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  1. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (16:45, 25. Dez. 2014)
  2. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (20:56, 25. Dez. 2014)
  3. Deepland, a Travel through many Dimensions‏‎ (21:01, 25. Dez. 2014)
  4. Evolving urban structures using Computer Optimisation Techniques‏‎ (21:05, 25. Dez. 2014)
  5. Fractal expressionism - where art meets science‏‎ (21:19, 25. Dez. 2014)
  6. Evolving Fractal Drawings‏‎ (21:20, 25. Dez. 2014)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (21:27, 25. Dez. 2014)
  8. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (13:10, 27. Dez. 2014)
  9. Creating tiling by means of 2D graphics applications‏‎ (13:23, 27. Dez. 2014)
  10. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (13:27, 27. Dez. 2014)
  11. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (13:31, 27. Dez. 2014)
  12. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (13:41, 27. Dez. 2014)
  13. Generative and Evolutionary Design in Design Education‏‎ (13:48, 27. Dez. 2014)
  14. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (13:51, 27. Dez. 2014)
  15. Evolutionary shape grammars for product design‏‎ (13:55, 27. Dez. 2014)
  16. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (13:59, 27. Dez. 2014)
  17. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (14:03, 27. Dez. 2014)
  18. Metaheuristics for Genetic Optimal Design‏‎ (14:09, 27. Dez. 2014)
  19. GenoTyp, an experiment about genetic typography‏‎ (14:13, 27. Dez. 2014)
  20. Generative Art 2004‏‎ (14:14, 27. Dez. 2014)
  21. Being Kasimir Malevich‏‎ (16:29, 27. Dez. 2014)
  22. Motion Representation and Evolutionary Architectural Spaces‏‎ (16:33, 27. Dez. 2014)
  23. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (16:36, 27. Dez. 2014)
  24. Towards the Development of Artificial Art Critics‏‎ (16:41, 27. Dez. 2014)
  25. Electric Sheep‏‎ (16:43, 27. Dez. 2014)
  26. NEvAr – System Overview‏‎ (16:47, 27. Dez. 2014)
  27. Instance and System: a Figure and its 2^18 Variations‏‎ (16:53, 27. Dez. 2014)
  28. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (17:00, 27. Dez. 2014)
  29. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (17:03, 27. Dez. 2014)
  30. Can a Genetic Algorithm Think Like a Composer?‏‎ (17:11, 27. Dez. 2014)
  31. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (18:02, 27. Dez. 2014)
  32. Generative Art 2002‏‎ (18:04, 27. Dez. 2014)
  33. Exploring aesthetic pattern formation‏‎ (18:08, 27. Dez. 2014)
  34. A generative design system based on evolutionary and mathematical functions‏‎ (18:12, 27. Dez. 2014)
  35. The Evolving Role of the Artist‏‎ (18:19, 27. Dez. 2014)
  36. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (18:30, 27. Dez. 2014)
  37. Interactive Evolutionary Design in a Hierarchical Way‏‎ (18:33, 27. Dez. 2014)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (18:41, 27. Dez. 2014)
  39. Self-design and ontogenetic evolution‏‎ (18:46, 27. Dez. 2014)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (22:47, 27. Dez. 2014)
  41. The darwinian structure of the design process‏‎ (22:52, 27. Dez. 2014)
  42. Experimental Search for Order in the Code of Generated Drawings‏‎ (10:23, 28. Dez. 2014)
  43. Generative Art 2000‏‎ (10:27, 28. Dez. 2014)
  44. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (10:35, 28. Dez. 2014)
  45. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (10:37, 28. Dez. 2014)
  46. Architectural Innovation as an evolutionary process‏‎ (10:41, 28. Dez. 2014)
  47. Artificial Neural Network Spaces‏‎ (10:44, 28. Dez. 2014)
  48. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (10:46, 28. Dez. 2014)
  49. Music Composition with Interactive Evolutionary Computation‏‎ (10:49, 28. Dez. 2014)
  50. The Authorship of Generative Art‏‎ (11:10, 28. Dez. 2014)
  51. Generative Art 1999‏‎ (11:11, 28. Dez. 2014)
  52. The use of genetic programming for applications in the field of spatial composition‏‎ (11:16, 28. Dez. 2014)
  53. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (11:20, 28. Dez. 2014)
  54. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (11:24, 28. Dez. 2014)
  55. Generative Art 1998‏‎ (11:26, 28. Dez. 2014)
  56. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (11:38, 28. Dez. 2014)
  57. Collage, Technology, and Creative Process‏‎ (11:41, 28. Dez. 2014)
  58. Evolutionary Banners, exploring a generative design approach‏‎ (11:47, 28. Dez. 2014)
  59. Exploring a Design Space for Patterns and Tilings‏‎ (21:32, 1. Jan. 2015)
  60. New directions for evolving expressions‏‎ (15:09, 2. Jan. 2015)
  61. Combining Abstract Images using Texture Transfer‏‎ (15:16, 2. Jan. 2015)
  62. Abstract Art from a Model for Cellular Morphogenesis‏‎ (15:21, 2. Jan. 2015)
  63. Color Mixing using Colliding Particles‏‎ (15:26, 2. Jan. 2015)
  64. Composite Digital Mosaics using Duotone Tiles‏‎ (15:31, 2. Jan. 2015)
  65. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (15:36, 2. Jan. 2015)
  66. Abstract Overlays using a Transport Network Model‏‎ (15:41, 2. Jan. 2015)
  67. Stigmmetry Prints from Patterns of Circles‏‎ (15:45, 2. Jan. 2015)
  68. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (15:49, 2. Jan. 2015)
  69. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (15:53, 2. Jan. 2015)
  70. Ant Paintings using a Multiple Pheromone Model‏‎ (15:59, 2. Jan. 2015)
  71. Evolutionary Development of Mathematically Defined Forms‏‎ (22:04, 2. Jan. 2015)
  72. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (15:32, 6. Jan. 2015)
  73. Generative Art 2001‏‎ (15:33, 6. Jan. 2015)
  74. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (15:49, 6. Jan. 2015)
  75. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (16:16, 6. Jan. 2015)
  76. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (21:22, 6. Jan. 2015)
  77. The Evolution of Style and Gigantism in New Media Art‏‎ (21:31, 6. Jan. 2015)
  78. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (21:40, 6. Jan. 2015)
  79. Generative Art And Rules-Based Art‏‎ (21:48, 6. Jan. 2015)
  80. Curious agents and situated design evaluations‏‎ (12:18, 7. Jan. 2015)
  81. What's interesting?‏‎ (12:37, 7. Jan. 2015)
  82. Enriching Aesthetics with Artificial Life‏‎ (14:58, 7. Jan. 2015)
  83. Pattern Grammar within the Language of Architecture‏‎ (15:14, 7. Jan. 2015)
  84. Frankensteinian Methods for Evolutionary Music Composition‏‎ (17:19, 7. Jan. 2015)
  85. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (18:33, 7. Jan. 2015)
  86. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (12:50, 8. Jan. 2015)
  87. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (13:09, 8. Jan. 2015)
  88. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (14:24, 9. Jan. 2015)
  89. Shape grammars and grammatical evolution for evolutionary design‏‎ (14:41, 9. Jan. 2015)
  90. Higher-Order Functions in Aesthetic EC Encodings‏‎ (14:55, 9. Jan. 2015)
  91. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (15:02, 9. Jan. 2015)
  92. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (15:09, 9. Jan. 2015)
  93. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (15:17, 9. Jan. 2015)
  94. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (15:26, 9. Jan. 2015)
  95. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (15:32, 9. Jan. 2015)
  96. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (15:40, 9. Jan. 2015)
  97. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (15:44, 9. Jan. 2015)
  98. A methodology for user directed search in evolutionary design‏‎ (15:55, 9. Jan. 2015)
  99. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (16:04, 9. Jan. 2015)
  100. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (23:04, 9. Jan. 2015)
  101. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (23:13, 9. Jan. 2015)
  102. Grammar-based Genetic Programming: A Survey‏‎ (23:26, 9. Jan. 2015)
  103. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (23:47, 9. Jan. 2015)
  104. Interactive evolution for industrial design‏‎ (23:51, 9. Jan. 2015)
  105. Interactive Evolution for Designing Motion Variants‏‎ (00:05, 10. Jan. 2015)
  106. Interactive Evolutionary Design of Motion Variants‏‎ (00:11, 10. Jan. 2015)
  107. Direct Illumination With Lazy Visibility Evaluation‏‎ (22:25, 10. Jan. 2015)
  108. Strategies for Direct Volume Rendering of Diffusion Tensor Fields‏‎ (23:02, 10. Jan. 2015)
  109. Computational Field Visualization‏‎ (23:10, 10. Jan. 2015)
  110. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (23:40, 10. Jan. 2015)
  111. On the Future of Computers and Creativity‏‎ (16:25, 12. Jan. 2015)
  112. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (16:33, 12. Jan. 2015)
  113. Promoting creative design in interactive evolutionary computation‏‎ (16:37, 12. Jan. 2015)
  114. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (16:46, 12. Jan. 2015)
  115. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (17:03, 12. Jan. 2015)
  116. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (17:05, 12. Jan. 2015)
  117. Enhancing Creativity with Niche Construction‏‎ (22:18, 12. Jan. 2015)
  118. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (22:32, 12. Jan. 2015)
  119. Developmental modelling with SDS‏‎ (22:43, 12. Jan. 2015)
  120. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (22:47, 12. Jan. 2015)
  121. Creative Ecosystems in Computational Creativity 2007‏‎ (22:54, 12. Jan. 2015)
  122. Generative Design: A Paradigm for Design Research‏‎ (13:47, 13. Jan. 2015)
  123. Generative Modelling with Timed L-Systems‏‎ (13:52, 13. Jan. 2015)
  124. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (13:58, 13. Jan. 2015)
  125. Self-Assembling Dynamical Hierarchies‏‎ (14:13, 13. Jan. 2015)
  126. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (14:17, 13. Jan. 2015)
  127. Creating and rendering convolution surfaces‏‎ (14:23, 13. Jan. 2015)
  128. Jon McCormack‏‎ (18:44, 13. Jan. 2015)
  129. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (21:23, 13. Jan. 2015)
  130. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (21:30, 13. Jan. 2015)
  131. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (21:38, 13. Jan. 2015)
  132. Passive Solar Building Design Using Genetic Programming‏‎ (21:52, 13. Jan. 2015)
  133. Passive Solar Building Design Using Genetic Programming TR‏‎ (11:14, 14. Jan. 2015)
  134. Feature Extraction Languages and Visual Pattern Recognition‏‎ (11:15, 14. Jan. 2015)
  135. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (11:21, 14. Jan. 2015)
  136. Aesthetic 3D Model Evolution 2013‏‎ (11:28, 14. Jan. 2015)
  137. Automatic Evolution of Conceptual Building Architectures‏‎ (11:45, 14. Jan. 2015)
  138. Automatic Evolution of Conceptual Building Architectures TR‏‎ (11:49, 14. Jan. 2015)
  139. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (11:58, 14. Jan. 2015)
  140. Evolutionary Learning and Stochastic Process Algebra‏‎ (12:02, 14. Jan. 2015)
  141. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (12:19, 14. Jan. 2015)
  142. The Evolution of 3D Procedural Textures‏‎ (12:22, 14. Jan. 2015)
  143. Gentropy: Evolutionary 2D Texture Generation‏‎ (12:25, 14. Jan. 2015)
  144. Hyperspectral Image Analysis Using Genetic Programming 2002‏‎ (12:31, 14. Jan. 2015)
  145. Automatic Mineral Identification Using Genetic Programming‏‎ (12:38, 14. Jan. 2015)
  146. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (12:43, 14. Jan. 2015)
  147. An Examination of Lamarckian Genetic Algorithms‏‎ (12:48, 14. Jan. 2015)
  148. Probabilistic Pattern Matching and the Genetic Programming of Stochastic Regular Expressions‏‎ (12:53, 14. Jan. 2015)
  149. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (12:57, 14. Jan. 2015)
  150. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (13:00, 14. Jan. 2015)
  151. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (13:10, 14. Jan. 2015)
  152. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (15:14, 14. Jan. 2015)
  153. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (15:20, 14. Jan. 2015)
  154. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (15:27, 14. Jan. 2015)
  155. John Collomosse‏‎ (22:58, 14. Jan. 2015)
  156. Evolving Assemblages of 3D Objects‏‎ (17:32, 15. Jan. 2015)
  157. Artificial Immune System Based Art‏‎ (17:37, 15. Jan. 2015)
  158. The Art of Artificial Evolution - book preface‏‎ (17:54, 15. Jan. 2015)
  159. Genetic algorithms in visual art and music‏‎ (15:11, 16. Jan. 2015)
  160. Juan Romero‏‎ (15:13, 16. Jan. 2015)
  161. Jeffrey Ventrella‏‎ (15:41, 16. Jan. 2015)
  162. Procedural 3D Texture Synthesis Using Genetic Programming TR‏‎ (20:59, 16. Jan. 2015)
  163. Searching for Search Algorithms: Experiments in Meta-Search‏‎ (21:35, 16. Jan. 2015)
  164. Brian J. Ross‏‎ (21:40, 16. Jan. 2015)
  165. Interactive evolutionary computation for analyzing human characteristics‏‎ (22:01, 16. Jan. 2015)
  166. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (22:06, 16. Jan. 2015)
  167. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (12:56, 17. Jan. 2015)
  168. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (13:08, 17. Jan. 2015)
  169. EMO-based Architectural Room Floor Planning‏‎ (13:16, 17. Jan. 2015)
  170. Layout Algorithm for an EC-based Room Layout Planning Support System‏‎ (13:25, 17. Jan. 2015)
  171. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (13:32, 17. Jan. 2015)
  172. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (14:51, 17. Jan. 2015)
  173. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (14:53, 17. Jan. 2015)
  174. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (14:58, 17. Jan. 2015)
  175. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (15:04, 17. Jan. 2015)
  176. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (15:09, 17. Jan. 2015)
  177. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (15:12, 17. Jan. 2015)
  178. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (15:15, 17. Jan. 2015)
  179. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (15:35, 17. Jan. 2015)
  180. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (15:42, 17. Jan. 2015)
  181. Applicability of interactive evolutionary computation to mental health measurement‏‎ (17:52, 17. Jan. 2015)
  182. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (17:57, 17. Jan. 2015)
  183. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (18:05, 17. Jan. 2015)
  184. Image Filter Design with Interactive Evolutionary Computation‏‎ (18:09, 17. Jan. 2015)
  185. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (18:15, 17. Jan. 2015)
  186. Interactive EC-based Signal Processing‏‎ (18:28, 17. Jan. 2015)
  187. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (18:29, 17. Jan. 2015)
  188. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (18:32, 17. Jan. 2015)
  189. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (22:32, 17. Jan. 2015)
  190. A 3D Modeling System for Creative Design‏‎ (22:37, 17. Jan. 2015)
  191. Design and Measurement with Interactive Evolutionary Computation‏‎ (22:40, 17. Jan. 2015)
  192. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (22:41, 17. Jan. 2015)
  193. New Frameworks of Interactive Evolutionary Computation‏‎ (22:42, 17. Jan. 2015)
  194. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (22:57, 17. Jan. 2015)
  195. Active User Intervention in an EC Search‏‎ (23:02, 17. Jan. 2015)
  196. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (23:05, 17. Jan. 2015)
  197. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (23:11, 17. Jan. 2015)
  198. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (23:19, 17. Jan. 2015)
  199. 3-D CG lighting with an interactive GA‏‎ (23:26, 17. Jan. 2015)
  200. SBArt4 for an Automatic Evolutionary Art‏‎ (14:27, 18. Jan. 2015)
  201. Generative Art 2010‏‎ (14:29, 18. Jan. 2015)
  202. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (14:36, 18. Jan. 2015)
  203. Generative Art 2009‏‎ (15:07, 18. Jan. 2015)
  204. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (15:09, 18. Jan. 2015)
  205. Generative Art 2008‏‎ (15:13, 18. Jan. 2015)
  206. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (15:21, 18. Jan. 2015)
  207. Generative Art 2007‏‎ (15:24, 18. Jan. 2015)
  208. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (15:29, 18. Jan. 2015)
  209. Generative Art 2006‏‎ (15:30, 18. Jan. 2015)
  210. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (15:31, 18. Jan. 2015)
  211. Flocking Messengers‏‎ (15:33, 18. Jan. 2015)
  212. Generative Art 2005‏‎ (15:36, 18. Jan. 2015)
  213. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (15:38, 18. Jan. 2015)
  214. Music by Interaction among Two Flocking Species and Human‏‎ (15:42, 18. Jan. 2015)
  215. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (16:09, 18. Jan. 2015)
  216. Günter Bachelier‏‎ (16:30, 18. Jan. 2015)
  217. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (22:28, 18. Jan. 2015)
  218. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (22:30, 18. Jan. 2015)
  219. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (22:32, 18. Jan. 2015)
  220. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (22:36, 18. Jan. 2015)
  221. A generative remixing of music tracks based on an interactive swarm‏‎ (22:58, 18. Jan. 2015)
  222. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (23:00, 18. Jan. 2015)
  223. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (20:41, 19. Jan. 2015)
  224. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (20:51, 19. Jan. 2015)
  225. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (21:04, 19. Jan. 2015)
  226. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (21:07, 19. Jan. 2015)
  227. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (21:10, 19. Jan. 2015)
  228. Exploring a Parameterized Portrait Painting Space‏‎ (21:16, 19. Jan. 2015)
  229. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (21:19, 19. Jan. 2015)
  230. Darwin’s Enduring Legacy – Images of computational evolution of creativity research‏‎ (21:22, 19. Jan. 2015)
  231. Computationally Rendered Painterly Portrait Spaces‏‎ (21:24, 19. Jan. 2015)
  232. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (21:26, 19. Jan. 2015)
  233. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (21:40, 19. Jan. 2015)
  234. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (21:42, 19. Jan. 2015)
  235. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (21:45, 19. Jan. 2015)
  236. Artificial Intelligence Systems in New Media Art and Design‏‎ (21:47, 19. Jan. 2015)
  237. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (21:49, 19. Jan. 2015)
  238. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (21:51, 19. Jan. 2015)
  239. Investigating Face Space‏‎ (21:53, 19. Jan. 2015)
  240. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (21:54, 19. Jan. 2015)
  241. Extending the Range of Facial Types‏‎ (21:57, 19. Jan. 2015)
  242. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (22:01, 19. Jan. 2015)
  243. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (22:13, 19. Jan. 2015)
  244. CGP, Creativity and Art‏‎ (17:12, 20. Jan. 2015)
  245. Steve DiPaola‏‎ (17:29, 20. Jan. 2015)
  246. Hideyuki Takagi‏‎ (18:16, 20. Jan. 2015)
  247. Karl Sims‏‎ (18:53, 20. Jan. 2015)
  248. Matthew Lewis‏‎ (12:57, 22. Jan. 2015)
  249. David Augustus Hart‏‎ (16:58, 22. Jan. 2015)
  250. Generic Evolutionary Design‏‎ (18:14, 22. Jan. 2015)

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