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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  2. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  4. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  5. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  6. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  7. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  8. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  9. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  10. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  11. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  12. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  13. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  14. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  16. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  17. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  18. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  19. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  20. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  21. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  22. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  23. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  24. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  25. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  26. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  28. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  29. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  30. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  31. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  32. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  33. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  34. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  35. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  37. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  39. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  40. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  41. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  44. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  45. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  46. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  47. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  48. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  49. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)

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