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- Aesthetic evolutionary design with data flow networks (16:42, 7. Nov. 2014)
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design (16:52, 7. Nov. 2014)
- NEvAr – the assessment of an evolutionary art tool (16:58, 7. Nov. 2014)
- A Digital Prototyping System for Designing Novel 3D Geometries (17:07, 7. Nov. 2014)
- Toward Alive Art (17:13, 7. Nov. 2014)
- Autopoiesis (17:17, 7. Nov. 2014)
- An algorithm for automatic painterly rendering based on local source image approximation (17:21, 7. Nov. 2014)
- Integrating drawing tools with behavioral modeling in digital painting (17:25, 7. Nov. 2014)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (17:30, 7. Nov. 2014)
- Artificial evolution of algebraic surfaces (22:45, 7. Nov. 2014)
- Evolving visual feature detectors (22:53, 7. Nov. 2014)
- Is Evolution Creative? (23:11, 7. Nov. 2014)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (23:14, 7. Nov. 2014)
- Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design (23:19, 7. Nov. 2014)
- On understanding the search problem for image spaces (23:29, 7. Nov. 2014)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (23:37, 7. Nov. 2014)
- Mondriaan Art by Evolution (23:42, 7. Nov. 2014)
- Breeding aesthetic objects: Art and artificial evolution (23:59, 7. Nov. 2014)
- The artist’s intentions and genetic coding in algorithmically generated drawings (11:38, 8. Nov. 2014)
- Painterly rendering with curved brush strokes of multiple sizes (11:48, 8. Nov. 2014)
- Computing aesthetics (11:51, 8. Nov. 2014)
- A preliminary investigation of evolution as a form design strategy (11:57, 8. Nov. 2014)
- Designing the undesigned: Emergence as a tool for design (12:01, 8. Nov. 2014)
- Argenia, a Natural Generative Design (12:08, 8. Nov. 2014)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (12:11, 8. Nov. 2014)
- Computer-generated watercolor (12:29, 8. Nov. 2014)
- Evolving morphologies of simulated 3d organisms based on differential gene expression (13:35, 8. Nov. 2014)
- Testing principal component representations for faces (13:40, 8. Nov. 2014)
- Model Proposal for a Constructed Artist (13:45, 8. Nov. 2014)
- Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search (13:48, 8. Nov. 2014)
- Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement (13:51, 8. Nov. 2014)
- Orientable textures for image-based pen-and-ink illustration (13:59, 8. Nov. 2014)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (14:06, 8. Nov. 2014)
- Visualseek: a fully automated content-based image query system (22:11, 8. Nov. 2014)
- Interactive evolution of images (22:15, 8. Nov. 2014)
- Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica (22:19, 8. Nov. 2014)
- Co-evolution of the fitness function and design solution for design exploration (22:23, 8. Nov. 2014)
- Algorithm evolution for face recognition (22:26, 8. Nov. 2014)
- Evolving Line Drawings (22:29, 8. Nov. 2014)
- Interactive pen-and-ink illustration (22:39, 8. Nov. 2014)
- Evolving virtual creatures (22:45, 8. Nov. 2014)
- Evolving 3D Morphology and Behavior by Competition (22:54, 8. Nov. 2014)
- Criticism, culture, and the automatic generation of artworks (23:12, 8. Nov. 2014)
- Artificial evolution for computer graphics (10:38, 9. Nov. 2014)
- Interactive evolution of dynamical systems (10:52, 9. Nov. 2014)
- Paint by numbers: abstract image representations (11:00, 9. Nov. 2014)
- Free-Form Surfaces Modeling by Evolution Simulation (11:03, 9. Nov. 2014)
- Genetic Improvisation Model A Framework for Real-Time Performance Environments (11:38, 9. Nov. 2014)
- Applying theoretical models on human creativity to animal studies (22:22, 9. Nov. 2014)
- Learning aesthetic judgements in evolutionary art systems (22:30, 9. Nov. 2014)
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