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  1. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  2. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  3. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  4. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  5. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  6. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  7. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  8. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  9. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  10. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  11. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  12. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  13. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  14. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  15. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  16. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  17. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  18. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  19. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  20. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  21. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  22. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  23. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  24. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  25. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  26. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  27. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  28. Creative ecosystems‏‎ (3 Bearbeitungen)
  29. Fitness landscapes‏‎ (3 Bearbeitungen)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  31. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  32. Swarm Granulator‏‎ (3 Bearbeitungen)
  33. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  34. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  35. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  36. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  37. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  38. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  39. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  40. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  41. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  42. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  43. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  44. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  45. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  46. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  47. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  48. Computational Field Visualization‏‎ (3 Bearbeitungen)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  50. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)

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