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  1. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  2. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  3. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  4. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  5. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  7. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  8. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  9. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  10. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  11. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  12. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  13. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  14. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  15. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  16. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  17. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  18. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  19. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  20. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  21. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  22. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  23. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  24. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  25. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  27. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  28. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  30. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  31. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  32. Creative ecosystems‏‎ (3 Bearbeitungen)
  33. Fitness landscapes‏‎ (3 Bearbeitungen)
  34. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  36. Swarm Granulator‏‎ (3 Bearbeitungen)
  37. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  38. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  39. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  40. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  41. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  42. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  43. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  44. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  45. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  46. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  47. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  48. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  49. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  50. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)

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