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  1. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (23:22, 2. Nov. 2014)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (23:26, 2. Nov. 2014)
  3. New IEC Research and Frameworks‏‎ (23:33, 2. Nov. 2014)
  4. Saliency-enhanced image aesthetics class prediction‏‎ (23:38, 2. Nov. 2014)
  5. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (10:32, 3. Nov. 2014)
  6. Neural network for modeling esthetic selection‏‎ (10:37, 3. Nov. 2014)
  7. Evolution of image filters on graphics processor units using Cartesian genetic programming‏‎ (10:46, 3. Nov. 2014)
  8. Photo and video quality evaluation: Focusing on the subject‏‎ (11:12, 3. Nov. 2014)
  9. Informational Aesthetics Measures‏‎ (11:19, 3. Nov. 2014)
  10. Evolutionary exploration of generalized Julia sets‏‎ (11:38, 3. Nov. 2014)
  11. Composite diffusion limited aggregation paintings‏‎ (11:50, 3. Nov. 2014)
  12. Artificial ecosystems for creative discovery‏‎ (11:59, 3. Nov. 2014)
  13. Simple algorithmic principles of discovery, subjective beauty, selective attention, curosity and creativity‏‎ (12:12, 3. Nov. 2014)
  14. Evolving images for entertainment‏‎ (16:21, 3. Nov. 2014)
  15. Evolutionary exploration of the Mandelbrot set‏‎ (16:29, 3. Nov. 2014)
  16. On interactive evolution strategies‏‎ (16:34, 3. Nov. 2014)
  17. Studying aesthetics in photographic images using a computational approach‏‎ (16:43, 3. Nov. 2014)
  18. Evolving image operators directly in hardware‏‎ (16:53, 3. Nov. 2014)
  19. The design of high-level features for photo quality assessment‏‎ (17:14, 3. Nov. 2014)
  20. Actively probing and modeling users in interactive co-evolution‏‎ (17:25, 3. Nov. 2014)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (17:39, 3. Nov. 2014)
  22. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (17:42, 3. Nov. 2014)
  23. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (18:00, 3. Nov. 2014)
  24. Fractal tilings based on dissections of polyhexes‏‎ (22:57, 3. Nov. 2014)
  25. Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design‏‎ (23:13, 3. Nov. 2014)
  26. An implicit context representation for evolving image processing filters‏‎ (23:31, 3. Nov. 2014)
  27. Fractal patterns and pseudo-tilings based on spirals‏‎ (23:40, 3. Nov. 2014)
  28. Fractal art — a comparison of styles‏‎ (23:58, 3. Nov. 2014)
  29. Fractal tessellations from proofs of the Pythagorean theorem‏‎ (11:49, 4. Nov. 2014)
  30. Cooperative coevolution of image feature construction and object detection‏‎ (11:56, 4. Nov. 2014)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (11:59, 4. Nov. 2014)
  32. Classification of Digital Photos Taken by Photographers or Home Users‏‎ (12:04, 4. Nov. 2014)
  33. Embedding movie into SBART – breeding deformed movies‏‎ (12:08, 4. Nov. 2014)
  34. An evaluation of morphed composites constructed in a criminal investigation‏‎ (12:13, 4. Nov. 2014)
  35. MovieGene: evolutionary video production based on genetic algorithms and cinematic properties‏‎ (12:14, 4. Nov. 2014)
  36. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (12:40, 4. Nov. 2014)
  37. Interactive evolution of ant paintings‏‎ (12:53, 4. Nov. 2014)
  38. Fractal geometry describes the beauty of infinity in nature‏‎ (14:12, 4. Nov. 2014)
  39. Synthesis of photographic quality facial composites using evolutionary algorithms‏‎ (14:22, 4. Nov. 2014)
  40. Evolving aesthetic images using multiobjective optimization‏‎ (14:27, 4. Nov. 2014)
  41. Computational aesthetics based on gaze patterns‏‎ (14:35, 4. Nov. 2014)
  42. The Similarity Metric‏‎ (18:37, 4. Nov. 2014)
  43. Power to the critics — A framework for the development of artificial art critics‏‎ (18:47, 4. Nov. 2014)
  44. Computer-aided aesthetic evaluation of visual patterns‏‎ (18:54, 4. Nov. 2014)
  45. Aesthetic selection of developmental art forms‏‎ (18:59, 4. Nov. 2014)
  46. An IEC-based support system for font design‏‎ (19:00, 4. Nov. 2014)
  47. What is generative art? complexity theory as a context for art theory‏‎ (19:01, 4. Nov. 2014)
  48. Painterly rendering using image salience‏‎ (19:12, 4. Nov. 2014)
  49. Abstracted painterly renderings using eye-tracking data‏‎ (19:20, 4. Nov. 2014)
  50. Artistic vision: Painterly rendering using computer vision techniques‏‎ (21:10, 6. Nov. 2014)
  51. Color dependent computational aesthetics for evolving expressions‏‎ (21:17, 6. Nov. 2014)
  52. Polyhedron Evolver: Evolution of 3D Shapes with Evolvica‏‎ (21:25, 6. Nov. 2014)
  53. Exploring the effect of direction on vector-based fractals‏‎ (21:48, 6. Nov. 2014)
  54. Assessing creativity: The importance of unexpected novelty‏‎ (21:59, 6. Nov. 2014)
  55. Giving Colour to Images‏‎ (22:04, 6. Nov. 2014)
  56. Layering fractal elements to create works of art‏‎ (22:10, 6. Nov. 2014)
  57. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (22:28, 6. Nov. 2014)
  58. An engineering approach to evolutionary art‏‎ (22:39, 6. Nov. 2014)
  59. Paint by relaxation‏‎ (22:43, 6. Nov. 2014)
  60. Image Analogies‏‎ (23:06, 6. Nov. 2014)
  61. Finding diverse examples using genetic algorithms‏‎ (10:14, 7. Nov. 2014)
  62. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (10:16, 7. Nov. 2014)
  63. Art, emergence and the computational sublime‏‎ (10:25, 7. Nov. 2014)
  64. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (10:33, 7. Nov. 2014)
  65. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (10:38, 7. Nov. 2014)
  66. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (16:12, 7. Nov. 2014)
  67. Art and artificial life — a coevolutionary approach‏‎ (16:14, 7. Nov. 2014)
  68. Mathematical building blocks for evolving expressions‏‎ (16:18, 7. Nov. 2014)
  69. Painterly rendering for video and interaction‏‎ (16:28, 7. Nov. 2014)
  70. Genetic algorithm with knowledge-based encoding for interactive fashion design‏‎ (16:34, 7. Nov. 2014)
  71. Aesthetic evolutionary design with data flow networks‏‎ (16:42, 7. Nov. 2014)
  72. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (16:52, 7. Nov. 2014)
  73. NEvAr – the assessment of an evolutionary art tool‏‎ (16:58, 7. Nov. 2014)
  74. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (17:07, 7. Nov. 2014)
  75. Toward Alive Art‏‎ (17:13, 7. Nov. 2014)
  76. Autopoiesis‏‎ (17:17, 7. Nov. 2014)
  77. An algorithm for automatic painterly rendering based on local source image approximation‏‎ (17:21, 7. Nov. 2014)
  78. Integrating drawing tools with behavioral modeling in digital painting‏‎ (17:25, 7. Nov. 2014)
  79. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (17:30, 7. Nov. 2014)
  80. Artificial evolution of algebraic surfaces‏‎ (22:45, 7. Nov. 2014)
  81. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  82. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  83. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  84. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  85. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  86. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  87. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  88. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  89. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  90. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  91. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  92. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  93. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  94. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  95. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  96. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  97. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  98. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  99. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  100. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)

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