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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  2. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  3. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  4. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  5. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  6. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  7. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  8. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  10. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  11. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  12. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  13. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  14. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  15. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  16. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  17. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  18. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  19. Generative Art 1998‏‎ (3 Bearbeitungen)
  20. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  21. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  22. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  23. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  24. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  25. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  26. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  27. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  28. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  29. Fitness landscapes‏‎ (3 Bearbeitungen)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  31. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  32. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  33. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  34. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  35. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  36. Creative ecosystems‏‎ (3 Bearbeitungen)
  37. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  38. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  39. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  40. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  41. Swarm Granulator‏‎ (3 Bearbeitungen)
  42. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  43. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  44. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  45. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  46. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  47. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  48. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  49. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  50. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)

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