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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  2. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  3. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  4. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  5. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  6. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  7. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  8. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  9. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  10. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  11. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  12. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  13. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  15. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  17. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  18. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  19. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  20. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  23. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  24. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  25. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  27. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  28. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  29. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  30. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  31. Creative ecosystems‏‎ (3 Bearbeitungen)
  32. Fitness landscapes‏‎ (3 Bearbeitungen)
  33. Casual Creators‏‎ (3 Bearbeitungen)
  34. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  35. Swarm Granulator‏‎ (3 Bearbeitungen)
  36. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  37. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  38. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  39. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  40. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  41. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  42. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  43. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  44. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  45. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  46. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  47. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  48. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)

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