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Lipson H., Pollack, J.: Evolving Creatures. In: Int. Conf. Alife VII, Portland (OR), 2000.
 
Lipson H., Pollack, J.: Evolving Creatures. In: Int. Conf. Alife VII, Portland (OR), 2000.
  
Lund, A. (2000). [[Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design]]. In: Proceedings of Generative Art 2000. Milan, Italy. http://www.generativeart.com/abst2000/abst53.htm  
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Lund, A. (2000). [[Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design]]. In: Proceedings of Generative Art 2000. Milan, Italy. http://www.generativeart.com/on/cic/2000/lund.htm
  
 
Machado, P., Cardoso, A.: [[NEvAr – the assessment of an evolutionary art tool]]. In: Proceedings of the AISB 2000 Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive Science (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.6858 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc00.pdf
 
Machado, P., Cardoso, A.: [[NEvAr – the assessment of an evolutionary art tool]]. In: Proceedings of the AISB 2000 Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive Science (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.6858 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc00.pdf

Version vom 7. November 2014, 16:48 Uhr

Optimierung der Definition auf den Vorlageseiten (Vorlage:LitBook, Vorlage:LitBook-DNB) notwendig !!!!!!


Inhaltsverzeichnis

Bücher

Design by Evolution 2008

- Philip F. Hingston, Luigi C. Barone, Zbigniew Michalewicz (Herausgeber): Design by Evolution: Advances in Evolutionary Design. 1 Aufl., Springer, Berlin, 2008, ISBN 978-3540741091, 352 Seiten. DOI: http://link.springer.com/10.1007/978-3-540-74111-4

The Art of Artificial Evolution 2007

- Juan Romero, Penousal Machado (Herausgeber): The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music. 1 Aufl., Springer, Berlin, 2007, ISBN 978-3540728764, 460 Seiten. DOI: http://link.springer.com/10.1007/978-3-540-72877-1

Metacreations 2004

- Mitchell Whitelaw: Metacreations: Art and Artificial Life. 1 Aufl., MIT Press, Cambridge, 2004, ISBN 978-0262232340, 281 Seiten. http://mitpress.mit.edu/books/metacreation

Creative Evolutionary Systems 2001

- Peter J. Bentley, David W. Corne: Creative Evolutionary Systems. 1 Aufl., Academic Press Inc, Orlando, 2001, ISBN 978-1558606739, 576 Seiten. http://dl.acm.org/citation.cfm?id=510349&picked=prox&cfid=441144972&cftoken=22938962

Evolutionary Design by Computers 1999

- Peter J. Bentley (Herausgeber): Evolutionary Design by Computers. 1 Aufl., Morgan Kaufmann Publishers, Burlington, 1999, ISBN 978-1558606050, 446 Seiten.

Ars Electronica: Genetic Art - Artificial Life 1993

- Karl Gerbel, Peter Weibel (Herausgeber): Ars Electronica: Genetic Art - Artificial Life. 1 Aufl., PVS Verleger, Wien, 1993, ISBN 978-3901196072, 445 Seiten. http://90.146.8.18/en/archives/festival_archive/festival_catalogs/festival_catalog.asp?iProjectID=8745

Evolutionary Art and Computers 1992

- Stephen Todd, William Latham: Evolutionary Art and Computers. 1 Aufl., Academic Press Inc, Orlando, 1992, ISBN 978-0124371859, 288 Seiten.


EvoMUSART Konferenzen und Workshops

EvoMUSART 2014

Juan Romero (Herausgeber), James McDermott (Herausgeber), João Correia (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: Third European Conference, EvoMUSART 2014 (LNCS 8601). 1 Aufl., Springer, Berlin, 2014, ISBN 978-3662443347, 130 Seiten. DOI: http://link.springer.com/10.1007/978-3-662-44335-4

EvoMUSART 2013

Penousal Machado (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: Second International Conference, EvoMUSART 2013 (LNCS 7834). 1 Aufl., Springer, Berlin, 2013, ISBN 978-3642369544, 204 Seiten. DOI: http://link.springer.com/book/10.1007%2F978-3-642-36955-1

EvoMUSART 2012

Penousal Machado (Herausgeber), Juan Romero (Herausgeber), Adrian Carballal (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: First International Conference, EvoMUSART 2012 (LNCS 7247). 1 Aufl., Springer, Berlin, 2012, ISBN 978-3642291418, 236 Seiten. DOI: http://link.springer.com/book/10.1007%2F978-3-642-29142-5

EvoMUSART 2011

Cecilia Di Chio et al. (Herausgeber): Applications of Evolutionary Computation: EvoApplications 2011: EvoCOMNET, EvoFIN, EvoHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOG (LNCS 6625). 1 Aufl., Springer, Berlin, 2011, ISBN 978-3642205194, 548 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-20520-0

EvoMUSART 2010

Cecilia Di Chio (Herausgeber), Anthony Brabazon (Herausgeber), Marc Ebner (Herausgeber), Muddassar Farooq (Herausgeber), Andreas Fink (Herausgeber), Jörn Grahl (Herausgeber), Gary Greenfield (Herausgeber), Penousal Machado (Herausgeber), Michael O'Neill (Herausgeber), Ernesto Tarantino (Herausgeber), Neil Urquhart (Herausgeber): Applications of Evolutionary Computation: EvoApplications 2010: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG (LNCS 6025). 1 Aufl., Springer, Berlin, 2010, ISBN 978-3642122415, 476 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-12242-2

EvoMUSART 2009

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART (LNCS 5484). 1 Aufl., Springer, Berlin, 2009, ISBN 978-3642011283, 831 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-01129-0

EvoMUSART 2008

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog (LNCS 4974). 1 Aufl., Springer, Berlin, 2008, ISBN 978-3540787600, 732 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-540-78761-7

EvoMUSART 2007

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2007: EvoCOMNET, EvoFIN, EvoIASP, EvoINTERACTION, EvoMUSART, EvoSTOC, and EvoTransLog (LNCS 4448). 1 Aufl., Springer, Berlin, 2007, ISBN 978-3540718048, 784 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-540-71805-5

EvoMUSART 2006

Franz Rothlauf (Herausgeber), Jürgen Branke (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2006: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, and EvoSTOC (LNCS 3907). 1 Aufl., Springer, Berlin, 2006, ISBN 978-3540332374, 816 Seiten. DOI: http://link.springer.com/book/10.1007/11732242

EvoMUSART 2005

Franz Rothlauf (Herausgeber), Jürgen Branke (Herausgeber): Applications of Evolutionary Computing: Evoworkshops: EvoBIO, EvoCOMNET, EvoHot, EvoIASP, EvoMUSART, and EvoSTOC (LNCS 3449). 1 Aufl., Springer, Berlin, 2005, ISBN 978-3540253969, 652 Seiten. DOI: http://link.springer.com/book/10.1007/b106856

EvoMUSART 2004

Franz Rothlauf (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2004: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoMUSART, and EvoSTOC (LNCS 3005). 1 Aufl., Springer, Berlin, 2004, ISBN 978-3540213789, 588 Seiten. DOI: http://link.springer.com/book/10.1007/b96500

EvoMUSART 2003

Günther Raidl (Herausgeber), Stefano Cagnoni (Herausgeber), Juan J. Romero Cardalda (Herausgeber), David W. Corne (Herausgeber): Applications of Evolutionary Computing: EvoWorkshop 2003: EvoBIO, EvoCOP, EvoIASP, EvoMUSART, EvoROB, and EvoSTIM (LNCS 2611). 1 Aufl., Springer, Berlin, 2003, ISBN 978-3540009764, 712 Seiten. DOI: http://link.springer.com/book/10.1007/3-540-36605-9

Artikel

Artikel in Büchern

Hingston & Barone & Michalewicz: Design by Evolution: Advances in Evolutionary Design 2008

McCormack, Jon: Evolutionary Design in Art. In: Hingston & Barone & Michalewicz: Design by Evolution, Springer, Berlin, 2008. 97-100. DOI: http://link.springer.com/10.1007/978-3-540-74111-4_6

Driessens, Erwin; Verstappen, Maria: Natural Processes and Artificial Procedures. In: Hingston & Barone & Michalewicz: Design by Evolution, Springer, Berlin, 2008. 101-120. DOI: http://link.springer.com/10.1007/978-3-540-74111-4_7

Ashlock, Daniel; Jamieson, Brooke: Evolutionary exploration of Complex Fractals. In: Hingston & Barone & Michalewicz: Design by Evolution, Springer, Berlin, 2008. 121-144. DOI: http://link.springer.com/10.1007/978-3-540-74111-4_8

Ventrella, Jeffrey: Evolving the Mandelbrot Set to Imitate Figurative Art. In: Hingston & Barone & Michalewicz: Design by Evolution, Springer, Berlin, 2008. 145-168. DOI: http://link.springer.com/10.1007/978-3-540-74111-4_9 http://www.ventrella.com/Tweaks/Portraits/EvolvingMandelbrot.pdf

McCormack, Jon: Evolutionary L-systems. In: Hingston & Barone & Michalewicz: Design by Evolution, Springer, Berlin, 2008. 169-198. DOI: http://link.springer.com/10.1007/978-3-540-74111-4_10

Romero & Machado: The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music 2007

Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1 http://web.info.uvt.ro/~dzaharie/cne2013/proiecte/aplicatii/EvolutionaryArt/EvolutionaryDesign.pdf

Collomosse, John: Evolutionary Search for the Artistic Rendering of Photographs. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 39-62. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_2 http://personal.ee.surrey.ac.uk/Personal/J.Collomosse/pubs/Collomosse-AAEChapter-2007.pdf

Draves, Scott: Evolution and Collective Intelligence of the Electric Sheep. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 63-78. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_3 http://draves.org/aoae07/draves-aoae07.pdf

Jacob, Christian; Hushlak, Gerald: Evolutionary and Swarm Design in Science, Art, and Music. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 145-166. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_7

Hemberg, Martin; O'Reilly, Una-May; Menges, Achim; Jonas, Katrin; Gonçalves, Michel; - Fuchs, Steven: Genr8: Architects’ Experience with an Emergent Design Tool. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 167-188. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_8 http://projects.csail.mit.edu/emergentDesign/genr8/hemberg_chap.pdf

Frowd, Charlie D.; Hancock, Peter J. B.: Evolving Human Faces. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 189-210. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_9 http://www.evofit.co.uk/wp-content/uploads/2014/03/Frowd-and-Hancock-2007.-Evolving-human-faces.pdf

Eiben, A. E.: Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 211-224. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_10 http://www.cs.vu.nl/%7Egusz/papers/2008-Eiben-Evolutionary-reproduction-of-dutch-masters.pdf

Monmarche, Nicolas; Mahnich, Isabelle; Slimane, Mohamed: Artificial Art Made by Artificial Ants. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 227-247. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_11

Bachelier, Günter: Embedding of Pixel-Based Evolutionary Algorithms in My Global Art Process. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 249-268. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_12 http://www.evogenio.com/de/GBEvoArt/SpringerEArtBook2006rev.pdf

Dorin, Alan: A Survey of Virtual Ecosystems in Generative Electronic Art. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 289-309. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_14

Galanter, Philip: Complexism and the Role of Evolutionary Art. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 311-332. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_15 http://www.philipgalanter.com/downloads/complexism_chapter.pdf

Neufeld, Craig; Ross, Brian J.; Ralph, William: The Evolution of Artistic Filters. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 335-356. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_16

Greenfield, Gary: Co-evolutionary Methods in Evolutionary Art. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 357-380. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_17

Machado, Penousal; Romero, Juan; Manaris, Bill: Experiments in Computational Aesthetics. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 381-415. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_18 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mrm07a.pdf

McCormack, Jon: Facing the Future: Evolutionary Possibilities for Human-Machine Creativity. In: Romero, Juan; Machado, Penousal: The Art of Artificial Evolution. Springer, Berlin, 2007, 417-451. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_19 http://www.csse.monash.edu.au/~jonmc/research/Papers/FacingTheFutureEXTRACT.pdf

Bentley & Corne: Creative Evolutionary Systems 2001

Steven Rooke: Eons of genetically evolved algorithmic images. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 339 - 365

Luigi Pagliarini, Henrik Hautop Lund: Arts, robots, and evolution as a tool for creativity. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 367 - 385

Paul Brown: Stepping stones in the mist. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 387 - 407

Peter J. B. Hancock, Charlie D. Frowd: Evolutionary generation of faces. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 409 - 423 http://www.researchgate.net/publication/2372180_Evolutionary_Generation_of_Faces/links/0deec526f813c147e1000000

A. E. Eiben, R. Nabuurs, I. Booij: The Escher evolver: evolution to the people. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 425 - 439

Bentley: Evolutionary Design by Computers 1999

Todd, Stephen; Latham, William: The Mutation and growth of Art by Computers. In: Bentley: Evolutionary Design by Computers. Morgan Kaufmann, 1999. 221-250

Witbrock, Michael; Neil-Teilly, Scott: Evolving Genetic Art. In: Bentley: Evolutionary Design by Computers. Morgan Kaufmann, 1999. 251-260

Rowbottom, Andrew: Evolutionary Art and form. In: Bentley: Evolutionary Design by Computers. Morgan Kaufmann, 1999. 261-278

Artikel in EvoMUSART Konferenzen und Workshops

EvoMUSART 2014

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1

Penousal Machado, Tiago Martins, Hugo Amaro, Pedro H. Abreu; An Interface for Fitness Function Design. In: EvoMUSART 2014, 13-25. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_2 http://cdv.dei.uc.pt/wp-content/uploads/2014/06/mmaa14.pdf

Jon McCormack: Balancing Act: Variation and Utility in Evolutionary Art. In: EvoMUSART 2014, 26-37. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_3 http://www.csse.monash.edu.au/~jonmc/research/Papers/McCormack_EvoMUSART2014.pdf

Miguel Nicolau, Dan Costelloe: Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits. In: EvoMUSART 2014, 38-49. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_4

Adrian Carballal, Rebeca Perez, Antonino Santos, Luz Castro: A Complexity Approach for Identifying Aesthetic Composite Landscapes. In: EvoMUSART 2014, 50-61. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_5

Andrew Bishop, Vic Ciesielski, Karen Trist: Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value. In: EvoMUSART 2014, 62-73. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_6

Luz Castro, Rebeca Perez, Antonino Santos, Adrian Carballal: Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems. In: EvoMUSART 2014, 74-84. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_7

Gary Greenfield: An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images. In: EvoMUSART 2014, 85-94. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_8

Jonathan Byrne, Philip Cardiff, Anthony Brabazon, Michael O’Neill: Evolving an Aircraft Using a Parametric Design System. In: EvoMUSART 2014, 119-130. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_11

EvoMUSART 2013

Jon McCormack: Aesthetics, Art, Evolution. In: EvoMUSART 2013, 1-12. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_1 http://www.csse.monash.edu.au/~jonmc/research/Papers/McCormackEvoMUSART2013.pdf

Victor Ciesielski, Perry Barile, Karen Trist: Finding Image Features Associated with High Aesthetic Value by Machine Learning. In: EvoMUSART 2013, 47-58. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_5 http://www.cs.rmit.edu.au/~vc/papers/evomusart13.pdf

Kate Reed: Aesthetic Measures for Evolutionary Vase Design. In: EvoMUSART 2013, 59-71. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_6

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7

Mohammad Majid al-Rifaie, John Mark Bishop: Swarmic Sketches and Attention Mechanism. In: EvoMUSART 2013, 85-96. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_8

Mohammad Majid al-Rifaie, John Mark Bishop: Swarmic Paintings and Colour Attention. In: EvoMUSART 2013, 97-108. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_9

Eelco den Heijer: Evolving Glitch Art. In: EvoMUSART 2013, 109-120. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_10 http://www.few.vu.nl/~eelco/publications/Eelco-den-Heijer-Evolving-Glitch-2013.pdf

Mario García Valdez, Leonardo Trujillo, Francisco Fernández de Vega, Juan Julián Merelo Guervós, Gustavo Olague: EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design. In: EvoMUSART 2013, 121-132. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_11

João Correia, Penousal Machado, Juan Romero, Adrián Carballal: Feature Selection and Novelty in Computational Aesthetics. In: EvoMUSART 2013, 133-144. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_12 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/cmrc13.pdf

Patrick Janssen, Vignesh Kaushik: Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints. In: EvoMUSART 2013, 157-167. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_14

Malik Nairat, Palle Dahlstedt, Mats G. Nordahl: Story Characterization Using Interactive Evolution in a Multi-Agent System. In: EvoMUSART 2013, 168-179. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_15

Antonios Liapis, Georgios N. Yannakakis, Julian Togelius: Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. In: EvoMUSART 2013, 180-191. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_16 http://yannakakis.net/wp-content/uploads/2013/08/SentientWorld.pdf

EvoMUSART 2012

Steven Bergen, Brian J. Ross: Aesthetic 3D Model Evolution. In: EvoMUSART 2012, 11-22. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_2

Jonathan Byrne, Erik Hemberg, Anthony Brabazon, Michael O'Neill: A Local Search Interface for Interactive Evolutionary Architectural Design. In: EvoMUSART 2012, 23-34. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_3

Simon Colton: Evolving a Library of Artistic Scene Descriptors. In: EvoMUSART 2012, 35-47. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_4

Eelco den Heijer, A. E. Eiben: Evolving Pop Art Using Scalable Vector Graphics. In: EvoMUSART 2012, 48-59. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_5

Eelco den Heijer, A. E. Eiben: Maintaining Population Diversity in Evolutionary Art. In: EvoMUSART 2012, 60-71. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_6

Gary Greenfield: A Platform for Evolving Controllers for Simulated Drawing Robots. In: EvoMUSART 2012, 108-116. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_10

Gregory Hornby, Josh Bongard: Learning Comparative User Models for Accelerating Human-Computer Collaborative Search. In: EvoMUSART 2012, 117-128. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_11

Colin G. Johnson: Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? In: EvoMUSART 2012, 129-140. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_12

Yang Li, Changjun Hu, Ming Chen, Jingyuan Hu: Investigating Aesthetic Features to Model Human Preference in Evolutionary Art. In: EvoMUSART 2012, 153-164. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_14

Penousal Machado, João Correia, Juan Romero: Expression-Based Evolution of Faces. In: EvoMUSART 2012, 187-198. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_17

James McDermott: Graph Grammars as a Representation for Interactive Evolutionary 3D Design. In: EvoMUSART 2012, 199-210. DOI: http://link.springer.com/10.1007/978-3-642-29142-5_18

EvoMUSART 2011

Byrne, Jonathan; Fenton, Michael; McDermott, James; McDermott, James; O'Neill, Michael; McNally, Ciaran; Shotton, Elizabeth: Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design. In: EvoMUSART 2011, 204-213. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_21

Colton, Simon; Cook, Michael; Raad, Azalea: Ludic Considerations of Tablet-Based Evo-Art. In: EvoMUSART 2011, 223-233. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_23

Heijer, Eelco den; Eiben, A. E.: Evolving Art Using Multiple Aesthetic Measures. In: EvoMUSART 2011, 234-243. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_24

Smedt, Tom De; Lechat, Ludivine; Daelemans, Walter: Generative Art Inspired by Nature, Using NodeBox. In: EvoMUSART 2011, 264-273. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_27

Ekárt, Anikó; Sharma, Divya; Chalakov, Stayko: Modelling Human Preference in Evolutionary Art. In: EvoMUSART 2011, 303-312. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_31

Flack, Robert W. J.; Ross, Brian J.: Evolution of Architectural Floor Plans. In: EvoMUSART 2011, 313-322. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_32

Mor, Liraz; Liu, Chao; Von Mammen, Sebastian: Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. In: EvoMUSART 2011, 364-373. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_37

Nicolau, Miguel; Costelloe, Dan: Using Grammatical Evolution to Parameterise Interactive 3D Image Generation. In: EvoMUSART 2011, 374-383. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_38

Reynolds, Craig: Evolving Textures from High Level Descriptions: Gray with an Accent Color. In: EvoMUSART 2011, 384-393. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_39

Romero, Juan; Machado, Penousal; Carballal, Adrian; Osorio, Olga: Aesthetic Classification and Sorting Based on Image Compression. In: EvoMUSART 2011, 394-403. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_40

Urbano, Paulo: The T. albipennis Sand Painting Artists. In: EvoMUSART 2011, 414-423. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_42

Vouliouri, Eirini: Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation. In: EvoMUSART 2011, 424-433. DOI: http://link.springer.com/10.1007/978-3-642-20520-0_43

EvoMUSART 2010

Oh, Jae C..; Zajec, Edward: Evolving Artistic Styles through Visual Dialogues. In: EvoMUSART 2010, 261-270. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_27

Machado, Penousal; Nunes, Henrique; Romero, Juan: Graph-Based Evolution of Visual Languages. In: EvoMUSART 2010, 271-280. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_28

Sah, Shahrul Badariah Mat; Ciesielski, Victor; D’Souza, Daryl: Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections. In: EvoMUSART 2010, 281-290. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_29

Greenfield, Gary: Generative Art and Evolutionary Refinement. In: EvoMUSART 2010, 291-300. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_30

Li, Yang; Hu, Chang-Jun: Aesthetic Learning in an Interactive Evolutionary Art System. In: EvoMUSART 2010, 301-310. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_31

Heijer, Eelco den; Eiben, A. E.: Comparing Aesthetic Measures for Evolutionary Art. In: EvoMUSART 2010, 311-320. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_32

Galanter, Philip: The Problem with Evolutionary Art Is. In: EvoMUSART 2010, 321-330. DOI: http://link.springer.com/10.1007/978-3-642-12242-2_33

EvoMUSART 2009

Colton, Simon; Torres, Pedro: Evolving Approximate Image Filters. In: EvoMUSART 2009, 467-477. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_53

Dahlstedt, Palle: On the Role of Temporary Storage in Interactive Evolution. In: EvoMUSART 2009, 478-487. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_54

Eldridge, Alice; Dorin, Alan: Filterscape: Energy Recycling in a Creative Ecosystem. In: EvoMUSART 2009, 508-517. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_57

Greenfield, Gary: Evolved Ricochet Compositions. In: EvoMUSART 2009, 518-527. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_58

McCormack, Jon; Bown, Oliver: Life's What You Make: Niche Construction and Evolutionary Art. In: EvoMUSART 2009, 528-537. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_59

Romero, Juan; Machado, Penousal; Santos, Antonino: On the Socialization of Evolutionary Art. In: EvoMUSART 2009, 557-566. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_62

Saunders, Rob; Grace, Kazjon: Teaching Evolutionary Design Systems by Extending "Context Free". In: EvoMUSART 2009, 591-596. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_67

Wakefield, Graham; Ji, Haru (Hyunkyung): Artificial Nature: Immersive World Making. In: EvoMUSART 2009, 597-602. DOI: http://link.springer.com/10.1007/978-3-642-01129-0_68

EvoMUSART 2008

Colton, Simon: Automatic invention of fitness functions with application to scene generation. In: EvoMUSART 2008, 381-391. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_41

Eldridge, Alice; Dorin, Alan; McCormack, Jon: Manipulating artificial ecosystems. In: EvoMUSART 2008, 392-401. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_42

Greenfield, Gary: Evolved diffusion limited aggregation compositions. In: EvoMUSART 2008, 402-411. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_43

Latham, William; Shaw, Miki; Todd, Stephen; Leymarie, Frederic Fol; Jefferys, Benjamin; Kelley, Lawrence: Using DNA to generate 3D organic art forms. In: EvoMUSART 2008, 433-442. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_46

Machado, Penousal; Graca, Fernando: Evolutionary pointillist modules: evolving assemblages of 3D objects. In: EvoMUSART 2008, 453-462. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_48

Bird, Jon; Husbands, Phil; Perris, Martin; Bigge, Bill; Brown, Paul: Implicit fitness functions for evolving a drawing robot. In: EvoMUSART 2008, 473-478. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_50

Frade, Miguel; De Vega, Francisco Fernández; Cotta, Carlos: Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience. In: EvoMUSART 2008, 485-490. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_52

Von Mammen, Sebastian; Wong, Joyce; Jacob, Christian: Virtual constructive swarm compositions and inspiration. In: EvoMUSART 2008, 491-496. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_53

Tufte, Gunnar; Gangvik, Espen: Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture. In: EvoMUSART 2008, 509-514. DOI: http://link.springer.com/10.1007/978-3-540-78761-7_56

EvoMUSART 2007

Ciesielski, Victor; Berry, Marsha; Trist, Karen; D'Souza, Daryl: Evolution of Animated Photomosaics. In: EvoMUSART 2007, 498-507. DOI: http://link.springer.com/10.1007/978-3-540-71805-5_55

Hart, David Augustus: Toward Greater Artistic Control for Interactive Evolution of Images and Animation. In: EvoMUSART 2007, 527-536. DOI: http://link.springer.com/10.1007/978-3-540-71805-5_58

Unold, Olgierd: Troc, Maciej: Curve, Draft, and Style: Three Steps to the Image. In: EvoMUSART 2007, 601-608. DOI: http://link.springer.com/10.1007/978-3-540-71805-5_66

EvoMUSART 2006

Collomosse, John: Supervised Genetic Search for Parameter Selection in Painterly Rendering. In: EvoMUSART 2006, 599-610. DOI: http://link.springer.com/10.1007/11732242_57

Greenfield, Gary: Robot Paintings Evolved Using Simulated Robots. In: EvoMUSART 2006, 611-621. DOI: http://link.springer.com/10.1007/11732242_58

Urbano, Paulo: Consensual Paintings. In: EvoMUSART 2006, 622-632. DOI: http://link.springer.com/10.1007/11732242_59

Basa, Tristan; Go, Christian Anthony; Yoo, Kil-Sang; Lee, Won-Hyung: Using Physiological Signals to Evolve Art. In: EvoMUSART 2006, 633-641. DOI: http://link.springer.com/10.1007/11732242_60

Henriques, Nuno A. C.; Correia, Nuno; Manzolli, Jônatas; Correia, Luís; Chambel, Teresa: MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties. In: EvoMUSART 2006, 707-711. DOI: http://link.springer.com/10.1007/11732242_67

EvoMUSART 2005

McCormack, Jon: Open Problems in Evolutionary Music and Art. In: EvoMUSART 2005, 428-436. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_43

Collomosse, John; Peter M. Hall Hall, Peter M.: Genetic Paint: A Search for Salient Paintings. In: EvoMUSART 2005, 437-447. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_44

Dorin, Alan: Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art. In: EvoMUSART 2005, 448-457. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_45

Draves, Scott: The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution. In: EvoMUSART 2005, 458-467. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_46

Blackwell, Tim; Jefferies, Janis: Swarm Tech-Tiles Tim. In: EvoMUSART 2005, 468-477. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_47

Greenfield, Gary: Evolutionary Methods for Ant Colony Paintings. In: EvoMUSART 2005, 478-487. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_48

Urbano, Paulo: Playing in the Pheromone Playground: Experiences in Swarm Painting. In: EvoMUSART 2005, 527-532. DOI: http://link.springer.com/10.1007/978-3-540-32003-6_53

EvoMUSART 2004

Blackwell, Tim; Young, Michael: Swarm Granulator. In: EvoMUSART 2004, 399-408. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_41

Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42

Dehlinger, Hans E.: Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings. In: EvoMUSART 2004, 419-426. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_43

Greenfield, Gary: Tilings of Sequences of Co-evolved Images. In: EvoMUSART 2004, 427-436. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_44

Machado, Penousal; Romero, Juan; Santos, Maria Luisa; Cardoso, Amilcar; Manaris, Bill: Adaptive Critics for Evolutionary Artists. In: EvoMUSART 2004, 437-446. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_45

Svangard, Nils; Nordin, Peter: Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric. In: EvoMUSART 2004, 447-456. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_46

Nemirovsky, Paul; Luger-Guil, Rebecca: Improvisational Media Space: Architecture and Strategies for Evolution. In: EvoMUSART 2004, 457-466. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_47

Dorin, Alan: The Virtual Ecosystem as Generative Electronic Art. In: EvoMUSART 2004, 467-476. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_48

McCormack, Jon: Aesthetic Evolution of L-Systems Revisited. In: EvoMUSART 2004, 477-486. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_49

EvoMUSART 2003

Annunziato, Mauro; Pierucci, Piero: The Emergence of Social Learning in Artificial Societies. In: EvoMUSART 2003, 467-478. DOI: http://link.springer.com/10.1007/3-540-36605-9_43

Bird, Jon; Faith, Joe; Webster, Andy: Tabula Rasa: A Case Study in Evolutionary Curation. In: EvoMUSART 2003, 479-489. DOI: http://link.springer.com/10.1007/3-540-36605-9_44

Lutton, Evelyne, Cayla, Emmanuel; Chapuis, Jonathan: ArtiE-Fract: The Artist’s Viewpoint. In: EvoMUSART 2003, 547-558. DOI: http://link.springer.com/10.1007/3-540-36605-9_47

Nemirovsky, Paul; Watson, Richard: Genetic Improvisation Model A Framework for Real-Time Performance Environments. In: EvoMUSART 2003, 510-521. DOI: http://link.springer.com/10.1007/3-540-36605-9_50

Romero, Juan; Machado, Penousal; Santos, Antonio; Cardoso, Amilcar: On the Development of Critics in Evolutionary Computation Artists. In: EvoMUSART 2003, 559-569. DOI: http://link.springer.com/10.1007/3-540-36605-9_51

Saez, Yago; Sanjuan, Oscar; Segovia, Javier; Isasi, Pedro: Genetic Algorithms for the Generation of Models with Micropopulations. In: EvoMUSART 2003, 570-580. DOI: http://link.springer.com/10.1007/3-540-36605-9_52

Artikel in sonstigen Konferenzen und Workshops

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen

2014

Corina Blajovici: An Evolutionary Approach for Generating 2D and 3D Fractal Art. In: 10th Joint Conf. on Math. and Comp. Sci., May 22–25, 2014, Cluj, Romania. http://www.cs.ubbcluj.ro/~macs/2014/abstracts/abs_Blajovici_Corina.pdf

2013

Machado, P., Amaro, H.: Fitness functions for ant colony paintings. In: Proceedings of the 4th International Conference on Computational Creativity, pp. 32–39 (2013). http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/ma13.pdf

2012

Al-Rifaie, M.M., Bishop, M.: Weak vs. strong computational creativity. In: AISB 2012: Computing and Philosophy, University of Birmingham, Birmingham, U.K. (2012) http://doc.gold.ac.uk/~map01mm/papers/2012_CnP.pdf

den Heijer, E.: Evolving art using measures for symmetry, compositional balance and liveliness. In: Proceedings of the 4th IJCCI 2012, Barcelona, Spain, pp. 52–61 (2012) http://www.few.vu.nl/~eelco/publications/E-den-Heijer-Evolving-Art-Using-Measures-for-Symmetry-Compositional-Balance-and-Liveliness-2012.pdf

Azlan Iqbal: Quantifying Aesthetic Principles within a Specific Domain for Computation. The 3rd International Conference on Information Technology & Multimedia (ICIMU '05), At Universiti Tenaga Nasional, Selangor, Malaysia. http://metalab.uniten.edu.my/%7Eazlan/Research/pdfs/qapsdc_azlan.pdf

Lehman, J., Stanley, K.: Beyond open-endedness: quantifying impressiveness. In: Adami, C., et al. (eds.) Proceedings of the Thirteenth International Conference on Artificial Life (ALIFE XIII). MIT Press (2012) http://eplex.cs.ucf.edu/papers/lehman_alife12b.pdf

P. Machado and L. Pereira: Photogrowth: non-photorealistic renderings through ant paintings. In: Soule, T., Moore, J.H. (eds.) Genetic and Evolutionary Computation Conference, GECCO ’12, Philadelphia, PA, USA, July 7-11, 2012, 2012, pp. 233-240. DOI: http://doi.acm.org/10.1145/2330163.2330197 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mlp12.pdf

Umetani, N., Igarashi, T., Mitra, N.J.: Guided Exploration of Physically Valid Shapes for Furniture Design. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012) 31(4) (2012) DOI: http://dx.doi.org/10.1145/2185520.2185582 http://www0.cs.ucl.ac.uk/staff/n.mitra/research/guided_exploration/paper_docs/guidedExploration_sigg12.pdf

2011

Byrne, J., Hemberg, E., O’Neill, M.: Interactive operators for evolutionary architectural design. In: GECCO 2011: Proceedings of the 13th Annual Conference Companion on Genetic and Evolutionary Computation, July 12-16, pp. 43–44. ACM, Dublin (2011) DOI: http://dx.doi.org/10.1145/2001858.2001884 (Technical Report UCD-CSI-2011-05: https://www.csi.ucd.ie/files/UCD-CSI-2011-05.pdf)

Clune, J., Lipson, H.: Evolving three-dimensional objects with a generative encoding inspired by developmental biology. In: Proceedings of the European Conference on Artificial Life, pp. 144–148 (2011) http://www.evolvingai.org/sites/fish34.cs.uwyo.edu.lab/files/2011-CluneLipson-Evolving3DObjectsWithCPPNs-ECAL.pdf http://www.evolvingai.org/node/37

Coia, C., Ross, B.: Automatic Evolution of Conceptual Building Architectures. In: Proc. CEC 2011. IEEE (2011) DOI: http://dx.doi.org/10.1109/CEC.2011.5949745 https://dr.library.brocku.ca/jspui/bitstream/10464/3961/1/Brock_Coia_Corrado_2011.pdf

John Collomosse; Jan Eric Kyprianidis: Artistic Stylization of Images and Video. In: Tutorial at EuroGraphics 2011. http://kahlan.eps.surrey.ac.uk/EG2011/ http://kahlan.eps.surrey.ac.uk/EG2011/eg2011-npr1.pdf

den Heijer, E., Eiben, A.: Evolving art with scalable vector graphics. In: Proceedings of the 13th Annual Conference on Genetic and Evolutionary Computation, GECCO 2011, pp. 427–434. ACM (2011) DOI: http://dx.doi.org/10.1145/2001576.2001635 http://www.few.vu.nl/~eelco/publications/E-den-Heijer-and-AE-Eiben-Evolving-Art-With-Scalable-Vector-Graphics-2011.pdf

Eisenmann, J., Lewis, M., Cline, B.: Interactive Evolution for Designing Motion Variants. In: Madani, K., Correia, A.D., Rosa, A., Filipe, J. (eds.) Computational Intelligence. SCI, vol. 343, pp. 135–149. Springer, Heidelberg (2011) DOI:http://link.springer.com/chapter/10.1007%2F978-3-642-20206-3_9

Fernandes, C.M., Isidoro, C., Barata, F., Rosa, A.C., Guervós, J.J.M.: From pherographia to color pherographia: Color sketching with artificial ants. In: IEEE Congress on Evolutionary Computation. pp. 1124–1131 (2011) DOI: http://dx.doi.org/10.1109/CEC.2011.5949743

Kötter, T., Berthold, M.R.: (missing) concept discovery in heterogeneous information networks. In: Proceedings of the Second International Conference on Computational Creativity. pp. 135–140 (2011). DOI: http://dx.doi.org/10.1007/978-3-642-31830-6_16 http://www.inf.uni-konstanz.de/bioml2/publications/Papers2011/KoBe11.pdf

Walsh, P., Gade, P.: The Use of an Aesthetic Measure for the Evolution of Fractal Landscapes. In: IEEE Congress on Evolutionary Computation, CEC 2011, pp. 1613–1619. IEEE Press, New York (2011) DOI: http://dx.doi.org/10.1109/CEC.2011.5949808

2010

Atkins, D., Klapaukh, R., Browne, W., Mengjie, M.: Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop. In: 2010 IEEE Congress on Evolutionary Computation (CEC), pp. 1–8 (2010). DOI: http://dx.doi.org/10.1109/CEC.2010.5586283

Byrne, J., McDermott, J., López, E.G., O’Neill, M.: Implementing an intuitive mutation operator for interactive evolutionary 3d design. In: IEEE Congress on Evolutionary Computation, pp. 1–7. IEEE (2010). DOI: http://dx.doi.org/10.1109/CEC.2010.5586485 http://www.tara.tcd.ie/xmlui/bitstream/handle/2262/57315/Implementing.pdf?sequence=1

Colton, S., Gow, J., Torres, P., Cairns, P.: Experiments in Objet Trouvé Browsing. In: Conference on Computational Creativity, pp. 238–247 (2010). http://www.doc.ic.ac.uk/~jgow/papers/iccc10.pdf

del Acebo, E., Sbert, M.: Benford’s law for natural and synthetic images. In: Neumann, L., Sbert, M., Gooch, B., Purgathofer, W. (eds.): Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005, Girona, Spain, May 18-20. Eurographics Association (2005), pp. 169–176. DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/169-176

den Heijer, E., Eiben, A.E.: Using aesthetic measures to evolve art. In: IEEE Congress on Evolutionary Computation (CEC 2010), July 18-23, IEEE Press, Barcelona (2010). DOI: http://dx.doi.org/10.1109/CEC.2010.5586245

Greenfield, G.: On simulating drawing robots with straight line motion but curvilinear pen paths. In: Proceedings of the 14th International Conference on Geometry anmd Graphics (ICGG 2010), Kyoto, Japan (2010)

Krzeczkowska, A., El-Hage, J., Colton, S., Clark, S.: Automated collage generation — with intent. In: Ventura, D., et al. (eds.) Proceedings of the International Conference on Computational Creativity, pp. 36–40 (2010). http://wwwhomes.doc.ic.ac.uk/~sgc/papers/krzeczkowska_cc10.pdf

McDermott, J., Byrne, J., Swafford, J.M., O’Neill, M., Brabazon, A.: Higher-order functions in aesthetic EC encodings. In: 2010 IEEE World Congress on Computational Intelligence, pp. 2816–2823. IEEE Press, Barcelona (2010). DOI: http://dx.doi.org/10.1109/CEC.2010.5586077 http://www.skynet.ie/~jmmcd/papers/hof-presentation.pdf

McIntyre, N., Lapata, M.: Plot induction and evolutionary search for story generation. In: Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics, ACL 2010, pp. 1562–1572 (2010). http://dl.acm.org/citation.cfm?id=1858839 http://classes.soe.ucsc.edu/cmps140/Winter11/papers/P10-1158.pdf

Reynolds, C.: Interactive Evolution of Camouflage. In: Proceedings of the 12th International Conference on the Synthesis and Simulation of Living Systems (ALife XII). MIT Press, Cambridge (2010). DOI: http://dx.doi.org/10.1162/artl_a_00023 http://www.red3d.com/cwr/iec/2011ReynoldsALifeJournal.pdf http://www.red3d.com/cwr/iec/

Ventrella, J.: Self Portraits with Mandelbrot Genetics. In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds.) SG 2010. LNCS, vol. 6133, pp. 273–276. Springer, Heidelberg (2010), DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-13544-6_29 http://www.mandelbrotgenetics.com/SelfPortraits.pdf

2009

Dorin, A., Korb, K.: A new definition of creativity. In: Korb, K., Randall, M., Hendtlass, T. (eds.) ACAL 2009. LNCS, vol. 5865, pp. 11–21. Springer, Heidelberg (2009). DOI: http://dx.doi.org/10.1007/978-3-642-10427-5_2

Greenfield, G., Machado, P.: Simulating artist and critic dynamics - an agent-based application of an evolutionary art system. In: Correia, A.D., Rosa, A.C., Madani, K. (eds.) IJCCI, pp. 190–197. INSTICC Press (2009). DOI: http://dx.doi.org/10.5220/0002285701890196 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/gm09b.pdf

Gunlu, G., Bilge, H.: Symmetry analysis for 2D images by using DCT coefficients. In: ICSCCW, pp. 1–4 (2009). DOI: http://dx.doi.org/10.1109/ICSCCW.2009.5379480

Kowaliw, T., Dorin, A., McCormack, J.: An empirical exploration of a definition of creative novelty for generative art. In: Korb, K., Randall, M., Hendtlass, T. (eds.) ACAL 2009. LNCS, vol. 5865, pp. 1–10. Springer, Heidelberg (2009). DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-10427-5_1

O’Neill, M., Swafford, J., McDermott, J., Byrne, J., Brabazon, A., Shotton, E., McNally, C., Hemberg, M.: Shape grammars and grammatical evolution for evolutionary design. In: Proc. GECCO 2009, pp. 1035–1042. ACM (2009). DOI: http://dx.doi.org/10.1145/1569901.1570041

Takagi, H.: New IEC Research and Frameworks. In: Fodor, J., Kacprzyk, J. (eds.) Aspects of Soft Computing, Intelligent Robotics and Control. SCI, vol. 241, pp. 65–76. Springer, Heidelberg (2009) DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-03633-0_4

Wong, L., Low, K.: Saliency-enhanced image aesthetics class prediction. In: ICIP 2009, pp. 997–1000. IEEE, Los Alamitos (2009). DOI: http://dx.doi.org/10.1109/ICIP.2009.5413825 https://www.comp.nus.edu.sg/~lowkl/publications/wonglk_icip2009.pdf

2008

Galanter, P.: What is Complexism? Generative Art and the Cultures of Science and the Humanities. In: International Conference on Generative Art. Generative Design Lab, Milan Polytechnic, Milan (2008). http://www.generativeart.com/on/cic/papersga2008/13.pdf

Gedeon, T.D.: Neural network for modeling esthetic selection. In: Ishikawa, M., Doya, K., Miyamoto, H., Yamakawa, T. (eds.) ICONIP 2007, Part II. LNCS (LNAI, LNBI), vol. 4985, pp. 666–674. Springer, Heidelberg (2008) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-69162-4_69

Harding, S.: Evolution of image filters on graphics processor units using Cartesian genetic programming. In: IEEE Congress on Evolutionary Computation (2008). DOI: http://dx.doi.org/10.1109/CEC.2008.4631051 http://www.gpgpgpu.com/papers/EC0465.pdf

Luo, Y., Tang, X.: Photo and video quality evaluation: Focusing on the subject. In: Forsyth, D., Torr, P., Zisserman, A. (eds.) ECCV 2008, Part III. LNCS, vol. 5304, pp. 386–399. Springer, Heidelberg (2008) DOI: http://dx.doi.org/10.1007/978-3-540-88690-7_29 http://137.189.35.203/WebUI/PhotoQualityEvaluation/downloads/eccv08_Photo%20and%20Video%20Quality%20Evaluation.pdf

von Mammen, S., Jacob, C.: Evolutionary Swarm Design of Architectural Idea Models. In: GECCO 2008: Proceedings of the 10th Annual Conference on Genetic and Evolutionary Coputation, pp. 143–150. ACM, New York (2008) DOI: http://dx.doi.org/10.1145/1389095.1389115 http://www.vonmammen.org/science/t01pap320-vonmammen.pdf

Mat Sah, S.B., Ciesielski, V., D’Souza, D., Berry, M.: Comparison between genetic algorithm and genetic programming performance for photomosaic generation. In: Li, X., Kirley, M., Zhang, M., Green, D., Ciesielski, V., Abbass, H.A., Michalewicz, Z., Hendtlass, T., Deb, K., Tan, K.C., Branke, J., Shi, Y. (eds.) SEAL 2008. LNCS, vol. 5361, pp. 259–268. Springer, Heidelberg (2008) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-89694-4_27 http://www.cs.rmit.edu.au/~vc/papers/matsah-seal08.pdf

Rigau, J., Feixas, M., Sbert, M.: Informational dialogue with van gogh’s paintings. In: Eurographics Symposium on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 115–122 (June 2008). DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH08/115-122 http://ima.udg.edu/~rigau/Publications/Rigau08C.pdf

Rigau, J., Feixas, M., Sbert, M.: Informational Aesthetics Measures. IEEE Computer Graphics and Applications, 24–34 (2008). DOI: http://dx.doi.org/10.1109/MCG.2008.34

Secretan, J., Beato, N., D’Ambrosio, D.B., Rodriguez, A., Campbell, A., Stanley, K.O.: Picbreeder: evolving pictures collaboratively online. In: Proceeding of the Twenty-sixth Annual SIGCHI Conference on Human Factors in Computing Systems, CHI 2008, pp. 1759–1768. ACM, New York (2008) DOI: http://dx.doi.org/10.1145/1357054.1357328 http://campbellssite.com/papers/secretan_chi08.pdf

Taylor, R.P., Spehar, B., Clifford, C.W.G., Newell, B.R.: The Visual Complexity of Pollock’s Dripped Fractals. In: Minai, A.A., Bar-Yam, Y. (eds.) Unifying Themes in Complex Systems IV, pp. 175–182. Springer, Heidelberg (2008) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-73849-7_20 http://pages.uoregon.edu/msiuo/taylor/art/TaylorlCCS2002.pdf

Tsang, J.: Evolving trajectories of the n-body problem. In: 2008 IEEE World Congress on Computational Intelligence (CEC 2008), pp. 3726–3734 (2008) DOI: http://dx.doi.org/10.1109/CEC.2008.4631302

Wijesinghe, G., Mat Sah, S.B., Ciesielski, V.: Grid vs. arbitrary placement of tiles for generating animated photomosaics. In: Proceeding of Congress of 2008 Evolutionary Computation (CEC 2008). IEEE Service Center, Piscataway (2008) (NJ 08855-1331). DOI: http://dx.doi.org/10.1109/CEC.2008.4631165

2007

Ashlock, D., Jamieson, B.: Evolutionary exploration of generalized Julia sets. In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence in Signal Processing, pp. 163–170. IEEE Press, Piscataway NJ (2007). DOI: http://dx.doi.org/10.1109/CIISP.2007.369311

Bird, J., Stokes, D.: Minimal Creativity, Evaluation and Pattern Discrimination. In: Cardoso, A., Wiggins, G. (eds.) Proceedings of the 4th International Joint Conference on Computational Creativity, pp. 121–128 (2007). http://homepage.ntlworld.com/r.stow1/jb/publications/cc07BirdStokes.pdf

Chavoya, A., Duthen, Y.: An artificial development model for cell pattern generation. In: Randall, M., Abbass, H.A., Wiles, J. (eds.) ACAL 2007. LNCS (LNAI), vol. 4828, pp. 61–71. Springer, Heidelberg (2007) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-76931-6_6

Dorin, A., Korb, K.B.: Building virtual ecosystems from artificial chemistry. In: Almeida e Costa, F., Rocha, L.M., Costa, E., Harvey, I., Coutinho, A. (eds.) ECAL 2007. LNCS, vol. 4648, pp. 103–112. Springer, Heidelberg (2007) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-74913-4_11 http://www.csse.monash.edu.au/~aland/PAPERS/ECAL2007forWWW.pdf

Dyke, J.G., McDonald-Gibson, J., Di Paolo, E., Harvey, I.R.: Increasing complexity can increase stability in a self-regulating ecosystem. In: Almeida e Costa, F., Rocha, L.M., Costa, E., Harvey, I., Coutinho, A. (eds.) ECAL 2007. LNCS (LNAI), vol. 4648, pp. 133–142. Springer, Heidelberg (2007) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-74913-4_14 http://www.academia.edu/2993625/Increasing_complexity_can_increase_stability_in_a_self-regulating_ecosystems

Greenfield, G.: Composite diffusion limited aggregation paintings. In: Sarhangi, R., Barrallo, J. (eds.) BRIDGES 2007 Conference Proceedings, pp. 15–20 (2007). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-78761-7_43 http://archive.bridgesmathart.org/2007/bridges2007-15.pdf

Machwe, A.T.: Towards an interactive, generative design system: Integrating a ’build and evolve’ approach with machine learning for complex freeform design. In: Giacobini, M. (ed.) EvoWorkshops 2007. LNCS (LNAI, LNBI), vol. 4448, pp. 449–458. Springer, Heidelberg (2007). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-71805-5_50 http://www.fisheyefocus.com/docs/papers/EvoInteraction2007.pdf

von Mammen, S., Jacob, C.: Genetic swarm grammar programming: Ecological breeding like a gardener. In: Srinivasan, D., Wang, L. (eds.) 2007 IEEE Congress on Evolutionary Computation. IEEE Computational Intelligence Society, pp. 851–858. IEEE Press, Singapore (2007) DOI: http://dx.doi.org/10.1109/CEC.2007.4424559 http://vonmammen.org/science/1181.pdf

McCormack, J.: Artificial ecosystems for creative discovery. In: Thierens, D., et al. (eds.) Genetic and Evolutionary Computation Conference, pp. 301–307 (2007). DOI: http://dx.doi.org/10.1145/1276958.1277017 http://www.csse.monash.edu.au/~jonmc/research/Papers/ArtificialEcosystems.pdf

Schmidhuber, J.: Simple algorithmic principles of discovery, subjective beauty, selective attention, curosity and creativity. In: Corruble, V., Takeda, M., Suzuki, E. (eds.) DS 2007. LNCS (LNAI), vol. 4755, pp. 26–38. Springer, Heidelberg (2007) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-75488-6_3 http://arxiv.org/pdf/0709.0674v1

Sekanina, L., Martínek, T.: Evolving image operators directly in hardware. In: Proc. of Genetic and Evol. Computation for Image Processing and Analysis (2007). Gesamt-Proceedings: http://downloads.hindawi.com/books/9789774540011.pdf

Xu, Q., D’Souza, D., Ciesielski, V.: Evolving images for entertainment. In: Proceedings of the 2007 Australasian Conference on Interactive Entertainment, December 3-5, pp. 1–8. ACM (2007). http://dl.acm.org/citation.cfm?id=1367982

2006

Ashlock, D.: Evolutionary exploration of the Mandelbrot set. In: Proceedings of the 2006 Congress on Evolutionary Computation, pp. 7432–7439 (2006). DOI: http://dx.doi.org/10.1109/CEC.2006.1688563

Breukelaar, R., Emmerich, M., Bäck, T.: On interactive evolution strategies. In: Rothlauf, F., et al. (eds.) EvoWorkshops 2006. LNCS, vol. 3907, pp. 530–541. Springer, Heidelberg (2006) DOI: http://link.springer.com/chapter/10.1007%2F11732242_51 http://www.liacs.nl/~rbreukel/publications/EvoInteraction06.pdf

Datta, R., Joshi, D., Li, J., Wang, J.Z.: Studying aesthetics in photographic images using a computational approach. In: Leonardis, A., Bischof, H., Pinz, A. (eds.) ECCV 2006. LNCS, vol. 3953, pp. 288–301. Springer, Heidelberg (2006) DOI: http://link.springer.com/chapter/10.1007%2F11744078_23 http://infolab.stanford.edu/~wangz/project/imsearch/Aesthetics/ECCV06/datta.pdf

Di Blasi, G., Gallo, G., Maria, P.: Smart ideas for photomosaic rendering. In: Proceedings of Eurographics Italian Chapter Conference 2006, Eurographic Association, Catania, Italy (2006). http://gianpierodiblasi.xoom.it/pubblicazioni/eg_it2006_3.pdf

Draves, S.: The Electric Sheep and their Dreams in High Fidelity. In: Proceedings of the 4th International Symposium on Non-photorealistic Animation and Rendering (NPAR 2006), pp. 7–9. ACM, New York (2006), http://electricsheep.org/ DOI: http://dx.doi.org/10.1145/1124728.1124730

Frowd, C.D., Bruce, V., Storås, K., Spick, P., Hancock, P.J.B. (2006). An evaluation of morphed composites constructed in a criminal investigation. In: 16th Conference of the European Association of Psychology and Law. http://www.evofit.co.uk/wp-content/uploads/2014/03/Frowd-et-al.-2006.-An-evaluation-of-morphed-composites-constructed-in-a-criminal-investigation.doc

Greenfield, G.: Ant Paintings using a Multiple Pheromone Model. In: Bridges, London, England (2006). http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.93.7650&rep=rep1&type=pdf http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.93.7650&rep=rep1&type=pdf

Nuno A. C. Henriques, Nuno Correia, Jônatas Manzolli, Luís Correia, Teresa Chambel: MovieGene: evolutionary video production based on genetic algorithms and cinematic properties. In: Proceeding EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing, 707-711. DOI: http://dx.doi.org/10.1007/11732242_67

Ke, Y., Tang, X., Jing, F.: The design of high-level features for photo quality assessment. In: Fitzgibbon, A., Taylor, C.J., LeCun, Y. (eds.) CVPR (1), pp. 419–426. IEEE Computer Society (2006). DOI: http://dx.doi.org/10.1109/CVPR.2006.303 http://www.cs.cmu.edu/~yke/photoqual/cvpr06photo.pdf

Mitchell, M., Crutchfield, J., Das, R. (2006). The role of space in the success of coevolutionary learning. In Rocha, L.M., et al., eds.: Artificial Life X: Proceedings of the Tenth Conference on the Simulation and Synthesis of Living Systems. Cambridge, Massachusetts. MIT Press, 118–124. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.136.499 http://www.cs.pdx.edu/~mm/MitchellEtAlAlifeX.pdf

Ross, B.J., Ralph, W., Hai, Z.: Evolutionary image synthesis using a model of aesthetics. In: Yen, G.G., Lucas, S.M., Fogel, G., Kendall, G., Salomon, R., Zhang, B.T., Coello, C.A.C., Runarsson, T.P. (eds.) Proceedings of the 2006 IEEE Congress on Evolutionary Computation, July 16–21, pp. 1087–1094. IEEE Press, Vancouver (2006) DOI: http://dx.doi.org/10.1109/CEC.2006.1688430 http://www.cosc.brocku.ca/~bross/research/CEC2006.pdf

Schmidt, M., Lipson, H.: Actively probing and modeling users in interactive co-evolution. In: Keijzer, M., et al. (eds.) Proc. of the Genetic and Evolutionary Computation Conference, GECCO-2006, pp. 385–386. ACM Press, Seattle (2006) DOI: http://dx.doi.org/10.1145/1143997.1144068 http://creativemachines.cornell.edu/papers/GECCO06_Schmidt2.pdf

Shugrina, M., Betke, M., Collomosse, J.P.: Empathic painting: Interactive stylization using observed emotional state. In: Proc. ACM NPAR Sympos. (2006). DOI: http://dx.doi.org/10.1145/1124728.1124744 http://www.cs.bu.edu/fac/betke/papers/old-ShugrinaBetkeCollomosse-2006.pdf

Wang, S.F., Wang, S., Takagi, H.: User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC. In: Proc. IEEE Congress on Evolutionary Computation, pp. 2195–2200. IEEE Press, New York (2006) DOI: http://dx.doi.org/10.1109/CEC.2006.1688578

2005

del Acebo, E., Sbert, M.: Benford’s law for natural and synthetic images. In: Neumann, L., Sbert, M., Gooch, B., Purgathofer, W. (eds.): Computational Aesthetics 2005: Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging 2005, Girona, Spain, May 18-20. Eurographics Association (2005), DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/169-176

Palle Dahlstedt: DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity. In: Description and Creativity conference, King's College, Cambridge, 2005.http://www.academia.edu/2880265/Defining_Spaces_of_Potential_Art_The_significance_of_representation_in_computer-aided_creativity http://gup.ub.gu.se/publication/59125

Dorin, A. (2005). A co-evolutionary epidemiological model for artificial life and death. In Capcarrère, M.S., Freitas, A.A., Bentley, P.J., Johnson, C.G., Timmis, J., eds.: Advances in Artificial Life, 8th European Conference, ECAL. Lecture Notes in Computer Science. Springer, 775–784. DOI: http://link.springer.com/chapter/10.1007%2F11553090_78 http://www.csse.monash.edu.au/~aland/PAPERS/ECAL2005preprint.pdf

Draves, S., Abraham, F., Abraham, R., Sprott, J.C., Viotti, P. (2005). Aesthetics and the fractal dimension of electric sheep. Presented at the annual meeting of the Society for Chaos Theory in Psychology and the Life Sciences

Fathaner, R.: Fractal tilings based on dissections of polyhexes. In: Bridges Proceedings 2005, pp. 427–434 (2005). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.95.4211 http://www.mathartfun.com/shopsite_sc/store/html/Compendium/Bridges2005.pdf

Greenfield, G.: Designing metrics for the purpose of aesthetically evaluating images. In: Purgathofer, W., et al. (eds.) Computational Aesthetics 2005, Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 151–158. Eurographics Association (2005). DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/151-158

Greenfield, G.: On the origins of the term computational aesthetics. In: Neumann, L., Casasayas, M.S., Gooch, B., Purgathofer, W. (eds.) Computational Aesthetics 2005, pp. 9–12. Eurographics Association, ACM Press, New York (2005). http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/009-012

Greenfield, G.: Abstract art from a model for cellular morphogenesis. In: Sarhangi, R., Moody, R. (eds.) BRIDGES 2005 Conference Proceedings, pp. 137–142 (2005). http://archive.bridgesmathart.org/2005/bridges2005-137.pdf

Hoenig, F.: Defining computational aesthetics. In: Neumann, L., Casasayas, M.S., Gooch, B., Purgathofer, W. (eds.) Computational Aesthetics, pp. 13–18. Eurographics Association (2005). http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/013-018 http://23.30.224.201/read/defining-computational-aesthetics-197880

Hornby, G.: Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design. In: Proceedings of the 2005 Conference on Genetic and Evolutionary Computation, pp. 1729–1736. ACM (2005). DOI: http://dx.doi.org/10.1145/1068009.1068297 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.75.4204&rep=rep1&type=pdf

Kim, J., Nah, H., Yoon, K.: The Decorative PixMosaics: using directional photo tiles. In: Proceedings of the Computer Graphics, Imaging and Vision: New Trends (CGIV 2005). IEEE Computer Society, China (2005). DOI: http://dx.doi.org/10.1109/CGIV.2005.78

Lapointe, F.J. (2005). Choreogenetics: The generation of choreographic variants through genetic mutations and selection. In Rothlauf, F., ed.: Genetic and Evolutionary Computation Conference, GECCO 2005 (http://dl.acm.org/citation.cfm?id=1102256&picked=prox&cfid=588525319&cftoken=29804931), Workshop Proceedings. Washington DC, USA. ACM, 366–369. DOI: http://dx.doi.org/10.1145/1102256.1102338 ftp://ftp.cs.bham.ac.uk/pub/authors/W.B.Langdon/biblio/gecco2005wks/papers/0366.pdf

Lewis, M., Ruston, K. (2005). Aesthetic geometry evolution in a generic interactive evolutionary design framework. New Generation Computing. DOI: http://link.springer.com/article/10.1007/BF03037493 http://libgen.org/scimag/get.php?doi=10.1007/bf03037493

von Mammen, S., Jacob, C., Kokai, G.: Evolving swarms that build 3d structures. 2005 IEEE Congress on Evolutionary Computation 2, 1434–1441 (2005) DOI: http://dx.doi.org/10.1109/CEC.2005.1554858 https://www2.cs.fau.de/publication/download/creativeSwarmsCec05.pdf

Ong, T.J., Saunders, R., Keyser, J., Leggett, J.J.: Terrain generation using genetic algorithms. In: GECCO 2005: Proceedings of the 2005 conference on Genetic and evolutionary computation, pp. 1463–1470. ACM, New York (2005) DOI: http://dx.doi.org/10.1145/1068009.1068241 http://research.cs.tamu.edu/keyser/Papers/GECCO2005.pdf

Smith, S., Leggett, S., Tyrrell, A.: An implicit context representation for evolving image processing filters. In: Rothlauf, F., et al. (eds.) EvoWorkshops 2005. LNCS, vol. 3449, pp. 407–416. Springer, Heidelberg (2005). DOI: http://link.springer.com/chapter/10.1007/978-3-540-32003-6_41

Williams, N., Mitchell, M. (2005). Investigating the success of spatial coevolution. In Beyer, H.G., et al., eds.: Proceedings of the 2005 Genetic and Evolutionary Computation Conference, GECCO-2005. New York, New York. ACM Press, 523–530. DOI: http://dx.doi.org/10.1145/1068009.1068096 http://www.cs.pdx.edu/~mm/WilliamsMitchellGECCO2005.pdf

2004

Boyd, J., Hushlak, G., Christian, J.: SwarmArt: Interactive Art from Swarm Intelligence. In: ACM Multimedia 2004, pp. 628–635. ACM, New York (2004). DOI: http://dx.doi.org/10.1162/leon.2007.40.3.248 http://pages.cpsc.ucalgary.ca/~jacob/Publications/i3dMedia/Boyd%20et%20al%202004-SwarmArt.pdf

Fathaner, R.: Fractal patterns and pseudo-tilings based on spirals. In: Bridges Proceedings 2004, pp. 203–210 (2004). http://archive.bridgesmathart.org/2004/bridges2004-203.pdf

Greenfield, G.: The void series – generative art using regulatory genes. In: Soddu, C. (ed.) Proceedings of the Seventh International Conference and Exhibition on Generative Art, Alea Design, vol. 1, pp. 70–77 (2004).

Hays, J., Essa, I.: Image and video based painterly animation. In: Proc. ACM NPAR Sympos., pp. 113–120 (2004). DOI: http://dx.doi.org/10.1145/987657.987676 http://cs.brown.edu/~hays/papers/IVBPA_Final.pdf

Krawczyk, R.: The ghostly imagery of strange attractors. In: Sarhangi, R., Sequin, C. (eds.) BRIDGES 2004 Conference Proceedings, pp. 333–336 (2004), http://www.iit.edu/~krawczyk/rjkbrdg04a.pdf

Langdon, W.B.: Global Distributed Evolution of L-Systems Fractals. In: Keijzer, M., O’Reilly, U.-M., Lucas, S., Costa, E., Soule, T. (eds.) EuroGP 2004. LNCS, vol. 3003, pp. 349–358. Springer, Heidelberg (2004). DOI: http://dx.doi.org/10.1007/b96274 http://discovery.ucl.ac.uk/574/1/egp2004_pfeiffer.pdf

Lee, H.C., Tang, M.X. (2004). Evolutionary shape grammars for product design. In: Proceedings of Generative Art 2004. Milan, Italy. (PhD Thesis 2007: repository.lib.polyu.edu.hk/jspui/bitstream/10397/2256/2/b21458947.pdf)

Li, X., Yuan, Y.: Artistic mosaic generation. In: Proceedings of the 3rd International Conference on Image and Graphics, Hong Kong, pp. 528–531 (2004). DOI: http://dx.doi.org/10.1109/ICIG.2004.40

Mitchell, L.: Fractal tessellations from proofs of the Pythagorean theorem. In: Bridges Proceedings 2004, pp. 335–336 (2004). http://www.dankalia.com/science/mat009.pdf

Park, J.W.: Artistic Depiction: Mosaic for Stacktable Objects. In: ACM SIGGRAPH 2004 Sketches SIGGRAPH 2004. ACM, New York (2004).

Parke, J.: Fractal art — a comparison of styles. In: Bridges Proceedings 2004, pp. 19–26 (2004). http://archive.bridgesmathart.org/2004/bridges2004-19.pdf

Roberts, M.E., Claridge, E.: Cooperative coevolution of image feature construction and object detection. In: Yao, X., et al. (eds.) PPSN 2004. LNCS, vol. 3242, pp. 902–911. Springer, Heidelberg (2004) DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-30217-9_91 http://www.cs.bham.ac.uk/~wbl/biblio/cache/bin/cache.php?Roberts:PPSN:2004,http___www.cs.bham.ac.uk__mer_papers_ppsn-2004.pdf,http://www.cs.bham.ac.uk/~mer/papers/ppsn-2004.pdf

Schmitz, M. (2004). genoTyp, an experiment about genetic typography. In: Proceedings of Generative Art 2004. Milan, Italy http://www.generativeart.com/on/cic/papersGA2004/b27.htm

Semet, Y., O’Reilly, U.M., Durand, F.: An interactive artificial ant approach to non-photorealistic rendering. In: Deb, K., Tari, Z. (eds.) GECCO 2004. LNCS, vol. 3102, pp. 188–200. Springer, Heidelberg (2004) DOI: http://dx.doi.org/10.1007/978-3-540-24854-5_17

Tong, H., Li, M., Zhang, H., He, J., Zhang, C.: Classification of Digital Photos Taken by Photographers or Home Users. In: Aizawa, K., Nakamura, Y., Satoh, S. (eds.) PCM (1). LNCS, vol. 3332, pp. 198–205. Springer, Heidelberg (2004). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-30541-5_25 http://bigeye.au.tsinghua.edu.cn/english/paper/_PCM04_tong.pdf

Unemi, T. (2004). Embedding movie into SBART – breeding deformed movies. In: 2004 IEEE International Conference on Systems, Man and Cybernetics, 5760–5764. DOI: http://dx.doi.org/10.1109/ICSMC.2004.1401113 ftp://ftp.t.soka.ac.jp/users/unemi/papers/SMC04Unemi.pdf

Ventrella, J.: Self portraits in fractal space. In: La 17 Exposicion de Audiovisuales. Bilbao, Spain (2004)

Wang, J., Xu, Y., Shum, H.Y., Cohen, M. (2004). Video tooning. In: Proc. ACM SIGGRAPH, 574–583. DOI: http://dx.doi.org/10.1145/1186562.1015763 http://juew.org/publication/VideoTooningFinal.pdf

2003

Aupetit, S., Bordeau, V., Monmarche, N., Slimane, M., Venturini, G.: Interactive evolution of ant paintings. In: The 2003 Congress on Evolutionary Computation, CEC 2003, vol. 2, pp. 1376–1383 (2004) DOI: http://dx.doi.org/10.1109/CEC.2003.1299831 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.331.2400&rep=rep1&type=pdf

Cartlidge, J., Bullock, S. (2003). Caring versus sharing: How to maintain engagement and diversity in coevolving populations. In Banzhaf, W., et al., eds.: Proceedings of the 7th European Conference on Artificial Life (ECAL 2003). Vol. 2801 of Lecture Notes in Artificial Intelligence. Heidelberg. Springer, 299–308. DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-39432-7_32 http://eprints.soton.ac.uk/261463/1/fulltext.pdf

Castro, M., Pérez-Luque, M.: Fractal geometry describes the beauty of infinity in nature. In: Bridges Proceedings 2003, pp. 407–414 (2003), http://archive.bridgesmathart.org/2003/bridges2003-407.pdf

Ebner, M. (2003). Evolutionary design of objects using scene graphs. In Ryan, C., Soule, T., Keijzer, M., Tsang, E., Poli, R., Costa, E., eds.: Proceedings of the 6th European Conference on Genetic Programming. Essex, UK. Springer, 47–58. DOI: http://link.springer.com/chapter/10.1007%2F3-540-36599-0_5

Galanter, P.: What is generative art? complexity theory as a context for art theory. In: International Conference on Generative Art, Milan, Italy (2003). http://citeseer.uark.edu:8380/citeseerx/viewdoc/summary;jsessionid=B267893AA43EFABD967145A05F4FAAF4?doi=10.1.1.90.2634 http://www.philipgalanter.com/downloads/ga2003_paper.pdf

Gibson, S.J., Solomon, C.J., Pallares-Bejarano, A. (2003). Synthesis of photographic quality facial composites using evolutionary algorithms. In Harvey, R., Bangham, J.A., eds.: British Machine Vision Conference, 221–230. DOI: http://dx.doi.org/10.5244/C.17.23 http://www.kent.ac.uk/physical-sciences/staff/cjs-impact/Kent_journal_publications/BMVC2003.pdf

Greenfield, G.: Evolving aesthetic images using multiobjective optimization. In: Sarker, R., et al. (eds.) Proceedings of the 2003 Congress on Evolutionary Computation, IEEE Press, Canberra. DOI: http://dx.doi.org/10.1109/CEC.2003.1299906

Greenfield, G.R. (2003). Computational aesthetics based on gaze patterns. Presentation at ISAMA 2003 and the 6th Annual Bridges Conference. http://archive.bridgesmathart.org/2003/bridges2003-85.pdf

Krawczyk, R.: Dimension of time in strange attractors. In: Barrallo, J., et al. (eds.) BRIDGES/ISAMA 2003 Conference Proceedings, pp. 119–126 (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.67.7688 http://www.iit.edu/~krawczyk/rjkbrdg03.pdf

Kwong, H., Jacob, C.: Evolutionary exploration of dynamic swarm behaviour. In: Congress on Evolutionary Computation, Canberra, Australia, IEEE Press, Los Alamitos (2003) DOI: http://dx.doi.org/10.1109/CEC.2003.1299599 http://pages.cpsc.ucalgary.ca/~jacob/HomeCJ/Christians_Home_Page/Publications/Entries/2003/2/1_Evolutionary_Exploration_of_Dynamic_Swarm_Behaviour_files/CEC-2003-EvolSwarms-KwongJacob.pdf

Li., M., Chen, X., Li, X., Ma, B., Vitányi, P.: The Similarity Metric. In: Proceedings at the 14th ACM-SIAM Symposium on Discrete Algorithms (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.1.3346 http://www.cwi.nl/~paulv/papers/similarity.pdf

Machado, P., Romero, J., Manaris, B., Santos, A., Cardoso, A.: Power to the critics — A framework for the development of artificial art critics. In: Proceedings of the IJCAI Workshop on Creative Systems (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.73.3115 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mrm+03.pdf

Nemirovsky, P., Watson, R.: Genetic Improvisation Model: a framework for real-time performance environments. In: Proceedings of EuroGP2003, Essex, UK (2003). http://link.springer.com/chapter/10.1007%2F3-540-36605-9_50 http://www.media.mit.edu/~pauln/research/emonic/docs/evomusart2003.pdf

Ramos, V.: Self-organizing the abstract: canvas as a swarm habitat for collective memory, perception and cooperative distributed creativity. In: Rekalde, J. et al. (eds.) First Art & Science Symposium, Models to Know Reality, Bilbao, Spain, p. 59 (2003). http://arxiv.org/pdf/cs/0412073

Staudek, T.: Computer-aided aesthetic evaluation of visual patterns. In: Barrallo, J., et al. (eds.) ISAMA-Bridges 2003 Conference Proceedings, University of Granada, Granada, Spain, pp. 143–150 (2003). http://archive.bridgesmathart.org/2003/bridges2003-143.pdf

Thomas, D.: Aesthetic selection of developmental art forms. In: Standish, R., et al. (eds.) Artificial Live VIII Conference Proceedings, pp. 157–163. MIT Press, Cambridge (2003). DOI: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.3.3237 http://alife8.alife.org/proceedings/sub1938.pdf

Unemi, T. (2003). An IEC-based support system for font design. In: 2003 IEEE International Conference on Systems, Man and Cybernetics, 968–973. DOI: http://dx.doi.org/10.1109/ICSMC.2003.1243940

Zhang, Y., Nascimento, M.A., Zaiane, O.R.: Building Image Mosaics: An application of content-based image retrieval. In: ICME 2003: Proceedings of the 2003 International Conference on Multimedia and Expo (ICME 2003), vol. 3. IEEE Computer Society, Washington (2003). DOI: http://dx.doi.org/10.1109/ICME.2003.1221312 http://webdocs.cs.ualberta.ca/~zaiane/postscript/icme03.pdf

2002

Annunziato, M., Pierucci, P.: Human-Artificial Ecosystems: searching for a language. In Proc. of Int. Conf. of Generative Art, Milan, Italy, Dec. 2002. http://www.generativeart.com/on/cic/papersga2002/33.pdf

Bentley, K.: Exploring aesthetic pattern formation. In: Soddu, C. (ed.) Generative Arts Conference Proceedings, pp. 201–213 (2002) http://www.generativeart.com/on/cic/papersGA2002/20.pdf

Collomosse, J.P., Hall, P.M. (2002). Painterly rendering using image salience. In: Proc. Eurographics UK, 122–128. DOI: http://dx.doi.org/10.1109/EGUK.2002.1011281 http://www.academia.edu/2812296/Painterly_rendering_using_image_salience

DeCarlo, D., Santella, A.: Abstracted painterly renderings using eye-tracking data. In: Proc. ACM SIGGRAPH, pp. 769–776 (2002). DOI: http://dx.doi.org/10.1145/508530.508544 http://www.cs.mcgill.ca/~cs767/papers/decarlo-npar02.pdf

Dolin, B., Bennett, F., Rieffel, E. (2002). Co-evolving an effective fitness sample: Experiments in symbolic regression and distributed robot control. In: Proceedings of the 2002 ACM Symposium on Applied Computing (SAC). Madrid, Spain. ACM Press, 553–559. DOI: http://dx.doi.org/10.1145/508791.508899 http://www.fxpal.com/publications/co-evolving-an-effective-fitness-sample-experiments-in-symbolic-regression-and-distributed-robot-control.pdf

Frazer, J., Frazer, J., Xiyu, L., Mingxi, T., Janssen, P. (2002). Generative and evolutionary techniques for building envelope design. In: Proceedings of Generative Art 2002. http://eprints.qut.edu.au/10565/1/10565a.pdf

Gooch, B., Coombe, G., Shirley, P. (2002). Artistic vision: Painterly rendering using computer vision techniques. In: Proc. ACM NPAR, 83–90. DOI: http://dx.doi.org/10.1145/508530.508545 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.10.1761 http://www.cs.utah.edu/~shirley/papers/painting.pdf

Greenfield, G.: Color dependent computational aesthetics for evolving expressions. In: Sarhangi, R. (ed.) Bridges 2002 Conference Proceedings, pp. 9–16. Central Plains Book Manufacturing, Winfield KS (2002). http://t.archive.bridgesmathart.org/2002/bridges2002-9.pdf

J. Jacob; Aamer Nazir: Polyhedron Evolver: Evolution of 3D Shapes with Evolvica. In: 2002 World Multiconference on Systemics, Cybernetics, and Informatics (SCI 2002). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.92.9147 http://library.wolfram.com/infocenter/Conferences/4313/jacob.pdf

Hemberg, M., O’Reilly, U.M.: GENR8 - using grammatical evolution in A surface design tool. In: Barry, A.M. (ed.) GECCO 2002: Proceedings of the Bird of a Feather Workshops, pp. 120–123. AAAI, New York (2002). http://projects.csail.mit.edu/emergentDesign/genr8/gecco2002.pdf

Hu, J., Goodman, E.: The hierarchical fair competition (HFC) model for parallel evolutionary algorithms. In: Proceedings of the Congress on Evolutionary Computation, pp. 49–54 (2002). 10.1109/CEC.2002.1006208 http://garage.cse.msu.edu/papers/GARAGe02-05-01.pdf

Ibrahim, M., Krawczyk, R.: Exploring the effect of direction on vector-based fractals. In: Bridges Proceedings 2002, pp. 213–219 (2002). http://www.iit.edu/~krawczyk/mibrdg02.pdf

Klein, A., Grant, T., Finkelstein, A., Cohen, M.: Video mosaics. In: Proceedings of the 2nd International symposium on Non-photorealistic animation and rendering, Annency, France, pp. 21–28 (2002). DOI: http://dx.doi.org/10.1145/508530.508534 http://gfx.cs.princeton.edu/gfx/pubs/Klein_2002_VM/video_mosaics.pdf

Lewis, M., Parent, R. (2002). Interactively evolving virtual environment maps with continuous layered pattern functions. In: Computer Animation 2002 (CA 2002). Geneva, Switzerland. IEEE Computer Society, 49–54. DOI: http://dx.doi.org/10.1109/CA.2002.1017506 http://accad.osu.edu/~mlewis/AED/Maps/maps.pdf

Macedo, L., Cardoso, A.: Assessing creativity: The importance of unexpected novelty. In: Proceedings of the 2nd Workshop on Creative Systems (2002). http://www.academia.edu/2890723/Assessing_creativity_the_importance_of_unexpected_novelty

Machado, P., Dias, A., Duarte, N., Cardoso, A. (2002). Giving Colour to Images. In: Proc. AISB 2002 Symposium on AI and Creativity in the Arts. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.7195 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mddc02.pdf

Oliver, A., Monmarché, N., Venturini, G. (2002). Interactive design of web sites with a genetic algorithm. In: Proceedings of the IADIS International Conference WWW/Internet. Lisbon, Portugal, 355–362. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.12.1950 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.12.1950&rep=rep1&type=pdf

Parke, J.: Layering fractal elements to create works of art. In: Bridges Proceedings 2002, pp. 99–108 (2002). http://archive.bridgesmathart.org/2002/bridges2002-99.pdf

Penner, J., Hoar, R., Jacob, C. (2002). Swarm-based traffic simulation with evolutionary traffic light adaptation. In Ubertini, L., ed.: Applied Simulation and Modelling. International Association of Science and Technology for Development, IASTED. Crete, Greece. ACTA Press, Zurich, 289–294, http://pages.cpsc.ucalgary.ca/~jacob/HomeCJ/Christians_Home_Page/Publications/Entries/2002/8/1_Swarm-Based_Traffic_Simulation_with_Evolutionary_Traffic_Light_Adaptation_files/ASM-2002-363-099.pdf

2001

Barrallo, J., Sanchez, S.: Fractals and multi-layer coloring algorithm. In: Bridges Proceedings 2001, pp. 89–94 (2001)

J. Chapuis and E. Lutton, ArtiE-Fract: Interactive Evolution of Fractals, 4th International Conference on Generative Art, Milano, Italy, December 12–14, 2001. http://cumincad.architexturez.net/doc/oai-cumincadworks.id-ga0116 http://cumincad.architexturez.net/system/files/pdf/ga0116.content.pdf

Dorin, A.: Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library. In: Kelemen, J., Sosík, P. (eds.) ECAL 2001. LNCS (LNAI), vol. 2159, pp. 659–668. Springer, Heidelberg (2001) DOI: http://link.springer.com/chapter/10.1007%2F3-540-44811-X_76 http://www.csse.monash.edu/~aland/PAPERS/aestheticFitness_ECAL2001.pdf

Hemert, J.I.V., Jansen, M. (2001). An engineering approach to evolutionary art. In: Proceedings of the Genetic and Evolutionary Computation Conference. Springer, 177. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.20.7862 http://www.vanhemert.co.uk/publications/gecco2001.An_Engineering_Approach_to_Evolutionary_Art.pdf

Hertzmann, A. (2001). Paint by relaxation. In: Proc. Computer Graphics Intl. (CGI), 47–54. DOI: http://dx.doi.org/10.1109/CGI.2001.934657 http://mrl.nyu.edu/publications/painterly-relaxation/relax-cgi2001.pdf

Hertzmann, A., Jacobs, C., Oliver, N., Curless, B., Salesin, D. (2001). Image Analogies. In Fiume, E., ed.: Proceedings SIGGRAPH 2001. ACM Press, 327–340. DOI: http://dx.doi.org/10.1145/383259.383295 http://mrl.nyu.edu/publications/image-analogies/ http://mrl.nyu.edu/projects/image-analogies/ http://www.mrl.nyu.edu/publications/image-analogies/analogies-72dpi.pdf

Hornby, G.S., Pollack, J.B. (2001). The advantages of generative grammatical encodings for physical design. In: Congress on Evolutionary Computation. DOI: http://dx.doi.org/10.1109/CEC.2001.934446 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.27.9803 http://www.demo.cs.brandeis.edu/papers/hornby_cec01.pdf

Jacob, C., Kwong, H., Wyvill, B. (2001). Toward the creation of an evolutionary design system for implicit surfaces. In: Western Computer Graphics Symposium. Sun Peaks Resort, BC, Canada

Johnson, C.: Finding diverse examples using genetic algorithms. In: John, R., Birkenhead, R. (eds.) Developments in Soft Computing. Advances in Soft Computing, pp. 92–99. Physica/Springer-Verlag (2001). DOI: http://link.springer.com/chapter/10.1007/978-3-7908-1829-1_11 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.43.421&rep=rep1&type=pdf

Lee, J.H., Kim, H.S., Cho, S.B.: Accelerating evolution by direct manipulation for interactive fashion design. In: Proceedings Fourth International Conference on Computational Intelligence and Multimedia Applications, ICCIMA 2001, pp. 343–347. IEEE (2001), http://dx.doi.org/10.1109/iccima.2001.970491

McCormack, J., Dorin, A.: Art, emergence and the computational sublime. In: Dorin, A. (ed.) Second Iteration: Conference on Generative Systems in the Electronic Arts, pp. 67–81. CEMA, Melbourne (2001). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.6640 http://www.csse.monash.edu.au/~jonmc/research/Papers/art-2it.pdf

Saunders, R., Gero, J.S.: Artificial creativity: A synthetic approach to the study of creative behaviour. In: Gero, J.S. (ed.) Proceedings of the Fifth Conference on Computational and Cognitive Models of Creative Design. pp. 113–139. Key Centre of Design Computing and Cognition, Sydney (2001). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.92.1464 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.92.1464&rep=rep1&type=pdf

Saunders, R., Gero, J.: The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution. In: Wiggins, G., (ed.) In: Proc. AISB’01, York UK, pp. 12–21 (2001). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.24.6189 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.24.6189&rep=rep1&type=pdf

Takagi, H.: Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation. Proceedings of the IEEE 89, 1275–1296 (2001) DOI: http://dx.doi.org/10.1109/5.949485 http://candy.yonsei.ac.kr/courses/2003/03TAI/ch02-3.pdf

2000

Ekárt, A., Németh, S.: A Metric for Genetic Programs and Fitness Sharing. In: Poli, R., Banzhaf, W., Langdon, W.B., Miller, J., Nordin, P., Fogarty, T.C. (eds.) EuroGP 2000. LNCS, vol. 1802, pp. 259–270. Springer, Heidelberg (2000). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-46239-2_19

Bedau, M. ; McCaskill, J. ; Packard, N. ; Rasmussen, S. (2000). Art and artificial life — a coevolutionary approach. In Bedau, M., et al., eds.: Artificial Live VII Conference Proceedings. Cambridge, Massachusetts. MIT Press, 529–536. http://ieeeexplore.com/xpl/articleDetails.jsp?tp=&arnumber=6278497&

Greenfield, G.: Mathematical building blocks for evolving expressions. In: Sarhangi, R. (ed.) 2000 Bridges Conference Proceedings, pp. 61–70. Central Plain Book Manufacturing, Winfield (2000). http://t.archive.bridgesmathart.org/2000/bridges2000-61.pdf

Hayashida, N., Takagi, H. (2000). Visualized IEC: Interactive evolutionary computation with multidimensional data visualization. In: IEEE International Conference on Industrial Electronics, Control and Instrumentation (IECON2000). Nagoya, Japan, 2738–2743. DOI: http://dx.doi.org/10.1109/IECON.2000.972431 http://www.design.kyushu-u.ac.jp/~takagi/TAKAGI/IECpaper/SEAL2K_FinaPaperl.pdf

Hertzmann, A., Perlin, K. (2000). Painterly rendering for video and interaction. In: Proc. ACM NPAR, 7–12. DOI: http://dx.doi.org/10.1145/340916.340917 http://www.mrl.nyu.edu/publications/painterly-video/hertzmann-perlin-npar2000.pdf

Kaplan, F.: Semiotic schemata: selection units for linguistic cultural evolution. In: Int. Conf. Alife VII, Portland (OR), 2000. http://ieeexplore.ieee.org/xpl/login.jsp?tp=&arnumber=6278516&url=http%3A%2F%2Fieeexplore.ieee.org%2Fxpls%2Fabs_all.jsp%3Farnumber%3D6278516 http://groups.lis.illinois.edu/amag/langev/localcopy/pdf/kaplan00semioticSchemata.pdf

Kim, H.S., Cho, S.B. (2000). Genetic algorithm with knowledge-based encoding for interactive fashion design. In: Lecture Notes in Artificial Intelligence. Springer, 404–414. http://link.springer.com/chapter/10.1007%2F3-540-44533-1_42

Lewis, M.: Aesthetic evolutionary design with data flow networks. In: Soddu, C. (ed.) Proc. of Generative Arts (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.21.9514 http://accad.osu.edu/~mlewis/AED/Metavolve/Files/ga2k.pdf

Lim, I.S., Thalmann, D. (2000). Solve customers’ problems: Interactive evolution for tinkering with computer animation. In: Proceedings of ACM Symposium on Applied Computing (SAC 2000). Como, Italy, 404–407. DOI: http://dx.doi.org/10.1145/335603.335858 http://infoscience.epfl.ch/record/101104/files/Lim_Thalmann_1_SAC_00.pdf

Lim, I.S., Thalmann, D. (2000). Tournament selection for browsing temporal signals. In: Proceedings of ACM Symposium on Applied Computing (SAC 2000). Como, Italy, 570–573. DOI: http://dx.doi.org/10.1145/338407.338499 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.36.6750&rep=rep1&type=pdf

Lipson H., Pollack, J.: Evolving Creatures. In: Int. Conf. Alife VII, Portland (OR), 2000.

Lund, A. (2000). Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design. In: Proceedings of Generative Art 2000. Milan, Italy. http://www.generativeart.com/on/cic/2000/lund.htm

Machado, P., Cardoso, A.: NEvAr – the assessment of an evolutionary art tool. In: Proceedings of the AISB 2000 Symposium on Creative and Cultural Aspects and Applications of AI and Cognitive Science (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.36.6858 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc00.pdf

Naujoks, B., Willmes, L., Haase, W., Bäck, T., Schütz, M.: Multi-point airfoil optimization using evolution strategies. In: Proc. European Congress on Computational Methods in Applied Sciences and Engineering (ECCOMAS 2000)(CD-Rom and Book of Abstracts), p. 948 (2000). http://congress.cimne.com/eccomas/eccomas2000/pdf/762.pdf (2003: http://link.springer.com/chapter/10.1007%2F3-540-36970-8_55)

Nishino, H., Takagi, H., Utsumiya, K. (2000). A Digital Prototyping System for Designing Novel 3D Geometries. In: 6th International Conference on Virtual Systems and Multimedia. Ogaki, Gifu, Japan, 473–482. http://www.citeulike.org/user/eisenmaj/article/11157766 http://hyperfun.org/FHF_Log/Nishino_EvolImplicit.pdf

Luigi Pagliarini, Claudio Locardi, Vedran Vucic. Toward Alive Art. In: Virtual Worlds. Lecture Notes in Computer Science Volume 1834, 2000, pp 171-184, 2000. http://link.springer.com/chapter/10.1007%2F3-540-45016-5_16 http://eprints.rclis.org/8102/1/Toward_Alive_Art.pdf

Rinaldo, Ken: Autopoiesis, In: Int. Conf. Alife VII, Portland (OR), Workshop Artificial life in Art., 2000 (http://kenrinaldo.com/ http://en.wikipedia.org/wiki/Ken_Rinaldo 2013: http://www.entrepoet.com/2013/06/autopoiesis-an-artificial-life-installation-by-ken-rinaldo/ http://danielsauter.com/teaching/courseware/cursos/ad508/files/persona161/Ken_Rinaldo.pdf)

Shiraishi, M., Yamaguchi, Y.: An algorithm for automatic painterly rendering based on local source image approximation. In: NPAR 2000: Proceedings of the 1st international symposium on Non-photorealistic animation and rendering, pp. 53–58. ACM, New York (2000) DOI: http://dx.doi.org/10.1145/340916.340923 http://www.visgraf.impa.br/Courses/ip00/papers/npar2000.pdf

Ramos, V., Almeida, F.: Artificial ant colonies in digital image habitats - a mass behaviour effect study on pattern recognition. In: From Ant Colonies to Artificial Ants - 2 nd Int. Wkshp on Ant Algorithms, pp. 113–116 (2000). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.32.5758 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.32.5758&rep=rep1&type=pdf

Testa, P., O’Reilly, U.M., Greenwold, S. (2000). Agent-based genetic programming for spatial exploration. Presented to the ACSA. http://acg.media.mit.edu/people/simong/self/architecture/AgencyGP/AgencyPaper.pdf

Tzafestas, E.: Integrating drawing tools with behavioral modeling in digital painting. In: Ghandeharizadeh, S., Chang, S.F., Fischer, S., Konstan, J.A., Nahrstedt, K. (eds.) ACM Multimedia Workshops, pp. 39–42. ACM Press (2000). DOI: http://dx.doi.org/10.1145/357744.357756 http://www.softlab.ntua.gr/~brensham/Publications/ACMNewMediaArts.pdf

Unemi, T.: SBART 2.4: an IEC tool for creating 2D images, movies, and collage. In: Proceedings of 2000 Genetic and Evolutionary Computational Conference, NV, USA, p. 153 (2000), http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.31.3280 http://www.intlab.soka.ac.jp/~unemi/1/unizh/paper/GAVAM2k.pdf

1999

Annunziato, M.: Emerging Structures in Artificial Societies. in Creative Application Lab CDROM, Siggraph, Los Angeles (CA). 1999

Antonini, R. (1999). Implementing an avatar gesture development tool as a creative evolutionary collaborative system. In Bentley, P.J., Corne, D., eds.: Proceedings of the AISB Symposium on Creative Evolutionary Systems (CES). The Society for the Study of Artificial Intelligence and Simulation of Behavior (AISB). Gesamt-pdf des Symposiums: http://www.aisb.org.uk/publications/proceedings/aisb1999/AISB99_Evolutionary.pdf

Bedwell, E.J., Ebert, D.S. (1999). Artificial evolution of algebraic surfaces. Proceedings Implicit Surfaces ’99. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.39.6168 http://www.ece.purdue.edu/~ebertd/papers/bedwell_is99.pdf

Belpaeme, T. (1999). Evolving visual feature detectors. In Floreano, D., et al., eds.: Advances in Artificial Life, Proceedings of the Fifth European Conference. Vol. 1674 of Lecture Notes in Artificial Intelligence. Berlin. Springer, 266–270. DOI: http://link.springer.com/chapter/10.1007%2F3-540-48304-7_34

Bentley, P. J.: “Is Evolution Creative?”. In P. J. Bentley and D. Corne (Eds.), Proceedings of the AISB’99 Symposium on Creative Evolutionary Systems (CES), pp. 28–34. Published by The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB). Edinburgh.1999. Gesamt-pdf des Symposiums: http://www.aisb.org.uk/publications/proceedings/aisb1999/AISB99_Evolutionary.pdf

Coates, P., Makris, D. (1999). Genetic programming and spatial morphogenesis. In: Proceedings of the AISB Symposium on Creative Evolutionary Systems (CES). The Society for the Study of Artificial Intelligence and Simulation of Behavior (AISB). Gesamt-pdf des Symposiums: http://www.aisb.org.uk/publications/proceedings/aisb1999/AISB99_Evolutionary.pdf

P. Collet, E. Lutton, F. Raynal, and M. Schoenauer: Individual GP: an Alternative Viewpoint for the Resolution of Complex Problems. GECCO 99, Genetic and Evolutionary Computation Conference, Orlando, Florida, USA, July 13–17, 1999. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.152.7624 http://www.cs.bham.ac.uk/~wbl/biblio/gecco1999/GP-467.pdf

Dehlinger, H.E.: Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results. In: Proceedings of GA 1999: Generative Art 1999, 2nd International Conference. Generative Design Lab of Politecnico di Milano (1999) (http://www.generativeart.com/ > 1999 > Dehlinger => Abstract)

Gatarski, R. (1999). Evolutionary banners: An experiment with automated advertising design. In: Proceedings of COTIM 99 Proceedings of the International Conference on Telecommunications and Information Markets, Providence, USA.

Graham, I.J., Wood, R.L., Case, K. (1999). Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design. In: Proceedings of the 15th National Conference on Manufacturing Research (NCMR). Vol. 13 of Advances in Manufacturing Technology. https://dspace.lboro.ac.uk/2134/14064 https://dspace.lboro.ac.uk/dspace-jspui/bitstream/2134/14064/3/Repository%20NCMR%20Ian%201999.pdf

Greenfield, G.R. (1999). On understanding the search problem for image spaces. In: BRIDGES: Mathematical Connections in Art, Music and Science. http://archive.bridgesmathart.org/1999/bridges1999-41.html http://t.archive.bridgesmathart.org/1999/bridges1999-41.pdf

Hancock, P., Frowd, C.: Evolutionary generation of faces. In: Proceedings of the AISB Symposium on Creative Evolutionary Systems (CES). The Society for the Study of Artificial Intelligence and Simulation of Behavior (AISB), 93–99 (1999). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.20.9911 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.20.9911&rep=rep1&type=pdf

Jones, M.W. (1999). Direct surface rendering of general and genetically bred implicit surfaces. In: Proceedings of the 17th Annual Conference of Eurographics (UK Chapter). Cambridge, 37–46. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.109.929 http://cs.swansea.ac.uk/~csmark/PDFS/genetic.pdf

Kókai, G., Tóth, Z., Ványi, R.: Evolving Artificial Trees Described by Parametric Lsystems. In: Proceedings of the First Canadian Workshop on Soft Computing, Edmonton, Alberta, Canada, pp. 1722–1728 (1999). DOI: http://dx.doi.org/10.1109/CCECE.1999.804977

Kuriyama, S., Kaneko, T. (1999). Morphogenic synthesis of free-form shapes. In: First Iteration Conference, 106–115

Laland, K.N., Odling-Smee, F.J., Feldman, M.W.: Evolutionary consequences of niche construction and their implication for ecology. Proceedings of the National Academy of Science 96, 10242–10247 (1999) DOI: http://dx.doi.org/10.1073/pnas.96.18.10242 pdf: http://www.pnas.org/content/96/18/10242.full.pdf+html

Lim, I.S., Thalmann, D. (1999). Pro-actively interactive evolution for computer animation. In: Proceedings of Eurographics Workshop on Animation and Simulation’99 (CAS ’99). Milan, Italy. Springer, 45–52. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.2081 http://infoscience.epfl.ch/record/101396/files/Lim_Thalmann_CAS_99.pdf

Monmarché, N., Nocent, G., Slimane, M., Venturini, G. (1999). Imagine: A tool for generating HTML style sheets with an interactive genetic algorithm on genes frequencies. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC’99). Vol. 3. Tokyo, Japan, 640–645. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.11.6918 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.11.6918&rep=rep1&type=pdf

Parmee, I.C., Watson, A.H.: Preliminary airframe design using co-evolutionary multiobjective genetic algorithms. In: Proceedings of the Genetic and Evolutionary Computation Conference, vol. 2, pp. 1657–1665 (1999). ftp://147.188.195.15/pub/authors/W.B.Langdon/biblio/gecco1999/RW-763.PS

Shibuya, M., Kita, H., Kobayashi, S. (1999). Integration of multi-objective and interactive genetic algorihtms and its application to animation design. In: IEEE International Conference on System, Man, and Cybernetics (SMC’99). Vol. 3. Tokyo, Japan, 647–651. DOI: http://dx.doi.org/10.1109/ICSMC.1999.823289

Takagi, H., Kishi, K.: On-line knowledge embedding for an interactive EC-based montage system. Third International Conference Knowledge-Based Intelligent Information Engineering Systems, 1999. pp. 280–283 (December 1999), http://dx.doi.org/10.1109/kes.1999.820178

Tran, N.: Generating photomosaics: An empirical study. In: Proceedings of the 1999 ACM symposium on Applied computing (SAC 1999), pp. 105–109. ACM, New York (1999) DOI: http://dx.doi.org/10.1145/298151.298213 http://www-cs.ccny.cuny.edu/~wolberg/capstone/photomosaics/EmpiricalStudySAC99.pdf

Unemi, T.: SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage. In: The Third International Conference on Knowledge-based Intelligent Information Engineering Systems, Adelaide, Australia, August, Geneva, Switzerland, pp. 288–291 (1999). DOI: http://dx.doi.org/10.1109/KES.1999.820180 ftp://ftp.t.soka.ac.jp/users/unemi/papers/KES99.pdf

Van Hermet, J.I., Eiben, A.E.: Mondriaan Art by Evolution. In: Postma, E., Gyssens, M. (eds.) Proc. BNAIC’99, pp. 291–292 (1999). http://www.cs.vu.nl/~gusz/papers/Mondriaan_Art_by_Evolution-BNAIC-1999.pdf

Whitelaw, M.: Breeding aesthetic objects: Art and artificial evolution. In: Bentley, P.J., Corne, D. (eds.) Proceedings of the AISB 1999 Symposium on Creative Evolutionary Systems (CES), Morgan Kaufmann, San Francisco (1999). http://dl.acm.org/citation.cfm?id=510349.510354 http://is.muni.cz/el/1421/podzim2012/IM120/breeding_esthetics_Whitelaw_M.pdf Gesamt-pdf des Symposiums: http://www.aisb.org.uk/publications/proceedings/aisb1999/AISB99_Evolutionary.pdf

1998

Bedwell, E., Ebert, D.: Artificial evolution for implicit surfaces. In: Conference Abstracts and Applications, Computer Graphics Annual Conference Series, Association for Computing Machinery, New York, NY, p. 261 (1998)

Dehlinger, H.E. (1998). The artist’s intentions and genetic coding in algorithmically generated drawings. In: Proceedings of Generative Art 1998. Milan, Italy. http://www.generativeart.com/on/cic/ga98/book/4.pdf

Ficici, S., Pollack, J. (1998). Challenges in co-evolutionary learning; arms-race dynamics, open-endedness, and mediocre stable states. In Adami, C., et al., eds.: Artificial Life VI. Cambridge, Massachusetts. MIT Press, 238–247. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.3406 http://www.demo.cs.brandeis.edu/papers/Challenges.pdf

Finkelstein, A., Range, M.: Image Mosaic. In: Hersch, R.D., André, J., Brown, H. (eds.) RIDT 1998 and EPub 1998. LNCS, vol. 1375, pp. 11–22. Springer, Heidelberg (1998) DOI: http://link.springer.com/chapter/10.1007%2FBFb0053259 ftp://ftp.cs.princeton.edu/reports/1998/574.pdf

B. Forte, F. Mendivil and E.R. Vrscay, ‘Chaos Games’ for Iterated Function Systems with Grey Level Maps. SIAM Journal of Mathematical Analysis, vol 29, No 4, pp 878–890, 1998. DOI: http://dx.doi.org/10.1137/S0036141096306911 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.52.7930 http://math.acadiau.ca/mendivil/Papers/ifsmchaos.pdf

Gero, J.S. (1998). New models in evolutionary designing. In Bentley, P.J., ed.: AID98 Workshop on Evolutionary Design, AID98, Lisbon, 37–41

Hertzmann, A. (1998). Painterly rendering with curved brush strokes of multiple sizes. In: Proc. ACM SIGGRAPH, 453–460. DOI: http://dx.doi.org/10.1145/280814.280951 http://www.mrl.nyu.edu/publications/painterly98/ http://www.heathershrewsbury.com/dreu2010/wp-content/uploads/2010/07/PainterlyRenderingWithCurvedBrushStrokesOfMultipleSizes.pdf

Machado, P., Cardoso, A.: Computing aesthetics. In: de Oliveira, F.M. (ed.) SBIA 1998. LNCS (LNAI), vol. 1515, pp. 219–228. Springer, Heidelberg (1998) DOI: http://link.springer.com/chapter/10.1007%2F10692710_23 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.6406 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc98.pdf

Ngo, D.C.L., Byrne, J.G.: Aesthetic Measure from Screen Design. In: Computer Human Interaction Conference Proceedings, pp. 64–71. IEEE Press, NY (1998)

Ochoa, G.: On Genetic Algorithms and Lindenmayer Systems. In: PPSN IV, Springer, Heidelberg (1998). DOI: http://link.springer.com/chapter/10.1007%2FBFb0056876 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.52.5305 http://www.cs.stir.ac.uk/~goc/papers/GAsandL-systems.pdf

O’Reilly, U.M., Ramachandran, G. (1998). A preliminary investigation of evolution as a form design strategy. In Adami, C., Belew, R.K., Kitano, H., Taylor, C.E., eds.: Proceedings of the Sixth International Conference on Artificial Life. University of California, Los Angeles. MIT Press, 26–29. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.47.9024 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.47.9024&rep=rep1&type=pdf

Pontecorvo, M.S.: Designing the undesigned: Emergence as a tool for design. In: Proceedings of Generative Art 1998, Milan, Italy (1998). http://cumincad.scix.net/cgi-bin/works/AdvancedSearchForm&search=/Show?ga9813 http://www.generativeart.com/on/cic/ga98/book/14.pdf

Soddu, C.: Argenia, a Natural Generative Design. In: Generative Art 1998, Milano, Italy (1998). http://cumincad.scix.net/cgi-bin/works/Show?_id=ga9801&sort=DEFAULT&search=%2Fseries%3A%22other%22&hits=1360 http://www.generativeart.com/on/cic/ga98/book/1.pdf

Tabuada, P., et al.: 3D Artificial Art by Genetic Algorithms. In: Workshop on Evolutionary Design at Artificial Intelligence in Design - AID 1998 (1998)

Takagi, H.: Interactive Evolutionary Computation. In: Proc. of the 5th International Conference on Soft Computing and Information / Intelligent Systems, Iizuka, Japan, pp. 41–50 (1998). http://alife.tuke.sk/kapitola/846/ines98.pdf (2002-Version: DOI: http://dx.doi.org/10.1109/5.949485)

Thorsten Schnier John , John S Gero: From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations. IN: Third International Conference on Adaptive Computing in Design and Manufacture, Springer, 1998, 207--219. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.42.1282 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.42.1282&rep=rep1&type=pdf

1997

Aoki, K., Takagi, H. (1997). 3-D CG lighting with an interactive GA. In: First International Conference on Knowledge-Based Intelligent Electronic Systems. Adelaide, SA, Australia, 296–301. DOI: http://dx.doi.org/10.1109/KES.1997.616927 http://alife.tuke.sk/kapitola/846/kes97.pdf

Coates, P.: Using Genetic Programming and L-systems to explore 3D Design Worlds. In: Junge, R. (ed.) CAAD Futures 1997, Kluwer Academic Publishers, Netherlands (1997)

Curtis, C., Anderson, S., Seims, J., Fleischer, K., Salesin, D.H. (1997). Computer-generated watercolor. In: Proc. ACM SIGGRAPH, 421–430. DOI: http://dx.doi.org/10.1145/258734.258896 http://www.heathershrewsbury.com/dreu2010/wp-content/uploads/2010/06/Computer-Generated_Watercolor.pdf

Eggenberger, P.: Evolving morphologies of simulated 3d organisms based on differential gene expression. In: Proceedings of the Fourth European Conference on Artificial Life (ECAL 1997), pp. 205–213. Springer, Heidelberg (1997). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.187.8622 http://www.cc.gatech.edu/~turk/bio_sim/articles/eggenberger_evolving_morphology.pdf

Gritz, L., Hahn, J.K. (1997). Genetic programming evolution of controllers for 3-D character animation. In Koza, J.R., et al., eds.: Genetic Programming 1997: Proceedings of the 2nd Annual Conference. Morgan Kaufmann, 139–146. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.51.1729 http://www.icg.gwu.edu/Publications/Gritz97.pdf

Hancock, P.J.B., Bruce, V., Burton, A.M. (1997). Testing principal component representations for faces. In Bullinaria, J.A., Glasspool, D.W., Houghton, G., eds.: 4th Neural Computation and Psychology Workshop. Springer. London, 84–97. DOI: http://link.springer.com/chapter/10.1007%2F978-1-4471-1546-5_8 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.2649 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.55.2649&rep=rep1&type=pdf

Jiang, J., Conrath, D.: Semantic similarity based on corpus statistics and lexical taxonomy. In: Proceedings of the International Conference on Research in Computational Linguistics. (1997). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.269.3598 http://arxiv.org/pdf/cmp-lg/9709008v1.pdf

Litwinowicz, P. (1997). Processing images and video for an impressionist effect. In: Proc. ACM SIGGRAPH. Los Angeles, USA, 407–414. DOI: http://dx.doi.org/10.1145/258734.258893 http://www.cs.virginia.edu/~dbrogan/CS551.851.animation.sp.2000/Papers/p407-litwinowicz.pdf

Machado, P., Cardoso, A.: Model Proposal for a Constructed Artist. In: Callaos, N. et al.: (eds.) In: Proc. SCI’97/ISAS’97. Caracas, vol II, pp. 521–528 (1997). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.886 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mc97.pdf

Meier, B. (1996). Painterly rendering for animation. In: Proc. ACM SIGGRAPH, 447–484. DOI: http://dx.doi.org/10.1145/237170.237288 http://cs.brown.edu/~bjm/painterly.pdf

Nishio, K., et al. (1997). Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search. In Sanchez, E., Shibata, T., Zadeh, L.A., eds.: Genetic Algorithms and Fuzzy Logic Systems: Soft Computing Perspectives. Vol. 7. World Scientific. http://eecs.wsu.edu/~nazerfard/Presentation/AI09.pdf

Paredis, J. (1997). Coevolving cellular automata: Be aware of the red queen. In Back, T., ed.: Proceedings of the Seventh International Conference on Genetic Algorithms. San Francisco, California. Morgan Kaufmann, 393–400. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.57.112 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.57.112&rep=rep1&type=pdf

R. Poli and S. Cagnoni, “Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement”, in 2nd Annual Conf. on GP, pp 269–277, 1997. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.14.1680 http://cswww.essex.ac.uk/staff/poli/papers/Poli-GP1997-UM.pdf

Salisbury, M.P., Wong, M.T., Hughes, J.F., Salesin, D.H. (1997). Orientable textures for image-based pen-and-ink illustration. In: Proc. ACM SIGGRAPH. Los Angeles, USA, 401–406. DOI: http://dx.doi.org/10.1145/258734.258890 http://cs.brown.edu/~jfh/papers/Salisbury-OTF-1997/paper.pdf

Sommerer, C., Mignonneau, L.: A-Volve-an evolutionary artificial life environment. In: Artificial Life V. C. Langton and C. Shimohara Eds., MIT, pp. 167–175. 1997

Treavett, S., Chen, M. (1997). Statistical techniques for the automated synthesis of non-photorealistic images. In: Proc. Eurographics UK, 201–210

1996

P. J. Angeline, “Evolving Fractal Movies”, GP 1996: Proceedings of the First Annual Conference, John R. Koza and David E. Goldberg and David B. Fogel and Rick L. Riolo (Eds), pp 503–511, 1996. http://dl.acm.org/citation.cfm?id=1595627

Greenfield, G.R. (1998). New directions for evolving expressions. In: BRIDGES: Mathematical Connections in Art, Music and Science. http://t.archive.bridgesmathart.org/1998/bridges1998-29.pdf

Jacob, C.: Evolving Evolution Programs: Genetic Programming and L-Systems. In: Riolo, R.L. (ed.) Genetic Programming 1996: Proceedings of the First Annual Conference, pp. 28–31. MIT Press, Cambridge (1996). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.69.2605 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.69.2605&rep=rep1&type=pdf

Nakanishi, Y. (1996). Applying evolutionary systems to design aid system. In: ALIFE V Poster presentations, 147–154

Pagliarini, L., Parisi, D. (1996). Face-It project. In: Proceedings of XV Italian Congress on Experimental Psychology. Italian Psychologist Association, 38–41

Smith, J., Chang, S.F. (1996). Visualseek: a fully automated content-based image query system. In: Proc. ACM-MM, 87–98. DOI: http://dx.doi.org/10.1145/244130.244151 http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.45.884 http://citeseer.ist.psu.edu/viewdoc/download?doi=10.1.1.45.884&rep=rep1&type=pdf

Sommerer, C., Mignonneau, L.: ”A-Volve” an evolutionary artificial life environment. In: Proceedings of A-Life V, Nara, Japan, pp. 167–175 (1996)

1995

Cliff, D., Miller, G. (1995). Tracking the red queen: Measurements of adaptive progress in co-evolutionary simulations. In Moran, F., et al., eds.: Advances in Artificial Life: Third European Conference on Artificial Life. Vol. 929 of Lecture Notes in Artificial Intelligence. Granada Spain. Springer, 200–218. DOI: http://link.springer.com/chapter/10.1007%2F3-540-59496-5_300 http://www.cs.uu.nl/docs/vakken/ias/stuff/cm95.pdf

Graf, J., Banzhaf, W.: An expansion operator for interactive evolution. In: Proceedings of IEEE International Conference on Evolutionary Computation, pp. 798–802 (1995). DOI: http://dx.doi.org/10.1109/ICEC.1995.487488 http://ls11-www.cs.uni-dortmund.de/downloads/papers/GrB95b.ps.gz

Graf, J., Banzhaf, W.: Interactive evolution of images. In: McDonnell, J., et al. (eds.) Genetic Programming IV: Proceedings of the Fourth Annual Conference on Evolutionary Programming, pp. 53–65. MIT Press (1995). http://www.cs.mun.ca/~banzhaf/papers/ep95gb.pdf

Jacob, C.: Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica. In: IMS 1995 First International Mathematica Symposium, Southampton, UK, Computational Mechanics Publications (1995). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.70.7250 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.70.7250&rep=rep1&type=pdf

Lim, I.S.: Evolving facial expressions. In: IEEE Int’l. Conf. on Evol. Comput., vol. 2, pp. 515–520. IEEE (November 1995) 515–520. DOI: http://dx.doi.org/10.1109/ICEC.1995.487437

Lund, H.H., Pagliarini, L., Miglino, O. (1995). Artistic design with genetic algorithms and neural networks. In Alander, J.T., ed.: Proceedings of 1NWGA. University of Vaasa, Vaasa

Maher, M.L., Poon, J.: Co-evolution of the fitness function and design solution for design exploration. In: IEEE International Conference on Evolutionary Computation (1995). DOI: http://dx.doi.org/10.1109/ICEC.1995.489152

Teller, A., Veloso, M.: Algorithm evolution for face recognition: what makes a picture difficult. In: IEEE International Conference on Evolutionary Computation (1995). DOI: http://dx.doi.org/10.1109/ICEC.1995.487453 http://www.astroteller.net/pdf/IcecFinal.pdf

Ventrella, J.: Eukaryotic virtual reality. In: ISEA 1995: International Symposium on Electronic Art, Montréal, Canada (1995)

Ventrella, J.: Disney Meets Darwin — The Evolution of Funny Animated Figures. In: Computer Animation 1995, Montréal, IEEE, Los Alamitos (1995). DOI: http://dx.doi.org/10.1109/CA.1995.393550

1994

Adami, C., Brown, C.T. (1994). Evolutionary learning in the 2d artificial life system avida. In Brooks, R.A., Maes, P., eds.: Artificial Life IV: Proceedings of the Fourth International Workshop on the Synthesis and Simulation of Living Systems. Cambridge, MA, USA. MIT Press, 377–381. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.3848 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.3848&rep=rep1&type=pdf

Baker, E., Seltzer, M.I.: Evolving Line Drawings. In: Graphics Interface 1994, Banff, Canada, pp. 91–100 (1994). http://www.eecs.harvard.edu/margo/papers/graphics94/ http://www.eecs.harvard.edu/margo/papers/graphics94/paper.pdf

Das, S., Franguidakis, T., Papka, M., DeFanti, T.A., Sandin, D.J. (1994). A genetic programming application in virtual reality. In: Proceedings of the First IEEE Conference on Evolutionary Computation. Vol. 1. Orlando, Florida, USA. IEEE Press, 480–484. DOI: http://dx.doi.org/10.1109/ICEC.1994.349903 http://www.cs.bham.ac.uk/~wbl/biblio/cache/bin/cache.php?das:GPVR,http___citeseer.ist.psu.edu_cache_papers_cs_797_http_zSzzSzwww.evl.uic.eduzSzEVLzSzRESEARCHzSzPAPERSzSzPAPKAzSzgp94.pdf_a-genetic-programming-application.pdf,http://citeseer.ist.psu.edu/cache/papers/cs/797/http:zSzzSzwww.evl.uic.eduzSzEVLzSzRESEARCHzSzPAPERSzSzPAPKAzSzgp94.pdf/a-genetic-programming-application.pdf

Nake, F.: How Far Away Are We from the First Masterpiece of Computer Art? In: Brunnstein, K., Raubold, E. (eds.) 13th World Congress 1994, pp. 406–413. Elsevier Science, B.V, North-Holland (1994)

Reynolds, C. (1994). Competition, coevolution and the game of tag. In Brooks, R., Maes, P., eds.: Artificial Life IV, Proceedings of the Fourth Interantional Workshop on the Synthesis and Simulation of Living Systems. Cambridge, Massachusetts. MIT Press, 59–69. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.56.8846 http://www.red3d.com/cwr/papers/1994/alife4.pdf

Salisbury, M.P., Anderson, S.E., Barzel, R., Salesin, D.H. (1994). Interactive pen-and-ink illustration. In: Proc. ACM SIGGRAPH. Florida, USA, 101–108. DOI: http://dx.doi.org/10.1145/192161.192185 http://grail.cs.washington.edu/pub/papers/pen-and-ink.pdf

Sims, K.: Evolving virtual creatures. In: Computer Graphics, pp. 15–22. ACM SIGGRAPH (July 1994). DOI: http://dx.doi.org/10.1145/192161.192167 http://www.karlsims.com/papers/siggraph94.pdf

Sims, K.: Evolving 3D morphology and behavior. In: Proc. of Artificial Life IV (1994)

Sims, K.: Evolving 3D Morphology and Behavior by Competition. In: Proceedings of Artificial Life IV, MIT Press, Cambridge (1994). DOI: http://www.karlsims.com/papers/alife94.pdf

Smith, R., Gray, B. (1994). Co-adaptive genetic algorithms: An example in othello strategy. In Dankel, D., ed.: Proceedings of the 1994 Florida Artificial Intelligence Research Symposium. Florida AI Research Society, 259–264. http://www0.cs.ucl.ac.uk/staff/Rob.Smith/othgray.pdf

Spector, L., Alpern, A.: Criticism, culture, and the automatic generation of artworks. In: Proceedings of Twelfth National Conference on Artificial Intelligence, pp. 3–8. AAAI Press/MIT Press, Seattle, Washington, USA (1994). http://www.aaai.org/Papers/AAAI/1994/AAAI94-001.pdf

Ventrella, J.: Explorations in the emergence of morphology and locomotion behaviour in animated characters. In: R. Brooks, P. Maes (eds.) Artificial Life IV — Proceedings of the 4th International Workshop on the Synthesis and Simulation of Living Systems, pp. 436–441. MIT Press (1994)

Yeager, L.: Computational Genetics, Physiology, Metabolism, Neural Systems, Learning, Vision, and Behaviour on PolyWorld: Life in a New Context, in C. Langton ed., Artificial Life III, 263–298, Addison-Wesley, 1994. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.38.6719 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.38.6719&rep=rep1&type=pdf

1993

Angeline, P., Pollack, J. (1993). Competitive environments evolve better solutions to complex tasks. In Forrest, S., ed.: Proceedings of the Fifth Interantional Conference on Genetic Algorithms. San Mateo, California. Morgan Kaufmann, 264–270

J. Lévy Véhel, F. Paycha and J.-M. Rocchisani: Multifractal Measurements of Lung Diseases. In First International Conference on Fractals in Biology and Medicine, 1993. http://www.inria.fr/equipes/fractales/%28section%29/publications

Watabe, H., Okino, N. (1993). A study on genetic shape design. In Forrest, S., ed.: Proceedings of the Fifth International Conference on Genetic Algorithms. Urbana-Champaign, IL, 445–450

1992

Hillis, D. (1992). Co-evolving parasites improves simulated evolution as an optimization procedure. In Langton, C., et al., eds.: Artificial Life II, Santa Fe Institute Studies in the Sciences of Complexity, Proceedings Volume X. Redwood City, California. Addison-Wesley, 313–324

Ray, T. (1992). An approach to the synthesis of life. In Langton, C., et al., eds.: Artificial Life II, Santa Fe Institute Studies in the Sciences of Complexity, Proceedings Volume X. Redwood City, California. Addison-Wesley, 371–408. http://life.ou.edu/pubs/ http://life.ou.edu/pubs/alife2/tierra.tex

1991

Caldwell, C., Johnston, V.S. (1991). Tracking a criminal suspect through face-space with a genetic algorithm. In: Fourth International Conference on Genetic Algorithms. Morgan Kaufmann, 416–421

Todd S.; Latham W., 1992: Artificial life or surreal art?. Varela, F. J. And P. Bourgine (ed.). Toward A Practice Of Autonomous Systems; First European Conference On Artificial Life, Paris, France, December 11-13,. Xvii 515p. Mit Press: Cambridge, Massachusetts, Usa; London, England, Uk. Illus. Paper. 504-513

Sims, K.: Artificial evolution for computer graphics. In: SIGGRAPH 1991 Proceedings, vol. 25, pp. 319–328. ACM, New York (1991), http://dx.doi.org/10.1145/122718.122752 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.161.2547 http://www.karlsims.com/papers/siggraph91.html http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.161.2547&rep=rep1&type=pdf

Sims, K.: Interactive evolution of dynamical systems. In: Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, pp. 171–178. MIT Press, Cambridge (1991). http://www.karlsims.com/papers/DynamicalSystemsECAL92.pdf

1990

Haeberli, P.: Paint by numbers: abstract image representations. In: Proc. ACM SIGGRAPH, vol. 4, pp. 207–214 (1990) DOI: http://doi.acm.org/10.1145/97879.97902 http://classes.soe.ucsc.edu/cmps160/Spring05/p207-haeberli.pdf

Koza, J. (1990). Evolution and co-evolution of computer programs to control independently acting agents. In Meyer, J., Wilson, S., eds.: From Animals to Animats, Proceedings of the First International Conference on Simulation of Adaptive Behavior. Cambridge, Massachusetts. MIT Press, 366–375. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.7119 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.50.7119&rep=rep1&type=pdf

Sims, K.: Panspermia. In: SIGGRAPH Video Review, ACM SIGGRAPH, New York (1990)

< 1990

Lienhardt, P.: Free-Form Surfaces Modeling by Evolution Simulation. In: Proceedings of Eurographics 1988, Nice, France (1988). https://diglib.eg.org/x-colle7be https://diglib.eg.org/0x811bda11_0x0000fa1f

Packard, N.H. (1988). Intrinsic adaption in a simple model for evolution. In Langton, C.G., ed.: Artificial Life. Los Alamos, NM. Addison-Wesley, 141–155

Artikel in Zeitschriften

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen

2014

Kaufman, A. B., & Kaufman, J. C. (2014). Applying theoretical models on human creativity to animal studies. Animal Behavior and Cognition, 1(1), 77-89. DOI: 10.12966/abc.02.06.2014 http://abc.sciknow.org/archive_files/201401/20140106_kaufman.pdf

2013

Li, Y., Hu, C., Minku, L., Zuo, H.: Learning aesthetic judgements in evolutionary art systems. Genetic Programming and Evolvable Machines 14(3), 315–337 (2013), DOI: http://link.springer.com/article/10.1007%2Fs10710-013-9188-7

2012

Al-Rifaie, M.M., Bishop, M., Caines, S.: Creativity and autonomy in swarm intelligence systems. In: Bishop, M., Erden, Y. (eds.) Journal of Cognitive Computation: Computational Creativity, Intelligence and Autonomy, vol. 3, pp. 320–331. Springer (2012). DOI: http://link.springer.com/article/10.1007%2Fs12559-012-9130-y http://research.gold.ac.uk/6892/1/CCIA_updated.pdf

Bergen, S., Ross, B.: Automatic and interactive evolution of vector graphics images with genetic algorithms. The Visual Computer 28, 35–45 (2012) DOI: http://link.springer.com/article/10.1007%2Fs00371-011-0597-4 http://www.cosc.brocku.ca/files/downloads/research/cs1101.pdf

Ekárt, A., Joó, A., Sharma, D., Chalakov, S.: Modelling the underlying principles of human aesthetic preference in evolutionary art. Journal of Mathematics and the Arts 6(2-3), 107–124 (2012) DOI: http://dx.doi.org/10.1080/17513472.2012.679489 http://www.tandfonline.com/doi/pdf/10.1080/17513472.2012.679489

Greenfield, G., Machado, P.: Special issue: Mathematical models used in aesthetic evaluation. Journal of Mathematics and the Arts 6(2-3) (2012)

Greenfield, G., Machado, P.: Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation. J. Math. and the Arts 6(2-3), 59–64 (2012) DOI:10.1080/17513472.2012.688185

Hitashi, Gaganpreet Kaur, Sugandha Sharma: Fractal image compression- a review. International Journal of Advanced Research in Computer Science and Software Engineering, Volume 2, Issue 2, February 2012. http://www.ijarcsse.com/docs/papers/february2012/volume_2_issue_2/V2I2062.pdf

Kowaliw, T., Dorin, A., McCormack, J.: Promoting creative design in interactive evolutionary computation. IEEE Transactions on Evolutionary Computation 16(4), 523–536 (2012) DOI: http://dx.doi.org/10.1109/TEVC.2011.2166764 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.228.434 http://www.csse.monash.edu.au/%7Ecema/evoeco/kowaliw_evoeco_tec2011.pdf

Jan Eric Kyprianidis, John Collomosse, Tinghuai Wang, and Tobias Isenberg: State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012. DOI: https://dx.doi.org/10.1109/TVCG.2012.160 http://core.kmi.open.ac.uk/download/pdf/9550248.pdf https://hal.inria.fr/hal-00781502/document

Liapis, A., Yannakakis, G.N., Togelius, J.: Adapting models of visual aesthetics for personalized content creation. IEEE Transactions on Computational Intelligence and AI in Games 4(3), 213–228 (2012) DOI: http://dx.doi.org/10.1109/TCIAIG.2012.2192438 http://yannakakis.net/wp-content/uploads/2012/02/an_adaptive_model_of_visual_aesthetics.pdf

McCormack, J., Bown, O., Dorin, A., McCabe, J., Monro, G., Whitelaw, M.: Ten questions concerning generative computer art. Leonardo to Appear (2012), http://www.csse.monash.edu.au/~jonmc/research/Papers/TenQuestionsLJ-Preprint.pdf

Romero, J., Machado, P., Carballal, A., Santos, A.: Using complexity estimates in aesthetic image classification. Journal of Mathematics and the Arts 6(2-3), 125–136 (2012) DOI: http://dx.doi.org/10.1080/17513472.2012.679514 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/jma12.pdf

2011

Forsythe, A., Nadal, M., Sheehy, N., Cela-Conde, C.J., Sawey, M.: Predicting beauty: Fractal dimension and visual complexity in art. British Journal of Psychology 102(1), 49–70 (2011) DOI: http://dx.doi.org/10.1348/000712610X498958 http://www.researchgate.net/publication/49761486_Predicting_beauty_fractal_dimension_and_visual_complexity_in_art/links/0c9605289ace86c7b1000000

Lehman, J., Stanley, K.O.: Abandoning objectives: Evolution through the search for novelty alone. Evolutionary Computation 19(2), 189–223 (2011). DOI: 10.1162/EVCO_a_00025 http://www.cs.swarthmore.edu/~meeden/DevelopmentalRobotics/lehman_ecj11.pdf

P. Machado and J. Romero: On Evolutionary Computer-Generated Art. The Evolutionary Review: Art, Science, Culture, vol. 2, iss. 1, pp. 156-170, 2011. http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mr11.pdf

Nadal, M., Pearce, M.: The Copenhagen Neuroaesthetics Conference: Prospects and Pitfalls for an Emerging Field. Brain and Cognition 76(1), 172–183 (2011) DOI: http://dx.doi.org/10.1016/j.bandc.2011.01.009 http://www.ini.ch/~alumit/Nadal_2011.pdf

Secretan, J., Beato, N., D’Ambrosio, D.B., Rodriguez, A., Campbell, A., Folsom-Kovarik, J.T., Stanley, K.O.: Picbreeder: A case study in collaborative evolutionary exploration of design space. Evol. Comput. 19(3), 373–403 (2011). DOI: 10.1162/EVCO_a_00030 http://eplex.cs.ucf.edu/papers/secretan_ecj11.pdf

2010

Blackwell, A., Dodgson, N.: Computational aesthetics as a a negotiated boundary. Leonardo 43(1), 88–89 (2010) DOI: http://dx.doi.org/10.1162/leon.2010.43.1.88

Bown, O., McCormack, J.: Taming nature: tapping the creative potential of ecosystem models in the arts. Digital Creativity 21(4), 215–231 (2010) DOI: http://dx.doi.org/10.1080/14626268.2011.550029 http://www.csse.monash.edu.au/~jonmc/resources/DC2010/

Brafield, P.: Brainstorm: software and habitus in digital design. Digitial Creativity 21(2), 112–126 (2010), DOI:10.1080/14626268.2010.483688

Geere, D.: Glitch art created by ’databending’. Wired Magazine (2010). http://www.webcitation.org/6RPg2XUQy

Liu, L., Chen, R., Wolf, L., Cohen-Or, D.: Optimizing photo composition. Comput. Graph. Forum 29(2), 469–478 (2010) DOI: http://dx.doi.org/10.1111/j.1467-8659.2009.01616.x http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/Composition/paper/Composition-TR.pdf

O’Neill, M., McDermott, J., Swafford, J., Byrne, J., Hemberg, E., Brabazon, A.: Evolutionary design using grammatical evolution and shape grammars: designing a shelter. Intl. Journal of Design Engineering 3, 4–24 (2010). http://dx.doi.org/10.1504/IJDE.2010.032820 http://researchrepository.ucd.ie/bitstream/handle/10197/2541/ijde03012010ONeill.pdf?sequence=1 http://www.inderscience.com/offer.php?id=32820 http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/Composition/

Pang, W., Hui, K.: Interactive evolutionary 3d fractal modeling. The Visual Computer 26, 1467–1483 (2010) DOI: http://link.springer.com/article/10.1007%2Fs00371-010-0500-8

Valentine, Tim; Davis, Josh P.; Thorner, Kate; Solomon, Chris; Gibson, Stuart: Evolving and combining facial composites: Between-witness and within-witness morphs compared. Journal of Experimental Psychology: Applied, Vol 16(1), Mar 2010, 72-86. DOI: http://dx.doi.org/10.1037/a0018801

2009

Boden, M.A., Edmonds, E.A.: What is generative art? Digital Creativity 20(1-2), 21–46 (2009). DOI: http://dx.doi.org/10.1080/14626260902867915 http://www.researchgate.net/publication/233128802_What_is_generative_art/links/00463521693ec679c8000000

Colton, S., López de Mántaras, R., Stock, O.: Computational creativity: Coming of age. AI Magazine 30(3), 11–14 (2009). http://www.aaai.org/ojs/index.php/aimagazine/article/view/2257 http://ccg.doc.gold.ac.uk/papers/colton_aimag09_editorial.pdf

DiPaola, S.R., Gabora, L.: Incorporating characteristics of human creativity into an evolutionary art algorithm. Genetic Programming and Evolvable Machines 10(2), 97–110 (2009). DOI: http://link.springer.com/article/10.1007%2Fs10710-008-9074-x http://arxiv.org/pdf/1001.1401

Ellen Dissanayake: The artification hypothesis and its relevance to cognitive science, evolutionary aesthetics, and neuroaesthetics. Special Issue on Aesthetic Cognition. Cognitive Semiotics 5, 148-173. http://ellendissanayake.com/publications/pdf/EllenDissanayake_CognitiveSemiotics5.pdf

Monro, G.: Emergence and generative art. Leonardo 42(5), 475–477 (2009) DOI: http://dx.doi.org/10.1162/leon.2009.42.5.476 (Master-Thesis: http://www.gommog.com/archive/docs/MMus_Essay.pdf)

Watanabe, S.: Pigeons can discriminate “good” and “bad” paintings by children. Animal Cognition (2009). DOI: 10.1007/s10071-009-0246-8

2008

Melanie Baljko; Nell Tenhaaf: The aesthetics of emergence: Co-constructed interactions. ACM Transactions on Computer-Human Interaction (TOCHI) TOCHI Volume 15 Issue 3, November 2008, Article No. 11. DOI: 10.1145/1453152.1453154

Bollinger, K., Grohmann, M., Tessman, O.: Form, force, performance: Multi-parametric structural design. Architectural Design 78(2), 20–25 (2008) DOI: http://dx.doi.org/10.1002/ad.637 (Artikel in pdf: http://www.academia.edu/7316248/K._Januszkiewicz_Evolutionary_Digital_Tools_in_Designing_Nonlinear_Shaping_Concrete_Structures)

Datta, R., Joshi, D., Li, J., Wang, J.Z.: Image retrieval: Ideas, influences, and trends of the new age. ACM Comput. Surv. 40, 5:1–5:60 (2008). DOI: http://dx.doi.org/10.1145/1348246.1348248 http://infolab.stanford.edu/~wangz/project/imsearch/review/JOUR/datta.pdf

O’Neill, M., Brabazon, A.: Evolving a logo design using lindenmayer systems. In: Evolutionary Computation, pp. 3788–3794 (June 2008). DOI: http://dx.doi.org/10.1109/CEC.2008.4631311 http://ncra.ucd.ie/logodesign.pdf

Orchard, J., Kaplan, C.S.: Cut-out image mosaics. In: Proceedings of the 6th international symposium on Non-photorealistic animation and rendering (NPAR 2008), pp. 79–87. ACM, New York (2008) DOI: http://dx.doi.org/10.1145/1377980.1377997 https://cs.uwaterloo.ca/~jorchard/academic/OrchardKaplanNPAR08_preprint.pdf

Wannarumon, S., Bohez, E.L.J., Annanon, K.: Aesthetic evolutionary algorithm for fractal-based user-centered jewelry design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 22, 19–39 (2008) DOI: http://dx.doi.org/10.1017/S0890060408000024

2007

Frowd, C.D., Bruce, V., Ness, H., Bowie, L., Paterson, J., Thomson-Bogner, C., McIntyre, A., Hancock, P.J.B. (2007). Parallel approaches to composite production. Ergonomics, 50(4): 562–585. DOI: http://dx.doi.org/10.1080/00140130601154855

Holzer, D., Hough, R., Burry, M.: Parametric design and structural optimisation for early design exploration. International Journal of Architectural Computing 5(4), 625–643 (2007) DOI: http://dx.doi.org/10.1260/147807707783600780

Jacob, C.J., Hushlak, G., Boyd, J.E., Nuytten, P., Sayles, M., Pilat, M.: Swarmart: Interactive Art from Swarm Intelligence. Leonardo 40(3), 248–258 (2007) DOI: http://dx.doi.org/10.1162/leon.2007.40.3.248

Jacob, C., von Mammen, S.: Swarm grammars: Growing dynamic structures in 3d agent spaces. Digital Creativity: Special issue on Computational Models of Creativity in the Arts 18 (2007)

Jacobsen, T.: Bridging the arts and sciences: a framework for the psychology of aesthetics. Leonardo 39(2), 155–162 (2006) DOI: http://dx.doi.org/10.1162/leon.2006.39.2.155

Machado, P., Romero, J., Santos, A., Cardoso, A., Pazos, A.: On the development of evolutionary artificial artists. Computers & Graphics 31(6), 818–826 (2007)

O’Reilly, U.M., Hemberg, M.: Integrating generative growth and evolutionary computation for form exploration. Genetic Programming and Evolvable Machines 8(2), 163–186 (2007), special issue on developmental systems DOI: http://link.springer.com/article/10.1007%2Fs10710-007-9025-y

Rigau, J., Feixas, M., Sbert, M.: Conceptualizing Birkhoff’s Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity. In: Proc. Eurographics Workshop Computational Aesthetics in Graphics, Visualization and Imaging, pp. 105–112 (2007)

Stanley, K.: Compositional Pattern Producing Networks: A Novel Abstraction of Development. Genetic Programming and Evolvable Machines 8(2), 131–162 (2007) DOI: http://link.springer.com/article/10.1007%2Fs10710-007-9028-8

Torres, S.L., Sakamoto, Y.: Façade Design Optimization for Daylight with a Simple Genetic Algorithm. In: International Building Performance Simulation Association, pp. 1162–1167 (2007), http://www.ibpsa.org/proceedings/BS2007/p117_final.pdf

2006

Burns, K.: Atoms of EVE: a Bayesian basis for aesthetics of style in sketching. Artificial Intelligence for Engineering, Design, Analysis and Manufacturing 20, 185–199 (2006) DOI: http://dx.doi.org/10.1017/S0890060406060161

Greenfield, G.: Genetic learning for biologically inspired aesthetic processes. International Journal on Artificial Intelligence Tools 15(4), 577–598 (2006) DOI: http://dx.doi.org/10.1142/S0218213006002825

Gu, Z., Xi Tang, M., Frazer, J.H.: Capturing aesthetic intention during interactive evolution. Computer-Aided Design 38(3), 224–237 (2006) DOI: http://dx.doi.org/10.1016/j.cad.2005.10.008

Kim, J., Pellacini, F.: Jigsaw image mosaics. ACM Transactions on Graphics (TOG) 21, 657–664 (2006)

Lutton, E.: Evolution of fractal shapes for artists and designers. International Journal on Artificial Intelligence Tools 15(4), 651–672 (2006) DOI: http://dx.doi.org/10.1142/S0218213006002850

Manon, H.S., Temkin, D.: Notes on glitch. World Picture 6 (2011)

McCormack, J. (2006). New challenges for evolutionary music and art. SIGEVOlution: Newsletter of the ACM Special Interest Group on Genetic and Evolutionary Computation, 1(1)

Wannarumon, S., Bohez, E.L.J. (2006). A new aesthetic evolutionary approach for jewelry design. Computer-Aided Design & Applications, 3(1-4): 385–394

2005

Collomosse, J.P., Rowntree, D., Hall, P.M. (2005). Stroke surfaces: Temporally coherent non-photorealistic animations from video. IEEE Trans. Visualization and Comp. Graphics, 11(5): 540–549. DOI: http://dx.doi.org/10.1109/TVCG.2005.85 http://www.ee.surrey.ac.uk/CVSSP/Publications/papers/Collomosse-TVCG-2005.pdf

Frowd, C.D., Carson, D., Ness, H., Richardson, J., Morrison, L., McLanaghan, S., Hancock, P.J.B. (2005). A forensically valid comparison of facial composite systems. Psychology, Crime and Law, 11: 33–52. DOI: http://dx.doi.org/10.1080/10683160310001634313

Frowd, D., Carson, D., Ness, H., Mcquiston-Surrett, D., Richardson, J., Baldwin, H., Hancock, P. (2005). Contemporary composite techniques: The impact of a forensically-relevant target delay. Legal and Criminological Psychology, 10(1): 63–81. DOI: http://dx.doi.org/10.1348/135532504X15358

Kicinger, R., Arciszewski, T., DeJong, K.: Evolutionary design of steel structures in tall buildings. Journal of Computing in Civil Engineering 19(3), 223–238 (2005) DOI: http://dx.doi.org/10.1061/(ASCE)0887-3801(2005)19:3(223)

Kicinger, R., Arciszewski, T., De Jong, K.: Evolutionary computation and structural design: A survey of the state-of-the-art. Computers and Structures 83(23-24), 1943–1978 (2005), ISSN 0045-7949, DOI: http://dx.doi.org/10.1016/j.compstruc.2005.03.002 http://digilib.gmu.edu/jspui/bitstream/1920/619/1/KicingerJCCE2005.pdf

Lapointe, F.J., Époque, M. (2005). The dancing genome project: generation of a human-computer choreography using a genetic algorithm. In: ACM Multimedia. ACM, 555–558. DOI: http://pdf.aminer.org/000/502/495/the_dancing_genome_project_generation_of_a_human_computer_choreography.pdf

Machado, P., Romero, J., Cardoso, A., Santos, A.: Partially interactive evolutionary artists. New Generation Computing – Special Issue on Interactive Evolutionary Computation 23(42), 143–155 (2005). DOI: http://link.springer.com/article/10.1007%2FBF03037491 http://eden.dei.uc.pt/~amilcar/ftp/ecaspapers/NGC2005.pdf

Manaris, B., Romero, J., Machado, P., Krehbiel, D., Hirzel, T., Pharr, W., Davis, R. (2005). Zipf’s law, music classification and aesthetics. Computer Music Journal, 29(1): 55–69. DOI: http://dx.doi.org/10.1162/comj.2005.29.1.55 http://www.idi.ntnu.no/emner/tdt4/2010%20articles/Zipf-music-johannes.pdf

Pike, G., Brace, N., Turner, J., Kynan, S. (2005). Making faces with computers: Witness cognition and technology. Pragmatics and Cognition, 13: 459–479. DOI: http://dx.doi.org/10.1075/pc.13.3.04pik

Saez, Y., Isasi, P., Segovia, J., Hernandez, J.C. (2005). Reference chromosome to overcome user fatigue in iec. New Generation Computing, 23(2): 129–142 DOI: http://link.springer.com/article/10.1007%2FBF03037490

Schlechtweg, S., Germer, T., Strothotte, T.: Renderbots – multi agent systems for direct image generation. Computer Graphics Forum 24(2), 283–290 (2005) DOI: http://dx.doi.org/10.1111/j.1467-8659.2005.00838.x http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.84.9040 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.84.9040&rep=rep1&type=pdf

Shea, K., Aish, R., Gourtovaia, M.: Towards integrated performance-driven generative design tools. Automation in Construction 14(2), 253–264 (2005) DOI: http://dx.doi.org/10.1016/j.autcon.2004.07.002

Wolfer, J. (2005). A neuro-genetic hybrid motif generator for genetic art. In: Computer Graphics and Imaging, 31–36. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.83.9588 https://www.iusb.edu/computerscience/people/jwolfer/gcim-478-034.pdf

2004

Azad, R.M.A., Ansari, A.R., Ryan, C., Walsh, M., McGloughlin, T.: An evolutionary approach to wall shear stress prediction in a grafted artery. Applied Soft Computing 4(2), 139–148 (2004) DOI: http://dx.doi.org/10.1016/j.asoc.2003.11.001 http://libgen.org/scimag/get.php?doi=10.1016/j.asoc.2003.11.001

Frowd, C.D., Hancock, P.J.B., Carson, D. (2004). EvoFIT: A holistic, evolutionary facial imaging technique for creating composites. ACM Transactions on Applied Psychology (TAP), 1: 1–21. DOI: http://dx.doi.org/10.1145/1008722.1008725 http://www.evofit.co.uk/wp-content/uploads/2014/03/Frowd-et-al.-2004.-EvoFIT_-A-Holistic-Evolutionary-Facial-Imaging-Technique-for-Creating-Composites.pdf

Greenfield, G.R. (2004). Automated recoloring of evolved designs using evolved palettes. Journal of Mathematics & Design, 4(1): 47–54 (zitiert in: Proceedings of ISAMA 2010: http://www.isama.org/hyperseeing/10/10b.pdf)

Hewgill, A., Ross, B. (2004). Procedural 3D Texture Synthesis Using Genetic Programming. Computers and Graphics, 28(4): 569–584. DOI: http://dx.doi.org/10.1016/j.cag.2004.04.012 http://www.cosc.brocku.ca/~bross/research/gentropy_3d.pdf

Hemberg, M., O’Reilly, U.M.: Extending grammatical evolution to evolve digital surfaces with genr8. In: Keijzer, M., O’Reilly, U.-M., Lucas, S., Costa, E., Soule, T. (eds.) EuroGP 2004. LNCS, vol. 3003, pp. 299–308. Springer, Heidelberg (2004). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.205.4493 http://projects.csail.mit.edu/emergentDesign/genr8/euroGPpaper.pdf

Hornby, G. (2004). Functional scalability through generative representations: The evolution of table designs. Environment and Planning B: Planning and Design, 31(4): 569–587. DOI: http://dx.doi.org/10.1068/b3015 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.139.5300 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.139.5300&rep=rep1&type=pdf

Ross, B., Zhu, H. (2004). Procedural Texture Evolution Using Multiobjective Optimization. New Generation Computing, 22(3): 271–293. DOI: http://link.springer.com/article/10.1007%2FBF03040964 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.59.1006 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.59.1006&rep=rep1&type=pdf

Staudek, T., Linkov, V. (2004). Personality characteristics and aesthetic preference for chaotic curves. Journal of Mathematics and Design, 4(1): 297–304. http://cumincad.architexturez.net/doc/oai-cumincadworks.id-cf1f

2003

Day, R.L., Laland, K.N., Odling-Smee, J.: Rethinking adaptation: the niche-construction perspective. Perspectives in Biology and Medicine 46(1), 80–95 (2003) DOI: http://dx.doi.org/10.1353/pbm.2003.0003 http://w.explorelifeonearth.org/cursos/dayetalnicheconstruction.pdf

Dissanayake, Ellen: Art in global context: an evolutionary/functionalist perspective for the 21st century, International Journal of Anthropology 18(4):245-258. Special Issue “Conceptualizing World Art,” edited by Eric Venbrux and Pamela Rosi. http://www.springerlink.com/content/km700557551266n6/ http://ellendissanayake.com/publications

Dissanayake, Ellen: Retrospective on Homo Aestheticus. Journal of the Canadian Association for Curriculum Studies 1(2): 7-12 (online journal) http://pi.library.yorku.ca/ojs/index.php/jcacs/article/viewFile/16855/15661 http://ellendissanayake.com/publications http://en.wikipedia.org/wiki/Ellen_Dissanayake

Gielis, J.: A generic geometric transformation that unifies a wide range of natural and abstract shapes. American Journal of Botany 90, 333–338 (2003) DOI: http://dx.doi.org/10.3732/ajb.90.3.333 http://www.amjbot.org/content/90/3/333.full.pdf+html

Hewgill, A., Ross, B.J.: Procedural 3d texture synthesis using genetic programming. Computers and Graphics 28, 569–584 (2003). DOI: http://dx.doi.org/10.1016/j.cag.2004.04.012 http://www.cosc.brocku.ca/~bross/research/gentropy_3d.pdf

Spehar, B., Clifford, C.W.G., Newell, B.R., Taylor, R.P.: Universal Aesthetic of Fractals. Computers & Graphics 27(5), 813–820 (2003) DOI: http://dx.doi.org/10.1016/S0097-8493(03)00154-7 http://pages.uoregon.edu/msiuo/taylor/art/fractals.pdf

Thomas, Dale (2003). Aesthetic selection of morphogenetic art forms. Kybernetes: The International Journal of Systems & Cybernetics, 32: 144–155. http://www.emeraldinsight.com/doi/abs/10.1108/03684920310452373?journalCode=k http://scholarwiki.indiana.edu/wiki/index.php?title=Aesthetic_selection_of_morphogenetic_art_forms

Whitelaw, M.: Morphogenetics: generative processes in the work of Driessens & Verstappen. Digital Creativity 14(1), 45–53 (2003). Swets & Zeitlinger. DOI: http://dx.doi.org/10.1076/digc.14.1.43.8810

2002

Annunziato, M., Pierucci, P.: Relazioni emergenti: experiments with the art of emergence. Leonardo 35(2), 147–152 (2002) DOI: http://dx.doi.org/10.1162/00240940252940513

Bruce, V., Ness, H., Hancock, P.J.B., Newman, C., Rarity, J. (2002). Four heads are better than one. combining face composites yields improvements in face likeness. Journal of Applied Psychology, 87: 894–902. DOI: http://dx.doi.org/10.1037/0021-9010.87.5.894 http://www.researchgate.net/profile/Peter_Hancock3/publication/11067056_Four_heads_are_better_than_one_combining_face_composites_yields_improvements_in_face_likeness/links/00b49526f80e10097e000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true

Cho, S.B. (2002). Towards creative evolutionary systems with interactive genetic algorithm. Applied Intelligence, 16(2): 129–138. DOI: http://link.springer.com/article/10.1023%2FA%3A1013614519179 http://candy.yonsei.ac.kr/publications/Papers/TCESIGA.pdf

Etxeberria, Arantza: Artificial evolution and lifelike creativity. Leonardo 35(3), 275–281 (2002) DOI: http://dx.doi.org/10.1162/002409402760105271

Greenfield, G.: On the co-evolution of evolving expressions. International Journal of Computational Intelligence and Applications 2(1), 17–31 (2002)

Greenfield, G.R. (2002). Simulated aesthetics and evolving artworks: A coevolutionary approach. Leonardo, 35(3). DOI: http://dx.doi.org/10.1162/002409402760105280

Johnson, C., Romero, J.: Genetic algorithms in visual art and music. Leonardo 35(2), 175–184 (2002) DOI: http://dx.doi.org/10.1162/00240940252940559

Jones, M., Agah, A.: Evolution of digital images. IEEE Transactions on Systems, Man, and Cybernetics 12(3), 261–271 (2002) DOI: http://dx.doi.org/10.1109/TSMCC.2002.804449

Krawiec, K.: Genetic programming-based construction of features for machine learning and knowledge discovery tasks. Genetic Programming and Evolvable Machines 3(4), 329–343 (2002) DOI: http://link.springer.com/article/10.1023%2FA%3A1020984725014 http://www.researchgate.net/publication/216300978_Genetic_Programming-based_Construction_of_Features_for_Machine_Learning_and_Knowledge_Discovery_Tasks/links/0046351e24f3eb3cb0000000

Machado, P., Dias, A., Cardoso, A.: Learning to colour greyscale images. The Interdisciplinary Journal of Artificial Intelligence and the Simulation of Behaviour – AISB Journal 1(2), 209–219 (2002). DOI: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.7195 http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mdc02.pdf

Machado, P., Cardoso, A.: All the truth about NEvAr. Applied Intelligence, Special Issue on Creative Systems 16(2), 101–119 (2002). DOI: http://link.springer.com/article/10.1023%2FA%3A1013662402341 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.61.6025 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.61.6025&rep=rep1&type=pdf

McCormack, J.: Evolving for the Audience. International Journal of Design Computing, Special Issue on Designing Virtual Worlds, vol. 4 (2002). http://web.mit.edu/lira/www/fall02_indStudy/Evolv_jonMcCormack.pdf

Rowland, D., Biocca, F. (2002). Evolutionary cooperative design methodology: The genetic sculpture park. Leonardo, 35(2): 193–196. DOI: http://dx.doi.org/10.1162/00240940252940586

Wiens, A.L., Ross, B.J.: Gentropy: Evolutionary 2D Texture Generation. Computers and Graphics Journal 26, 75–88 (2002) DOI: http://dx.doi.org/10.1016/S0097-8493(01)00159-5 http://www.cosc.brocku.ca/~bross/research/Gentropy.pdf

2001

Gero, J.S., Kazakov, V. (2001). A genetic engineering approach to genetic algorithms. Evolutionary Computation, 9(1): 71–92. DOI: http://dx.doi.org/10.1162/10636560151075121 http://citeseer.uark.edu:8380/citeseerx/viewdoc/summary;jsessionid=557CD7A755AD36E4B7827ACAE112985C?doi=10.1.1.93.3979 http://citeseer.uark.edu:8380/citeseerx/viewdoc/download?doi=10.1.1.93.3979&rep=rep1&type=url&i=0

Hornby, G.S., Pollack, J.B.: Evolving L-systems to generate virtual creatures. Computers & Graphics 26, 1041–1048 (2001). DOI: http://dx.doi.org/10.1016/S0097-8493(01)00157-1 http://www.demo.cs.brandeis.edu/papers/hornby_cag01.pdf

Johnson, C.: Understanding complex systems through examples: A framework for qualitative example finding. Systems Research and Information Systems 10(3-4), 239–267 (2001). DOI: http://dx.doi.org/10.1016/S1090-5138(01)00066-6 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.35.4986 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.35.4986&rep=rep1&type=pdf

Johnston, V.S., Hagel, R., Franklin, M., Fink, B., Grammer, K. (2001). Male facial attractiveness: evidence for hormone-mediated adaptive design. Evolution and Human Behavior, 22(4): 251–267. DOI: 10.1016/S1090-5138(01)00066-6 http://www.researchgate.net/profile/Karl_Grammer/publication/222673274_Male_facial_attractiveness_evidence_for_hormone-mediated_adaptive_design/links/0fcfd505d4cef7ba46000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true

Jeffrey Koperski: Has Chaos Been Explained? In: Brit. J. Phil. Sci. 52 (2001), 683-700. http://www.svsu.edu/~koperski/HasChaosBeenExplained.pdf

Tooby, J., Cosmides, L.: Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics, Fictions, and the Arts. Substance 30(1), 6–27 (2001) DOI: http://dx.doi.org/10.1353/sub.2001.0017 http://www.cep.ucsb.edu/papers/beauty01.pdf

2000

Bedau, M.A., McCaskill, J.S., Packard, N.H., Rasmussen, S., Adami, C., Green, D., Ikegami, T., Kaneko, K., Ray, T.S.: Open Problems in Artificial Life. Artificial Life 6(4), 363–376 (2000) DOI: http://dx.doi.org/10.1162/106454600300103683 http://authors.library.caltech.edu/13564/1/BEDal00.pdf

Darwen, P., Yao, X. (2000). Does extra genetic diversity maintain escalation in a co-evolutionary arms race. International Journal of Knowledge-Based Intelligent Engineering Systems, 4(3): 191–200. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.147.6957 https://www.cs.bham.ac.uk/~xin/papers/ausjap_journal.pdf

Davies, G.M., van der Willik, P., Morrison, L.J. (2000). Facial composite production: A comparison of mechanical and computer-driven systems. Journal of Applied Psychology, 85(1): 19–124. DOI: http://dx.doi.org/10.1037/0021-9010.85.1.119

Field, D.J., Hayes, A., Hess, R.F. (2000). The roles of polarity and symmetry in the perceptual grouping of contour fragments. Spatial Vision, 13(1): 51–66. DOI: http://dx.doi.org/10.1163/156856800741018 http://mvr.mcgill.ca/Robert/PDF-00/Field-Hayes-et-al-2000.pdf

Gero, J.S., Kazakov, V. (2000). Adaptive enlargement of state spaces in evolutionary designing. AI EDAM, 14(1): 31–38. http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=38555&fileId=S0890060400141034 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.93.9736 http://mason.gmu.edu/~jgero/publications/2000/GeroKazakovoAIEDAMov4.pdf

Greenfield, G. (2000). Evolving expressions and art by choice. Leonardo, 33(2): 93–99. DOI: http://dx.doi.org/10.1162/0024094000552333

Hancock, P.J.B. (2000). Evolving faces from principal components. Behavior Research Methods, Instruments and Computers, 32: 327–333. DOI: http://link.springer.com/article/10.3758%2FBF03207802 http://storre.stir.ac.uk/bitstream/1893/348/1/BRMIC2000.pdf

Maher, M.L. (2000). A model of co-evolutionary design. Eng. Comput. (Lond.), 16(3-4): 195–208. DOI: http://link.springer.com/article/10.1007/PL00013714 http://maryloumaher.net/Pubs/2000pdf/EwithC.pdf

Murawski, K., Arciszewski, T., Jong, K.A.D. (2000). Evolutionary computation in structural design. Eng. Comput. (Lond.), 16(3-4): 275–286. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.144.9964 http://www.politespider.com/papers/general/Evolutionary%20Computation%20and%20Structural%20Design%20a%20Survey%20of%20the%20State%20of%20the%20Art.pdf

Parmee, I.C., Cvetković, D.C., Watson, A.H., Bonham, C.R.: Multiobjective Satisfaction within an Interactive Evolutionary Design Environment. Evol. Comput. 8(2), 197–222 (2000), http://dx.doi.org/10.1162/106365600568176

1999

Edmond, R., Sipper, M., Capcarrére, M.: Design, observation, surprise! A test of emergence. Artificial Life 5(3), 225–240 (1999)DOI: http://dx.doi.org/10.1162/106454699568755

Goldstein, J.: Emergence as a Construct: History and Issues. Emergence: Complexity and Organization 1, 49–72 (1999). DOI: 10.1207/s15327000em0101_4 http://www.liacs.nl/~haring/bigscience/Emergence%20as%20a%20construct.pdf

Pressing, J. (1999). Sources for 1/f noise effects in human cognition and performance. Paideusis: Journal for Interdisciplinary and Cross-Cultural Studies, 2. http://www.ejwagenmakers.com/2009/TorreWagenmakers2009.pdf

Ramachandran, V., Hirstein, W.: The science of art: a neurological theory of aesthetic experience. Journal of Consciousness Studies 6(1–2), 15–52 (1999). http://pages.cs.wisc.edu/~dyer/ah336/papers/ramachandran-science-art.pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.108.2599

Sommerer, C., Mignonneau, L.: Art as a Living System: Interactive Computer Artworks. In: Leonardo, June 1999, Vol. 32, No. 3, Pages 165-173. DOI: 10.1162/002409499553190

Taylor, R.P., Micolich, A.P., Jonas, D.: Fractal analysis of Pollock’s drip paintings. Nature 399, 422 (1999). DOI: http://dx.doi.org/10.1038/20833 http://pages.uoregon.edu/msiuo/taylor/art/Nature1.pdf

Brendt Wohlberg, Gerhard de Jager: A Review of the Fractal Image Coding Literature. IEEE Transactions on Image Processing, vol. 8, no. 12 pp. 1716--1729. DOI: 10.1109/83.806618 http://citeseerx.ist.psu.edu/viewdoc/similar;jsessionid=A4B6E979C90856A3782C6023398B812E?doi=10.1.1.34.9238&type=ab http://math.lanl.gov/~brendt/Publications/Docs/wohlberg-1999-review.pdf

1998

Bennet, C., Gács, P., Li, M., Vitányi, P., Zurek, W.: Information Distance. IEEE Transactions on Information Theory 44(4), 1407–1423 (1998) DOI: http://dx.doi.org/10.1109/18.681318 http://www.cs.bu.edu/~gacs/papers/info-distance.pdf

Federico Cecconi and Domenico Parisi (1998): Individual versus social survival strategies. Journal of Artificial Societies and Social Simulation vol. 1, no. 2. Fulltext: http://jasss.soc.surrey.ac.uk/1/2/1.html

Nolfi, S., Floreano, D. (1998). Co-evolving predator and prey robots. Artificial Life, 4(4): 311–335. DOI: http://dx.doi.org/10.1162/106454698568620 http://laral.istc.cnr.it/nolfi/papers/nolfi.co-evol.pdf

Obayashi, S.: Multidisciplinary design optimization of aircraft wing planform based on evolutionary algorithms. In: 1998 IEEE International Conference on Systems, Man, and Cybernetics, vol. 4, pp. 3148–3153. IEEE (1998). DOI: http://dx.doi.org/10.1109/ICSMC.1998.726486 http://www.lania.mx/~ccoello/obayashi98a.pdf.gz

Whitelaw, M.: Tom Ray’s hammer: emergence and excess in A-life art. Leonardo 31(5), 377–381 (1998). http://www.jstor.org/stable/1576601 (online-problem 2014-10-28)

1997

Emmeche, C., Køppe, S., Stjernfelt, F. (1997). Explaining emergence: Towards an ontology of levels. Journal for General Philosophy of Science, 28: 83–119. DOI: http://link.springer.com/article/10.1023%2FA%3A1008216127933 http://www.mrtc.mdh.se/~gdc01/work/ARTICLES/2010/10-SIGRAD/10-SIGRAD-1/EMERGENCE-EMMERCHE.pdf

Wolpert, D.H., Macready, W.G. (1997). No free lunch theorems for search. IEEE Transactions on Evolutionary Computation, 1(1): 67–82. DOI: http://dx.doi.org/10.1109/4235.585893 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.39.6926 http://www.cs.ubc.ca/~hutter/earg/papers07/00585893.pdf

1996

Aks, D., Sprott, J.C. (1996). Quantifying aesthetic preference for chaotic patterns. Empirical Studies of the Arts, 14: 1–16. DOI: 10.2190/6V31-7M9R-T9L5-CDG9 http://sprott.physics.wisc.edu/pubs/paper217.htm http://sprott.physics.wisc.edu/pubs/paper217.pdf

Gero, J.S.: Creativity, emergence and evolution in design. Knowledge-Based Systems 9(7), 435–448 (1996) DOI: http://dx.doi.org/10.1016/S0950-7051(96)01054-4 http://www.researchgate.net/publication/222494842_Creativity_emergence_and_evolution_in_design/links/0deec518ba94bcef14000000

Gero, J., Kazakov, V. (1996). An exploration-based evolutionary model of a generative design process. Microcomputers in Civil Engineering, 11: 209–216. DOI: 10.1111/j.1467-8667.1996.tb00324.x http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.18.65 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.18.65&rep=rep1&type=pdf

Lesbros, V. (1996). From images to sounds, a dual representation. Computer Music Journal, 20(3): 59–69. http://www.jstor.org/stable/3680824 (online-problem 2014-10-28)

Mori, T., Endou, Y., Nakayama, A.: Fractal analysis and aesthetic evaluation of geometrically overlapping patterns. Textile Research Journal 66(9), 581–586 (1996) DOI: http://dx.doi.org/10.1177/004051759606600906

World, L.: Aesthetic selection: The evolutionary art of steven Rooke. IEEE Computer Graphics and Applications 16(1) (1996) DOI: http://dx.doi.org/10.1109/MCG.1996.481558

1995

Cohen, H. (1995). The further exploits of Aaron, painter. Stanford Humanities Review, 4: 141–158. http://www-dev.ccs.neu.edu/course/cs5100f12/resources/reading/cohen_stanfordhumanities1995.pdf

Gell-Mann, M. (1995). What is complexity? Complexity, 1: 16–19. http://www.santafe.edu/~mgm/Site/Publications_files/MGM%20116.pdf

E. Lutton, J. Lévy Véhel, G. Cretin, P. Glevarec, and C. Roll: Mixed IFS: resolution of the inverse problem using genetic programming. Complex Systems, 9:375–398, 1995. https://www.complex-systems.com/pdf/09-5-3.pdf (auch in: Artificial Evolution, Lecture Notes in Computer Science Volume 1063, 1996, pp 245-258 http://link.springer.com/chapter/10.1007%2F3-540-61108-8_42)

1994

Baluja, S., Pomerleau, D., Jochem, T.: Towards automated artificial evolution for computer-generated images. Connection Science 6, 325–354 (1994) DOI: http://dx.doi.org/10.1080/09540099408915729 https://www.ri.cmu.edu/pub_files/pub3/baluja_shumeet_1994_1/baluja_shumeet_1994_1.pdf

Boden, M.A. (1994). Agents and creativity. Communications of the ACM, 37(7): 117–121. DOI: http://dx.doi.org/10.1145/176789.176802

Dietmar Saupe, Raouf Hamzaoui: A review of the fractal image compression literature. ACM SIGGRAPH Computer Graphics Volume 28 Issue 4, Nov. 1994 Pages 268 - 276. DOI: http://dx.doi.org/10.1145/193234.193246

Sprott, J.: Automatic generation of iterated function systems. Computers & Graphics 18(3), 417–425 (1994) DOI: http://dx.doi.org/10.1016/0097-8493(94)90042-6 http://sprott.physics.wisc.edu/pubs/paper210.pdf

Wilson, D.S., Yoshimura, J.: On the coexistence of specialists and generalists. The American Naturalist 144(4), 692–707 (1994) http://www.jstor.org/discover/10.2307/2462946?uid=3737864&uid=2&uid=4&sid=21104983922743 (online-problem 2014-10-28)

1993

van Assche, C., Moinot, M., Boissier, J.-L.: Images évolutives: Revue virtuelle 5. No. 5, Centre Georges Pompidou (1993)

A.E. Jacquin: Fractal Image Coding: a Review. Proc. of the IEEE, 81(10), 1993

Johnston, V.S., Franklin, M. (1993). Is beauty in the eye of the beholder? Ethology and Sociobiology, 14: 183–199. DOI: http://dx.doi.org/10.1016/0162-3095(93)90005-3

McGuire, F.: The origins of sculpture: evolutionary 3D design. IEEE Computer Graphics & Applications, 9–12 (January 1993). DOI: http://doi.ieeecomputersociety.org/10.1109/MCG.1993.10003

Scha, R., Bod, R.: Computationele Esthetica. In: Informatie en Informatiebeleid 11(1), 54–63 (1993), English translation: Computational Esthetics http://iaaa.nl/rs/compestE.html

Sims, K.: Interactive Evolution of Equations for Procedural Models. The Visual Computer 9, 466–476 (1993) DOI: http://link.springer.com/article/10.1007%2FBF01888721 http://www.karlsims.com/papers/InteractiveEvolutionVisualComputer93.pdf

Sprott, J.: Automatic generation of strange attractors. Computers & Graphics 17(3), 325–332 (1993) DOI: http://dx.doi.org/10.1016/0097-8493(93)90082-K http://sprott.physics.wisc.edu/pubs/paper203.htm http://sprott.physics.wisc.edu/pubs/paper203.pdf

Zeide, B.: Analysis of growth equations. Forest Science 39, 594–616 (1993)

1992

Chen, X., Lienhardt, P.: Modelling and Programming Evolutions of Surfaces. Computer Graphics Forum 11(5), 323–341 (1992) DOI: http://dx.doi.org/10.1111/1467-8659.1150323

A.E. Jacquin: Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations. IEEE TRANSACTIONS ON IMAGE PROCESSING. VOL. I. NO. I. JANUARY 1992. DOI: http://dx.doi.org/10.1109/83.128028 http://www.csee.wvu.edu/~xinl/library/papers/infor/imaging/fractal_coding.pdf

Tolhurst, D., Tadmor, Y., Chao, T. (1992). Amplitude spectra of natural images. Ophthalmic & Physiological Optics, 12(2): 229–232. DOI: DOI: 10.1111/j.1475-1313.1992.tb00296.x http://onlinelibrary.wiley.com/store/10.1111/j.1475-1313.1992.tb00296.x/asset/j.1475-1313.1992.tb00296.x.pdf?v=1&t=i1tknrpu&s=57ff3ed2aef3ae75e0964d2c4e95d18f51303c5e

1991

Haggerty, M. (1991). Almost automatic computer painting. IEEE Computer Graphics and Applications, 11(6): 11–12. DOI: http://doi.ieeecomputersociety.org/10.1109/MCG.1991.10051

Musgrave, F., Mandelbrot, B.: The art of fractal landscapes. IBM J. Res. Dev. 35(4), 535–540 (1991). DOI: http://dx.doi.org/10.1147/rd.354.0535

1990

Brown, J.S.: Habitat selection as an evolutionary game. Evolution 44(3), 732–746 (1990) DOI: http://dx.doi.org/10.2307/2409448 http://www.uic.edu/labs/squirrel/brown/pdfs/028.pdf

Hillis, D.: Co-evolving parasites improves simulated evolution as an optimization procedure. In: Physica D: Nonlinear Phenomena Volume 42, Issues 1–3, June 1990, Pages 228–234. http://dx.doi.org/10.1016/0167-2789(90)90076-2

< 1990

Knight, T.W.: Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner. Environment and Planning B: Planning and Design 16(1), 51–98 (1989) http://www.envplan.com/abstract.cgi?id=b160051

Ushiki, S.: Phoenix. IEEE Transactions on Circuits and Systems 35(7), 788 (1988). DOI: http://dx.doi.org/10.1109/31.1825

Kass, M., Witkin, A., Terzopoulos, D. (1987). Snakes: Active contour models. Intl. Journal of Computer Vision (IJCV), 1(4): 321–331. DOI: http://link.springer.com/article/10.1007%2FBF00133570 http://ww.vavlab.ee.boun.edu.tr/courses/574/material/Variational%20Image%20Segmentation/kaas_snakes.pdf

Sirovich, L., Kirby, M. (1987). Low-dimensional procedure for the characterization of human faces. Journal of the Optical Society of America, 4: 519–524.DOI: http://dx.doi.org/10.1364/JOSAA.4.000519 http://www-flare.cs.ucl.ac.uk/staff/S.Prince/4C75/Sirovich87.pdf

Rosenzweig, M.L.: Habitat selection as a source of biological diversity. Evolutionary Ecology 1, 315–330 (1987) DOI: http://link.springer.com/article/10.1007%2FBF02071556

Wilson, D.S., Turello, M.: Stable underdominace and the evolutionary invasion of empty niches. American Naturalist 127, 835–850 (1986) http://www.jstor.org/discover/10.2307/2461418?uid=3737864&uid=2&uid=4&sid=21104983922743 (online-problem 2014-10-28)

Dewdney, A.: Computer recreations: a computer microscope zooms in for a look at the most complex object in mathematics. Scientific American pp. 16–25 (1985)

Kittler, J. (1983). On the accuracy of the Sobel edge detector. Image Vision Computing, 1(1): 37–42. DOI: http://dx.doi.org/10.1016/0262-8856(83)90006-9

Dissanayake, Ellen: Aesthetic experience and human evolution. Journal of Aesthetics and Art Criticism 41(2): 145-55. http://ellendissanayake.com/publications/pdf/EllenDissanayake_5624714.pdf

J. Hutchinson, “Fractals and Self-Similarity,” Indiana University Journal of Mathematics, 30:713–747, 1981. http://www.iumj.indiana.edu/IUMJ/FTDLOAD/1981/30/30055/pdf http://gan.anu.edu.au/~john/Assets/Research%20Papers/fractals_self-similarity.pdf

Lawlor, L., Maynard Smith, J.: The coevolution and stability of competing species. Journal of the American Naturalist 110(79–99) (1976)

Humphrey, N.K. (1973). The illusion of beauty. Perception, 2: 429–439. http://www.humphrey.org.uk/papers/1973illusionofbeauty.pdf

Levins, R.: Theory of fitness in a heterogeneous environment I. The fitness set and adaptive function. American Naturalist 96, 361–373 (1962) http://www.jstor.org/discover/10.2307/2458725?uid=3737864&uid=2&uid=4&sid=21104983922743 (online-problem 2014-10-28)

Eysenck, H.J.: The empirical determination of an aesthetic formula. Psychological Review 48, 83–92 (1941) DOI: http://dx.doi.org/10.1037/h0062483

Barnhardt, E.N.: The Criteria used in Preferential Judgments of Geometrical Forms. The American Journal of Psychology 53(3), 354–370 (1940) http://www.jstor.org/stable/1417527 (online-problem 2014-10-28)

Harsh, C.M., Beebe–Center, J.G., Beebe–Center, R.: Further Evidence Regarding Preferential Judgment of Polygonal Forms. The Journal of Psychology, Vil 7, 343–350 (1939) DOI: http://dx.doi.org/10.1080/00223980.1939.9917641

Beebe–Center, J.G., Pratt, C.C.: A test of Birkhoff’s Aesthetic Measure. Journal of General Psychology 17, 339–354 (1937) DOI: http://dx.doi.org/10.1080/00221309.1937.9918004

Davis, R.C.: An Evaluation and Test of Birkhoff’s Aesthetic Measure formula. Journal of General Psychology 15, 231–240 (1936) DOI: http://dx.doi.org/10.1080/00221309.1936.9917921

Technical Reports, Dissertations, Thesis, related Books & Book Chapters, ...

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen

2014

Ellen Dissanayake: A bona fide ethological view of art: The artification hypothesis. In C. Sütterlin, W. Schiefenhövel, ed., C. Lehmann, J. Forster, G. Apfelauer (eds.) Art As Behaviour: An Ethological Approach to Visual and Verbal Art, Music and Architecture, pp. 42-60. Hanse Studies Vol. 10. BIS Verlag Oldenburg. http://ellendissanayake.com/publications/pdf/Dissanayake_EthologicalViewOfArt.pdf

2013

Maryam Baniasadi: Genetic Programming for Non-Photorealistic Rendering. Technical Report # CS-13-08 June 2013, Brock University, Department of Computer Science. http://www.cosc.brocku.ca/files/downloads/research/cs1308.pdf

Thomas Burt: Interactive Evolutionary Computation by Duplication and Diversification of L-Systems. PhD Thesis, THE UNIVERSITY OF CALGARY, 2013. http://algorithmicbotany.org/papers/tburt.th2013.pdf

Gregory Chaitin: Proving Darwin: Making Biology Mathematical. 2013, ISBN-13: 978-1400077984.

Eelco Heijer: Autonomous Evolutionary Art. PhD Thesis, VRIJE UNIVERSITEIT, 2013, ISBN 9789461919519. http://eelcodenheijer.nl/phd_thesis_Eelco_den_Heijer.pdf

2012

Ahmadullin, I., Damera–Vankata, N.: Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction. Technical Report: HPL–2012–13. HP Laboratories (2012) http://www.hpl.hp.com/techreports/2012/HPL-2012-13.pdf

Al-Rifaie, M.M., Aber, A., Bishop, M.: Cooperation of nature and physiologically inspired mechanisms in visualisation. In: Ursyn, A. (ed.) Biologically-Inspired Computing for the Arts: Scientific Data through Graphics. IGI Global, United States (2012) ISBN: 9781466609426 http://www.irma-international.org/chapter/cooperation-nature-physiologically-inspired-mechanisms/65021/ http://www.igi-global.com/chapter/cooperation-nature-physiologically-inspired-mechanisms/65021

Gregory Chaitin: Life as Evolving Software. 2012. http://vixra.org/pdf/1202.0076v1.pdf

Colton, S.: The painting fool: Stories from building an automated painter. In: McCormack, J., d’Inverno, M. (eds.) Computers and Creativity, ch.1, pp. 3–38. Springer, Berlin (2012) DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-31727-9_1 http://ccg.doc.gold.ac.uk/papers/colton_tpfchapter12.pdf

Dorin, A., Kolb, K.: Creativity refined: bypassing the gatekeepers of appropriateness and value. In: McCormack, J., d’Inverno, M. (eds.) Computers and Creativity, pp. 339–360. Springer (2012) DOI:

McCormack, J.: Creative ecosystems. In: McCormack, J., d’Inverno, M. (eds.) Computers and Creativity, ch. 2, pp. 39–60. Springer, Heidelberg (2012). DOI: http://dx.doi.org/10.1007/978-3-642-31727-9_2 http://jonmccormack.info/~jonmc/sa/research/creative-ecosystems/ http://www.csse.monash.edu.au/~jonmc/research/Papers/EcoCreativity.pdf

McCormack, J., d’Inverno, M. (eds.) Computers and Creativity. Springer, Heidelberg (2012), ISBN 978-3-642-31727-9. DOI: http://www.springer.com/computer/ai/book/978-3-642-31726-2

Nake, F.: Construction and intuition: Creativity in early computer art. In: McCormack, J., d’Inverno, M. (eds.) Computers and Creativity, pp. 61–94. Springer, Heidelberg (2012) DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-31727-9_3

Peitgen, H., Saupe, D. (eds.): The Science of Fractal Images. Springer-Verlag (2012), ISBN-13: 978-1461283492 (Reprint from 1988)

Richard J. Preen and Larry Bull: Evolution of Supershapes for the Generation of Three-Dimensional Designs. 2012. http://arxiv-web3.library.cornell.edu/pdf/1204.4107v1.pdf

Romero, J., Machado, P., Carballal, A., Correia, J.: Computing aesthetics with image judgement systems. In: McCormack, J., do, M. (eds.) Computers and Creativity, pp. 295–322. Springer, Heidelberg (2012) DOI: http://dx.doi.org/10.1007/978-3-642-31727-9_11

Schmidhuber, J.: A formal theory of creativity to model the creation of art. In: McCormack, J., d’Inverno, M. (eds.) Computers and Creativity, pp. 323–337. Springer, Heidelberg (2012) DOI: http://link.springer.com/chapter/10.1007%2F978-3-642-31727-9_12 http://people.idsia.ch/~juergen/creativity.html http://people.idsia.ch/~juergen/creativitybook.pdf

Woolley, B.G., Stanley, K.O.: Exploring promising stepping stones by combining novelty search with interactive evolution. CoRR abs/1207.6682 (2012) http://arxiv.org/pdf/1207.6682v1

2011

Bergen, S.: Automatic Structure Generation using Genetic Programming and Fractal Geometry. Brock University, Ontario (2011) http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.228.7562 https://dr.library.brocku.ca/bitstream/handle/10464/3916/Brock_Bergen_Raphael_2011.pdf?sequence=2 https://dr.library.brocku.ca/handle/10464/3916

G. J. Chaitin: A mathematical theory of evolutionand biological creativity. Talk at workshop on “Random-ness, Structure and Causality: Measures of Complexity from Theoryto Applications” organized by Jim Crutchfield and Jon Machta at the Santa Fe Institute in New Mexico 10 January 2011. https://www.academia.edu/5794341/Proving_Darwin

Flack, R.W.J.: Evolution of Architectural Floor Plans. Master’s thesis, Brock University, St Catharines, Ontario, Canada (2011) http://www.cosc.brocku.ca/~bross/FloorPlans/ http://www.cosc.brocku.ca/files/downloads/research/cs1103.pdf

Menkman, R.: The Glitch Moment(um). Network Notebooks, vol. 04. Institute of Network Cultures, Amsterdam (2011). ISBN 9789081602167 http://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf

Newall, M.: What is a Picture?: Depiction, Realism, Abstraction. Palgrave Macmillan (2011) Review: http://ndpr.nd.edu/news/29411-what-is-a-picture-depiction-realism-abstraction/

Pearson, M.: Generative Art. A PRACTICAL GUIDE using Processing. Manning Publications, pap/psc edn. (Jul 2011) ISBN-13: 978-1935182627 http://de.scribd.com/doc/74093210/Generative-Art-Matt-Pearson

Pearson, M.: Generative Art In HTML5 [Processing, JavaScript, Tutorial] http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/

2010

Arnheim, R.: Towards a Psychology of Art, Collected Essays. University of California Press; 45th Anniversary Edition edition (August 13, 2010), ISBN-13: 978-0520266018

Bergen, S., Ross, B.: Evolutionary Art Using Summed Multi-objective Ranks. In: Genetic Programming - Theory and Practice VIII, pp. 227–244. Springer (May 2010) http://www.cosc.brocku.ca/~bross/JNeticTextures/paper_images/ Präsentation: http://www.cosc.brocku.ca/~bross/JNeticTextures/GPTP2010.pptx

Boden, M.: Creativity and Art: Three Roads to Surprise. Oxford University Press (2010), ISBN-13: 978-0199590735

Harold Cohen: Driving the Creative Machine. Orcas Center, Crossroads Lecture Series. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/orcastalk2s.pdf

Koren, L.: Which “Aesthetics” Do You Mean?: Ten Definitions. Imperfect Publishing (2010), ISBN-13: 978-0981484617

Reynolds, C.: Texture Synthesis Diary (2010), http://www.red3d.com/cwr/texsyn/diary.html

2009

Harold Cohen: The Art of Self-Assembly: the Self-Assembly of Art" Dagstuhl Seminar on Computational Creativity. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/dagpaper.odt

Ellen Dissanayake, Steven Brown: The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics. In Martin Skov & Oshin Vartanian (eds.), Neuroaesthetics. Amityville, NY: Baywood, pp. 43-57. http://ellendissanayake.com/publications/pdf/Brown_Dissanayake.pdf

Erhan, H., Woodbury, R., Salmasi, N.H.: Visual sensitivity analysis of parametric design models: improving agility in design. Master’s thesis, School of Interactive Arts and Technology - Simon Fraser University (2009). http://summit.sfu.ca/system/files/iritems1/585/Parametric_Design_Models.pdf http://summit.sfu.ca/item/585

Sebastian von Mammen: Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes. PhD thesis, University of Calgary, June 2009. http://www.vonmammen.org/ScienceBlog/2010/08/swarm-grammars-modeling-computational-development-through-highly-dynamic-complex-processes/ http://www.vonmammen.org/science/PhDthesis-SvMammen.pdf

Moradi, I., Scott, A., Gilmore, J., Murphy, C.: Glitch: Designing Imperfection. Mark Batty Publisher (2009), ISBN-13: 978-0979966668

Scruton, R.: Beauty. Oxford University Press, Oxford (2009). ISBN13: 9780199559527 Review: http://www.theguardian.com/books/2009/mar/21/beauty-roger-scruton-art-books

2008

Alsing, R.: Genetic Programming: Evolution of MonaLisa (2008), http://rogeralsing.com/2008/12/07/genetic-programming-evolution-of-mona-lisa/

Ashlock, D., Gent, S., Bryden, K.: Embryogenesis of artificial landscapes. In: Design by Evolution. Natural Computing Series, pp. 203–221. Springer, Heidelberg (2008). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-74111-4_12 http://www.researchgate.net/publication/226816433_Embryogenesis_of_Artificial_Landscapes/links/0c960525c3fa0a830a000000

Ellen Dissanayake: THE ARTS AFTER DARWIN: DOES ART HAVE AN ORIGIN AND ADAPTIVE FUNCTION? In Zijlmans, K.. & van Damme, W. (2008). World Art Studies: Exploring Concepts and Approaches, pp. 241-263. Amsterdam: Valiz. http://ellendissanayake.com/publications/pdf/EllenDissanayake_ArtsAfterDarwinWAS08.pdf

Edmund O. Harriss: Tilings and Patterns. Mathematicians.org.uk, 2008, 43 pages. http://www.mathematicians.org.uk/eoh/tap/ http://www.mathematicians.org.uk/eoh/tap/M34AP45_Notes.pdf http://www.mathematicians.org.uk/eoh/

Li, M., Vitányi, P.: An Introduction To Kolmogorov Complexity and its Applications. 3nd edn. Springer, New York (2008). http://www.springer.com/mathematics/applications/book/978-0-387-33998-6

Welsch, W.: On the Universal Appreciation of Beauty. International Yearbook of Aesthetics 12, 6–32 (2008) (dt: ZUR UNIVERSALEN SCHÄTZUNG DES SCHÖNEN: http://www2.uni-jena.de/welsch/UNIVERSA2.pdf)

2007

Ashlock, D., Bryden, K., Gent, S.: Creating spatially constrained virtual plants using L-systems. In: Smart Engineering System Design: Neural Networks, Evolutionary Programming, and Artificial Life, pp. 185–192. ASME Press (2005)

von Buelow, P.: Genetically Engineered Architecture - Design Exploration with Evolutionary Computation. VDM Verlag (2007), ISBN-13: 978-3836447218

Dahlstedt, P.: Evolution in creative sound design. In: Miranda, E.R., Biles, J.A. (eds.) Evolutionary Computer Music, pp. 79–99. Springer, London (2007). DOI: http://link.springer.com/chapter/10.1007%2F978-1-84628-600-1_4 http://www.musicasalolejos.com/blog/wp-content/uploads/2012/09/Dahlstedt2006_EvolCrea-longversion1.pdf

Doulgerakis, A.: Genetic Programming + Unfolding Embryology in Automated Layout Planning. Master’s thesis, University Of London (2007). http://eprints.ucl.ac.uk/4981/ http://discovery.ucl.ac.uk/4981/1/4981.pdf

M.A. Hann, B.G. Thomas: BEYOND THE BILATERAL - SYMMETRY IN TWO-DIMENSIONAL DESIGN. School of Design, University of Leeds. 2007. http://www.sd.polyu.edu.hk/iasdr/proceeding/papers/Beyond%20the%20Bilateral%20-%20Symmetry%20in%20Two-dimensional%20Design.pdf

Martindale, C.: A Neural-Network Theory of Beauty. In: Martindale, C., Locher, P., Petrov, V.M. (eds.) Evolutionary and neurocognitive approaches to aesthetics, creativity, and the arts, pp. 181–194. Baywood Pub., Amityville (2007)

Nishio, K., et al.: Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search. In: Sanchez, E., Shibata, T., Zadeh, L.A. (eds.) Genetic Algorithms and Fuzzy Logic Systems: Soft Computing Perspectives, vol. 7. World Scientific (1997). http://eecs.wsu.edu/~nazerfard/Presentation/AI09.pdf

Colin Martindale, Paul Locher and Vladimir M. Petrov (eds.): Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts. 2007, 254 Seiten. ISBN-13: 978-0895033062

Moura, L., Ramos, V.: Swarm paintings – nonhuman art. Architopia Book, Art, Architecture and Science pp. 5–24 (2007). http://www.leonelmoura.com/ http://www.lxxl.pt/aswarm/aswarm.html http://www.lxxl.pt/aswarm/aswarm2.html http://www.lxxl.pt/aswarm/aswarm3.html http://www.lxxl.pt/aswarm/aswarm4.html http://onionesquereality.wordpress.com/2008/05/13/swarm-paintings-non-human-art/

Perris, M.: Evolving Ecologically Inspired Drawing Behaviours. MSc dissertation, Department of Informatics, University of Sussex (2007)

Marcos Nadal Roberts: COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI. DOCTORAL THESIS, Departament de Psicologia, Universitat de les Illes Balears, 2007. http://www.tdx.cat/bitstream/10803/9447/1/tmnr1de1.pdf

Sasaki, M.: Morphogenesis of Flux Structure. From the realization of Free 3D Forms by Architects to Evolving the Most Logical Structure by Computer Calculation. In: Sakamoto, T., Ferré, A.T. (eds.) From Control to Design. Parametric/Algorithmic Architecture, pp. 68–69. Actar, Barcelona (2007) http://www.aaschool.ac.uk/PUBLIC/WHATSON/exhibitions.php?item=105#morphogenesis-of-flux-structure

Schnier, T., Beale, R., Yao, X., Hendley, B., Byrne, W.: Nature Inspired Creative Design – Bringing Together Ideas from Nature, Computer Science, Engineering, Art, Design. In: Innes, T. (ed.) Designing for the 21st Century: Interdisciplinary Questions and Insights, Gower Ashgate, pp. 192–204 (2007) http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.62.1800 http://www.cs.bham.ac.uk/~xin/papers/ACDM06.pdf

2006

Harold Cohen: AARON, Colorist: from Expert System to Expert. October 2006. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/urbana-final.doc

Harold Cohen: Creativity: a Contribution to Ed Feigenbaum’s Festschrift. Panel on Creativity, Learning and Discovery. Stanford, March 2006. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/edfest3.doc

Grünbaum, Branko: What symmetry groups are present in the Alhambra? Notices AMS 2006. http://www.ams.org/notices/200606/comm-grunbaum.pdf

von Mammen, S.: Swarm grammars - a new approach to dynamic growth. Technical report, University of Calgary (May 2006)

Pfeifer, R., Bongard, J. (2006). How the Body Shapes the Way We Think: A New View of Intelligence. MIT Press. Cambridge, MA

Rothlauf, F.: Representations for Genetic and Evolutionary Algorithms, 2nd edn. Physica-Verlag (2006)

Sprott, J.: The computer artist and art critic. In: Pickover, C. (ed.) Fractal Horizons, pp. 77–115. St. Martin’s Press (1996)

Tufte, E.R. (2006). Beautiful Evidence. Graphics Press LLC. Cheshire, Connecticut

Wolfgang Welsch: Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen. In: Kreativität - XX. Deutscher Kongreß für Philosophie, Kolloquienbeiträge (Hamburg: Meiner 2006), 1185-1210. http://www2.uni-jena.de/welsch/KREATIVI.pdf

2005

Joris Deguet, Yves Demazeau1, Laurent Magnin: Elements about the Emergence Issue: A survey of emergence definitions. Presentation, 2005. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.74.1820 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.74.1820&rep=rep1&type=pdf http://www.irit.fr/COLLINE/DOCUMENTS/Presentation5_230506.pdf

Henriques, N.A.C.: MovieGene: A multimedia production system using evolutionary computation. Master’s thesis, Faculty of Sciences and Technology of the New University of Lisbon (2005)

Klein, J.: Breve: A 3d simulation enviroment for multi-agent simulations and artificial life. Technical report, Complex Systems Group at Department of Physical Resource Theory, Goteborg Univeristy Sweeden and Cognitive Science, Hampshire College Amherst (2005), http://www.spiderland.org/breve/ http://www.spiderland.org/breve.pdf

Kolliopoulos, A.: Image segmentation for stylized non-photorealistic rendering and animation. Master’s thesis, Univ. Toronto (2005). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.113.3711 http://www.dgp.toronto.edu/~alexk/kolliopoulos-thesis2005.pdf

Krokatsis, H., Walwin, J., Flint, J., Levin, J., O’Reilly, S.: You’ll Never Know - Drawing and Random Interference. Hayward Gallery, London (2005). ISBN-13: 978-1853322549

Weesatchanam, A.M.: Are Paintings by Elephants Really Art? The Elephant Art Gallery (July 31, 2006). http://www.elephantartgallery.com/learn/authentic/are-elephant-paintings-art.php

2004

Alpman, E.: Airfoil shape optimization using evolutionary algorithms. Aerospace Engineering Department, Pennstate University (2004). http://www.coe.psu.edu/water/images/b/b5/Alpman.pdf

Bird, J. (2004). Containing Reality: Epistemological Issues in Generative Art and Science. In: Impossible Nature: The Art of Jon McCormack. Australian Centre for the Moving Image, 40–53

Edmund O. Harriss On Canonical Substitution Tilings. PhD Thesis. Imperial College London 2004. http://www.mathematicians.org.uk/eoh/files/Harriss_Thesis.pdf http://www.mathematicians.org.uk/eoh/

Margaret A. Boden: CREATIVITY IN A NUTSHELL. In: M. A. Boden: The Creative Mind: Myths and Mechanisms. 1-10, London, Routledge, 2004, ISBN-13: 978-0415314534. http://www.willamette.edu/~gorr/classes/ids101/links/nutshell.pdf

Margaret A. Boden: The Creative Mind: Myths and Mechanisms. London, Routledge, 2004, ISBN-13: 978-0415314534. http://cs.oswego.edu/~malloy/Courses/Files/COG468/mythsmechanisms.pdf

Collomosse, J.P.: Higher Level Techniques for the Artistic Rendering of Images and Video. PhD thesis, University of Bath, U.K. (2004). http://core.kmi.open.ac.uk/download/pdf/8767749.pdf

Dahlstedt, P.: Sounds Unheard of: Evolutionary algorithms as creative tools for the contemporary composer. PhD thesis, Chalmers University of Technology (2004)

Janssen, P.H.T.: A Design Method and a Computational Architecture for Generating and Evolving Building Designs. School of Design, Hong Kong Polytechnic University. Degree of Doctor of Philosophy (2004)

Martin, J.: Algorithmic beauty of buildings: Methods for procedural building generation. Tech. rep., Trinity University, San Antonio, TX, USA (2004). http://digitalcommons.trinity.edu/cgi/viewcontent.cgi?article=1003&context=compsci_honors

McCormack, J.: Impossible nature: the art of Jon McCormack. Australian Centre for the Moving Image, Melbourne (2004), ISBN 1 920805 08 7. http://diotima.infotech.monash.edu.au/~jonmc/sa/research/impossible-nature-the-art-of-jon-mccormack/ Review 1: http://www.gordonmonro.com/archive/McCormack_review.html Review 2: http://www.leonardo.info/reviews/dec2005/impossible_harle.html

Moura, L., Pereira, H.: Man + Robots: Symbiotic Art. Institut d’Art Contemporain, Lyon/Villeurbanne, France (2004). ISBN-13: 978-2905985675

Yip, C.: Evolving Image Filters. Master’s thesis, Imperial College of Science, Technology, and Medicine (2004)

Yu, J. (2004). Evolutionary Design of 2D Fractals and 3D Plant Structures for Computer Graphics. Master’s thesis. Department of Computer Science, University of Calgary. http://hdl.handle.net/1880/42160

2003

Andy Ko, Y.-Y.: The multidisciplinary design optimization of a distributed propulsion blended-wing-body aircraft. PhD thesis, Virginia Polytechnic Institute and State University (2003). http://scholar.lib.vt.edu/theses/available/etd-04252003-110442/unrestricted/Ko_Dissertation_03.pdf (Leifur Thor Leifsson, Andy Ko, William H. Mason, Joseph A. Schetz, Raphael T. Haftka, and Bernard Grossman: Multidisciplinary Design Optimization for a Blended Wing Body Transport Aircraft with Distributed Propulsion. MAD Center Report 2005-05-01. http://www.dept.aoe.vt.edu/~mason/Mason_f/MAD050501.pdf)

Clark, A. (2003). Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford University Press. New York, ISBN-13: 978-0195177510. http://it.mesce.ac.in/downloads/CriticalPerspectives/booksforreview%20CPT%20S7/Clark%20E.%20Natural-Born%20Cyborgs-%20Minds,%20Technologies,%20and%20the%20Future%20of%20Human%20Intelligence.pdf

Dickerson, R.: Higher-order Mandelbrot fractals: experiments in nanogeometry (2003). http://www.fractal.org/Bewustzijns-Besturings-Model/Higher-order-Mandelbrot-Fractals.pdf http://classes.yale.edu/fractals/Mandelset/MandelDef/HigherMandels/HigherMandels.html

Gielis, J., ed. (2003). Inventing the Circle – The Geometry of Nature. Geniaal Press. Antwerpen, ISBN-13: 978-9080775619. http://www.researchgate.net/profile/Johan_Gielis/publication/258238188_Inventing_the_Circle_the_geometry_of_nature/links/02e7e5278129571678000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true

Hornby, G.S.: Generative Representations for Evolutionary Design Automation. PhD thesis, Boston, MA (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.363.8827 http://idesign.ucsc.edu/papers/hornby_phd.pdf

Kumar, S., Bentley, P.: On Growth, Form and Computers. Academic Press, London (2003), ISBN-13: 978-0123909367.

Kwong, H. (2003). Evolutionary Design of Implicit Surfaces and Swarm Dynamics. Master’s thesis. Department of Computer Science, University of Calgary. Calgary, AB, Canada. http://pages.cpsc.ucalgary.ca/~jacob/Publications/MSc-Thesis-Kwong.pdf

Marcus, G.F., The algebraic mind: integrating connectionism and cognitive science. Learning, development, and conceptual change. 2003, 2001, Cambridge, Mass.: MIT Press. ISBN-13: 978-0262632683 Reviews: http://cognaction.org/rdmaterials/pdfs/papers/dale_christiansen_2003.pdf, http://www.psych.nyu.edu/gary/TAM/hadley.html

McCormack, J.: The application of L-systems and developmental models to computer art, animation, and music synthesis. Ph.D. thesis, Monash University, Clayton (2003). http://www.csse.monash.edu.au/~jonmc/research/Papers/McCormackThesisSml.pdf

Odling-Smee, J., Laland, K.N., Feldman, M.W.: Niche Construction: The Neglected Process in Evolution. Monographs in Population Biology. Princeton University Press, Princeton (2003), ISBN: 9780691044378.

Quagliarella, D., D’ambrosio, D., Iollo, A.: Airfoil design using navier-stokes equations and hybrid evolutionary optimization techniques. Technical report, DTIC Document (2003). http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA485073

Saunders, R., Gero, J.: Artificial creativity: a synthetic approach to the study of creative behavior. In: Gero, J. (ed.) Creative Design V, Key Centre of Design Computing and Cognition (2003). http://mason.gmu.edu/~jgero//publications/2001/SaundersGeroHI01.pdf

Voland, E., Grammer, K. (2003). Evolutionary Aesthetics. Springer. Berlin, ISBN: 978-3-642-07822-4. DOI: http://link.springer.com/book/10.1007/978-3-662-07142-7

Vu, P.: Historical Overview of Research on Attention. Sage Publications, Incorporated (2003).

Zarzar, K.M. (2003). Use and Adaptation of Precedents in Architectural Design: Toward an Evolutionary Design Model. IOS Press, ISBN-13: 978-9040724183. http://repository.tudelft.nl/view/ir/uuid%3A9bffd459-9d9e-4e59-a2bb-50ceb52aa067/

2002

Chaitin, G.J. (2002). The Limits of Mathematics: A Course on Information Theory and the Limits of Formal Reasoning. Discrete Mathematics and Theoretical Computer Science. Springer. http://www.springer.com/mathematics/book/978-1-85233-668-4 https://www.cs.auckland.ac.nz/~chaitin/lm.html https://ufrj.academia.edu/GregoryChaitin

Coello, C.C., Veldhuizen, D.V., Lamont, G. (2002). Evolutionary Algorithms for Solving Multi-Objective Problems. 2nd ed. 2007 Springer. http://www.springer.com/computer/swe/book/978-0-387-33254-3 http://www.inf.ufpr.br/aurora/disciplinas/topicosia2/livros/Evolutionary%20Algorithms%20For%20Solving%20Multi-Objective%20Problems%202Nd%20Edition.pdf

Colton, S.: Automated Theory Formation in Pure Mathematics. Springer, Heidelberg (2002), ISBN 978-1-4471-0147-5. http://www.springer.com/mathematics/book/978-1-85233-609-7

Dartnall, T., ed. (2002). Creativity, Cognition, and Knowledge: An Interaction. Praeger. Westport, Connecticut, ISBN-13: 978-0275976804

Downey, J.: Glitch art. Ninth Letter (2002), http://jonasdowney.com/workspace/uploads/writing/glitch-art-jonasdowney.pdf

David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley: Texturing and Modeling, a Procedural Approach. Morgan Kaufmann; 3 edition (December 16, 2002), ISBN-13: 978-1558608481.

Musgrave, F.K.: Genetic textures. In: Ebert, D. (ed.) Texturing and Modeling: a Procedural Approach. Morgan Kaufmann; 3 edition, (2002)

Partridge, D., Rowe, J. (2002). Creativity: A computational modeling approach. In Dartnall, T., ed.: Creativity, Cognition, and Knowledge: An Interaction. Praeger, 211–238

Perlin, K.: Noise, hypertexture, antialiasing, and gestures. In: Ebert, D. (ed.) Texturing and Modeling: a Procedural Approach. Morgan Kaufmann; 3 edition, (2002)

Pickover, C.: Computers, Pattern, Chaos, and Beauty — Graphics From an Unseen World. Dover Publications (July 24, 2001), ISBN-13: 978-0486417097

Ramos, V.: On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems. In: ARCHITOPIA Book, Art, Architecture and Science, pp. 25–57 (2002). http://arxiv.org/abs/cs/0412077 http://arxiv.org/pdf/cs/0412077v1

Semet, Y.: Interactive Evolutionary Computation: a survey of existing theory (2002). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.108.7832 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.108.7832&rep=rep1&type=pdf

Staudek, T. (2002). Exact Aesthetics. Object and Scene to Message. PhD thesis. Faculty of Informatics, Masaryk University of Brno.

Strothotte, T., Schlechtweg, S. (2002). Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann, ISBN-13: 978-1558607873.

Tyler, C.W., ed. (2002). Human Symmetry Perception and Its Computational Analysis. Lawrence Erlbaum Associates, ISBN-13: 978-0805843958.

Wilson, S. (2002). Information Arts: Intersections of Art, Science and Technology. Leonardo Books. The MIT Press. Cambridge, Mass., ISBN-13: 978-0262731584.

2001

Camazine, S., Deneubourg, J.-L., Franks, N., Sneyd, J., Theraulaz, Z., Bonabeau, E.: Self-Organization in Biological Systems. Princeton University Press, Princeton (2001), ISBN-13: 978-0691116242.

Gooch, B., Gooch, A. (2001). Non-photorealistic rendering. A.K. Peters, ISBN-13: 978-1568811338. http://www.cs.utah.edu/npr/

Jacob, C. (2001). Illustrating Evolutionary Computation with Mathematica. Morgan Kaufmann Publishers, ISBN-13: 978-1558606371. http://dl.acm.org/citation.cfm?id=365021 (TOC: http://www.researchgate.net/profile/Christian_Jacob4/publication/220692307_Illustrating_Evolutionary_Computation_with_Mathematica/links/02e7e519d963210577000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true s.a. Evolvica TOC: http://pages.cpsc.ucalgary.ca/~jacob/IEC/Download%20Files/IEC-Contents.pdf)

May, R.M.: Stability and Complexity in Model Ecosystems. 2nd edn. Princeton University Press, Princeton (2001), ISBN-13: 978-0691088617.

Saunders, R.: Curious Design Agents and Artificial Creativity. Ph.D. thesis, University of Sydney, Sydney, Australia (2001). http://web.arch.usyd.edu.au/~rob/publications/thesis/ http://web.arch.usyd.edu.au/~rob/publications/thesis/thesis/thesis.pdf

2000

Lakoff, G., Núnez, R.: Where Mathematics Comes From — How the Embodied Mind Brings Mathematics Into Being. Basic Books (2000), ISBN 978-0-465-03771-1. http://en.wikipedia.org/wiki/Where_Mathematics_Comes_Fromhttp://www.cogsci.ucsd.edu/~nunez/web/publications.html

Levin, G. (2000). Painterly Interfaces for Audiovisual Performance. Master of science thesis in media arts and sciences. MIT. Boston. http://acg.media.mit.edu/projects/thesis/golanThesis.pdf

Lewin, R.: Complexity: Life at the Edge of Chaos. University of Chicago Press; 2nd edition, ISBN-13: 978-0226476551.

Matthew Lewis, Richard Parent (2000). An Implicit Surface Prototype for Evolving Human Figure Geometry. Technical Report OSU-ACCAD-11/00-TR2. ACCAD, The Ohio State University. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.25.3935 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.25.3935&rep=rep1&type=pdf http://accad.osu.edu/~mlewis/AED/Figures/human.pdf

Okabe, A., Boots, B., Sugihara, K., Chiu, S.N.: Spatial Tessellations—Concepts and Applications of Voronoi Diagrams. 2nd edn. John Wiley, New York, NY (2000), ISBN-13: 978-0471986355. http://www.wiley.com/WileyCDA/WileyTitle/productCd-0471986356.html

1999

Bonabeau, E., Dorigo, M., Theraulaz, G.: Swarm Intelligence: From Natural to Artificial Systems. Oxford University Press, New York (1999), ISBN-13: 978-0195131598. Presentation: http://www.cs.virginia.edu/~evans/bio/slides/presentation.pdf

Cohen, H. (1999). Colouring without seeing: A problem in machine creativity. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/colouringwithoutseeing.pdf (s.a. Preprint Essays: http://www.kurzweilcyberart.com/aaron/hi_essays.html)

Curry, R.: On the Evolution of Parametric L-systems. Technical Report, 1999-644-07, 9 November 1999, Department of Computer Science, University of Calgary (1999). http://www.researchgate.net/go.Deref.html?url=https%3A%2F%2Fdspace1.acs.ucalgary.ca%2Fbitstream%2F1880%2F46565%2F2%2F1999-644-07.pdf&ev=pub_ext_doc_dlext&origin=publication_detail

Partridge, D., Rowe, J. (1999). Computers and Creativity. Intellect. Oxford, England, ISBN-13: 978-1871516517.

Staudek, T.: On Birkhoff’s Aesthetic Measure of Vases. Technical Report:FIMU–RS–99–06. Faculty of Informatics, Masaryk University (1999). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.42.1231 http://www.fi.muni.cz/reports/files/older/FIMU-RS-99-06.pdf

Tsui, E. (1999). Evolutionary Architecture: Nature as a Basis for Design. John Wiley, ISBN-13: 978-0471117261.

Zeki, S.: Inner Vision, An Exploration of Art and the Brain. Oxford University Press, New York (1999), ISBN-13: 978-0198505198. (Teil-Scan: http://psych.wfu.edu/art_schirillo/articles/Zeki,%202000.pdf)

1998

Ibrahim, A.E.M.. Genshade: An Evolutionary Approach to Automatic and Interactive Procedural Texture Generation. PhD thesis. Architecture, Texas A&M University. (1998). http://dl.acm.org/citation.cfm?id=928567

Thomas S. Ray: Evolution as Artist. In Art @ Science, C. Sommerer and L. Mignonneau. Eds., Springer-Verlag. 1998. http://life.ou.edu/ http://life.ou.edu/pubs/art/

Schnier, T., Gero, J.S. (1998). From Frank Lloyd Wright to Mondrian: Transforming evolving representation. In Parmee, I.C., ed.: Adaptive Computing in Design and Manufacture. Springer. Berlin, 207–219. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.130.7486 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.130.7486&rep=rep1&type=pdf

Smith, P. (1998). Explaining Chaos. Cambridge University Press. New York, ISBN-13: 978-0521477475.

Sommerer, C., Mignonneau, L.: Art as a Living System. In Art @ Science, C. Sommerer and L. Mignonneau Eds., Springer-Verlag. 1998

1997

Bar-Yam, Y. (1997). Dynamics of Complex Systems. Addison-Wesley, ISBN-13: 978-0813341217. Kapitelweise pdfs über: http://necsi.edu/publications/dcs/

Poli, R., Cagnoni, S. (1997). Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming. Technical Report CSRP-97-5. School of Computer Science, University of Birmingham. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.6652 ftp://ftp.cs.bham.ac.uk/pub/tech-reports/1997/CSRP-97-05.ps.gz

Rosenman, M.A.: The Generation of Form Using an Evolutionary Approach. In: Michalewicz, Z. (ed.) Evolutionary Algorithms in Engineering Applications, pp. 69–85. Springer, Heidelberg (1997)

Michael A. Rosenman: The Generation of Form Using an Evolutionary Approach. In: John S. Gero, Fay Sudweeks: Artificial Intelligence in Design ’96 643-662 (ISBN: 978-94-010-6610-5)s. http://link.springer.com/chapter/10.1007/978-94-009-0279-4_34

Russell, J.A.: Reading emotion from and into faces: Resurrecting a dimensionalcontextual perspective. In: Russel, J.A., Fernández-Dols, J.M. (eds.) The Psychology of Facial Expression, pp. 295–320. Cambridge University Press, Cambridge (1997) DOI: http://dx.doi.org/10.1017/CBO9780511659911.015

1996

Epstein, J.M.: Growing Artificial Societies: social science from the bottom up. Brookings Institution, Washington (1996), ISBN-13: 978-0262550253.

Hargittai, I., Hargittai, M. (1996). Symmetry: A Unifying Concept. Shelter Publications. Bolinas, Calif. Berkeley, Symmetry: A Unifying Concept

Holland, J.H. (1998). Hidden Order: How Adaptation Builds Complexity. Addison Wesley Publishing Company, ISBN-13: 978-0201442304.

Sprott, Julien Clinton: The computer artist and art critic. In: Pickover, C. (ed.) Fractal Horizons, pp. 77–115. St. Martin’s Press, New York (1996). Abstract: http://sprott.physics.wisc.edu/pubs/paper211.htm http://sprott.physics.wisc.edu/pubs.htm

Traxler, C., Gervautz, M. (1996). Using Genetic Algorithms to Improve the Visual Quality of Fractal Plants Generated with CSG-PL-Systems. Technical Report TR-186-2-96-04. Institute of Computer Graphics, Vienna University of Technology. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.5488 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.55.5488&rep=rep1&type=pdf

1995

Dissanayake, E.: Homo aestheticus: where art comes from and why. University of Washington Press, Seattle (1995), ISBN-13: 978-0295974798. http://en.wikipedia.org/wiki/Ellen_Dissanayake

Fisher, Y. (ed.): Fractal Image Compression: Theory and Application. Springer, London (1995), ISBN-13: 978-3540942115. http://dl.acm.org/citation.cfm?id=191581

Frazer, J.H.: An Evolutionary Architecture. AA Publications, London, UK (1995), ISBN-13: 978-1870890472. http://www.aaschool.ac.uk/publications/ea/intro.html

Kauffman, S.A.: At home in the universe: the search for laws of self-organization and complexity. Oxford University Press, New York (1995), ISBN-13: 978-0195111309. Review: http://web.stanford.edu/class/symbsys205/Kauffman.htm

Resnick, Philip: Using Information Content to Evaluate Semantic Similarity in a Taxonomy. (1995). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.5277 http://arxiv.org/pdf/cmp-lg/9511007v1.pdf

Stricker, M., Orengo, M.: Similarity of color images. Storage and Retrieval of Image and Video Databases III 2, 381–392 (1995). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.41.2789 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.41.2789&rep=rep1&type=pdf

1994

Boden, M.A. (1994). What is creativity? In Boden, M.A., ed.: Dimensions of Creativity. MIT Press. Cambridge, MA, 75–117, ISBN-13: 978-0262522199.

Casti, J.L.: Complexification: explaining a paradoxical world through the science of surprise. HarperCollins, New York (1994), ISBN-13: 978-0060168889.

Cohen, J., Stewart, I. (1994). The Collapse of Chaos: Discovering Simplicity in a Complex World. Viking. New York, ISBN-13: 978-0670849833.

Hobden, A. (1994). Genetic Algorithms for Graphics Textures. Technical Report EPCC-SS94-03. Edinburgh Parallel Computing Centre (EPCC)

Sapidis, N.S. (ed.): Designing Fair Curves and Surfaces: Shape Quality in Geometric Modeling and Computer-Aided Design. SIAM Activity Group on Geometric Design. Society for Industrial and Applied Mathematics (1994), ISBN-13: 978-0898713329. http://dl.acm.org/citation.cfm?id=527539

Rowley, T.: A toolkit for visual genetic programming. Technical Report GCG-74, The Geometry Center, University of Minnesota (1994). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.4789 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.55.4789&rep=rep1&type=pdf

Thom, R.: Structural stability and morphogenesis: an outline of a general theory of models. Westview Press (January 21, 1994), ISBN-13: 978-0201406856.

Wolfram, S.: Cellular Automata and Complexity: Collected Papers. Addison-Wesley, Reading (1994). http://www.stephenwolfram.com/publications/cellular-automata-complexity/

1993

Baker, E.: Evolving line drawings. Technical Report TR-21-93, Harvard University Center for Research in Computing Technology (1993). http://www.eecs.harvard.edu/margo/papers/graphics94/paper.pdf

Cambel, A.B. (1993). Applied Chaos Theory: A Paradigm for Complexity. Academic Press. Boston, ISBN-13: 978-0121559403. https://www.elsevier.com/books/applied-chaos-theory/cambel/978-0-12-155940-3

McCormack, J.: Interactive Evolution of L-System Grammars for Computer Graphics Modelling. In: Bossomaier, T. (ed.) Complex Systems: from Biology to Computation, pp. 118–130. ISO Press, Amsterdam (1993). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.6763 http://www.csse.monash.edu.au/~jonmc/research/Papers/L-systems-evol.pdf

Kauffman, S.A.: The Origins of Order: Self-Organization and Selection in Evolution. Oxford University Press, Oxford (1993), ISBN 0-19-507951-5.

1992

Moreton, H.P.: Minimum Curvature Variation Curves, Networks and Surfaces for Fair Free-Form Shape Design. University of California at Berkeley (1992)

Todd, S., Latham, W.: Artificial life or surreal art? In: Varela, F.J., Bourgine, P. (eds.) Toward a Practice of Autonomous Systems (A Bradford Book), pp. 504–513. MIT Press, Cambridge (1992).

Waldrop, M. (1992). Complexity: The Emerging Science at the Edge of Order and Chaos. Simon and Schuster. New York, ISBN-13: 978-0671872342. Review by Robert Dare: http://web.mit.edu/esd.83/www/notebook/WaldropReview.PDF

1991

Cariani, P.: Emergence and Artificial Life. In: Langton, C.G., Taylor, C., Farmer, D., Rasmussen, S. (eds.) Artificial Life II. SFI Studies in the Sciences of Complexity, pp. 775–797. Addison-Wesley, Redwood City (1991). http://www.cariani.com/CarianiNewWebsite/Publications_files/CarianiArtificialLife-II-1991.pdf

McCorduck, P.: AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen. W. H. Freeman and Company (1991), ISBN-13: 978-0716721734. http://www.pamelamc.com/html/aaron_s_code.html

Todd, S., Latham, W.: Mutator: a subjective human interface for evolution of computer sculptures. Tech. rep. (1991)

1990

Lotman, I.F.U.M.: Universe of the mind: a semiotic theory of culture. 1990, Bloomington: Indiana University Press, ISBN-13: 978-0253214058.

Mandelbrot, B.B. (1990). The Fractal Geometry of Nature. Updated and augmented. W.H. Freeman. San Francisco, ISBN-13: 978-0716711865. http://en.wikipedia.org/wiki/The_Fractal_Geometry_of_Nature http://is.muni.cz/el/1456/jaro2014/BPM_NUMA/The_Fractal_Geometry_of_Nature_-_B._Mandelbrot.pdf

Prusinkiewicz, P.W., Lindenmayer, Aristid (1990). The Algorithmic Beauty of Plants. Springer. ISBN 978-0-387-97297-8. http://algorithmicbotany.org/papers/#abop http://algorithmicbotany.org/papers/abop/abop.pdf

< 1990

Dissanayake, Ellen: What is art for? University of Washington Press, Seattle (1988), ISBN-13: 978-0295970172. http://www.washington.edu/uwpress/search/books/DISWHA.html

Ventrella, J.: Creatures in the complex plane. IRIS Universe (1988)

Washburn, D.K., Crowe, D. (1988). Symmetries of Culture: Theory and Practice of Plane Pattern Analysis. University of Washington Press. Seattle, ISBN-13: 978-0295970844. (siehe auch: Crowe, D.: Symmetries of Culture. Proc. Bridges 2001. http://archive.bridgesmathart.org/2001/bridges2001-1.pdf)

Birren, F.: Principles of color: a review of past traditions and modern theories of color harmony. Schiffer Publishing (1987), ISBN-13: 978-0887401039.

Grünbaum, Branko, Shephard, G.C., eds. (1986). Tilings and Patterns. Freeman. New York, ISBN-13: 978-0716711933. http://www.math.washington.edu/~grunbaum/

Lord, E.A., Wilson, C.B.: The Mathematical Description of Shape and Form. Halsted Press (1984), ISBN-13: 978-0470200438.

Stevens, P.S. (1981). Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions. MIT Press. Cambridge, Mass. ISBN-13: 978-0262690881.

Arnheim, R. (1974). Entropy and Art, an Essay on Order and Disorder. University of California Press. Berkeley, California. https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0By0icMQ-4hgWZDRmZTM4MmYtOWViMi00OWJmLWI3MzctODRjYjZmMmZkYTUw&hl=en&authkey=CNffh78O

John Henry Martin: AN EVALUATION OF MAITIAND GRAVES PRINCIPLE OF AESTHETIC ORDER. Thesis, 1972. http://spectrum.library.concordia.ca/4851/1/MK11403.pdf

Stiny, G., Gips, J.: Shape grammars and the generative specification of paintings and sculpture. In: Freiman, C.V. (ed.) Information Processing, vol. 71, pp. 1460–1465. North Holland Publishing Co., Amsterdam (1971)

Berlyne, D.E. (1971). Aesthetics and Psychobiology. Appleton-Century-Crofts. New York, N.Y.. http://www.jstor.org/discover/10.2307/1179240?uid=3737864&uid=2129&uid=2&uid=70&uid=4&sid=21105088052003 http://www.skidmore.edu/~flip/Site/Lab/Entries/2008/10/24_Aesthetics_files/Berlyne Aesthetics & Psychobio.pdf

Zipf, George Kingsley: Human Behavior and the Principle of Least Effort: An Introduction to Human Ecology. Martino Fine Books (June 6, 2012), (Reprint from 1949), ISBN-13: 978-1614273127. http://csiss.org/classics/content/99

Graves, M.: Design Judgment Test. The Psychological Corporation, New York (1948)

Walter Benjamin: The Work of Art in the Age of Mechanical Reproduction. 1936 https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0By0icMQ-4hgWNTM5ZTE4MjQtODU2MS00YTQ2LWJiYmEtMjI5MWQ0MDQ2ODA2&hl=en_US

Birkhoff, G.: Aesthetic Measure. Harvard University Press, Cambridge (1933)

Undated

Annunziato, M.: The nagual experiment, http://www.plancton.com/papers/nagual.pdf (undated)

Daniel Ashlock, Brooke Jamieson: Evolutionary Exploration and Generalization on Mandelbrot Sets. http://eldar.mathstat.uoguelph.ca/dashlock/eprints/MAA1.pdf (undated)

Mike Blow: An Investigation into Aesthetic Preference using Generative Art. http://www.evolutionaryart.co.uk/index.php http://www.evolutionaryart.co.uk/mikeblow_cai.pdf (undated)

Liu, Y., Passino, K.M.: Swarm intelligence: Literature overview, http://www.ece.osu.edu/~passino/swarms.pdf (undated)

Jian Yin Shen, Tom Gedeon: Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm. http://escience.anu.edu.au/project/06S2/report/JianShen_report.pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.140.2252 (undated)