Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  2. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  3. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  4. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  5. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  6. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  7. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  8. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  9. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  10. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  11. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  12. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  13. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  14. Computational Field Visualization‏‎ (3 Bearbeitungen)
  15. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  16. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  18. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  19. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  20. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  21. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  22. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  24. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  25. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  26. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  27. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  28. Computational Game Creativity‏‎ (3 Bearbeitungen)
  29. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  30. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  31. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  32. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  33. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  34. Against Individual Creativity‏‎ (3 Bearbeitungen)
  35. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  36. Swarm Granulator‏‎ (3 Bearbeitungen)
  37. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  38. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  39. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  40. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  41. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  42. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  43. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  44. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  45. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  46. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  47. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  48. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  49. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  50. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)