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  4. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  5. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  6. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  7. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  8. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  9. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  10. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  11. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  12. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  14. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  15. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  16. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  17. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  18. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  19. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  20. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  21. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  22. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  23. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  24. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  25. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  26. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  27. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  28. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  29. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  30. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  31. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  32. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  33. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  34. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  35. Swarm Granulator‏‎ (3 Bearbeitungen)
  36. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  37. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  38. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  39. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  40. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  41. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  42. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  43. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  45. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  46. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  48. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  49. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  50. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)

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