Seiten mit den wenigsten Versionen
Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (3 Bearbeitungen)
- CGP, Creativity and Art (3 Bearbeitungen)
- Exploration and exploitation in evolutionary algorithms: a survey (3 Bearbeitungen)
- Towards Dr Inventor: A Tool for Promoting Scientific Creativity (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- Computing aesthetics with image judgement systems (3 Bearbeitungen)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Artificial Art Made by Artificial Ants (3 Bearbeitungen)
- Semantic aware methods for evolutionary art (3 Bearbeitungen)
- Automatic invention of fitness functions with application to scene generation (3 Bearbeitungen)
- Una-May O'Reilly (3 Bearbeitungen)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (3 Bearbeitungen)
- COINVENT: Towards a Computational Concept Invention Theory (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Exploring Application Domains for Computational Creativity (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Evolution of Architectural Floor Plans (3 Bearbeitungen)
- Automatic Detection of Irony and Humour in Twitter (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Content-based retrieval using a multiobjective genetic algorithm (3 Bearbeitungen)
- Assessing Progress in Building Autonomously Creative Systems (3 Bearbeitungen)
- Automatic categorization of medical images for content-based retrieval and data mining (3 Bearbeitungen)
- Swarm Tech-Tiles Tim (3 Bearbeitungen)
- Criteria for Evaluating Early Creative Behavior in Computational Agents (3 Bearbeitungen)
- Teaching Evolutionary Design Systems by Extending "Context Free" (3 Bearbeitungen)
- The Escher evolver: evolution to the people (3 Bearbeitungen)
- Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation (3 Bearbeitungen)
- Accurate and Discernible Photocollages (3 Bearbeitungen)
- Exploring Conceptual Space in Language Games Using Hedonic Functions (3 Bearbeitungen)
- Exploring the Effect of Color Palette in Painterly Rendered Character Sequences (3 Bearbeitungen)
- Determining an Aesthetic Inscribed Curve (3 Bearbeitungen)
- The Virtual Ecosystem as Generative Electronic Art (3 Bearbeitungen)
- Computational Artistic Creativity and its Evaluation (3 Bearbeitungen)
- Immersion in Mathematics (3 Bearbeitungen)
- A New Way to See Inside Black Holes (3 Bearbeitungen)
- On the Role of Temporary Storage in Interactive Evolution (3 Bearbeitungen)
- Picbreeder: A case study in collaborative evolutionary exploration of design space (3 Bearbeitungen)
- Casual Creators (3 Bearbeitungen)
- Amplitude spectra of natural images (3 Bearbeitungen)
- An engineering approach to evolutionary art (3 Bearbeitungen)
- Three Mathematical Sculptures for the Mathematikon (3 Bearbeitungen)
- Generating Apt Metaphor Ideas for Pictorial Advertising (3 Bearbeitungen)
- Modular Line-Based Halftoning via Recursive Division (3 Bearbeitungen)
- Image retrieval: Ideas, influences, and trends of the new age (3 Bearbeitungen)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (3 Bearbeitungen)
- Measuring cultural value using social network analysis: a case study on valuing electronic musicians (3 Bearbeitungen)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)