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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design
  2. Computational Rim Illumination with Aerial Robots
  3. Computational aesthetics as a negotiated boundary
  4. Computational aesthetics based on gaze patterns
  5. Computational and Collective Creativity: Who’s Being Creative?
  6. Computational beauty: Aesthetic judgment at the intersection of art and science
  7. Computationally Rendered Painterly Portrait Spaces
  8. Computer-aided aesthetic evaluation of visual patterns
  9. Computer-generated watercolor
  10. Computer-Ästhetik
  11. Computer Evolution of Buildable Objects
  12. Computer Generated Islamic Star Patterns
  13. Computer Generated Stereoscopic Artwork
  14. Computer Graphics and Geometric Ornamental Design
  15. Computer Software for Measuring Creative Search
  16. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections
  17. Computerized measures of visual complexity
  18. Computers and Creativity
  19. Computers and Creativity: The Road Ahead
  20. Computers can’t jump? A quantitative approach for studying creative leaps
  21. Computing aesthetics
  22. Computing aesthetics with image judgement systems
  23. Concave Hexagons
  24. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
  25. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces
  26. Connected Holes
  27. Consensual Paintings
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata
  29. Constrained novelty search: a study on game content generation
  30. Constructing Conceptual Spaces for Novel Associations
  31. Constructing Drawings of Impossible Figures with Axonometric Blocks and Pseudo-3D Manipulations
  32. Constructing and Applying the Fractal Pied de Poule (Houndstooth)
  33. Construction and Classifying Designs of al-Andalus
  34. Construction and intuition: Creativity in early computer art
  35. Construction of image feature extractors based on multi-objective genetic programming with redundancy regulations
  36. Content-Based Image Retrieval Using Rectangular Segmentation
  37. Content-based image retrieval at the end of the early years
  38. Content-based image retrieval using multiresolution color and texture features
  39. Content-based image retrieval using the combination of the fast wavelet transformation and the colour histogram
  40. Content-based image retrieval via subspace-projected salient features
  41. Content-based image retrieval via the multiresolution wavelet features of interest
  42. Content-based photo quality assessment
  43. Content-based retrieval using a multi-objective genetic algorithm
  44. Content-based retrieval using a multiobjective genetic algorithm
  45. Content-based retrieval using heuristic search
  46. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper
  47. Content Based Image Retrieval using Exact Legendre moments and support vector machine
  48. Content Based Image Retrieval using interactive genetic algorithm
  49. Content based image Retrieval based on color, texture and shape features using image and its complement
  50. Content based image retrieval: A comparison between query by example and image browsing map approaches
  51. Content based image retrieval using color, texture and shape features
  52. Content based image retrieval using color boosted salient points and shape features of an image
  53. Content based image retrieval with fuzzy geometrical features
  54. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation
  55. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes
  56. Conveying Semantics through Visual Metaphor
  57. Cooperative coevolution of image feature construction and object detection
  58. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure
  59. Counterchange Patterns and Polyhedra
  60. Coxeter Groups in Colored Tilings and Patterns
  61. Craig S. Kaplan
  62. Creating New Informational Primitives in Minds and Machines
  63. Creating Non-Systematic Islamic Geometric Patterns with Complex Combinations of Star Forms
  64. Creating Penrose-type Islamic Interlacing Patterns
  65. Creating Personalized Jigsaw Puzzles
  66. Creating Self Similar Tiling Patterns and Fractals using the Geometric Factors of a Regular Polygon
  67. Creating Two and Three Dimensional Fractals from the Nets of the Platonic Solids
  68. Creating and Modifying Images Using Newton's Method for Solving Equations
  69. Creating and rendering convolution surfaces
  70. Creating tiling by means of 2D graphics applications
  71. Creative Agency: A Clearer Goal for Artificial Life in the Arts
  72. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl
  73. Creative Circle Design
  74. Creative Computers, Improvisation and Intimacy
  75. Creative Ecosystems 2009
  76. Creative Ecosystems in Computational Creativity 2007
  77. Creative Evolutionary Systems
  78. Creative Generation of 3D Objects with Deep Learning and Innovation Engines
  79. Creative Machine Performance: Computational Creativity and Robotic Art
  80. Creative Search Trajectories and their Implications
  81. Creative Web Services with Pattern
  82. Creative ecosystems
  83. Creatively Subverting Messages in Posters
  84. Creativity, emergence and evolution in design
  85. Creativity in Conceptual Spaces
  86. Creativity refined: bypassing the gatekeepers of appropriateness and value
  87. Criteria for Evaluating Early Creative Behavior in Computational Agents
  88. Criticism, culture, and the automatic generation of artworks
  89. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork
  90. Crossover improvement for the genetic algorithm in information retrieval
  91. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture
  92. Curious Design Agents and Artificial Creativity
  93. Curious Whispers: An Embodied Artificial Creative System
  94. Curious agents and situated design evaluations
  95. Curvature-Controlled Aesthetic Curves Using Magnetic Fields
  96. Curve, Draft, and Style: Three Steps to the Image
  97. Curve Evolution Schemes for Parquet Deformations
  98. Curved Islamic Star Patterns of Medieval Egypt and Syria
  99. Curving Spirolaterals
  100. Custom 3D-Printed Rollers for Frieze Pattern Cookies
  101. Customizing Aesthetics in Shared Immersive Virtual Environments
  102. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions
  103. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm
  104. Cycles - Blending Natural and Artificial Properties in a Generative Artwork
  105. Cyclic Symmetric Multi-Scale Turing Patterns
  106. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity
  107. DESIGN ARCHITECTURE BY GENETIC ALGORITHM
  108. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES
  109. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS
  110. Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach
  111. Darwin’s Enduring Legacy – Images of computational evolution of creativity research
  112. Data-Driven Iconification
  113. Database Design for Represent Genetic Information and Environment Impression in Architectural Design
  114. Database architecture for content-based image retrieval
  115. David Augustus Hart
  116. Decalcomania
  117. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints
  118. Decision Tree Modeling for Ranking Data
  119. Decorating Regular Polyhedra Using Historical Interlocking Star Polygonal Patterns — A Mathematics and Art Case Study
  120. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity
  121. Deep multi-patch aggregation network for image style, aesthetics, and quality estimation
  122. Deepland, a Travel through many Dimensions
  123. Defining Computational Aesthetics
  124. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts
  125. Depression Glass and Nested Symmetry Groups
  126. Depth-aware neural style transfer
  127. Design Space for Patterns and Tilings Competition 2015 Multipage
  128. Design Space of Tiling Template
  129. Design and Measurement with Interactive Evolutionary Computation
  130. Design and implementation of Web-based systems for image segmentation and CBIR
  131. Design by Evolution: Advances in Evolutionary Design
  132. Design by Subdivision
  133. Design of Composite Image Filters Using Interactive Genetic Programming
  134. Design of Nanotechnology Products
  135. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations
  136. Designing Metrics for the Purpose of Aesthetically Evaluating
  137. Designing Symmetric Peano Curve Tiling Patterns with Escher-esque Foreground/Background Ambiguity
  138. Designing the undesigned: Emergence as a tool for design
  139. Detecting Scale-Invariant Regions Using Evolved Image Operators
  140. Detecting people in cubist art
  141. Determining an Aesthetic Inscribed Curve
  142. Developable Sculptural Forms of Ilhan Koman
  143. Developing Mathematical Tools to Investigate Art
  144. Developmental modelling with SDS
  145. Digital Face Beautification
  146. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents
  147. Digitally Spelunking the Spline Mine
  148. Digits that are not: Generating new types through deep neural nets
  149. Dimension Reduction for Object Ranking
  150. Direct Illumination With Lazy Visibility Evaluation
  151. Discerning Relevant Model Features in a Content-based Collaborative Recommender System
  152. Discovery of Texture Features Using Genetic Programming
  153. Discovery of context-specific ranking functions for effective information retrieval using genetic programming
  154. Disney Meets Darwin — The Evolution of Funny Animated Figures
  155. Distance-based functions for image comparison
  156. Distance-based relevance feedback using a hybrid interactive genetic algorithm for image retrieval
  157. Distinctive Parameters of Expressive Motion
  158. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics
  159. Domain Bridging Associations Support Creativity
  160. Double Meandering Algorithm
  161. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns
  162. Doyle Spiral Circle Packings Animated
  163. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations
  164. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling
  165. Drawing as transformation: From Primary Geometry to Secondary Geometry
  166. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
  167. Driving the Creative Machine
  168. Duotone Surfaces
  169. Dynamic Sketching: Simulating the Process of Observational Drawings
  170. Dynamics of Complex Systems
  171. EMO-based Architectural Room Floor Planning
  172. Echo
  173. Ecosystemic methods for creative domains: niche construction and boundary formation
  174. Edge Detection of Petrographic Images Using Genetic Programming
  175. Effective information retrieval using genetic algorithms based matching functions adaption
  176. Efficient similarity measure via Genetic algorithm for content based medical image retrieval with extensive features
  177. Electric Sheep
  178. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation
  179. Elements about the Emergence Issue: A survey of emergence definitions
  180. Elevations and Stellations
  181. Embedding movie into SBART – breeding deformed movies
  182. Embedding of Pixel-Based Evolutionary Algorithms in My Global Art Process
  183. Embodied creativity
  184. Emergence and Artificial Life
  185. Emergence and generative art
  186. Emergence as a Construct: History and Issues
  187. Empathic painting: Interactive stylization using observed emotional state
  188. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design
  189. Engineering of Computer Vision Algorithms Using Evolutionary Algorithms
  190. Enhancements to constrained novelty search: two-population novelty search for generating game content
  191. Enhancing Creativity with Niche Construction
  192. Enhancing Perceived Depth in Images Via Artistic Matting
  193. Enhancing information retrieval by automatic acquisition of textual relations using genetic programming
  194. Enriching Aesthetics with Artificial Life
  195. Ensemble Image Classification Method Based on Genetic Image Network
  196. Entropy and Art, an Essay on Order and Disorder
  197. Eons of genetically evolved algorithmic images
  198. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms
  199. Escher-type Tessellations and Pull-up Polyhedra: Creative Learning for the Classroom
  200. Escher Patterns on Triply Periodic Polyhedra
  201. Essentials of Metaheuristics - A Set of Undergraduate Lecture Notes
  202. Establishing Appreciation In a Creative System
  203. Eva Hild: Topological Sculpture from Life Experience
  204. Evaluating Evaluation: Assessing Progress in Computational Creativity Research
  205. Evaluating Search Engine Relevance with Click-Based Metrics
  206. Evaluating Visual Aesthetics in Photographic Portraiture
  207. Evaluation of Creative Aesthetics
  208. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation
  209. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping
  210. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients
  211. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites
  212. EvoFab: A Fully Embodied Evolutionary Fabricator
  213. EvoFashion: Customising Fashion Through Evolution
  214. EvoMUSART 2003
  215. EvoMUSART 2004
  216. EvoMUSART 2005
  217. EvoMUSART 2006
  218. EvoMUSART 2007
  219. EvoMUSART 2008
  220. EvoMUSART 2009
  221. EvoMUSART 2010
  222. EvoMUSART 2011
  223. EvoMUSART 2012
  224. EvoMUSART 2013
  225. EvoMUSART 2014
  226. EvoMUSART 2015
  227. EvoMUSART 2016
  228. EvoMUSART 2017
  229. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design
  230. EvoSpace-i: a framework for interactive evolutionary algorithms
  231. Evolution and Collective Intelligence of the Electric Sheep
  232. Evolution as Artist
  233. Evolution design of buildable objects with blind builder: an empirical study
  234. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop
  235. Evolution of Animated Photomosaics
  236. Evolution of Architectural Floor Plans
  237. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  238. Evolution of Psuedo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  239. Evolution of Supershapes for the Generation of Three-Dimensional Designs
  240. Evolution of artificial terrains for video games based on obstacles edge length
  241. Evolution of fractal shapes for artists and designers
  242. Evolution of image filters on graphics processor units using Cartesian genetic programming
  243. Evolution strategies - a comprehensive introduction
  244. Evolutionary-computer-assisted design of image operators that detect interest points using genetic programming
  245. Evolutionary Aesthetics
  246. Evolutionary Algorithms for Solving Multi-Objective Problems
  247. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge
  248. Evolutionary Art Using Summed Multi-objective Ranks
  249. Evolutionary Art with Cartesian Genetic Programming
  250. Evolutionary Banners, exploring a generative design approach

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