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  1. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  2. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  4. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  5. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  7. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  8. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  9. Casual Creators‏‎ (3 Bearbeitungen)
  10. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  11. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  12. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  14. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  15. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  16. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  17. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  18. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  19. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  20. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  21. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  22. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  23. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  24. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  27. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  28. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  29. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  30. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  32. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  33. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  34. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  35. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  36. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  37. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  38. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  39. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  40. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  41. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  42. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  43. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  44. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  45. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  46. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  47. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  48. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  49. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  50. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)

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