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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  2. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  3. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  4. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  5. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  7. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  9. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  10. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  11. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  12. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  13. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  14. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  15. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  16. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  17. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  18. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  19. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  20. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  21. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  22. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  23. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  24. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  25. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  26. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  27. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  28. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  30. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  31. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  32. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  33. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  34. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  35. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  37. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  38. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  39. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  40. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  41. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  42. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  43. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  45. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  46. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  47. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  48. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  49. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)

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