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  1. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  2. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  3. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  4. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  5. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  6. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  7. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  8. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  9. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  10. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  11. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  12. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  13. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  14. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  15. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  16. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  17. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  18. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  19. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  20. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)
  21. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement‏‎ (13:51, 8. Nov. 2014)
  22. Orientable textures for image-based pen-and-ink illustration‏‎ (13:59, 8. Nov. 2014)
  23. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (14:06, 8. Nov. 2014)
  24. Visualseek: a fully automated content-based image query system‏‎ (22:11, 8. Nov. 2014)
  25. Interactive evolution of images‏‎ (22:15, 8. Nov. 2014)
  26. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica‏‎ (22:19, 8. Nov. 2014)
  27. Co-evolution of the fitness function and design solution for design exploration‏‎ (22:23, 8. Nov. 2014)
  28. Algorithm evolution for face recognition‏‎ (22:26, 8. Nov. 2014)
  29. Evolving Line Drawings‏‎ (22:29, 8. Nov. 2014)
  30. Interactive pen-and-ink illustration‏‎ (22:39, 8. Nov. 2014)
  31. Evolving virtual creatures‏‎ (22:45, 8. Nov. 2014)
  32. Evolving 3D Morphology and Behavior by Competition‏‎ (22:54, 8. Nov. 2014)
  33. Criticism, culture, and the automatic generation of artworks‏‎ (23:12, 8. Nov. 2014)
  34. Artificial evolution for computer graphics‏‎ (10:38, 9. Nov. 2014)
  35. Interactive evolution of dynamical systems‏‎ (10:52, 9. Nov. 2014)
  36. Paint by numbers: abstract image representations‏‎ (11:00, 9. Nov. 2014)
  37. Free-Form Surfaces Modeling by Evolution Simulation‏‎ (11:03, 9. Nov. 2014)
  38. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (11:38, 9. Nov. 2014)
  39. Applying theoretical models on human creativity to animal studies‏‎ (22:22, 9. Nov. 2014)
  40. Learning aesthetic judgements in evolutionary art systems‏‎ (22:30, 9. Nov. 2014)
  41. Modelling the underlying principles of human aesthetic preference in evolutionary art‏‎ (22:52, 9. Nov. 2014)
  42. Fractal image compression- a review‏‎ (23:07, 9. Nov. 2014)
  43. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (23:14, 9. Nov. 2014)
  44. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (15:39, 10. Nov. 2014)
  45. Adapting models of visual aesthetics for personalized content creation‏‎ (15:53, 10. Nov. 2014)
  46. Ten questions concerning generative computer art‏‎ (16:02, 10. Nov. 2014)
  47. Using complexity estimates in aesthetic image classification‏‎ (16:10, 10. Nov. 2014)
  48. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (16:24, 10. Nov. 2014)
  49. Abandoning objectives: Evolution through the search for novelty alone‏‎ (23:13, 10. Nov. 2014)
  50. On Evolutionary Computer-Generated Art‏‎ (23:26, 10. Nov. 2014)
  51. Computational aesthetics as a negotiated boundary‏‎ (23:33, 10. Nov. 2014)
  52. Glitch art created by databending‏‎ (23:37, 10. Nov. 2014)
  53. Interactive evolutionary 3d fractal modeling‏‎ (23:45, 10. Nov. 2014)
  54. Optimizing photo composition‏‎ (23:53, 10. Nov. 2014)
  55. Evolving and combining facial composites: Between-witness and within-witness morphs compared‏‎ (23:56, 10. Nov. 2014)
  56. Emergence and generative art‏‎ (00:14, 11. Nov. 2014)
  57. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (00:39, 11. Nov. 2014)
  58. What is generative art?‏‎ (11:28, 11. Nov. 2014)
  59. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (11:45, 11. Nov. 2014)
  60. The artification hypothesis and its relevance to cognitive science‏‎ (11:57, 11. Nov. 2014)
  61. The aesthetics of emergence: Co-constructed interactions‏‎ (12:09, 11. Nov. 2014)
  62. Image retrieval: Ideas, influences, and trends of the new age‏‎ (21:47, 11. Nov. 2014)
  63. Parallel approaches to composite production‏‎ (23:01, 11. Nov. 2014)
  64. Bridging the arts and sciences: a framework for the psychology of aesthetics‏‎ (23:10, 11. Nov. 2014)
  65. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (23:52, 11. Nov. 2014)
  66. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (12:26, 12. Nov. 2014)
  67. On the development of evolutionary artificial artists‏‎ (12:41, 12. Nov. 2014)
  68. Atoms of EVE: a Bayesian basis for aesthetics of style in sketching‏‎ (13:16, 12. Nov. 2014)
  69. Genetic learning for biologically inspired aesthetic processes‏‎ (13:19, 12. Nov. 2014)
  70. Capturing aesthetic intention during interactive evolution‏‎ (13:21, 12. Nov. 2014)
  71. Evolution of fractal shapes for artists and designers‏‎ (13:29, 12. Nov. 2014)
  72. New challenges for evolutionary music and art‏‎ (13:35, 12. Nov. 2014)
  73. Partially interactive evolutionary artists‏‎ (22:40, 12. Nov. 2014)
  74. Reference chromosome to overcome user fatigue in iec‏‎ (22:48, 12. Nov. 2014)
  75. Zipf’s law, music classification and aesthetics‏‎ (22:58, 12. Nov. 2014)
  76. Renderbots – multi agent systems for direct image generation‏‎ (23:10, 12. Nov. 2014)
  77. A neuro-genetic hybrid motif generator for genetic art‏‎ (23:21, 12. Nov. 2014)
  78. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (11:35, 13. Nov. 2014)
  79. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (12:17, 13. Nov. 2014)
  80. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (12:29, 13. Nov. 2014)
  81. Functional scalability through generative representations: The evolution of table designs‏‎ (12:36, 13. Nov. 2014)
  82. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (12:41, 13. Nov. 2014)
  83. Personality characteristics and aesthetic preference for chaotic curves‏‎ (19:00, 13. Nov. 2014)
  84. Rethinking adaptation: the niche-construction perspective‏‎ (20:01, 13. Nov. 2014)
  85. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (20:10, 13. Nov. 2014)
  86. A generic geometric transformation that unifies a wide range of natural and abstract shapes‏‎ (20:14, 13. Nov. 2014)
  87. Universal Aesthetic of Fractals‏‎ (20:21, 13. Nov. 2014)
  88. Aesthetic selection of morphogenetic art forms‏‎ (20:25, 13. Nov. 2014)
  89. Relazioni emergenti: experiments with the art of emergence‏‎ (21:01, 13. Nov. 2014)
  90. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (21:09, 13. Nov. 2014)
  91. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (21:16, 13. Nov. 2014)
  92. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (21:18, 13. Nov. 2014)
  93. Genetic programming-based construction of features for machine learning and knowledge discovery tasks‏‎ (21:22, 13. Nov. 2014)
  94. Learning to colour greyscale images‏‎ (21:40, 13. Nov. 2014)
  95. Evolving for the Audience‏‎ (21:49, 13. Nov. 2014)
  96. All the truth about NEvAr‏‎ (21:52, 13. Nov. 2014)
  97. Understanding complex systems through examples: A framework for qualitative example finding‏‎ (10:37, 14. Nov. 2014)
  98. Has Chaos Been Explained?‏‎ (10:49, 14. Nov. 2014)
  99. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics‏‎ (10:57, 14. Nov. 2014)
  100. Evolving expressions and art by choice‏‎ (11:07, 14. Nov. 2014)
  101. A model of co-evolutionary design‏‎ (11:10, 14. Nov. 2014)
  102. Aesthetic experience and human evolution‏‎ (14:01, 14. Nov. 2014)
  103. Fractals and Self-Similarity‏‎ (14:03, 14. Nov. 2014)
  104. Emergence as a Construct: History and Issues‏‎ (14:10, 14. Nov. 2014)
  105. The science of art: a neurological theory of aesthetic experience‏‎ (14:15, 14. Nov. 2014)
  106. Fractal analysis of Pollock’s drip paintings‏‎ (14:19, 14. Nov. 2014)
  107. Information Distance‏‎ (15:19, 14. Nov. 2014)
  108. Tom Ray’s hammer: emergence and excess in A-life art‏‎ (15:21, 14. Nov. 2014)
  109. A Review of the Fractal Image Coding Literature‏‎ (17:43, 14. Nov. 2014)
  110. Explaining emergence: Towards an ontology of levels‏‎ (17:54, 14. Nov. 2014)
  111. No Free Lunch Theorems for Optimization‏‎ (18:24, 14. Nov. 2014)
  112. No free lunch theorems for search‏‎ (18:33, 14. Nov. 2014)
  113. Quantifying aesthetic preference for chaotic patterns‏‎ (11:57, 15. Nov. 2014)
  114. Creativity, emergence and evolution in design‏‎ (12:10, 15. Nov. 2014)
  115. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns‏‎ (12:12, 15. Nov. 2014)
  116. The further exploits of Aaron, painter‏‎ (13:22, 15. Nov. 2014)
  117. What is complexity?‏‎ (13:25, 15. Nov. 2014)
  118. Mixed IFS: resolution of the inverse problem using genetic programming‏‎ (13:31, 15. Nov. 2014)
  119. Towards automated artificial evolution for computer-generated images‏‎ (13:38, 15. Nov. 2014)
  120. Automatic generation of iterated function systems‏‎ (13:45, 15. Nov. 2014)
  121. Is beauty in the eye of the beholder?‏‎ (13:48, 15. Nov. 2014)
  122. Interactive Evolution of Equations for Procedural Models‏‎ (13:51, 15. Nov. 2014)
  123. Automatic generation of strange attractors‏‎ (13:54, 15. Nov. 2014)
  124. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations‏‎ (13:59, 15. Nov. 2014)
  125. Amplitude spectra of natural images‏‎ (14:05, 15. Nov. 2014)
  126. Almost automatic computer painting‏‎ (14:07, 15. Nov. 2014)
  127. Habitat selection as an evolutionary game‏‎ (14:12, 15. Nov. 2014)
  128. Co-evolving parasites improves simulated evolution as an optimization procedur‏‎ (14:17, 15. Nov. 2014)
  129. Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner‏‎ (14:22, 15. Nov. 2014)
  130. Low-dimensional procedure for the characterization of human faces‏‎ (14:28, 15. Nov. 2014)
  131. The illusion of beauty‏‎ (14:31, 15. Nov. 2014)
  132. The empirical determination of an aesthetic formula‏‎ (14:32, 15. Nov. 2014)
  133. The Criteria used in Preferential Judgments of Geometrical Forms‏‎ (14:33, 15. Nov. 2014)
  134. Further Evidence Regarding Preferential Judgment of Polygonal Forms‏‎ (14:35, 15. Nov. 2014)
  135. A bona fide ethological view of art: The artification hypothesis‏‎ (18:28, 15. Nov. 2014)
  136. Genetic Programming for Non-Photorealistic Rendering‏‎ (18:47, 15. Nov. 2014)
  137. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (18:57, 15. Nov. 2014)
  138. Autonomous Evolutionary Art‏‎ (19:29, 15. Nov. 2014)
  139. Illustrating Evolutionary Computation with Mathematica‏‎ (11:51, 16. Nov. 2014)
  140. Curious Design Agents and Artificial Creativity‏‎ (12:14, 16. Nov. 2014)
  141. Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction‏‎ (12:21, 16. Nov. 2014)
  142. Evolution of Supershapes for the Generation of Three-Dimensional Designs‏‎ (13:11, 16. Nov. 2014)
  143. Exploring promising stepping stones by combining novelty search with interactive evolution‏‎ (14:43, 16. Nov. 2014)
  144. Life as Evolving Software‏‎ (11:52, 17. Nov. 2014)
  145. A mathematical theory of evolutionand biological creativity‏‎ (12:13, 17. Nov. 2014)
  146. Semiotic machine‏‎ (12:34, 17. Nov. 2014)
  147. What is a Picture?: Depiction, Realism, Abstraction‏‎ (12:39, 17. Nov. 2014)
  148. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (14:22, 17. Nov. 2014)
  149. The Art of Self-Assembly: the Self-Assembly of Art‏‎ (14:37, 17. Nov. 2014)
  150. The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics‏‎ (14:44, 17. Nov. 2014)
  151. Driving the Creative Machine‏‎ (14:47, 17. Nov. 2014)
  152. THE ARTS AFTER DARWIN: DOES ART HAVE AN ORIGIN AND ADAPTIVE FUNCTION?‏‎ (14:59, 17. Nov. 2014)
  153. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (15:40, 17. Nov. 2014)
  154. Tilings and Patterns‏‎ (15:50, 17. Nov. 2014)
  155. An Introduction To Kolmogorov Complexity and its Applications‏‎ (16:02, 17. Nov. 2014)
  156. ZUR UNIVERSALEN SCHÄTZUNG DES SCHÖNEN‏‎ (16:07, 17. Nov. 2014)
  157. BEYOND THE BILATERAL - SYMMETRY IN TWO-DIMENSIONAL DESIGN‏‎ (20:04, 17. Nov. 2014)
  158. THE CONCEPT OF EMERGENCE IN GENERATIVE ART‏‎ (20:17, 17. Nov. 2014)
  159. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (20:37, 17. Nov. 2014)
  160. Swarm paintings – nonhuman art‏‎ (20:42, 17. Nov. 2014)
  161. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (20:48, 17. Nov. 2014)
  162. Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen‏‎ (20:54, 17. Nov. 2014)
  163. What symmetry groups are present in the Alhambra?‏‎ (20:59, 17. Nov. 2014)
  164. AARON, Colorist: from Expert System to Expert‏‎ (21:03, 17. Nov. 2014)
  165. Elements about the Emergence Issue: A survey of emergence definitions‏‎ (12:31, 18. Nov. 2014)
  166. Image segmentation for stylized non-photorealistic rendering and animation‏‎ (12:39, 18. Nov. 2014)
  167. On Canonical Substitution Tilings‏‎ (13:21, 18. Nov. 2014)
  168. CREATIVITY IN A NUTSHELL‏‎ (13:25, 18. Nov. 2014)
  169. The Creative Mind: Myths and Mechanisms‏‎ (13:35, 18. Nov. 2014)
  170. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (13:59, 18. Nov. 2014)
  171. Algorithmic beauty of buildings: Methods for procedural building generation‏‎ (14:01, 18. Nov. 2014)
  172. Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence‏‎ (14:28, 18. Nov. 2014)
  173. Evolutionary Aesthetics‏‎ (15:51, 18. Nov. 2014)
  174. Higher-order Mandelbrot fractals: experiments in nanogeometry‏‎ (15:56, 18. Nov. 2014)
  175. Generative Representations for Evolutionary Design Automation‏‎ (16:05, 18. Nov. 2014)
  176. Image Mosaicing and Super-resolution‏‎ (16:19, 18. Nov. 2014)
  177. Evolutionary Design of Implicit Surfaces and Swarm Dynamics‏‎ (20:05, 18. Nov. 2014)
  178. Artificial creativity: a synthetic approach to the study of creative behavior‏‎ (20:17, 18. Nov. 2014)
  179. The Limits of Mathematics: A Course on Information Theory and the Limits of Formal Reasoning‏‎ (20:27, 18. Nov. 2014)
  180. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (20:56, 18. Nov. 2014)
  181. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (21:26, 18. Nov. 2014)
  182. Glitch art‏‎ (11:38, 19. Nov. 2014)
  183. The Glitch Moment(um)‏‎ (11:44, 19. Nov. 2014)
  184. Automated Theory Formation in Pure Mathematics‏‎ (11:45, 19. Nov. 2014)
  185. Aesthetic universals‏‎ (12:02, 19. Nov. 2014)
  186. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (12:08, 19. Nov. 2014)
  187. Glitch Aesthetics‏‎ (12:19, 19. Nov. 2014)
  188. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (12:29, 19. Nov. 2014)
  189. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (12:44, 19. Nov. 2014)
  190. Spatial Tessellations—Concepts and Applications of Voronoi Diagrams‏‎ (12:51, 19. Nov. 2014)
  191. Colouring without seeing: A problem in machine creativity‏‎ (16:47, 19. Nov. 2014)
  192. On Birkhoff’s Aesthetic Measure of Vases‏‎ (16:50, 19. Nov. 2014)
  193. An Evolutionary Approach to Automatic and Interactive Procedural Texture Generation‏‎ (16:53, 19. Nov. 2014)
  194. Evolution as Artist‏‎ (16:55, 19. Nov. 2014)
  195. From Frank Lloyd Wright to Mondrian‏‎ (16:59, 19. Nov. 2014)
  196. An Exploration of Art and the Brain‏‎ (17:05, 19. Nov. 2014)
  197. Dynamics of Complex Systems‏‎ (17:20, 19. Nov. 2014)
  198. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (17:44, 19. Nov. 2014)
  199. The computer artist and art critic‏‎ (20:30, 19. Nov. 2014)
  200. Using Genetic Algorithms to Improve the Visual Quality of Fractal Plants Generated with CSG-PL-Systems‏‎ (20:34, 19. Nov. 2014)
  201. Similarity of color images‏‎ (20:37, 19. Nov. 2014)
  202. Evolving line drawings‏‎ (20:46, 19. Nov. 2014)
  203. Cellular Automata and Complexity: Collected Papers‏‎ (20:53, 19. Nov. 2014)
  204. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (21:02, 19. Nov. 2014)
  205. Emergence and Artificial Life‏‎ (21:07, 19. Nov. 2014)
  206. AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen‏‎ (21:07, 19. Nov. 2014)
  207. The Fractal Geometry of Nature‏‎ (21:13, 19. Nov. 2014)
  208. Tilings and Patterns Grünbaum&Shephard‏‎ (21:14, 19. Nov. 2014)
  209. Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions‏‎ (21:15, 19. Nov. 2014)
  210. Entropy and Art, an Essay on Order and Disorder‏‎ (21:18, 19. Nov. 2014)
  211. AN EVALUATION OF MAITIAND GRAVES PRINCIPLE OF AESTHETIC ORDER‏‎ (21:20, 19. Nov. 2014)
  212. Evolutionary Exploration and Generalization on Mandelbrot Sets‏‎ (21:31, 19. Nov. 2014)
  213. An Investigation into Aesthetic Preference using Generative Art‏‎ (21:40, 19. Nov. 2014)
  214. Swarm intelligence: Literature overview‏‎ (21:46, 19. Nov. 2014)
  215. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm‏‎ (21:53, 19. Nov. 2014)
  216. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (22:01, 19. Nov. 2014)
  217. Aesthetics and Psychobiology‏‎ (22:08, 19. Nov. 2014)
  218. Investigating aesthetic measures for unsupervised evolutionary art‏‎ (22:25, 19. Nov. 2014)
  219. Semantic Operators for Evolutionary Art‏‎ (14:30, 20. Nov. 2014)
  220. Fireworks: Evolutionary art project based on EvoSpace-Interactive‏‎ (15:00, 20. Nov. 2014)
  221. Information Immune Systems‏‎ (15:22, 20. Nov. 2014)
  222. Evolutionary Art with Cartesian Genetic Programming‏‎ (15:34, 20. Nov. 2014)
  223. Exploiting Reflection in Object Oriented Genetic Programming‏‎ (15:46, 20. Nov. 2014)
  224. The Future of Evolutionary Design Research‏‎ (15:53, 20. Nov. 2014)
  225. Unplugging Evolutionary Algorithms: an experiment on human-algorithmic creativity‏‎ (15:58, 20. Nov. 2014)
  226. Evolutionary design of dynamic SwarmScapes‏‎ (18:10, 20. Nov. 2014)
  227. An exploration of genetic programming for non-photorealistic animations‏‎ (18:20, 20. Nov. 2014)
  228. Ten steps to make a perfect creative evolutionary design system‏‎ (18:27, 20. Nov. 2014)
  229. Generating plants with gene expression programming‏‎ (18:43, 20. Nov. 2014)
  230. An Evolutionary Approach to Support Web-Page Design‏‎ (18:48, 20. Nov. 2014)
  231. Evolution of artificial terrains for video games based on obstacles edge length‏‎ (18:57, 20. Nov. 2014)
  232. An Evolutionary Approach to Automatic Video Editing‏‎ (20:19, 20. Nov. 2014)
  233. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (20:32, 20. Nov. 2014)
  234. EvoFab: A Fully Embodied Evolutionary Fabricator‏‎ (15:17, 22. Nov. 2014)
  235. Computer Evolution of Buildable Objects‏‎ (15:27, 22. Nov. 2014)
  236. Inventing the Circle – The Geometry of Nature‏‎ (15:33, 22. Nov. 2014)
  237. Generative Representations for Evolving Families of Designs‏‎ (15:38, 22. Nov. 2014)
  238. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (15:52, 22. Nov. 2014)
  239. A Critical View of the Evolutionary Design of Self-assembling Systems‏‎ (16:05, 22. Nov. 2014)
  240. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design‏‎ (16:18, 22. Nov. 2014)
  241. Polymorphic Image Filters‏‎ (20:32, 22. Nov. 2014)
  242. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (20:39, 22. Nov. 2014)
  243. How to Draw a Straight Line Using a GP: Benchmarking Evolutionary Design Against 19th Century Kinematic Synthesis‏‎ (20:52, 22. Nov. 2014)
  244. Exploring component-based representations - the secret of creativity by evolution?‏‎ (20:59, 22. Nov. 2014)
  245. Evolutionary Design of Robust Noise-Specific Image Filters‏‎ (21:06, 22. Nov. 2014)
  246. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (21:15, 22. Nov. 2014)
  247. Evolution design of buildable objects with blind builder: an empirical study‏‎ (11:39, 23. Nov. 2014)
  248. Measuring Complexity by Measuring Structure and Organization‏‎ (11:57, 23. Nov. 2014)
  249. Design of Nanotechnology Products‏‎ (12:01, 23. Nov. 2014)
  250. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming‏‎ (12:10, 23. Nov. 2014)

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