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  1. Aesthetic evolutionary design with data flow networks‏‎ (16:42, 7. Nov. 2014)
  2. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (16:52, 7. Nov. 2014)
  3. NEvAr – the assessment of an evolutionary art tool‏‎ (16:58, 7. Nov. 2014)
  4. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (17:07, 7. Nov. 2014)
  5. Toward Alive Art‏‎ (17:13, 7. Nov. 2014)
  6. Autopoiesis‏‎ (17:17, 7. Nov. 2014)
  7. An algorithm for automatic painterly rendering based on local source image approximation‏‎ (17:21, 7. Nov. 2014)
  8. Integrating drawing tools with behavioral modeling in digital painting‏‎ (17:25, 7. Nov. 2014)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (17:30, 7. Nov. 2014)
  10. Artificial evolution of algebraic surfaces‏‎ (22:45, 7. Nov. 2014)
  11. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  12. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  13. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  14. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  15. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  16. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  17. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  18. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  19. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  20. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  21. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  22. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  23. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  24. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  25. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  26. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  27. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  28. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  29. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  30. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)
  31. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement‏‎ (13:51, 8. Nov. 2014)
  32. Orientable textures for image-based pen-and-ink illustration‏‎ (13:59, 8. Nov. 2014)
  33. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (14:06, 8. Nov. 2014)
  34. Visualseek: a fully automated content-based image query system‏‎ (22:11, 8. Nov. 2014)
  35. Interactive evolution of images‏‎ (22:15, 8. Nov. 2014)
  36. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica‏‎ (22:19, 8. Nov. 2014)
  37. Co-evolution of the fitness function and design solution for design exploration‏‎ (22:23, 8. Nov. 2014)
  38. Algorithm evolution for face recognition‏‎ (22:26, 8. Nov. 2014)
  39. Evolving Line Drawings‏‎ (22:29, 8. Nov. 2014)
  40. Interactive pen-and-ink illustration‏‎ (22:39, 8. Nov. 2014)
  41. Evolving virtual creatures‏‎ (22:45, 8. Nov. 2014)
  42. Evolving 3D Morphology and Behavior by Competition‏‎ (22:54, 8. Nov. 2014)
  43. Criticism, culture, and the automatic generation of artworks‏‎ (23:12, 8. Nov. 2014)
  44. Artificial evolution for computer graphics‏‎ (10:38, 9. Nov. 2014)
  45. Interactive evolution of dynamical systems‏‎ (10:52, 9. Nov. 2014)
  46. Paint by numbers: abstract image representations‏‎ (11:00, 9. Nov. 2014)
  47. Free-Form Surfaces Modeling by Evolution Simulation‏‎ (11:03, 9. Nov. 2014)
  48. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (11:38, 9. Nov. 2014)
  49. Applying theoretical models on human creativity to animal studies‏‎ (22:22, 9. Nov. 2014)
  50. Learning aesthetic judgements in evolutionary art systems‏‎ (22:30, 9. Nov. 2014)

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