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  1. Main Page‏‎ (11:17, 31. Mai 2013)
  2. Evolutionäre Kunst‏‎ (18:53, 6. Aug. 2014)
  3. G. Bachelier‏‎ (10:11, 23. Sep. 2014)
  4. Bachelier‏‎ (12:05, 24. Sep. 2014)
  5. Story Characterization Using Interactive Evolution in a Multi-Agent System‏‎ (16:48, 11. Okt. 2014)
  6. Metacreations: Art and Artificial Life‏‎ (10:44, 20. Okt. 2014)
  7. An Evolutionary Approach for Generating 2D and 3D Fractal Art‏‎ (13:07, 2. Nov. 2014)
  8. Evolving art using measures for symmetry, compositional balance and liveliness‏‎ (13:28, 2. Nov. 2014)
  9. Quantifying Aesthetic Principles within a Specific Domain for Computatio‏‎ (13:31, 2. Nov. 2014)
  10. Beyond open-endedness: quantifying impressiveness‏‎ (13:37, 2. Nov. 2014)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (13:47, 2. Nov. 2014)
  12. Artistic Stylization of Images and Video‏‎ (21:19, 2. Nov. 2014)
  13. Evolving art with scalable vector graphics‏‎ (21:27, 2. Nov. 2014)
  14. The Use of an Aesthetic Measure for the Evolution of Fractal Landscapes‏‎ (21:37, 2. Nov. 2014)
  15. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (21:57, 2. Nov. 2014)
  16. Experiments in Objet Trouvé Browsing‏‎ (22:01, 2. Nov. 2014)
  17. Using aesthetic measures to evolve art‏‎ (22:13, 2. Nov. 2014)
  18. Higher-order functions in aesthetic EC encodings‏‎ (22:26, 2. Nov. 2014)
  19. Interactive Evolution of Camouflage‏‎ (22:43, 2. Nov. 2014)
  20. Self Portraits with Mandelbrot Genetics‏‎ (22:47, 2. Nov. 2014)
  21. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (23:22, 2. Nov. 2014)
  22. An empirical exploration of a definition of creative novelty for generative art‏‎ (23:26, 2. Nov. 2014)
  23. New IEC Research and Frameworks‏‎ (23:33, 2. Nov. 2014)
  24. Saliency-enhanced image aesthetics class prediction‏‎ (23:38, 2. Nov. 2014)
  25. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (10:32, 3. Nov. 2014)
  26. Neural network for modeling esthetic selection‏‎ (10:37, 3. Nov. 2014)
  27. Evolution of image filters on graphics processor units using Cartesian genetic programming‏‎ (10:46, 3. Nov. 2014)
  28. Photo and video quality evaluation: Focusing on the subject‏‎ (11:12, 3. Nov. 2014)
  29. Informational Aesthetics Measures‏‎ (11:19, 3. Nov. 2014)
  30. Evolutionary exploration of generalized Julia sets‏‎ (11:38, 3. Nov. 2014)
  31. Composite diffusion limited aggregation paintings‏‎ (11:50, 3. Nov. 2014)
  32. Artificial ecosystems for creative discovery‏‎ (11:59, 3. Nov. 2014)
  33. Simple algorithmic principles of discovery, subjective beauty, selective attention, curosity and creativity‏‎ (12:12, 3. Nov. 2014)
  34. Evolving images for entertainment‏‎ (16:21, 3. Nov. 2014)
  35. Evolutionary exploration of the Mandelbrot set‏‎ (16:29, 3. Nov. 2014)
  36. On interactive evolution strategies‏‎ (16:34, 3. Nov. 2014)
  37. Studying aesthetics in photographic images using a computational approach‏‎ (16:43, 3. Nov. 2014)
  38. Evolving image operators directly in hardware‏‎ (16:53, 3. Nov. 2014)
  39. The design of high-level features for photo quality assessment‏‎ (17:14, 3. Nov. 2014)
  40. Actively probing and modeling users in interactive co-evolution‏‎ (17:25, 3. Nov. 2014)
  41. Empathic painting: Interactive stylization using observed emotional state‏‎ (17:39, 3. Nov. 2014)
  42. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (17:42, 3. Nov. 2014)
  43. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (18:00, 3. Nov. 2014)
  44. Fractal tilings based on dissections of polyhexes‏‎ (22:57, 3. Nov. 2014)
  45. Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design‏‎ (23:13, 3. Nov. 2014)
  46. An implicit context representation for evolving image processing filters‏‎ (23:31, 3. Nov. 2014)
  47. Fractal patterns and pseudo-tilings based on spirals‏‎ (23:40, 3. Nov. 2014)
  48. Fractal art — a comparison of styles‏‎ (23:58, 3. Nov. 2014)
  49. Fractal tessellations from proofs of the Pythagorean theorem‏‎ (11:49, 4. Nov. 2014)
  50. Cooperative coevolution of image feature construction and object detection‏‎ (11:56, 4. Nov. 2014)
  51. An interactive artificial ant approach to non-photorealistic rendering‏‎ (11:59, 4. Nov. 2014)
  52. Classification of Digital Photos Taken by Photographers or Home Users‏‎ (12:04, 4. Nov. 2014)
  53. Embedding movie into SBART – breeding deformed movies‏‎ (12:08, 4. Nov. 2014)
  54. An evaluation of morphed composites constructed in a criminal investigation‏‎ (12:13, 4. Nov. 2014)
  55. MovieGene: evolutionary video production based on genetic algorithms and cinematic properties‏‎ (12:14, 4. Nov. 2014)
  56. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (12:40, 4. Nov. 2014)
  57. Interactive evolution of ant paintings‏‎ (12:53, 4. Nov. 2014)
  58. Fractal geometry describes the beauty of infinity in nature‏‎ (14:12, 4. Nov. 2014)
  59. Synthesis of photographic quality facial composites using evolutionary algorithms‏‎ (14:22, 4. Nov. 2014)
  60. Evolving aesthetic images using multiobjective optimization‏‎ (14:27, 4. Nov. 2014)
  61. Computational aesthetics based on gaze patterns‏‎ (14:35, 4. Nov. 2014)
  62. The Similarity Metric‏‎ (18:37, 4. Nov. 2014)
  63. Power to the critics — A framework for the development of artificial art critics‏‎ (18:47, 4. Nov. 2014)
  64. Computer-aided aesthetic evaluation of visual patterns‏‎ (18:54, 4. Nov. 2014)
  65. Aesthetic selection of developmental art forms‏‎ (18:59, 4. Nov. 2014)
  66. An IEC-based support system for font design‏‎ (19:00, 4. Nov. 2014)
  67. What is generative art? complexity theory as a context for art theory‏‎ (19:01, 4. Nov. 2014)
  68. Painterly rendering using image salience‏‎ (19:12, 4. Nov. 2014)
  69. Abstracted painterly renderings using eye-tracking data‏‎ (19:20, 4. Nov. 2014)
  70. Artistic vision: Painterly rendering using computer vision techniques‏‎ (21:10, 6. Nov. 2014)
  71. Color dependent computational aesthetics for evolving expressions‏‎ (21:17, 6. Nov. 2014)
  72. Polyhedron Evolver: Evolution of 3D Shapes with Evolvica‏‎ (21:25, 6. Nov. 2014)
  73. Exploring the effect of direction on vector-based fractals‏‎ (21:48, 6. Nov. 2014)
  74. Assessing creativity: The importance of unexpected novelty‏‎ (21:59, 6. Nov. 2014)
  75. Giving Colour to Images‏‎ (22:04, 6. Nov. 2014)
  76. Layering fractal elements to create works of art‏‎ (22:10, 6. Nov. 2014)
  77. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (22:28, 6. Nov. 2014)
  78. An engineering approach to evolutionary art‏‎ (22:39, 6. Nov. 2014)
  79. Paint by relaxation‏‎ (22:43, 6. Nov. 2014)
  80. Image Analogies‏‎ (23:06, 6. Nov. 2014)
  81. Finding diverse examples using genetic algorithms‏‎ (10:14, 7. Nov. 2014)
  82. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (10:16, 7. Nov. 2014)
  83. Art, emergence and the computational sublime‏‎ (10:25, 7. Nov. 2014)
  84. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (10:33, 7. Nov. 2014)
  85. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (10:38, 7. Nov. 2014)
  86. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (16:12, 7. Nov. 2014)
  87. Art and artificial life — a coevolutionary approach‏‎ (16:14, 7. Nov. 2014)
  88. Mathematical building blocks for evolving expressions‏‎ (16:18, 7. Nov. 2014)
  89. Painterly rendering for video and interaction‏‎ (16:28, 7. Nov. 2014)
  90. Genetic algorithm with knowledge-based encoding for interactive fashion design‏‎ (16:34, 7. Nov. 2014)
  91. Aesthetic evolutionary design with data flow networks‏‎ (16:42, 7. Nov. 2014)
  92. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (16:52, 7. Nov. 2014)
  93. NEvAr – the assessment of an evolutionary art tool‏‎ (16:58, 7. Nov. 2014)
  94. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (17:07, 7. Nov. 2014)
  95. Toward Alive Art‏‎ (17:13, 7. Nov. 2014)
  96. Autopoiesis‏‎ (17:17, 7. Nov. 2014)
  97. An algorithm for automatic painterly rendering based on local source image approximation‏‎ (17:21, 7. Nov. 2014)
  98. Integrating drawing tools with behavioral modeling in digital painting‏‎ (17:25, 7. Nov. 2014)
  99. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (17:30, 7. Nov. 2014)
  100. Artificial evolution of algebraic surfaces‏‎ (22:45, 7. Nov. 2014)
  101. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  102. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  103. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  104. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  105. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  106. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  107. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  108. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  109. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  110. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  111. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  112. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  113. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  114. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  115. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  116. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  117. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  118. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  119. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  120. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)
  121. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement‏‎ (13:51, 8. Nov. 2014)
  122. Orientable textures for image-based pen-and-ink illustration‏‎ (13:59, 8. Nov. 2014)
  123. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (14:06, 8. Nov. 2014)
  124. Visualseek: a fully automated content-based image query system‏‎ (22:11, 8. Nov. 2014)
  125. Interactive evolution of images‏‎ (22:15, 8. Nov. 2014)
  126. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica‏‎ (22:19, 8. Nov. 2014)
  127. Co-evolution of the fitness function and design solution for design exploration‏‎ (22:23, 8. Nov. 2014)
  128. Algorithm evolution for face recognition‏‎ (22:26, 8. Nov. 2014)
  129. Evolving Line Drawings‏‎ (22:29, 8. Nov. 2014)
  130. Interactive pen-and-ink illustration‏‎ (22:39, 8. Nov. 2014)
  131. Evolving virtual creatures‏‎ (22:45, 8. Nov. 2014)
  132. Evolving 3D Morphology and Behavior by Competition‏‎ (22:54, 8. Nov. 2014)
  133. Criticism, culture, and the automatic generation of artworks‏‎ (23:12, 8. Nov. 2014)
  134. Artificial evolution for computer graphics‏‎ (10:38, 9. Nov. 2014)
  135. Interactive evolution of dynamical systems‏‎ (10:52, 9. Nov. 2014)
  136. Paint by numbers: abstract image representations‏‎ (11:00, 9. Nov. 2014)
  137. Free-Form Surfaces Modeling by Evolution Simulation‏‎ (11:03, 9. Nov. 2014)
  138. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (11:38, 9. Nov. 2014)
  139. Applying theoretical models on human creativity to animal studies‏‎ (22:22, 9. Nov. 2014)
  140. Learning aesthetic judgements in evolutionary art systems‏‎ (22:30, 9. Nov. 2014)
  141. Modelling the underlying principles of human aesthetic preference in evolutionary art‏‎ (22:52, 9. Nov. 2014)
  142. Fractal image compression- a review‏‎ (23:07, 9. Nov. 2014)
  143. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (23:14, 9. Nov. 2014)
  144. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (15:39, 10. Nov. 2014)
  145. Adapting models of visual aesthetics for personalized content creation‏‎ (15:53, 10. Nov. 2014)
  146. Ten questions concerning generative computer art‏‎ (16:02, 10. Nov. 2014)
  147. Using complexity estimates in aesthetic image classification‏‎ (16:10, 10. Nov. 2014)
  148. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (16:24, 10. Nov. 2014)
  149. Abandoning objectives: Evolution through the search for novelty alone‏‎ (23:13, 10. Nov. 2014)
  150. On Evolutionary Computer-Generated Art‏‎ (23:26, 10. Nov. 2014)
  151. Computational aesthetics as a negotiated boundary‏‎ (23:33, 10. Nov. 2014)
  152. Glitch art created by databending‏‎ (23:37, 10. Nov. 2014)
  153. Interactive evolutionary 3d fractal modeling‏‎ (23:45, 10. Nov. 2014)
  154. Optimizing photo composition‏‎ (23:53, 10. Nov. 2014)
  155. Evolving and combining facial composites: Between-witness and within-witness morphs compared‏‎ (23:56, 10. Nov. 2014)
  156. Emergence and generative art‏‎ (00:14, 11. Nov. 2014)
  157. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (00:39, 11. Nov. 2014)
  158. What is generative art?‏‎ (11:28, 11. Nov. 2014)
  159. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (11:45, 11. Nov. 2014)
  160. The artification hypothesis and its relevance to cognitive science‏‎ (11:57, 11. Nov. 2014)
  161. The aesthetics of emergence: Co-constructed interactions‏‎ (12:09, 11. Nov. 2014)
  162. Image retrieval: Ideas, influences, and trends of the new age‏‎ (21:47, 11. Nov. 2014)
  163. Parallel approaches to composite production‏‎ (23:01, 11. Nov. 2014)
  164. Bridging the arts and sciences: a framework for the psychology of aesthetics‏‎ (23:10, 11. Nov. 2014)
  165. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (23:52, 11. Nov. 2014)
  166. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (12:26, 12. Nov. 2014)
  167. On the development of evolutionary artificial artists‏‎ (12:41, 12. Nov. 2014)
  168. Atoms of EVE: a Bayesian basis for aesthetics of style in sketching‏‎ (13:16, 12. Nov. 2014)
  169. Genetic learning for biologically inspired aesthetic processes‏‎ (13:19, 12. Nov. 2014)
  170. Capturing aesthetic intention during interactive evolution‏‎ (13:21, 12. Nov. 2014)
  171. Evolution of fractal shapes for artists and designers‏‎ (13:29, 12. Nov. 2014)
  172. New challenges for evolutionary music and art‏‎ (13:35, 12. Nov. 2014)
  173. Partially interactive evolutionary artists‏‎ (22:40, 12. Nov. 2014)
  174. Reference chromosome to overcome user fatigue in iec‏‎ (22:48, 12. Nov. 2014)
  175. Zipf’s law, music classification and aesthetics‏‎ (22:58, 12. Nov. 2014)
  176. Renderbots – multi agent systems for direct image generation‏‎ (23:10, 12. Nov. 2014)
  177. A neuro-genetic hybrid motif generator for genetic art‏‎ (23:21, 12. Nov. 2014)
  178. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (11:35, 13. Nov. 2014)
  179. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (12:17, 13. Nov. 2014)
  180. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (12:29, 13. Nov. 2014)
  181. Functional scalability through generative representations: The evolution of table designs‏‎ (12:36, 13. Nov. 2014)
  182. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (12:41, 13. Nov. 2014)
  183. Personality characteristics and aesthetic preference for chaotic curves‏‎ (19:00, 13. Nov. 2014)
  184. Rethinking adaptation: the niche-construction perspective‏‎ (20:01, 13. Nov. 2014)
  185. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (20:10, 13. Nov. 2014)
  186. A generic geometric transformation that unifies a wide range of natural and abstract shapes‏‎ (20:14, 13. Nov. 2014)
  187. Universal Aesthetic of Fractals‏‎ (20:21, 13. Nov. 2014)
  188. Aesthetic selection of morphogenetic art forms‏‎ (20:25, 13. Nov. 2014)
  189. Relazioni emergenti: experiments with the art of emergence‏‎ (21:01, 13. Nov. 2014)
  190. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (21:09, 13. Nov. 2014)
  191. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (21:16, 13. Nov. 2014)
  192. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (21:18, 13. Nov. 2014)
  193. Genetic programming-based construction of features for machine learning and knowledge discovery tasks‏‎ (21:22, 13. Nov. 2014)
  194. Learning to colour greyscale images‏‎ (21:40, 13. Nov. 2014)
  195. Evolving for the Audience‏‎ (21:49, 13. Nov. 2014)
  196. All the truth about NEvAr‏‎ (21:52, 13. Nov. 2014)
  197. Understanding complex systems through examples: A framework for qualitative example finding‏‎ (10:37, 14. Nov. 2014)
  198. Has Chaos Been Explained?‏‎ (10:49, 14. Nov. 2014)
  199. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics‏‎ (10:57, 14. Nov. 2014)
  200. Evolving expressions and art by choice‏‎ (11:07, 14. Nov. 2014)
  201. A model of co-evolutionary design‏‎ (11:10, 14. Nov. 2014)
  202. Aesthetic experience and human evolution‏‎ (14:01, 14. Nov. 2014)
  203. Fractals and Self-Similarity‏‎ (14:03, 14. Nov. 2014)
  204. Emergence as a Construct: History and Issues‏‎ (14:10, 14. Nov. 2014)
  205. The science of art: a neurological theory of aesthetic experience‏‎ (14:15, 14. Nov. 2014)
  206. Fractal analysis of Pollock’s drip paintings‏‎ (14:19, 14. Nov. 2014)
  207. Information Distance‏‎ (15:19, 14. Nov. 2014)
  208. Tom Ray’s hammer: emergence and excess in A-life art‏‎ (15:21, 14. Nov. 2014)
  209. A Review of the Fractal Image Coding Literature‏‎ (17:43, 14. Nov. 2014)
  210. Explaining emergence: Towards an ontology of levels‏‎ (17:54, 14. Nov. 2014)
  211. No Free Lunch Theorems for Optimization‏‎ (18:24, 14. Nov. 2014)
  212. No free lunch theorems for search‏‎ (18:33, 14. Nov. 2014)
  213. Quantifying aesthetic preference for chaotic patterns‏‎ (11:57, 15. Nov. 2014)
  214. Creativity, emergence and evolution in design‏‎ (12:10, 15. Nov. 2014)
  215. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns‏‎ (12:12, 15. Nov. 2014)
  216. The further exploits of Aaron, painter‏‎ (13:22, 15. Nov. 2014)
  217. What is complexity?‏‎ (13:25, 15. Nov. 2014)
  218. Mixed IFS: resolution of the inverse problem using genetic programming‏‎ (13:31, 15. Nov. 2014)
  219. Towards automated artificial evolution for computer-generated images‏‎ (13:38, 15. Nov. 2014)
  220. Automatic generation of iterated function systems‏‎ (13:45, 15. Nov. 2014)
  221. Is beauty in the eye of the beholder?‏‎ (13:48, 15. Nov. 2014)
  222. Interactive Evolution of Equations for Procedural Models‏‎ (13:51, 15. Nov. 2014)
  223. Automatic generation of strange attractors‏‎ (13:54, 15. Nov. 2014)
  224. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations‏‎ (13:59, 15. Nov. 2014)
  225. Amplitude spectra of natural images‏‎ (14:05, 15. Nov. 2014)
  226. Almost automatic computer painting‏‎ (14:07, 15. Nov. 2014)
  227. Habitat selection as an evolutionary game‏‎ (14:12, 15. Nov. 2014)
  228. Co-evolving parasites improves simulated evolution as an optimization procedur‏‎ (14:17, 15. Nov. 2014)
  229. Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner‏‎ (14:22, 15. Nov. 2014)
  230. Low-dimensional procedure for the characterization of human faces‏‎ (14:28, 15. Nov. 2014)
  231. The illusion of beauty‏‎ (14:31, 15. Nov. 2014)
  232. The empirical determination of an aesthetic formula‏‎ (14:32, 15. Nov. 2014)
  233. The Criteria used in Preferential Judgments of Geometrical Forms‏‎ (14:33, 15. Nov. 2014)
  234. Further Evidence Regarding Preferential Judgment of Polygonal Forms‏‎ (14:35, 15. Nov. 2014)
  235. A bona fide ethological view of art: The artification hypothesis‏‎ (18:28, 15. Nov. 2014)
  236. Genetic Programming for Non-Photorealistic Rendering‏‎ (18:47, 15. Nov. 2014)
  237. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (18:57, 15. Nov. 2014)
  238. Autonomous Evolutionary Art‏‎ (19:29, 15. Nov. 2014)
  239. Illustrating Evolutionary Computation with Mathematica‏‎ (11:51, 16. Nov. 2014)
  240. Curious Design Agents and Artificial Creativity‏‎ (12:14, 16. Nov. 2014)
  241. Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction‏‎ (12:21, 16. Nov. 2014)
  242. Evolution of Supershapes for the Generation of Three-Dimensional Designs‏‎ (13:11, 16. Nov. 2014)
  243. Exploring promising stepping stones by combining novelty search with interactive evolution‏‎ (14:43, 16. Nov. 2014)
  244. Life as Evolving Software‏‎ (11:52, 17. Nov. 2014)
  245. A mathematical theory of evolutionand biological creativity‏‎ (12:13, 17. Nov. 2014)
  246. Semiotic machine‏‎ (12:34, 17. Nov. 2014)
  247. What is a Picture?: Depiction, Realism, Abstraction‏‎ (12:39, 17. Nov. 2014)
  248. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (14:22, 17. Nov. 2014)
  249. The Art of Self-Assembly: the Self-Assembly of Art‏‎ (14:37, 17. Nov. 2014)
  250. The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics‏‎ (14:44, 17. Nov. 2014)

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