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  1. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  2. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  3. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  4. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  5. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  6. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  7. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  8. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  9. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  10. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  11. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  12. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  13. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  14. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  15. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  16. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  17. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  18. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  19. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  20. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  21. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  22. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  23. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  24. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  25. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  26. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  27. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  28. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  29. Echo‏‎ (4 Bearbeitungen)
  30. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  31. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  32. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  33. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  34. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  35. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  36. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  37. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  38. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  39. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  40. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  41. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  42. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  43. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  44. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  45. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  47. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  48. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  50. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  51. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  52. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  53. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  54. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  55. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  56. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  57. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  58. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  59. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  60. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  61. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  62. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  63. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  64. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  65. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  66. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  67. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  68. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  69. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  70. Generative Art 1998‏‎ (3 Bearbeitungen)
  71. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  72. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  73. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  74. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  75. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  76. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  77. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  78. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  79. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  80. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  81. Against Individual Creativity‏‎ (3 Bearbeitungen)
  82. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  83. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  84. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  85. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  86. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  87. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  88. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  89. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  90. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  91. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  92. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  93. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  94. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  95. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  96. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  97. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  98. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  99. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  100. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  101. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  102. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  103. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  104. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  105. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  106. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  107. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  108. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  109. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  110. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  111. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  112. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  113. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  114. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  115. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  116. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  117. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  118. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  119. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  120. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  121. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  122. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  123. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  124. Creative ecosystems‏‎ (3 Bearbeitungen)
  125. Fitness landscapes‏‎ (3 Bearbeitungen)
  126. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  127. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  128. Swarm Granulator‏‎ (3 Bearbeitungen)
  129. Casual Creators‏‎ (3 Bearbeitungen)
  130. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  131. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  132. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  133. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  134. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  135. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  136. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  137. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  138. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  139. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  140. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  141. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  142. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  143. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  144. Computational Field Visualization‏‎ (3 Bearbeitungen)
  145. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  146. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  147. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  148. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  149. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  150. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  151. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  152. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  153. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  154. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  155. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  156. Computational Game Creativity‏‎ (3 Bearbeitungen)
  157. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  158. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  159. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  160. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  161. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  162. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  163. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  164. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  165. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  166. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  167. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  168. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  169. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  170. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  171. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  172. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  173. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  174. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  175. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  176. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  177. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  178. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  179. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  180. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  181. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  182. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  183. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  184. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  185. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  186. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  187. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  188. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  189. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  190. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  191. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  192. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  193. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  194. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  195. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  196. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  197. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  198. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  199. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  200. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  201. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  202. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  203. Suggestive Hatching‏‎ (2 Bearbeitungen)
  204. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  205. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  206. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  207. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  208. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  209. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  210. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  211. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  212. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  213. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Bearbeitungen)
  214. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  215. Embodied creativity‏‎ (2 Bearbeitungen)
  216. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  217. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  218. Computational Rim Illumination with Aerial Robots‏‎ (2 Bearbeitungen)
  219. Construction and intuition: Creativity in early computer art‏‎ (2 Bearbeitungen)
  220. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  221. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  222. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  223. Evolved diffusion limited aggregation compositions‏‎ (2 Bearbeitungen)
  224. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  225. Curved Islamic Star Patterns of Medieval Egypt and Syria‏‎ (2 Bearbeitungen)
  226. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  227. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  228. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  229. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  230. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  231. Representational Random Walks‏‎ (2 Bearbeitungen)
  232. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  233. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  234. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  235. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  236. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  237. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  238. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (2 Bearbeitungen)
  239. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  240. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  241. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  242. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  243. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  244. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  245. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  246. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  247. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  248. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  249. Real-World Tessellations‏‎ (2 Bearbeitungen)
  250. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)

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