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  1. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Links)
  2. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  3. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (3 Links)
  4. Flattening the Viewable Sphere‏‎ (3 Links)
  5. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (3 Links)
  6. Kyrre Glette‏‎ (3 Links)
  7. Breaking the Pixel Barrier‏‎ (3 Links)
  8. Evolution of Architectural Floor Plans‏‎ (3 Links)
  9. Serial Polar Transformation Motifs Revisited‏‎ (3 Links)
  10. Frank Neumann‏‎ (3 Links)
  11. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (3 Links)
  12. Leonardo Vanneschi‏‎ (3 Links)
  13. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (3 Links)
  14. A Painterly Rendering Based on Stroke Profile and Database‏‎ (3 Links)
  15. Sketches by Paul the Robot‏‎ (3 Links)
  16. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  17. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  18. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  19. Phillip Tew‏‎ (3 Links)
  20. Images from Self-Occlusion‏‎ (3 Links)
  21. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  22. Pictorial Analysis of Line-drawings‏‎ (3 Links)
  23. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  24. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (3 Links)
  25. Color Search and Replace‏‎ (3 Links)
  26. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  27. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  28. Rapid: Rating pictorial aesthetics using deep learning‏‎ (3 Links)
  29. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  30. Realtime Aesthetic Image Retargeting‏‎ (3 Links)
  31. Aesthetic evolutionary design with data flow networks‏‎ (3 Links)
  32. Georgios N. Yannakakis‏‎ (3 Links)
  33. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)
  34. Aesthetics in Covariant Image Reconstruction‏‎ (3 Links)
  35. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (3 Links)
  36. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  37. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  38. On understanding the search problem for image spaces‏‎ (3 Links)
  39. Flocking Messengers‏‎ (3 Links)
  40. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  41. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  42. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  43. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  44. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  45. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  46. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (3 Links)
  47. Daryl D’Souza‏‎ (3 Links)
  48. Evolved Ricochet Compositions‏‎ (3 Links)
  49. Generative Kunst‏‎ (3 Links)
  50. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  51. Design by Evolution: Advances in Evolutionary Design‏‎ (3 Links)
  52. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  53. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (3 Links)
  54. Interactive Modeling of Muqarnas‏‎ (3 Links)
  55. Rajat Sodhi‏‎ (3 Links)
  56. Distinctive Parameters of Expressive Motion‏‎ (3 Links)
  57. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (3 Links)
  58. Computational Aesthetics 2011‏‎ (3 Links)
  59. Movie Posters from Video by Example‏‎ (3 Links)
  60. Jane Burry‏‎ (3 Links)
  61. Extracting the Essence from Sets of Images‏‎ (3 Links)
  62. Alessandro Re‏‎ (3 Links)
  63. NEvAr – System Overview‏‎ (3 Links)
  64. SBArt4 as Automatic Art and Live Performance Tool‏‎ (3 Links)
  65. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Links)
  66. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (3 Links)
  67. Computing aesthetics‏‎ (3 Links)
  68. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  69. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  70. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  71. Andrew Bishop‏‎ (3 Links)
  72. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  73. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  74. Symmetry Hybrids‏‎ (3 Links)
  75. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  76. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  77. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (3 Links)
  78. Vic Ciesielksi‏‎ (3 Links)
  79. Perceptual and Computational Categories in Art‏‎ (3 Links)
  80. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  81. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Links)
  82. Artificial life or surreal art?‏‎ (3 Links)
  83. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  84. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  85. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  86. Zbigniew Michalewicz‏‎ (3 Links)
  87. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  88. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  89. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  90. Ramakrishnan Mukundan‏‎ (3 Links)
  91. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  92. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  93. Computational Color Harmony based on Coloroid System‏‎ (3 Links)
  94. Isabelle Mahnich‏‎ (3 Links)
  95. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (3 Links)
  96. Multilevel Computational Creativity‏‎ (3 Links)
  97. The void series – generative art using regulatory genes‏‎ (3 Links)
  98. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  99. Graph-based evolutionary art‏‎ (3 Links)
  100. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  101. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  102. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  103. Constructing Conceptual Spaces for Novel Associations‏‎ (3 Links)
  104. Kenneth O. Stanley‏‎ (3 Links)
  105. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  106. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  107. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  108. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  109. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  110. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  111. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  112. Andrew Rowbottom‏‎ (2 Links)
  113. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  114. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  115. Learning representations for creative design using evolution‏‎ (2 Links)
  116. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  117. Evolutionary Design by Computers‏‎ (2 Links)
  118. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  119. Bubble Hierarchies‏‎ (2 Links)
  120. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  121. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  122. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  123. Peter Kleiweg‏‎ (2 Links)
  124. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  125. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  126. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  127. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  128. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  129. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  130. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  131. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  132. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  133. Artificial Drawing + Unity‏‎ (2 Links)
  134. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  135. Chris Coyne‏‎ (2 Links)
  136. Improbable Creativity‏‎ (2 Links)
  137. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  138. Evolutionäre Musik‏‎ (2 Links)
  139. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  140. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  141. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  142. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  143. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  144. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  145. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  146. Mathematische Kunst‏‎ (2 Links)
  147. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  148. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  149. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  150. Evolving Human Faces‏‎ (2 Links)
  151. Zellij Multipuzzle‏‎ (2 Links)
  152. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  153. Measuring complexity using information fluctuation‏‎ (2 Links)
  154. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  155. Interactive EC-based Signal Processing‏‎ (2 Links)
  156. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  157. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  158. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  159. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  160. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  161. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  162. Evolving ambiguous images‏‎ (2 Links)
  163. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  164. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  165. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  166. Interactive evolution for industrial design‏‎ (2 Links)
  167. Evolving expressions and art by choice‏‎ (2 Links)
  168. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  169. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  170. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  171. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  172. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  173. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  174. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  175. Rebecca Luger-Guillaume‏‎ (2 Links)
  176. The alphabet synthesis machine‏‎ (2 Links)
  177. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  178. Echo‏‎ (2 Links)
  179. The darwinian structure of the design process‏‎ (2 Links)
  180. Investigating Face Space‏‎ (2 Links)
  181. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  182. Being Kasimir Malevich‏‎ (2 Links)
  183. Giving Colour to Images‏‎ (2 Links)
  184. Ishihama Yoshiaki‏‎ (2 Links)
  185. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  186. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  187. Theory of Complexity‏‎ (2 Links)
  188. Against Individual Creativity‏‎ (2 Links)
  189. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  190. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  191. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  192. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  193. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  194. Erik J. Gustafson‏‎ (2 Links)
  195. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  196. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  197. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  198. Flowsnake Earth‏‎ (2 Links)
  199. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  200. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  201. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  202. Selektion‏‎ (2 Links)
  203. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  204. Holger Ferstl‏‎ (2 Links)
  205. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  206. Ungegenständliche Kunst‏‎ (2 Links)
  207. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  208. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  209. Painting with Flowsnakes‏‎ (2 Links)
  210. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  211. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  212. Ian Butterfield‏‎ (2 Links)
  213. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  214. Learning to colour greyscale images‏‎ (2 Links)
  215. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  216. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  217. Evolutionary Design in Art‏‎ (2 Links)
  218. Creative Ecosystems 2009‏‎ (2 Links)
  219. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  220. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  221. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  222. Creatively Subverting Messages in Posters‏‎ (2 Links)
  223. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  224. Image Warping for a Painterly Effect‏‎ (2 Links)
  225. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  226. Space layout planning using an evolutionary approach‏‎ (2 Links)
  227. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  228. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  229. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  230. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  231. Visual Hallucination For Computational Creation‏‎ (2 Links)
  232. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  233. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  234. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  235. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  236. Evolutionary shape grammars for product design‏‎ (2 Links)
  237. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  238. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  239. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  240. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  241. Style-aware Robust Color Transfer‏‎ (2 Links)
  242. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  243. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  244. Preconceptual Creativity‏‎ (2 Links)
  245. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  246. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  247. Collage, Technology, and Creative Process‏‎ (2 Links)
  248. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  249. Generic Evolutionary Design‏‎ (2 Links)
  250. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)

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