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Unten werden bis zu 50 Ergebnisse im Bereich 551 bis 600 angezeigt.

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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  2. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  3. Computational Field Visualization‏‎ (3 Bearbeitungen)
  4. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  5. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  6. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  7. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  8. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  10. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  11. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  12. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  13. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  14. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  15. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  16. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  17. Computational Game Creativity‏‎ (3 Bearbeitungen)
  18. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  19. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  20. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  21. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  22. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  23. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  24. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  25. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  26. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  27. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  28. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  29. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  30. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  31. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  32. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  33. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  34. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  35. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  36. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  37. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  38. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  39. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  40. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  41. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  42. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  43. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  44. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  45. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  46. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  48. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  49. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  50. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)

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