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  1. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  2. Active learning in very large databases‏‎ (2 Bearbeitungen)
  3. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  4. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  5. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  6. Real-World Tessellations‏‎ (2 Bearbeitungen)
  7. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  8. Color Search and Replace‏‎ (2 Bearbeitungen)
  9. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  10. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  11. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  12. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  14. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  15. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  16. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  17. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  18. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  19. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  20. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  21. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  22. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  23. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  24. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  25. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  26. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  27. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  28. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  29. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  30. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  31. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  32. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  33. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  34. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  35. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  36. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  37. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  38. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  39. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  40. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  41. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  42. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  43. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  45. Optimizing photo composition‏‎ (2 Bearbeitungen)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  47. Evolving Mondrian-Style Artworks‏‎ (2 Bearbeitungen)
  48. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  49. The Analysis of the Geometric Decorations of the Stone Half-Columns of Friday Mosque of Isfahan‏‎ (2 Bearbeitungen)
  50. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  51. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  52. RealPigment: Paint Compositing by Example‏‎ (2 Bearbeitungen)
  53. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  54. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  55. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)
  56. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  57. EvoMUSART 2003‏‎ (2 Bearbeitungen)
  58. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  59. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (2 Bearbeitungen)
  60. Creating Personalized Jigsaw Puzzles‏‎ (2 Bearbeitungen)
  61. Learning about Shadows from Artists‏‎ (2 Bearbeitungen)
  62. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Bearbeitungen)
  63. The Authorship of Generative Art‏‎ (2 Bearbeitungen)
  64. Design and Measurement with Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  65. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  66. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  67. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns‏‎ (2 Bearbeitungen)
  68. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Bearbeitungen)
  69. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  70. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (2 Bearbeitungen)
  71. Evolved Ricochet Compositions‏‎ (2 Bearbeitungen)
  72. Generative and Evolutionary Design in Design Education‏‎ (2 Bearbeitungen)
  73. Blogging Math Art‏‎ (2 Bearbeitungen)
  74. Gentropy: evolving 2D textures‏‎ (2 Bearbeitungen)
  75. Gödel, Escher, Bach: Just Another Braid‏‎ (2 Bearbeitungen)
  76. Modular Origami Halftoning: Theme and Variations‏‎ (2 Bearbeitungen)
  77. The Painting Fool Teaching Interface‏‎ (2 Bearbeitungen)
  78. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  79. Evaluating Evaluation: Assessing Progress in Computational Creativity Research‏‎ (2 Bearbeitungen)
  80. Artefacts to Enhance Geometrical Thinking‏‎ (2 Bearbeitungen)
  81. Information Immune Systems‏‎ (2 Bearbeitungen)
  82. Sketches by Paul the Robot‏‎ (2 Bearbeitungen)
  83. Thoughts on Computational Creativity Position‏‎ (2 Bearbeitungen)
  84. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  85. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  86. What is generative art?‏‎ (2 Bearbeitungen)
  87. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  88. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  89. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Bearbeitungen)
  90. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  91. Embodied creativity‏‎ (2 Bearbeitungen)
  92. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  93. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  94. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  95. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  96. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  97. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  98. Curved Islamic Star Patterns of Medieval Egypt and Syria‏‎ (2 Bearbeitungen)
  99. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  100. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  101. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  102. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  103. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  104. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  105. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  106. Computational Rim Illumination with Aerial Robots‏‎ (2 Bearbeitungen)
  107. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  108. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  109. Construction and intuition: Creativity in early computer art‏‎ (2 Bearbeitungen)
  110. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  111. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  112. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  113. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  114. Evolved diffusion limited aggregation compositions‏‎ (2 Bearbeitungen)
  115. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  116. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  117. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  118. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  119. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  120. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  121. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  122. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  123. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  124. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  125. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Bearbeitungen)
  126. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  127. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (2 Bearbeitungen)
  128. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  129. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  130. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  131. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  132. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  133. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  134. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  135. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  136. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  137. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  138. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  139. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  140. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Bearbeitungen)
  141. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  142. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  143. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  144. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  145. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  146. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  147. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  148. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  149. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  150. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  151. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (2 Bearbeitungen)
  152. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  153. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  154. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  155. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Bearbeitungen)
  156. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  157. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Bearbeitungen)
  158. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Bearbeitungen)
  159. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  160. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (2 Bearbeitungen)
  161. Computational Color Harmony based on Coloroid System‏‎ (2 Bearbeitungen)
  162. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  163. Smoke Brush‏‎ (2 Bearbeitungen)
  164. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  165. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  166. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  167. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (2 Bearbeitungen)
  168. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Bearbeitungen)
  169. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper‏‎ (2 Bearbeitungen)
  170. What makes patterns interesting in knowledge discovery systems‏‎ (2 Bearbeitungen)
  171. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (2 Bearbeitungen)
  172. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Bearbeitungen)
  173. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  174. EvoMUSART 2006‏‎ (2 Bearbeitungen)
  175. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  176. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Bearbeitungen)
  177. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  178. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  179. A Turing Test for Generative Art‏‎ (2 Bearbeitungen)
  180. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  181. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  182. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  183. Zellij Multipuzzle‏‎ (2 Bearbeitungen)
  184. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  185. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Bearbeitungen)
  186. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  187. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (2 Bearbeitungen)
  188. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  189. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  190. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  191. The painting fool: Stories from building an automated painter‏‎ (2 Bearbeitungen)
  192. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  193. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  194. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  195. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Bearbeitungen)
  196. Content-Based Image Retrieval Using Rectangular Segmentation‏‎ (2 Bearbeitungen)
  197. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  198. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  199. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  200. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  201. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  202. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  203. Against Individual Creativity‏‎ (3 Bearbeitungen)
  204. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  205. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  206. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  207. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  208. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  209. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  210. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  211. Swarm Granulator‏‎ (3 Bearbeitungen)
  212. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  213. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  214. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  215. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  216. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  217. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  218. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  219. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  220. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  221. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  222. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  223. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  224. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  225. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  226. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  227. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  228. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  229. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  230. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  231. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  232. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  233. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  234. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  235. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  236. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  237. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  238. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  239. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  240. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  241. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  242. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  243. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  244. Creative ecosystems‏‎ (3 Bearbeitungen)
  245. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  246. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  247. Fitness landscapes‏‎ (3 Bearbeitungen)
  248. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  249. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  250. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)

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