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  1. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  5. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  6. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  7. Abstract Art by Shape Classification‏‎ (2 Links)
  8. Creating and rendering convolution surfaces‏‎ (2 Links)
  9. Automated collage generation — with intent‏‎ (2 Links)
  10. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  11. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Swarm paintings – nonhuman art‏‎ (2 Links)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  17. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  20. Rebecca Luger-Guillaume‏‎ (2 Links)
  21. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  22. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  23. Video Granular Synthesis‏‎ (2 Links)
  24. Leonel Moura‏‎ (2 Links)
  25. Gegenständliche Kunst‏‎ (2 Links)
  26. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  27. Ten questions concerning generative computer art‏‎ (2 Links)
  28. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  29. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  30. Depth-aware neural style transfer‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  33. Evolving Approximate Image Filters‏‎ (2 Links)
  34. Importance-Driven Focus of Attention‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. A 3D Modeling System for Creative Design‏‎ (2 Links)
  37. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  38. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  41. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  42. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. The Future of Evolutionary Design Research‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  49. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  50. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  51. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  52. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  53. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  54. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  55. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  56. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  57. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  58. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  59. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  60. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  61. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  62. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  63. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  64. Space layout planning using an evolutionary approach‏‎ (2 Links)
  65. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  66. The emergence of the representation of style in design‏‎ (2 Links)
  67. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  68. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  69. Morgan McGuire‏‎ (2 Links)
  70. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  71. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  72. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  73. A cybernetic approach to aesthetics‏‎ (2 Links)
  74. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  75. Artificial ecosystems for creative discovery‏‎ (2 Links)
  76. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  77. Mutation‏‎ (2 Links)
  78. Style-aware Robust Color Transfer‏‎ (2 Links)
  79. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  80. Preconceptual Creativity‏‎ (2 Links)
  81. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  82. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  83. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  84. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  85. Karl Gerbel‏‎ (2 Links)
  86. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  87. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  88. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  89. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  90. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  91. Creative Evolutionary Systems‏‎ (2 Links)
  92. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  93. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  94. Creativity, emergence and evolution in design‏‎ (2 Links)
  95. New challenges for evolutionary music and art‏‎ (2 Links)
  96. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  97. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  98. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  99. Autonomy, Signature and Creativity‏‎ (2 Links)
  100. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  101. Learning Lexicographic Preference Models‏‎ (2 Links)
  102. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  103. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  104. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  105. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  106. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  107. Rekombination‏‎ (2 Links)
  108. Daniel Shiffman‏‎ (2 Links)
  109. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  110. Rendering artistic light patterns‏‎ (2 Links)
  111. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  112. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  113. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  114. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  115. Low-complexity art‏‎ (2 Links)
  116. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  117. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  118. Design Space of Tiling Template‏‎ (2 Links)
  119. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  120. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  121. Schwarm Algorithmen‏‎ (2 Links)
  122. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  123. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  124. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  125. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  126. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  127. In Praise of Evolution and Opacity‏‎ (2 Links)
  128. Evolving Line Drawings‏‎ (2 Links)
  129. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  130. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  131. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  132. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  133. Selektion‏‎ (2 Links)
  134. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  135. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  136. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  137. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  138. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  139. Measuring Creativity In Software Development‏‎ (2 Links)
  140. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  141. Painting with Flowsnakes‏‎ (2 Links)
  142. A History of Creativity for Future AI Research‏‎ (2 Links)
  143. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  144. The Painting Fool Teaching Interface‏‎ (2 Links)
  145. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  146. Evolving virtual creatures‏‎ (2 Links)
  147. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  148. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  149. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  150. Interactive evolution for industrial design‏‎ (2 Links)
  151. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  152. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  153. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  154. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  155. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  156. Extending the Range of Facial Types‏‎ (2 Links)
  157. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  158. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  159. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  160. Investigating Face Space‏‎ (2 Links)
  161. Consensual Paintings‏‎ (2 Links)
  162. Gregory S. Hornby‏‎ (2 Links)
  163. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  164. Ishihama Yoshiaki‏‎ (2 Links)
  165. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  166. Phänotyp‏‎ (2 Links)
  167. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  168. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  169. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  170. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  171. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  172. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  173. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  174. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  175. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  176. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  177. Evolution of Animated Photomosaics‏‎ (2 Links)
  178. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  179. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  180. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  181. Neuroästhetik‏‎ (2 Links)
  182. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  183. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  184. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  185. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  186. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  187. Variation‏‎ (2 Links)
  188. Learning representations for creative design using evolution‏‎ (2 Links)
  189. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  190. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  191. Tatsu Unemi‏‎ (2 Links)
  192. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  193. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  194. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  195. Algorithmic randomness and physical entropy‏‎ (2 Links)
  196. Color Mixing using Colliding Particles‏‎ (2 Links)
  197. SEURAT: robotic painter‏‎ (2 Links)
  198. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  199. On the Future of Computers and Creativity‏‎ (2 Links)
  200. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  201. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  202. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  203. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  204. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  205. Improbable Creativity‏‎ (2 Links)
  206. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  207. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  208. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  209. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  210. Distance-based functions for image comparison‏‎ (2 Links)
  211. Composition in Perspectives‏‎ (2 Links)
  212. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  213. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  214. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  215. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  216. Zufallsprozess‏‎ (2 Links)
  217. Mathematische Kunst‏‎ (2 Links)
  218. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  219. Evolving art with scalable vector graphics‏‎ (2 Links)
  220. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  221. Measuring complexity using information fluctuation‏‎ (2 Links)
  222. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  223. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  224. Interactive EC-based Signal Processing‏‎ (2 Links)
  225. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  226. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  227. The Painting Fool in New Dimensions‏‎ (2 Links)
  228. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  229. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  230. Genotyp‏‎ (2 Links)
  231. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  232. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  233. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  234. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  235. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  236. Model Proposal for a Constructed Artist‏‎ (2 Links)
  237. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  238. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  239. A Study of Image Colourfulness‏‎ (2 Links)
  240. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  241. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  242. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  243. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  244. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  245. A closer look at creativity as search‏‎ (2 Links)
  246. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  247. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  248. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  249. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  250. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  251. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  252. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  253. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  254. Biokunst‏‎ (2 Links)
  255. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  256. Stylized Reality‏‎ (2 Links)
  257. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  258. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  259. Towards MCTS for Creative Domains‏‎ (2 Links)
  260. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  261. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  262. Fractal art — a comparison of styles‏‎ (2 Links)
  263. Quantifying Creativity in Art Networks‏‎ (2 Links)
  264. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  265. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  266. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  267. Swarm Granulator‏‎ (2 Links)
  268. Holger Ferstl‏‎ (2 Links)
  269. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  270. Ranking Cases with Classification Rules‏‎ (2 Links)
  271. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  272. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  273. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  274. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  275. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  276. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  277. Ian Butterfield‏‎ (2 Links)
  278. Learning to colour greyscale images‏‎ (2 Links)
  279. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  280. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  281. Bernd Lintermann‏‎ (2 Links)
  282. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  283. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  284. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  285. Image Warping for a Painterly Effect‏‎ (2 Links)
  286. Evolutionary generation of faces‏‎ (2 Links)
  287. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  288. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  289. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  290. Evolutionäre Algorithmen‏‎ (2 Links)
  291. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  292. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  293. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  294. The Authorship of Generative Art‏‎ (2 Links)
  295. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  296. Developmental modelling with SDS‏‎ (2 Links)
  297. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  298. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  299. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  300. Dimension Reduction for Object Ranking‏‎ (2 Links)
  301. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  302. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  303. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  304. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  305. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  306. The Evolving Role of the Artist‏‎ (2 Links)
  307. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  308. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  309. Ästhetik‏‎ (2 Links)
  310. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  311. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  312. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  313. Computational Aesthetics Conferences‏‎ (2 Links)
  314. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  315. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  316. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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