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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  3. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  4. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  5. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  6. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  8. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  9. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  10. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  11. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  13. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  15. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  16. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  17. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  18. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  19. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  20. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  21. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  22. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  23. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  24. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  25. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  26. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  28. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  29. Casual Creators‏‎ (3 Bearbeitungen)
  30. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  31. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  32. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  33. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  34. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  35. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  36. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  37. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  38. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  39. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  41. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  42. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  43. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  44. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  45. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  46. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  47. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  48. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  49. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  50. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)

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