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  1. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  2. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  3. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  4. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  5. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  6. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  7. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  8. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  9. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  10. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  11. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  15. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  16. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  17. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  18. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  19. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  20. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  21. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  22. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  23. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  24. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  25. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  26. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  27. Creative ecosystems‏‎ (3 Bearbeitungen)
  28. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  29. Fitness landscapes‏‎ (3 Bearbeitungen)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  31. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  32. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  33. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  34. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  35. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  36. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  37. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  38. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  39. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  40. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  41. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  42. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  43. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  45. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  46. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  47. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  48. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  49. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  50. Computational Field Visualization‏‎ (3 Bearbeitungen)

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