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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design
  2. Computational Rim Illumination with Aerial Robots
  3. Computational aesthetics as a negotiated boundary
  4. Computational aesthetics based on gaze patterns
  5. Computational and Collective Creativity: Who’s Being Creative?
  6. Computational beauty: Aesthetic judgment at the intersection of art and science
  7. Computationally Rendered Painterly Portrait Spaces
  8. Computer-aided aesthetic evaluation of visual patterns
  9. Computer-generated watercolor
  10. Computer-Ästhetik
  11. Computer Evolution of Buildable Objects
  12. Computer Generated Islamic Star Patterns
  13. Computer Generated Stereoscopic Artwork
  14. Computer Graphics and Geometric Ornamental Design
  15. Computer Software for Measuring Creative Search
  16. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections
  17. Computerized measures of visual complexity
  18. Computers and Creativity
  19. Computers and Creativity: The Road Ahead
  20. Computers can’t jump? A quantitative approach for studying creative leaps
  21. Computing aesthetics
  22. Computing aesthetics with image judgement systems
  23. Concave Hexagons
  24. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
  25. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces
  26. Connected Holes
  27. Consensual Paintings
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata
  29. Constrained novelty search: a study on game content generation
  30. Constructing Conceptual Spaces for Novel Associations
  31. Constructing Drawings of Impossible Figures with Axonometric Blocks and Pseudo-3D Manipulations
  32. Constructing and Applying the Fractal Pied de Poule (Houndstooth)
  33. Construction and Classifying Designs of al-Andalus
  34. Construction and intuition: Creativity in early computer art
  35. Construction of image feature extractors based on multi-objective genetic programming with redundancy regulations
  36. Content-Based Image Retrieval Using Rectangular Segmentation
  37. Content-based image retrieval at the end of the early years
  38. Content-based image retrieval using multiresolution color and texture features
  39. Content-based image retrieval using the combination of the fast wavelet transformation and the colour histogram
  40. Content-based image retrieval via subspace-projected salient features
  41. Content-based image retrieval via the multiresolution wavelet features of interest
  42. Content-based photo quality assessment
  43. Content-based retrieval using a multi-objective genetic algorithm
  44. Content-based retrieval using a multiobjective genetic algorithm
  45. Content-based retrieval using heuristic search
  46. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper
  47. Content Based Image Retrieval using Exact Legendre moments and support vector machine
  48. Content Based Image Retrieval using interactive genetic algorithm
  49. Content based image Retrieval based on color, texture and shape features using image and its complement
  50. Content based image retrieval: A comparison between query by example and image browsing map approaches
  51. Content based image retrieval using color, texture and shape features
  52. Content based image retrieval using color boosted salient points and shape features of an image
  53. Content based image retrieval with fuzzy geometrical features
  54. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation
  55. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes
  56. Conveying Semantics through Visual Metaphor
  57. Cooperative coevolution of image feature construction and object detection
  58. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure
  59. Counterchange Patterns and Polyhedra
  60. Coxeter Groups in Colored Tilings and Patterns
  61. Craig S. Kaplan
  62. Creating New Informational Primitives in Minds and Machines
  63. Creating Non-Systematic Islamic Geometric Patterns with Complex Combinations of Star Forms
  64. Creating Penrose-type Islamic Interlacing Patterns
  65. Creating Personalized Jigsaw Puzzles
  66. Creating Self Similar Tiling Patterns and Fractals using the Geometric Factors of a Regular Polygon
  67. Creating Two and Three Dimensional Fractals from the Nets of the Platonic Solids
  68. Creating and Modifying Images Using Newton's Method for Solving Equations
  69. Creating and rendering convolution surfaces
  70. Creating tiling by means of 2D graphics applications
  71. Creative Agency: A Clearer Goal for Artificial Life in the Arts
  72. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl
  73. Creative Circle Design
  74. Creative Computers, Improvisation and Intimacy
  75. Creative Ecosystems 2009
  76. Creative Ecosystems in Computational Creativity 2007
  77. Creative Evolutionary Systems
  78. Creative Generation of 3D Objects with Deep Learning and Innovation Engines
  79. Creative Machine Performance: Computational Creativity and Robotic Art
  80. Creative Search Trajectories and their Implications
  81. Creative Web Services with Pattern
  82. Creative ecosystems
  83. Creatively Subverting Messages in Posters
  84. Creativity, emergence and evolution in design
  85. Creativity in Conceptual Spaces
  86. Creativity refined: bypassing the gatekeepers of appropriateness and value
  87. Criteria for Evaluating Early Creative Behavior in Computational Agents
  88. Criticism, culture, and the automatic generation of artworks
  89. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork
  90. Crossover improvement for the genetic algorithm in information retrieval
  91. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture
  92. Curious Design Agents and Artificial Creativity
  93. Curious Whispers: An Embodied Artificial Creative System
  94. Curious agents and situated design evaluations
  95. Curvature-Controlled Aesthetic Curves Using Magnetic Fields
  96. Curve, Draft, and Style: Three Steps to the Image
  97. Curve Evolution Schemes for Parquet Deformations
  98. Curved Islamic Star Patterns of Medieval Egypt and Syria
  99. Curving Spirolaterals
  100. Custom 3D-Printed Rollers for Frieze Pattern Cookies
  101. Customizing Aesthetics in Shared Immersive Virtual Environments
  102. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions
  103. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm
  104. Cycles - Blending Natural and Artificial Properties in a Generative Artwork
  105. Cyclic Symmetric Multi-Scale Turing Patterns
  106. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity
  107. DESIGN ARCHITECTURE BY GENETIC ALGORITHM
  108. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES
  109. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS
  110. Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach
  111. Darwin’s Enduring Legacy – Images of computational evolution of creativity research
  112. Data-Driven Iconification
  113. Database Design for Represent Genetic Information and Environment Impression in Architectural Design
  114. Database architecture for content-based image retrieval
  115. David Augustus Hart
  116. Decalcomania
  117. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints
  118. Decision Tree Modeling for Ranking Data
  119. Decorating Regular Polyhedra Using Historical Interlocking Star Polygonal Patterns — A Mathematics and Art Case Study
  120. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity
  121. Deep multi-patch aggregation network for image style, aesthetics, and quality estimation
  122. Deepland, a Travel through many Dimensions
  123. Defining Computational Aesthetics
  124. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts
  125. Depression Glass and Nested Symmetry Groups
  126. Depth-aware neural style transfer
  127. Design Space for Patterns and Tilings Competition 2015 Multipage
  128. Design Space of Tiling Template
  129. Design and Measurement with Interactive Evolutionary Computation
  130. Design and implementation of Web-based systems for image segmentation and CBIR
  131. Design by Evolution: Advances in Evolutionary Design
  132. Design by Subdivision
  133. Design of Composite Image Filters Using Interactive Genetic Programming
  134. Design of Nanotechnology Products
  135. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations
  136. Designing Metrics for the Purpose of Aesthetically Evaluating
  137. Designing Symmetric Peano Curve Tiling Patterns with Escher-esque Foreground/Background Ambiguity
  138. Designing the undesigned: Emergence as a tool for design
  139. Detecting Scale-Invariant Regions Using Evolved Image Operators
  140. Detecting people in cubist art
  141. Determining an Aesthetic Inscribed Curve
  142. Developable Sculptural Forms of Ilhan Koman
  143. Developing Mathematical Tools to Investigate Art
  144. Developmental modelling with SDS
  145. Digital Face Beautification
  146. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents
  147. Digitally Spelunking the Spline Mine
  148. Digits that are not: Generating new types through deep neural nets
  149. Dimension Reduction for Object Ranking
  150. Direct Illumination With Lazy Visibility Evaluation
  151. Discerning Relevant Model Features in a Content-based Collaborative Recommender System
  152. Discovery of Texture Features Using Genetic Programming
  153. Discovery of context-specific ranking functions for effective information retrieval using genetic programming
  154. Disney Meets Darwin — The Evolution of Funny Animated Figures
  155. Distance-based functions for image comparison
  156. Distance-based relevance feedback using a hybrid interactive genetic algorithm for image retrieval
  157. Distinctive Parameters of Expressive Motion
  158. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics
  159. Domain Bridging Associations Support Creativity
  160. Double Meandering Algorithm
  161. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns
  162. Doyle Spiral Circle Packings Animated
  163. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations
  164. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling
  165. Drawing as transformation: From Primary Geometry to Secondary Geometry
  166. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
  167. Driving the Creative Machine
  168. Duotone Surfaces
  169. Dynamic Sketching: Simulating the Process of Observational Drawings
  170. Dynamics of Complex Systems
  171. EMO-based Architectural Room Floor Planning
  172. Echo
  173. Ecosystemic methods for creative domains: niche construction and boundary formation
  174. Edge Detection of Petrographic Images Using Genetic Programming
  175. Effective information retrieval using genetic algorithms based matching functions adaption
  176. Efficient similarity measure via Genetic algorithm for content based medical image retrieval with extensive features
  177. Electric Sheep
  178. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation
  179. Elements about the Emergence Issue: A survey of emergence definitions
  180. Elevations and Stellations
  181. Embedding movie into SBART – breeding deformed movies
  182. Embedding of Pixel-Based Evolutionary Algorithms in My Global Art Process
  183. Embodied creativity
  184. Emergence and Artificial Life
  185. Emergence and generative art
  186. Emergence as a Construct: History and Issues
  187. Empathic painting: Interactive stylization using observed emotional state
  188. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design
  189. Engineering of Computer Vision Algorithms Using Evolutionary Algorithms
  190. Enhancements to constrained novelty search: two-population novelty search for generating game content
  191. Enhancing Creativity with Niche Construction
  192. Enhancing Perceived Depth in Images Via Artistic Matting
  193. Enhancing information retrieval by automatic acquisition of textual relations using genetic programming
  194. Enriching Aesthetics with Artificial Life
  195. Ensemble Image Classification Method Based on Genetic Image Network
  196. Entropy and Art, an Essay on Order and Disorder
  197. Eons of genetically evolved algorithmic images
  198. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms
  199. Escher-type Tessellations and Pull-up Polyhedra: Creative Learning for the Classroom
  200. Escher Patterns on Triply Periodic Polyhedra
  201. Essentials of Metaheuristics - A Set of Undergraduate Lecture Notes
  202. Establishing Appreciation In a Creative System
  203. Eva Hild: Topological Sculpture from Life Experience
  204. Evaluating Evaluation: Assessing Progress in Computational Creativity Research
  205. Evaluating Search Engine Relevance with Click-Based Metrics
  206. Evaluating Visual Aesthetics in Photographic Portraiture
  207. Evaluation of Creative Aesthetics
  208. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation
  209. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping
  210. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients
  211. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites
  212. EvoFab: A Fully Embodied Evolutionary Fabricator
  213. EvoFashion: Customising Fashion Through Evolution
  214. EvoMUSART 2003
  215. EvoMUSART 2004
  216. EvoMUSART 2005
  217. EvoMUSART 2006
  218. EvoMUSART 2007
  219. EvoMUSART 2008
  220. EvoMUSART 2009
  221. EvoMUSART 2010
  222. EvoMUSART 2011
  223. EvoMUSART 2012
  224. EvoMUSART 2013
  225. EvoMUSART 2014
  226. EvoMUSART 2015
  227. EvoMUSART 2016
  228. EvoMUSART 2017
  229. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design
  230. EvoSpace-i: a framework for interactive evolutionary algorithms
  231. Evolution and Collective Intelligence of the Electric Sheep
  232. Evolution as Artist
  233. Evolution design of buildable objects with blind builder: an empirical study
  234. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop
  235. Evolution of Animated Photomosaics
  236. Evolution of Architectural Floor Plans
  237. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  238. Evolution of Psuedo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  239. Evolution of Supershapes for the Generation of Three-Dimensional Designs
  240. Evolution of artificial terrains for video games based on obstacles edge length
  241. Evolution of fractal shapes for artists and designers
  242. Evolution of image filters on graphics processor units using Cartesian genetic programming
  243. Evolution strategies - a comprehensive introduction
  244. Evolutionary-computer-assisted design of image operators that detect interest points using genetic programming
  245. Evolutionary Aesthetics
  246. Evolutionary Algorithms for Solving Multi-Objective Problems
  247. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge
  248. Evolutionary Art Using Summed Multi-objective Ranks
  249. Evolutionary Art with Cartesian Genetic Programming
  250. Evolutionary Banners, exploring a generative design approach
  251. Evolutionary Computation and Image Re-Coloring
  252. Evolutionary Design by Computers
  253. Evolutionary Design in Art
  254. Evolutionary Design of BRDFs
  255. Evolutionary Design of Implicit Surfaces and Swarm Dynamics
  256. Evolutionary Design of Robust Noise-Specific Image Filters
  257. Evolutionary Development of Mathematically Defined Forms
  258. Evolutionary Exploration and Generalization on Mandelbrot Sets
  259. Evolutionary Image Synthesis Using a Model of Aesthetics
  260. Evolutionary Image Transition Using Random Walks
  261. Evolutionary L-systems
  262. Evolutionary Learning and Stochastic Process Algebra
  263. Evolutionary Learning of Primitive-Based Visual Concepts
  264. Evolutionary Methods for Ant Colony Paintings
  265. Evolutionary Morphing for Facial Aging Simulation
  266. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers
  267. Evolutionary Search for the Artistic Rendering of Photographs
  268. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation
  269. Evolutionary Visual Art and Design
  270. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts
  271. Evolutionary and Swarm Design in Science, Art, and Music
  272. Evolutionary art SIGEVOlution 2016
  273. Evolutionary automated recognition and characterization of an individual's artistic style
  274. Evolutionary computation and structural design: A survey of the state-of-the-art
  275. Evolutionary design of dynamic SwarmScapes
  276. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter
  277. Evolutionary exploration of Complex Fractals
  278. Evolutionary exploration of generalized Julia sets
  279. Evolutionary exploration of the Mandelbrot set
  280. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design
  281. Evolutionary game design
  282. Evolutionary generation of faces
  283. Evolutionary learning of Boolean queries by multiobjective genetic programming
  284. Evolutionary pointillist modules: evolving assemblages of 3D objects
  285. Evolutionary shape grammars for product design
  286. Evolutionäre Kunst
  287. Evolve Your Own Basket
  288. Evolved Aesthetic Analogies to Improve Artistic Experience
  289. Evolved Ricochet Compositions
  290. Evolved diffusion limited aggregation compositions
  291. Evolved look-up tables for simulated DNA controlled robots
  292. Evolving 3D Morphology and Behavior by Competition
  293. Evolving Approximate Image Filters
  294. Evolving Art Using Multiple Aesthetic Measures
  295. Evolving Artistic Styles through Visual Dialogues
  296. Evolving Assemblages of 3D Objects
  297. Evolving Atomic Aesthetics and Dynamics
  298. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution
  299. Evolving Better Wavelet Compression Schemes
  300. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function
  301. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation
  302. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms
  303. Evolving Families of Shapes
  304. Evolving Figurative Images Using Expression-Based Evolutionary Art
  305. Evolving Fractal Drawings
  306. Evolving Glitch Art
  307. Evolving Human Faces
  308. Evolving Levels for Super Mario Bros Using Grammatical Evolution
  309. Evolving Line Drawings
  310. Evolving Mondrian-Style Artworks
  311. Evolving Novel Image Features Using Genetic Programming-Based Image Transforms
  312. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
  313. Evolving Pop Art Using Scalable Vector Graphics
  314. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity
  315. Evolving Retrieval Algorithms with a Genetic Programming Scheme
  316. Evolving Simple Art-based Games
  317. Evolving Textures from High Level Descriptions: Gray with an Accent Color
  318. Evolving a Library of Artistic Scene Descriptors
  319. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution
  320. Evolving a Ms. PacMan Controller Using Grammatical Evolution
  321. Evolving aesthetic images using multiobjective optimization
  322. Evolving ambiguous images
  323. Evolving an Aircraft Using a Parametric Design System
  324. Evolving and combining facial composites: Between-witness and within-witness morphs compared
  325. Evolving art using measures for symmetry, compositional balance and liveliness
  326. Evolving art with scalable vector graphics
  327. Evolving color constancy
  328. Evolving content in the galactic arms race video game
  329. Evolving design genes in space layout problems
  330. Evolving expressions and art by choice
  331. Evolving for the Audience
  332. Evolving image operators directly in hardware
  333. Evolving images for entertainment
  334. Evolving line drawings
  335. Evolving morphologies of simulated 3d organisms based on differential gene expression
  336. Evolving pixel shaders for the prototype video game subversion
  337. Evolving the Mandelbrot Set to Imitate Figurative Art
  338. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design
  339. Evolving urban structures using Computer Optimisation Techniques
  340. Evolving virtual creatures
  341. Evolving visual feature detectors
  342. Evotype: Evolutionary Type Design
  343. Expanding the Mandelbrot Set into Higher Dimensions
  344. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design
  345. Experimental Search for Order in the Code of Generated Drawings
  346. Experiments in Computational Aesthetics
  347. Experiments in Objet Trouve Browsing
  348. Experiments in Objet Trouvé Browsing
  349. Explaining emergence: Towards an ontology of levels
  350. Exploiting Reflection in Object Oriented Genetic Programming
  351. Exploiting open-endedness to solve problems through the search for novelty
  352. Exploration and exploitation in evolutionary algorithms: a survey
  353. Exploring Application Domains for Computational Creativity
  354. Exploring Conceptual Space in Language Games Using Hedonic Functions
  355. Exploring Evolutionary Possibilities for Digital Doilies
  356. Exploring Non-photorealistic Rendering with Genetic Programming
  357. Exploring Persian Rug Design Using a Computational Evolutionary Approach
  358. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming
  359. Exploring a Design Space for Patterns and Tilings
  360. Exploring a Design Space for Patterns and Tilings Competition 2015
  361. Exploring a Parameterized Portrait Painting Space
  362. Exploring aesthetic pattern formation
  363. Exploring component-based representations - the secret of creativity by evolution?
  364. Exploring promising stepping stones by combining novelty search with interactive evolution
  365. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
  366. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines
  367. Exploring the Visual Styles of Arcade Game Assets
  368. Exploring the effect of direction on vector-based fractals
  369. Expression-Based Evolution of Faces
  370. Expressions, Assemblages and Grammars
  371. Extending grammatical evolution to evolve digital surfaces with genr8
  372. Extending the Range of Facial Types
  373. Extracting Unit Cells from Tilings with Color Symmetries: Case of Counterchange Patterns
  374. Extracting the Essence from Sets of Images
  375. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
  376. Face, Portrait, Mask - the Virtuality of the Synthetic Face
  377. FaceSpace: A Facial Spatial-Domain Toolkit
  378. Face Modeling and Animation Language for MPEG-4 XMT Framework
  379. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity
  380. Factor Group Transformations on Escher Patterns
  381. Fashion Design Aid System with Application of Interactive Genetic Algorithms
  382. Fast Techniques for Mosaic Rendering
  383. Fast Visualisation and Interactive Design of Deterministic Fractals
  384. Fast texture segmentation using genetic programming
  385. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value
  386. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images
  387. Feature Extraction Languages and Visual Pattern Recognition
  388. Feature Learning for Image Classification via Multiobjective Genetic Programming
  389. Feature Selection and Novelty in Computational Aesthetics
  390. Feature selection based-on genetic algorithm for image annotation
  391. Feature selection based on genetic algorithm for CBIR
  392. Feedback-guided Stroke Placement for a Painting Machine
  393. Filterscape: Energy Recycling in a Creative Ecosystem
  394. Finding Image Features Associated with High Aesthetic Value by Machine Learning
  395. Finding diverse examples using genetic algorithms
  396. Fireworks: Evolutionary art project based on EvoSpace-Interactive
  397. Fisheye View of Tessellations
  398. Fit and diverse: set evolution for inspiring 3D shape galleries
  399. Fitness and Novelty in Evolutionary Art
  400. Fitness functions for ant colony paintings
  401. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?
  402. Fitness landscapes
  403. Flattening the Viewable Sphere
  404. Flocking Messengers
  405. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents
  406. Flocks, herds, schools. A distributed behavioural model
  407. Flowsnake Earth
  408. Flying Patterns
  409. Folding Polyhedra and Painting Mosaics
  410. Folding Pseudo-Stars that are Cyclicly Hinged
  411. Form Follows Function: Aesthetic Interactive Labels
  412. Forms from Minkowski Triples of Circles
  413. Fostering Creativity in the Teaching of Mathematics with Project Based Learning
  414. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students
  415. Four heads are better than one. combining face composites yields improvements in face likeness
  416. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence
  417. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development
  418. Fractal Geometry and Persian Carpet
  419. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars
  420. Fractal Tilings Based on Dissections of Polyhexes
  421. Fractal Tilings Based on Dissections of Polyominoes
  422. Fractal Wallpaper Patterns
  423. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns
  424. Fractal analysis of Pollock’s drip paintings
  425. Fractal art — a comparison of styles
  426. Fractal expressionism - where art meets science
  427. Fractal geometry describes the beauty of infinity in nature
  428. Fractal image compression- a review
  429. Fractal indexing with the joint statistical properties and its application in texture image retrieval
  430. Fractal patterns and pseudo-tilings based on spirals
  431. Fractal tessellations from proofs of the Pythagorean theorem
  432. Fractal tilings based on dissections of polyhexes
  433. Fractals and Multi-Layer Coloring Algorithms
  434. Fractals and Self-Similarity
  435. Fractional Beauty
  436. Framework for image retrieval using machine learning and statistical similarity matching techniques
  437. Frankensteinian Methods for Evolutionary Music Composition
  438. Frayed Cell Diagrams
  439. Free-Form Surfaces Modeling by Evolution Simulation
  440. Frieze-Generation Using Artificial Life
  441. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns
  442. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending
  443. From Folding and Cutting to Geometry and Algorithms: Integrating Islamic Art into the Mathematics Curriculum
  444. From Frank Lloyd Wright to Mondrian
  445. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation
  446. From Klein Bottles to Modular Super-Bottles
  447. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations
  448. From Sierpinski Triangle to Fractal Flowers
  449. From Stippling to Scribbling
  450. From Two Dimensions to Four---and Back Again
  451. From a Subdivided Tetrahedron to the Dodecahedron: Exploring Regular Colorings
  452. From the Angle of Quasicrystals
  453. Fun with Integer Sequences
  454. Fun with Whirls
  455. Functional scalability through generative representations: The evolution of table designs
  456. Further Evidence Regarding Preferential Judgment of Polygonal Forms
  457. Fusion of multimodality Medical Images using combined Activity Level Measurement and Contourlet Transform
  458. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search
  459. G. Bachelier
  460. GA2: a Programming Environment for Abstract Generative Fine Art
  461. GAUGUIN: generating art using genetic algorithms and user input naturally
  462. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture
  463. Gabor wavelets and gvf functions for feature extraction in efficient content based colour and texture images retrieval
  464. Gary Greenfield
  465. GenJam in Transition: from Genetic Jammer to Generative Jammer
  466. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition
  467. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams
  468. Generalized Koch Snowflakes
  469. Generating 3D Scenes in the style of Keith Haring
  470. Generating Apt Metaphor Ideas for Pictorial Advertising
  471. Generating Artwork Using Previous Created Image as Coloring Palette
  472. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness
  473. Generating Knitting Patterns from a Sketch: a CSP Approach
  474. Generating Op Art Lines
  475. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies
  476. Generating plants with gene expression programming
  477. Generating sub-resolution detail in images and volumes using constrained texture synthesis
  478. Generation and evaluation of artworks
  479. Generation of energy-efficient architecture solutions applying GENE ARCH: An evolution-based generative design system
  480. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings
  481. Generative Art - Interactive Art: Delineations, Crossovers and Differences
  482. Generative Art 1998
  483. Generative Art 1999
  484. Generative Art 2000
  485. Generative Art 2001
  486. Generative Art 2002
  487. Generative Art 2003
  488. Generative Art 2004
  489. Generative Art 2005
  490. Generative Art 2006
  491. Generative Art 2007
  492. Generative Art 2008
  493. Generative Art 2009
  494. Generative Art 2010
  495. Generative Art 2011
  496. Generative Art 2012
  497. Generative Art 2013
  498. Generative Art 2014
  499. Generative Art 2015
  500. Generative Art And Rules-Based Art

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