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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  2. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  3. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  4. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  6. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  7. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  8. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  9. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  10. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  11. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  15. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  19. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  20. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  21. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  22. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  23. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  24. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  25. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  26. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  27. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  28. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  29. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  30. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  31. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  32. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  33. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  34. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  35. Swarm Granulator‏‎ (3 Bearbeitungen)
  36. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  37. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  38. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  39. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  42. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  43. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  44. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  45. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  46. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  47. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  48. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  49. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)

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