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  1. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  2. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  3. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  4. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  5. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  6. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  7. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  8. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  9. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  10. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  11. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  12. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  13. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  15. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  16. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  17. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  19. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  21. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  22. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  23. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  24. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  25. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  26. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  27. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  28. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  29. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  30. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  31. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  33. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  34. Creative ecosystems‏‎ (3 Bearbeitungen)
  35. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  36. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  37. Fitness landscapes‏‎ (3 Bearbeitungen)
  38. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  39. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  40. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  41. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  42. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  44. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  45. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  46. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  48. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  49. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  50. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)

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