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  1. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  3. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  5. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  6. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  7. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  9. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  10. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  11. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  12. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  13. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  14. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  15. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  16. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  17. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  18. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  19. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  20. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  23. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  24. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  25. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  26. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  27. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  28. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  29. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  30. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  31. Creative ecosystems‏‎ (3 Bearbeitungen)
  32. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  33. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  34. Fitness landscapes‏‎ (3 Bearbeitungen)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  36. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  37. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  38. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  39. Casual Creators‏‎ (3 Bearbeitungen)
  40. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  41. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  42. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  43. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  44. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  45. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  46. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  47. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  48. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  49. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  50. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)

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