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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  2. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  3. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  4. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  5. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  7. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  8. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  9. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  11. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  12. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  13. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  14. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  15. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  16. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  17. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  18. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  19. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  20. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  21. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  22. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  23. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  24. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  25. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  26. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  27. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  28. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  29. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  30. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  31. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  32. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  33. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  34. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  35. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  36. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  37. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  38. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  39. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  40. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  41. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  42. Casual Creators‏‎ (3 Bearbeitungen)
  43. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  44. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  45. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  46. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  47. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  48. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  50. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)

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