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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  2. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  3. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  4. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  5. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  6. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  7. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  8. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  9. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  10. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  11. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  12. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  13. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  14. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  15. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  18. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  19. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  20. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  21. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  22. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  23. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  24. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  25. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  26. Fitness landscapes‏‎ (3 Bearbeitungen)
  27. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  28. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  29. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  30. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  31. Creative ecosystems‏‎ (3 Bearbeitungen)
  32. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  33. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  34. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  35. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  36. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  37. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  38. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  39. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  40. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  41. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  45. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  46. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  47. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  48. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  49. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  50. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)

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