Seiten mit den wenigsten Versionen
Unten werden bis zu 50 Ergebnisse im Bereich 51 bis 100 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture (2 Bearbeitungen)
- Truth to Process – Evolutionary Art and the Aesthetics of Dynamism (2 Bearbeitungen)
- Brush Stroke Ordering Techniques for Painterly Rendering (2 Bearbeitungen)
- Aesthetic Placement of Points Using Generalized Lloyd Relaxation (2 Bearbeitungen)
- Classification Strategies for Image Classification in Genetic Programming (2 Bearbeitungen)
- Perceptual and Computational Categories in Art (2 Bearbeitungen)
- Predicting beauty: Fractal dimension and visual complexity in art (2 Bearbeitungen)
- Curve, Draft, and Style: Three Steps to the Image (2 Bearbeitungen)
- 3D Geological Modeling using Sketches and Annotations from Geologic Maps (2 Bearbeitungen)
- Hierarchical Motion Brushes for Animation Instancing (2 Bearbeitungen)
- Saliency-enhanced image aesthetics class prediction (2 Bearbeitungen)
- Image Restoration using Machine Learning (2 Bearbeitungen)
- Seven Catchy Phrases for Computational Creativity Research (2 Bearbeitungen)
- From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns (2 Bearbeitungen)
- A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming (2 Bearbeitungen)
- Generating Knitting Patterns from a Sketch: a CSP Approach (2 Bearbeitungen)
- Creative Ecosystems 2009 (2 Bearbeitungen)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (2 Bearbeitungen)
- Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing (2 Bearbeitungen)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Bearbeitungen)
- Extracting the Essence from Sets of Images (2 Bearbeitungen)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Bearbeitungen)
- Flocks, herds, schools. A distributed behavioural model (2 Bearbeitungen)
- Novelty-Seeking Multi-Agent System (2 Bearbeitungen)
- EvoMUSART 2003 (2 Bearbeitungen)
- Swarm Painting Atelier (2 Bearbeitungen)
- Patch-Based Geometric Texture Synthesis (2 Bearbeitungen)
- Generic Evolutionary Design (2 Bearbeitungen)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (2 Bearbeitungen)
- Evolving Mondrian-Style Artworks (2 Bearbeitungen)
- Decision Tree Modeling for Ranking Data (2 Bearbeitungen)
- A Fast Algorithm for Creating Turing-McCabe Patterns (2 Bearbeitungen)
- Design and Measurement with Interactive Evolutionary Computation (2 Bearbeitungen)
- The Role of Motion Dynamics in Abstract Painting (2 Bearbeitungen)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Bearbeitungen)
- Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns (2 Bearbeitungen)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Bearbeitungen)
- Symmetry Hybrids (2 Bearbeitungen)
- Permutations of the Octagon: An Aesthetic-Mathematical Dialectic (2 Bearbeitungen)
- Evolved Ricochet Compositions (2 Bearbeitungen)
- What does water look like? (2 Bearbeitungen)
- Creating Personalized Jigsaw Puzzles (2 Bearbeitungen)
- Art in global context: an evolutionary/functionalist perspective for the 21st century (2 Bearbeitungen)
- A Mathematical Approach to Obtain Isoperimetric Shapes for D-Form Construction (2 Bearbeitungen)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Bearbeitungen)
- In the Eye of the Beholder - Perception of Indeterminate Art (2 Bearbeitungen)
- Autonomous Evolutionary Art (2 Bearbeitungen)
- From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending (2 Bearbeitungen)
- Evaluating Evaluation: Assessing Progress in Computational Creativity Research (2 Bearbeitungen)
- Specific curiosity as a cause and consequence of transformational creativity (2 Bearbeitungen)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)