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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  2. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  3. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  4. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  6. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  7. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  8. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  9. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  10. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  12. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  13. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  14. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  15. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  17. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  18. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  19. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  20. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  21. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  22. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  23. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  24. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  25. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  26. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  27. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  28. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  29. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  30. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  31. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  33. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  35. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  36. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  38. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  39. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  40. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  41. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  43. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  44. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  45. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  46. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  47. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  48. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  49. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)

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