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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  2. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  3. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  4. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  5. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  6. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  7. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  8. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  9. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  10. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  11. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  12. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  14. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  15. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  16. Computational Field Visualization‏‎ (3 Bearbeitungen)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  18. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  19. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  20. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  21. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  23. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  24. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  25. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  26. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  27. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  28. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  29. Computational Game Creativity‏‎ (3 Bearbeitungen)
  30. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  31. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  32. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  33. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  34. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  35. Casual Creators‏‎ (3 Bearbeitungen)
  36. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  37. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  38. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  39. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  40. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  41. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  42. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  43. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  44. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  45. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  47. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  48. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  49. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  50. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)

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