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  1. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  2. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  4. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  5. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  6. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  7. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  8. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  10. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  11. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  12. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  14. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  15. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  16. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  18. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  20. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  21. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  22. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  23. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  24. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  25. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  26. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  27. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  28. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  30. Against Individual Creativity‏‎ (3 Bearbeitungen)
  31. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  32. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  33. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  34. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  35. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  36. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  37. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  38. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  39. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  41. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  42. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  43. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  44. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  45. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  46. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  47. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  48. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  49. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  50. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)

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