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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  2. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  4. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  5. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  6. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  7. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  8. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  10. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  11. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  12. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  13. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  14. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  15. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  16. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  17. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  18. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  19. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  20. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  21. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  22. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  23. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  24. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  25. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  26. Creative ecosystems‏‎ (3 Bearbeitungen)
  27. Against Individual Creativity‏‎ (3 Bearbeitungen)
  28. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  29. Fitness landscapes‏‎ (3 Bearbeitungen)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  31. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  32. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  33. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  34. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  35. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  36. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  37. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  38. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  39. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  40. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  41. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  42. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  43. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  44. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  45. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  46. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  47. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  48. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  50. Organized order in ornamentation‏‎ (3 Bearbeitungen)

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