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  1. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  2. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  3. Computational Field Visualization‏‎ (3 Bearbeitungen)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  6. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  7. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  8. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  9. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  10. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  11. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  13. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  15. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  16. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  17. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  18. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  19. Generative Art 1998‏‎ (3 Bearbeitungen)
  20. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  21. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  22. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  23. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  24. Computational Game Creativity‏‎ (3 Bearbeitungen)
  25. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  26. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  27. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  28. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  29. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  30. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  31. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  32. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  33. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  35. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  36. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  37. Swarm Granulator‏‎ (3 Bearbeitungen)
  38. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  39. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  40. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  41. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  42. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  43. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  44. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  45. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  46. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  47. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  48. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  49. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  50. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)

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