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  1. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  2. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  3. Against Individual Creativity‏‎ (3 Bearbeitungen)
  4. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  5. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  6. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  7. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  8. Swarm Granulator‏‎ (3 Bearbeitungen)
  9. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  10. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  11. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  12. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  13. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  14. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  15. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  16. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  17. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  18. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  19. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  20. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  21. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  22. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  23. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  24. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  25. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  26. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  27. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  28. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  29. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  30. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  31. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  32. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  33. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  34. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  35. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  36. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  37. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  38. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  39. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  40. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  41. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  42. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  43. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  44. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  45. Creative ecosystems‏‎ (3 Bearbeitungen)
  46. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  47. Fitness landscapes‏‎ (3 Bearbeitungen)
  48. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  49. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  50. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  51. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  52. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  53. Casual Creators‏‎ (3 Bearbeitungen)
  54. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  55. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  56. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  57. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  58. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  59. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  60. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  61. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  62. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  63. Computational Field Visualization‏‎ (3 Bearbeitungen)
  64. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  65. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  66. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  67. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  68. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  69. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  70. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  71. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  72. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  73. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  74. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  75. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  76. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  77. Computational Game Creativity‏‎ (3 Bearbeitungen)
  78. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  79. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  80. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  81. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  82. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  83. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  84. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  85. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  86. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  87. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  88. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  89. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  90. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  91. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  92. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  93. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  94. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  95. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  96. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  97. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  98. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  99. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  100. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  101. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  102. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  103. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  104. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  105. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  106. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  107. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  108. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  109. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  110. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  111. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  112. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  113. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  114. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  115. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  116. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  117. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  118. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  119. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  120. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  121. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  122. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  123. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  124. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  125. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  126. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  127. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  128. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  129. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  130. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  131. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  132. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  133. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  134. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  135. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  136. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  137. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  138. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  139. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  140. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  141. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  142. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  143. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  144. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  145. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  146. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  147. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  148. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  149. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  150. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  151. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  152. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  153. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  154. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  155. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  156. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  157. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  158. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  159. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  160. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  161. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  162. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  163. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  164. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  165. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  166. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  167. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  168. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  169. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  170. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  171. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  172. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  173. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  174. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  175. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  176. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  177. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  178. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  179. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  180. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  181. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  182. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  183. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  184. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  185. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  186. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  187. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  188. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  189. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  190. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  191. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  192. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  193. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  194. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  195. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  196. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  197. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  198. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  199. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  200. Echo‏‎ (4 Bearbeitungen)
  201. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  202. G. Bachelier‏‎ (5 Bearbeitungen)
  203. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  204. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  205. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  206. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  207. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  208. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  209. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  210. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  211. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  212. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (5 Bearbeitungen)
  213. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  214. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (5 Bearbeitungen)
  215. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  216. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (5 Bearbeitungen)
  217. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  218. Generative Art 2010‏‎ (5 Bearbeitungen)
  219. On the Origins of the Term Computational Aesthetics‏‎ (5 Bearbeitungen)
  220. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (5 Bearbeitungen)
  221. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  222. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (5 Bearbeitungen)
  223. Bridges 2007‏‎ (5 Bearbeitungen)
  224. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (5 Bearbeitungen)
  225. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (5 Bearbeitungen)
  226. Ludic Considerations of Tablet-Based Evo-Art‏‎ (5 Bearbeitungen)
  227. Inadvertent - Ars Accidentalis‏‎ (5 Bearbeitungen)
  228. Bachelier‏‎ (5 Bearbeitungen)
  229. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (5 Bearbeitungen)
  230. Stephen Todd‏‎ (5 Bearbeitungen)
  231. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  232. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  233. Evolving Human Faces‏‎ (5 Bearbeitungen)
  234. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (5 Bearbeitungen)
  235. EvoMUSART 2011‏‎ (5 Bearbeitungen)
  236. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  237. Evolving a Library of Artistic Scene Descriptors‏‎ (5 Bearbeitungen)
  238. Painting with Flowsnakes‏‎ (5 Bearbeitungen)
  239. Shape grammars and grammatical evolution for evolutionary design‏‎ (5 Bearbeitungen)
  240. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  241. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  242. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (5 Bearbeitungen)
  243. Stepping stones in the mist‏‎ (5 Bearbeitungen)
  244. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (5 Bearbeitungen)
  245. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  246. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  247. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  248. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  249. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  250. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)

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