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  1. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  2. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  3. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  4. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  6. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  7. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  8. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  9. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  10. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  11. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  12. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  13. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  14. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  15. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  16. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  17. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  19. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  20. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  21. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  22. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  23. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  24. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  25. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  26. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  28. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  29. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  30. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  31. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  32. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  33. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  34. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  35. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  38. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  39. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  40. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  41. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  42. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  43. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  44. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  45. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  46. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  47. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  48. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  49. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)

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