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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  2. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  3. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  4. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  5. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  7. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  8. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  9. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  10. Computational Field Visualization‏‎ (3 Bearbeitungen)
  11. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  12. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  13. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  14. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  15. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  18. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  19. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  20. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  23. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  24. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  25. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  26. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  27. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  28. Computational Game Creativity‏‎ (3 Bearbeitungen)
  29. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  30. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  31. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  32. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  33. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  34. Casual Creators‏‎ (3 Bearbeitungen)
  35. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  36. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  37. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  38. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  39. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  40. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  41. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  42. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  43. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  44. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  45. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  46. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  47. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  48. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  49. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  50. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)

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