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  1. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  2. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  4. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  6. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  7. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  8. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  9. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  10. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  11. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  12. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  13. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  14. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  15. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  16. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  17. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  18. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  19. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  20. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  21. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  22. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  23. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  25. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  27. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  28. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  29. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  30. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  31. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  32. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  33. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  34. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  35. Fitness landscapes‏‎ (3 Bearbeitungen)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  37. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  38. Creative ecosystems‏‎ (3 Bearbeitungen)
  39. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  40. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  41. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  42. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  43. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  44. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  45. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  47. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  48. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  49. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  50. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)

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