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  1. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  2. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  3. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  4. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  5. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  6. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  7. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  8. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  9. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  10. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  11. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  12. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  13. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  14. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  15. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  16. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  17. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  18. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  19. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  20. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  21. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  22. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  23. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  24. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  25. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  26. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  27. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  28. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  29. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  30. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  31. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  32. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  33. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  34. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  35. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  36. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  37. Creative ecosystems‏‎ (3 Bearbeitungen)
  38. Fitness landscapes‏‎ (3 Bearbeitungen)
  39. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  40. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  42. Against Individual Creativity‏‎ (3 Bearbeitungen)
  43. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  44. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  45. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  46. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  47. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  48. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  49. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  50. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  51. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  52. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  53. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  54. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  55. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  56. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  57. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  58. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  59. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  60. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  61. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  62. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  63. Computational Field Visualization‏‎ (3 Bearbeitungen)
  64. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  65. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  66. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  67. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  68. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  69. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  70. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  71. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  72. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  73. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  74. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  75. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  76. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  77. Generative Art 1998‏‎ (3 Bearbeitungen)
  78. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  79. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  80. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  81. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  82. Computational Game Creativity‏‎ (3 Bearbeitungen)
  83. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  84. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  85. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  86. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  87. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  88. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  89. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  90. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  91. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  92. Swarm Granulator‏‎ (3 Bearbeitungen)
  93. Casual Creators‏‎ (3 Bearbeitungen)
  94. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  95. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  96. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  97. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  98. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  99. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  100. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  101. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  102. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  103. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  104. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  105. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  106. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  107. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  108. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  109. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  110. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  111. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  112. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  113. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  114. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  115. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  116. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  117. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  118. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  119. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  120. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  121. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  122. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  123. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  124. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  125. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  126. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  127. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  128. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  129. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  130. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  131. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  132. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  133. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  134. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  135. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  136. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  137. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  138. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  139. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  140. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  141. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  142. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  143. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  144. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  145. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  146. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  147. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  148. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  149. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  150. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  151. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  152. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  153. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  154. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  155. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  156. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  157. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  158. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  159. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  160. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  161. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  162. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  163. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  164. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  165. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  166. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  167. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  168. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  169. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  170. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  171. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  172. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  173. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  174. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  175. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  176. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  177. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  178. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  179. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  180. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  181. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  182. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  183. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  184. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  185. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  186. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  187. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  188. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  189. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  190. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  191. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  192. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  193. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  194. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  195. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  196. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  197. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  198. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  199. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  200. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  201. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  202. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Bearbeitungen)
  203. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  204. A Study of Image Colourfulness‏‎ (2 Bearbeitungen)
  205. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  206. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  207. Breaking the Pixel Barrier‏‎ (2 Bearbeitungen)
  208. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  209. CBMIR: Content-based Image Retrieval Algorithm for Medical Image Databases‏‎ (2 Bearbeitungen)
  210. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  211. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  212. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  213. A New Algorithm for Rendering Kissing Schottky Groups‏‎ (2 Bearbeitungen)
  214. Automated content based image retrieval using wavelets‏‎ (2 Bearbeitungen)
  215. Autopoiesis‏‎ (2 Bearbeitungen)
  216. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  217. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  218. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  219. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  220. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  221. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  222. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  223. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  224. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  225. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  226. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  227. Arty Shapes‏‎ (2 Bearbeitungen)
  228. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  229. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  230. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  231. A fast and effective model for wavelet subband histograms and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  232. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  233. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  234. Aesthetic Evolution of L-Systems Revisited‏‎ (2 Bearbeitungen)
  235. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  236. ChromoStereoscopic Rendering for Trichromatic Displays‏‎ (2 Bearbeitungen)
  237. All the truth about NEvAr‏‎ (2 Bearbeitungen)
  238. Complex Polynomial Mandalas and their Symmetries‏‎ (2 Bearbeitungen)
  239. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  240. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  241. 2-Manifold Sculptures‏‎ (2 Bearbeitungen)
  242. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  243. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  244. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  245. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  246. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  247. Duotone Surfaces‏‎ (2 Bearbeitungen)
  248. Aesthetic selection of developmental art forms‏‎ (2 Bearbeitungen)
  249. Evolution as Artist‏‎ (2 Bearbeitungen)
  250. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)

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