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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  2. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  3. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  4. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  5. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  6. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  7. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  8. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  9. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  10. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  11. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  12. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  13. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  14. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  15. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  16. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  17. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  18. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  19. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  20. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  21. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  22. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  23. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  24. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  25. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  26. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  27. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  28. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  30. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  31. Swarm Granulator‏‎ (3 Bearbeitungen)
  32. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  33. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  34. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  35. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  36. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  37. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  38. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  39. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  40. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  42. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  43. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  44. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  45. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  46. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  47. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  48. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  49. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  50. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)

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