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  1. Evolving visual feature detectors‏‎ (22:53, 7. Nov. 2014)
  2. Is Evolution Creative?‏‎ (23:11, 7. Nov. 2014)
  3. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (23:14, 7. Nov. 2014)
  4. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design‏‎ (23:19, 7. Nov. 2014)
  5. On understanding the search problem for image spaces‏‎ (23:29, 7. Nov. 2014)
  6. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (23:37, 7. Nov. 2014)
  7. Mondriaan Art by Evolution‏‎ (23:42, 7. Nov. 2014)
  8. Breeding aesthetic objects: Art and artificial evolution‏‎ (23:59, 7. Nov. 2014)
  9. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (11:38, 8. Nov. 2014)
  10. Painterly rendering with curved brush strokes of multiple sizes‏‎ (11:48, 8. Nov. 2014)
  11. Computing aesthetics‏‎ (11:51, 8. Nov. 2014)
  12. A preliminary investigation of evolution as a form design strategy‏‎ (11:57, 8. Nov. 2014)
  13. Designing the undesigned: Emergence as a tool for design‏‎ (12:01, 8. Nov. 2014)
  14. Argenia, a Natural Generative Design‏‎ (12:08, 8. Nov. 2014)
  15. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (12:11, 8. Nov. 2014)
  16. Computer-generated watercolor‏‎ (12:29, 8. Nov. 2014)
  17. Evolving morphologies of simulated 3d organisms based on differential gene expression‏‎ (13:35, 8. Nov. 2014)
  18. Testing principal component representations for faces‏‎ (13:40, 8. Nov. 2014)
  19. Model Proposal for a Constructed Artist‏‎ (13:45, 8. Nov. 2014)
  20. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search‏‎ (13:48, 8. Nov. 2014)
  21. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement‏‎ (13:51, 8. Nov. 2014)
  22. Orientable textures for image-based pen-and-ink illustration‏‎ (13:59, 8. Nov. 2014)
  23. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (14:06, 8. Nov. 2014)
  24. Visualseek: a fully automated content-based image query system‏‎ (22:11, 8. Nov. 2014)
  25. Interactive evolution of images‏‎ (22:15, 8. Nov. 2014)
  26. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica‏‎ (22:19, 8. Nov. 2014)
  27. Co-evolution of the fitness function and design solution for design exploration‏‎ (22:23, 8. Nov. 2014)
  28. Algorithm evolution for face recognition‏‎ (22:26, 8. Nov. 2014)
  29. Evolving Line Drawings‏‎ (22:29, 8. Nov. 2014)
  30. Interactive pen-and-ink illustration‏‎ (22:39, 8. Nov. 2014)
  31. Evolving virtual creatures‏‎ (22:45, 8. Nov. 2014)
  32. Evolving 3D Morphology and Behavior by Competition‏‎ (22:54, 8. Nov. 2014)
  33. Criticism, culture, and the automatic generation of artworks‏‎ (23:12, 8. Nov. 2014)
  34. Artificial evolution for computer graphics‏‎ (10:38, 9. Nov. 2014)
  35. Interactive evolution of dynamical systems‏‎ (10:52, 9. Nov. 2014)
  36. Paint by numbers: abstract image representations‏‎ (11:00, 9. Nov. 2014)
  37. Free-Form Surfaces Modeling by Evolution Simulation‏‎ (11:03, 9. Nov. 2014)
  38. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (11:38, 9. Nov. 2014)
  39. Applying theoretical models on human creativity to animal studies‏‎ (22:22, 9. Nov. 2014)
  40. Learning aesthetic judgements in evolutionary art systems‏‎ (22:30, 9. Nov. 2014)
  41. Modelling the underlying principles of human aesthetic preference in evolutionary art‏‎ (22:52, 9. Nov. 2014)
  42. Fractal image compression- a review‏‎ (23:07, 9. Nov. 2014)
  43. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (23:14, 9. Nov. 2014)
  44. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (15:39, 10. Nov. 2014)
  45. Adapting models of visual aesthetics for personalized content creation‏‎ (15:53, 10. Nov. 2014)
  46. Ten questions concerning generative computer art‏‎ (16:02, 10. Nov. 2014)
  47. Using complexity estimates in aesthetic image classification‏‎ (16:10, 10. Nov. 2014)
  48. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (16:24, 10. Nov. 2014)
  49. Abandoning objectives: Evolution through the search for novelty alone‏‎ (23:13, 10. Nov. 2014)
  50. On Evolutionary Computer-Generated Art‏‎ (23:26, 10. Nov. 2014)
  51. Computational aesthetics as a negotiated boundary‏‎ (23:33, 10. Nov. 2014)
  52. Glitch art created by databending‏‎ (23:37, 10. Nov. 2014)
  53. Interactive evolutionary 3d fractal modeling‏‎ (23:45, 10. Nov. 2014)
  54. Optimizing photo composition‏‎ (23:53, 10. Nov. 2014)
  55. Evolving and combining facial composites: Between-witness and within-witness morphs compared‏‎ (23:56, 10. Nov. 2014)
  56. Emergence and generative art‏‎ (00:14, 11. Nov. 2014)
  57. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (00:39, 11. Nov. 2014)
  58. What is generative art?‏‎ (11:28, 11. Nov. 2014)
  59. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (11:45, 11. Nov. 2014)
  60. The artification hypothesis and its relevance to cognitive science‏‎ (11:57, 11. Nov. 2014)
  61. The aesthetics of emergence: Co-constructed interactions‏‎ (12:09, 11. Nov. 2014)
  62. Image retrieval: Ideas, influences, and trends of the new age‏‎ (21:47, 11. Nov. 2014)
  63. Parallel approaches to composite production‏‎ (23:01, 11. Nov. 2014)
  64. Bridging the arts and sciences: a framework for the psychology of aesthetics‏‎ (23:10, 11. Nov. 2014)
  65. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (23:52, 11. Nov. 2014)
  66. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (12:26, 12. Nov. 2014)
  67. On the development of evolutionary artificial artists‏‎ (12:41, 12. Nov. 2014)
  68. Atoms of EVE: a Bayesian basis for aesthetics of style in sketching‏‎ (13:16, 12. Nov. 2014)
  69. Genetic learning for biologically inspired aesthetic processes‏‎ (13:19, 12. Nov. 2014)
  70. Capturing aesthetic intention during interactive evolution‏‎ (13:21, 12. Nov. 2014)
  71. Evolution of fractal shapes for artists and designers‏‎ (13:29, 12. Nov. 2014)
  72. New challenges for evolutionary music and art‏‎ (13:35, 12. Nov. 2014)
  73. Partially interactive evolutionary artists‏‎ (22:40, 12. Nov. 2014)
  74. Reference chromosome to overcome user fatigue in iec‏‎ (22:48, 12. Nov. 2014)
  75. Zipf’s law, music classification and aesthetics‏‎ (22:58, 12. Nov. 2014)
  76. Renderbots – multi agent systems for direct image generation‏‎ (23:10, 12. Nov. 2014)
  77. A neuro-genetic hybrid motif generator for genetic art‏‎ (23:21, 12. Nov. 2014)
  78. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (11:35, 13. Nov. 2014)
  79. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (12:17, 13. Nov. 2014)
  80. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (12:29, 13. Nov. 2014)
  81. Functional scalability through generative representations: The evolution of table designs‏‎ (12:36, 13. Nov. 2014)
  82. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (12:41, 13. Nov. 2014)
  83. Personality characteristics and aesthetic preference for chaotic curves‏‎ (19:00, 13. Nov. 2014)
  84. Rethinking adaptation: the niche-construction perspective‏‎ (20:01, 13. Nov. 2014)
  85. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (20:10, 13. Nov. 2014)
  86. A generic geometric transformation that unifies a wide range of natural and abstract shapes‏‎ (20:14, 13. Nov. 2014)
  87. Universal Aesthetic of Fractals‏‎ (20:21, 13. Nov. 2014)
  88. Aesthetic selection of morphogenetic art forms‏‎ (20:25, 13. Nov. 2014)
  89. Relazioni emergenti: experiments with the art of emergence‏‎ (21:01, 13. Nov. 2014)
  90. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (21:09, 13. Nov. 2014)
  91. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (21:16, 13. Nov. 2014)
  92. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (21:18, 13. Nov. 2014)
  93. Genetic programming-based construction of features for machine learning and knowledge discovery tasks‏‎ (21:22, 13. Nov. 2014)
  94. Learning to colour greyscale images‏‎ (21:40, 13. Nov. 2014)
  95. Evolving for the Audience‏‎ (21:49, 13. Nov. 2014)
  96. All the truth about NEvAr‏‎ (21:52, 13. Nov. 2014)
  97. Understanding complex systems through examples: A framework for qualitative example finding‏‎ (10:37, 14. Nov. 2014)
  98. Has Chaos Been Explained?‏‎ (10:49, 14. Nov. 2014)
  99. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics‏‎ (10:57, 14. Nov. 2014)
  100. Evolving expressions and art by choice‏‎ (11:07, 14. Nov. 2014)
  101. A model of co-evolutionary design‏‎ (11:10, 14. Nov. 2014)
  102. Aesthetic experience and human evolution‏‎ (14:01, 14. Nov. 2014)
  103. Fractals and Self-Similarity‏‎ (14:03, 14. Nov. 2014)
  104. Emergence as a Construct: History and Issues‏‎ (14:10, 14. Nov. 2014)
  105. The science of art: a neurological theory of aesthetic experience‏‎ (14:15, 14. Nov. 2014)
  106. Fractal analysis of Pollock’s drip paintings‏‎ (14:19, 14. Nov. 2014)
  107. Information Distance‏‎ (15:19, 14. Nov. 2014)
  108. Tom Ray’s hammer: emergence and excess in A-life art‏‎ (15:21, 14. Nov. 2014)
  109. A Review of the Fractal Image Coding Literature‏‎ (17:43, 14. Nov. 2014)
  110. Explaining emergence: Towards an ontology of levels‏‎ (17:54, 14. Nov. 2014)
  111. No Free Lunch Theorems for Optimization‏‎ (18:24, 14. Nov. 2014)
  112. No free lunch theorems for search‏‎ (18:33, 14. Nov. 2014)
  113. Quantifying aesthetic preference for chaotic patterns‏‎ (11:57, 15. Nov. 2014)
  114. Creativity, emergence and evolution in design‏‎ (12:10, 15. Nov. 2014)
  115. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns‏‎ (12:12, 15. Nov. 2014)
  116. The further exploits of Aaron, painter‏‎ (13:22, 15. Nov. 2014)
  117. What is complexity?‏‎ (13:25, 15. Nov. 2014)
  118. Mixed IFS: resolution of the inverse problem using genetic programming‏‎ (13:31, 15. Nov. 2014)
  119. Towards automated artificial evolution for computer-generated images‏‎ (13:38, 15. Nov. 2014)
  120. Automatic generation of iterated function systems‏‎ (13:45, 15. Nov. 2014)
  121. Is beauty in the eye of the beholder?‏‎ (13:48, 15. Nov. 2014)
  122. Interactive Evolution of Equations for Procedural Models‏‎ (13:51, 15. Nov. 2014)
  123. Automatic generation of strange attractors‏‎ (13:54, 15. Nov. 2014)
  124. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations‏‎ (13:59, 15. Nov. 2014)
  125. Amplitude spectra of natural images‏‎ (14:05, 15. Nov. 2014)
  126. Almost automatic computer painting‏‎ (14:07, 15. Nov. 2014)
  127. Habitat selection as an evolutionary game‏‎ (14:12, 15. Nov. 2014)
  128. Co-evolving parasites improves simulated evolution as an optimization procedur‏‎ (14:17, 15. Nov. 2014)
  129. Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner‏‎ (14:22, 15. Nov. 2014)
  130. Low-dimensional procedure for the characterization of human faces‏‎ (14:28, 15. Nov. 2014)
  131. The illusion of beauty‏‎ (14:31, 15. Nov. 2014)
  132. The empirical determination of an aesthetic formula‏‎ (14:32, 15. Nov. 2014)
  133. The Criteria used in Preferential Judgments of Geometrical Forms‏‎ (14:33, 15. Nov. 2014)
  134. Further Evidence Regarding Preferential Judgment of Polygonal Forms‏‎ (14:35, 15. Nov. 2014)
  135. A bona fide ethological view of art: The artification hypothesis‏‎ (18:28, 15. Nov. 2014)
  136. Genetic Programming for Non-Photorealistic Rendering‏‎ (18:47, 15. Nov. 2014)
  137. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (18:57, 15. Nov. 2014)
  138. Autonomous Evolutionary Art‏‎ (19:29, 15. Nov. 2014)
  139. Illustrating Evolutionary Computation with Mathematica‏‎ (11:51, 16. Nov. 2014)
  140. Curious Design Agents and Artificial Creativity‏‎ (12:14, 16. Nov. 2014)
  141. Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction‏‎ (12:21, 16. Nov. 2014)
  142. Evolution of Supershapes for the Generation of Three-Dimensional Designs‏‎ (13:11, 16. Nov. 2014)
  143. Exploring promising stepping stones by combining novelty search with interactive evolution‏‎ (14:43, 16. Nov. 2014)
  144. Life as Evolving Software‏‎ (11:52, 17. Nov. 2014)
  145. A mathematical theory of evolutionand biological creativity‏‎ (12:13, 17. Nov. 2014)
  146. Semiotic machine‏‎ (12:34, 17. Nov. 2014)
  147. What is a Picture?: Depiction, Realism, Abstraction‏‎ (12:39, 17. Nov. 2014)
  148. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (14:22, 17. Nov. 2014)
  149. The Art of Self-Assembly: the Self-Assembly of Art‏‎ (14:37, 17. Nov. 2014)
  150. The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics‏‎ (14:44, 17. Nov. 2014)
  151. Driving the Creative Machine‏‎ (14:47, 17. Nov. 2014)
  152. THE ARTS AFTER DARWIN: DOES ART HAVE AN ORIGIN AND ADAPTIVE FUNCTION?‏‎ (14:59, 17. Nov. 2014)
  153. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (15:40, 17. Nov. 2014)
  154. Tilings and Patterns‏‎ (15:50, 17. Nov. 2014)
  155. An Introduction To Kolmogorov Complexity and its Applications‏‎ (16:02, 17. Nov. 2014)
  156. ZUR UNIVERSALEN SCHÄTZUNG DES SCHÖNEN‏‎ (16:07, 17. Nov. 2014)
  157. BEYOND THE BILATERAL - SYMMETRY IN TWO-DIMENSIONAL DESIGN‏‎ (20:04, 17. Nov. 2014)
  158. THE CONCEPT OF EMERGENCE IN GENERATIVE ART‏‎ (20:17, 17. Nov. 2014)
  159. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (20:37, 17. Nov. 2014)
  160. Swarm paintings – nonhuman art‏‎ (20:42, 17. Nov. 2014)
  161. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (20:48, 17. Nov. 2014)
  162. Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen‏‎ (20:54, 17. Nov. 2014)
  163. What symmetry groups are present in the Alhambra?‏‎ (20:59, 17. Nov. 2014)
  164. AARON, Colorist: from Expert System to Expert‏‎ (21:03, 17. Nov. 2014)
  165. Elements about the Emergence Issue: A survey of emergence definitions‏‎ (12:31, 18. Nov. 2014)
  166. Image segmentation for stylized non-photorealistic rendering and animation‏‎ (12:39, 18. Nov. 2014)
  167. On Canonical Substitution Tilings‏‎ (13:21, 18. Nov. 2014)
  168. CREATIVITY IN A NUTSHELL‏‎ (13:25, 18. Nov. 2014)
  169. The Creative Mind: Myths and Mechanisms‏‎ (13:35, 18. Nov. 2014)
  170. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (13:59, 18. Nov. 2014)
  171. Algorithmic beauty of buildings: Methods for procedural building generation‏‎ (14:01, 18. Nov. 2014)
  172. Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence‏‎ (14:28, 18. Nov. 2014)
  173. Evolutionary Aesthetics‏‎ (15:51, 18. Nov. 2014)
  174. Higher-order Mandelbrot fractals: experiments in nanogeometry‏‎ (15:56, 18. Nov. 2014)
  175. Generative Representations for Evolutionary Design Automation‏‎ (16:05, 18. Nov. 2014)
  176. Image Mosaicing and Super-resolution‏‎ (16:19, 18. Nov. 2014)
  177. Evolutionary Design of Implicit Surfaces and Swarm Dynamics‏‎ (20:05, 18. Nov. 2014)
  178. Artificial creativity: a synthetic approach to the study of creative behavior‏‎ (20:17, 18. Nov. 2014)
  179. The Limits of Mathematics: A Course on Information Theory and the Limits of Formal Reasoning‏‎ (20:27, 18. Nov. 2014)
  180. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (20:56, 18. Nov. 2014)
  181. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (21:26, 18. Nov. 2014)
  182. Glitch art‏‎ (11:38, 19. Nov. 2014)
  183. The Glitch Moment(um)‏‎ (11:44, 19. Nov. 2014)
  184. Automated Theory Formation in Pure Mathematics‏‎ (11:45, 19. Nov. 2014)
  185. Aesthetic universals‏‎ (12:02, 19. Nov. 2014)
  186. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (12:08, 19. Nov. 2014)
  187. Glitch Aesthetics‏‎ (12:19, 19. Nov. 2014)
  188. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (12:29, 19. Nov. 2014)
  189. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (12:44, 19. Nov. 2014)
  190. Spatial Tessellations—Concepts and Applications of Voronoi Diagrams‏‎ (12:51, 19. Nov. 2014)
  191. Colouring without seeing: A problem in machine creativity‏‎ (16:47, 19. Nov. 2014)
  192. On Birkhoff’s Aesthetic Measure of Vases‏‎ (16:50, 19. Nov. 2014)
  193. An Evolutionary Approach to Automatic and Interactive Procedural Texture Generation‏‎ (16:53, 19. Nov. 2014)
  194. Evolution as Artist‏‎ (16:55, 19. Nov. 2014)
  195. From Frank Lloyd Wright to Mondrian‏‎ (16:59, 19. Nov. 2014)
  196. An Exploration of Art and the Brain‏‎ (17:05, 19. Nov. 2014)
  197. Dynamics of Complex Systems‏‎ (17:20, 19. Nov. 2014)
  198. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (17:44, 19. Nov. 2014)
  199. The computer artist and art critic‏‎ (20:30, 19. Nov. 2014)
  200. Using Genetic Algorithms to Improve the Visual Quality of Fractal Plants Generated with CSG-PL-Systems‏‎ (20:34, 19. Nov. 2014)
  201. Similarity of color images‏‎ (20:37, 19. Nov. 2014)
  202. Evolving line drawings‏‎ (20:46, 19. Nov. 2014)
  203. Cellular Automata and Complexity: Collected Papers‏‎ (20:53, 19. Nov. 2014)
  204. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (21:02, 19. Nov. 2014)
  205. Emergence and Artificial Life‏‎ (21:07, 19. Nov. 2014)
  206. AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen‏‎ (21:07, 19. Nov. 2014)
  207. The Fractal Geometry of Nature‏‎ (21:13, 19. Nov. 2014)
  208. Tilings and Patterns Grünbaum&Shephard‏‎ (21:14, 19. Nov. 2014)
  209. Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions‏‎ (21:15, 19. Nov. 2014)
  210. Entropy and Art, an Essay on Order and Disorder‏‎ (21:18, 19. Nov. 2014)
  211. AN EVALUATION OF MAITIAND GRAVES PRINCIPLE OF AESTHETIC ORDER‏‎ (21:20, 19. Nov. 2014)
  212. Evolutionary Exploration and Generalization on Mandelbrot Sets‏‎ (21:31, 19. Nov. 2014)
  213. An Investigation into Aesthetic Preference using Generative Art‏‎ (21:40, 19. Nov. 2014)
  214. Swarm intelligence: Literature overview‏‎ (21:46, 19. Nov. 2014)
  215. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm‏‎ (21:53, 19. Nov. 2014)
  216. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (22:01, 19. Nov. 2014)
  217. Aesthetics and Psychobiology‏‎ (22:08, 19. Nov. 2014)
  218. Investigating aesthetic measures for unsupervised evolutionary art‏‎ (22:25, 19. Nov. 2014)
  219. Semantic Operators for Evolutionary Art‏‎ (14:30, 20. Nov. 2014)
  220. Fireworks: Evolutionary art project based on EvoSpace-Interactive‏‎ (15:00, 20. Nov. 2014)
  221. Information Immune Systems‏‎ (15:22, 20. Nov. 2014)
  222. Evolutionary Art with Cartesian Genetic Programming‏‎ (15:34, 20. Nov. 2014)
  223. Exploiting Reflection in Object Oriented Genetic Programming‏‎ (15:46, 20. Nov. 2014)
  224. The Future of Evolutionary Design Research‏‎ (15:53, 20. Nov. 2014)
  225. Unplugging Evolutionary Algorithms: an experiment on human-algorithmic creativity‏‎ (15:58, 20. Nov. 2014)
  226. Evolutionary design of dynamic SwarmScapes‏‎ (18:10, 20. Nov. 2014)
  227. An exploration of genetic programming for non-photorealistic animations‏‎ (18:20, 20. Nov. 2014)
  228. Ten steps to make a perfect creative evolutionary design system‏‎ (18:27, 20. Nov. 2014)
  229. Generating plants with gene expression programming‏‎ (18:43, 20. Nov. 2014)
  230. An Evolutionary Approach to Support Web-Page Design‏‎ (18:48, 20. Nov. 2014)
  231. Evolution of artificial terrains for video games based on obstacles edge length‏‎ (18:57, 20. Nov. 2014)
  232. An Evolutionary Approach to Automatic Video Editing‏‎ (20:19, 20. Nov. 2014)
  233. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (20:32, 20. Nov. 2014)
  234. EvoFab: A Fully Embodied Evolutionary Fabricator‏‎ (15:17, 22. Nov. 2014)
  235. Computer Evolution of Buildable Objects‏‎ (15:27, 22. Nov. 2014)
  236. Inventing the Circle – The Geometry of Nature‏‎ (15:33, 22. Nov. 2014)
  237. Generative Representations for Evolving Families of Designs‏‎ (15:38, 22. Nov. 2014)
  238. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (15:52, 22. Nov. 2014)
  239. A Critical View of the Evolutionary Design of Self-assembling Systems‏‎ (16:05, 22. Nov. 2014)
  240. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design‏‎ (16:18, 22. Nov. 2014)
  241. Polymorphic Image Filters‏‎ (20:32, 22. Nov. 2014)
  242. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (20:39, 22. Nov. 2014)
  243. How to Draw a Straight Line Using a GP: Benchmarking Evolutionary Design Against 19th Century Kinematic Synthesis‏‎ (20:52, 22. Nov. 2014)
  244. Exploring component-based representations - the secret of creativity by evolution?‏‎ (20:59, 22. Nov. 2014)
  245. Evolutionary Design of Robust Noise-Specific Image Filters‏‎ (21:06, 22. Nov. 2014)
  246. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (21:15, 22. Nov. 2014)
  247. Evolution design of buildable objects with blind builder: an empirical study‏‎ (11:39, 23. Nov. 2014)
  248. Measuring Complexity by Measuring Structure and Organization‏‎ (11:57, 23. Nov. 2014)
  249. Design of Nanotechnology Products‏‎ (12:01, 23. Nov. 2014)
  250. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming‏‎ (12:10, 23. Nov. 2014)
  251. Evolutionary Design of BRDFs‏‎ (12:20, 23. Nov. 2014)
  252. Utilizing Symmetry in Evolutionary Design‏‎ (12:42, 23. Nov. 2014)
  253. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (12:49, 23. Nov. 2014)
  254. Automatic construction of tree-structural image transformation using genetic programming‏‎ (12:55, 23. Nov. 2014)
  255. Automatic construction of image transformation algorithms using feature based genetic image network‏‎ (13:02, 23. Nov. 2014)
  256. Genetic Image Network for Image Classification‏‎ (13:08, 23. Nov. 2014)
  257. A Genetic Programming Approach for Relevance Feedback in Region-Based Image Retrieval Systems‏‎ (13:17, 23. Nov. 2014)
  258. A Genetic Programming Based Scheme for Combining Image Operators‏‎ (17:58, 23. Nov. 2014)
  259. Automatic construction of single frame super-resolution using Cartesian Genetic Programming‏‎ (18:03, 23. Nov. 2014)
  260. Image classification: an evolutionary approach‏‎ (18:21, 23. Nov. 2014)
  261. Image Restoration using Machine Learning‏‎ (18:33, 23. Nov. 2014)
  262. A Domain Independent Genetic Programming Approach to Automatic Feature Extraction for Image Classification‏‎ (18:42, 23. Nov. 2014)
  263. Genetic Programming for Image Analysis‏‎ (22:17, 23. Nov. 2014)
  264. Learning to rank for web image retrieval based on genetic programming‏‎ (22:23, 23. Nov. 2014)
  265. Ensemble Image Classification Method Based on Genetic Image Network‏‎ (22:37, 23. Nov. 2014)
  266. A genetic programming framework for content-based image retrieval. Pattern Recognition‏‎ (22:44, 23. Nov. 2014)
  267. A Relevance Feedback Method based on Genetic Programming for Classification of Remote Sensing Images‏‎ (22:48, 23. Nov. 2014)
  268. Cartesian Genetic Programming for Image Processing Tasks‏‎ (22:55, 23. Nov. 2014)
  269. Automatic construction of image operators using a genetic programming approach‏‎ (23:03, 23. Nov. 2014)
  270. Toward Efficient Automatic Construction of Image Processing Algorithm‏‎ (23:16, 23. Nov. 2014)
  271. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (12:11, 24. Nov. 2014)
  272. Evolving Novel Image Features Using Genetic Programming-Based Image Transforms‏‎ (12:44, 24. Nov. 2014)
  273. Semantic feature extraction using genetic programming in image retrieval‏‎ (12:50, 24. Nov. 2014)
  274. The ghostly imagery of strange attractors‏‎ (12:55, 24. Nov. 2014)
  275. Relevance feedback based on genetic programming for image retrieval‏‎ (13:05, 24. Nov. 2014)
  276. A Genetic Programming Approach for Image Segmentation‏‎ (13:11, 24. Nov. 2014)
  277. Towards new applications of multi-function logic: Image multi-filtering‏‎ (13:23, 24. Nov. 2014)
  278. Texture Detection by Genetic Programming‏‎ (17:16, 24. Nov. 2014)
  279. Detecting Scale-Invariant Regions Using Evolved Image Operators‏‎ (17:42, 24. Nov. 2014)
  280. Genetic programming on GPUs for image processing‏‎ (17:56, 24. Nov. 2014)
  281. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques‏‎ (18:03, 24. Nov. 2014)
  282. Evolutionary Design by Computers‏‎ (18:10, 24. Nov. 2014)
  283. Image Processing and CGP‏‎ (21:46, 24. Nov. 2014)
  284. Automatic feature extraction and image classification using genetic programming‏‎ (22:00, 24. Nov. 2014)
  285. Image Retrieval with Relevance Feedback based on Genetic Programming‏‎ (22:13, 24. Nov. 2014)
  286. A Genetic Programming Approach to the Design of Interest Point Operators‏‎ (22:38, 24. Nov. 2014)
  287. Texture Classifiers Generated by Genetic Programming‏‎ (13:32, 25. Nov. 2014)
  288. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (13:40, 25. Nov. 2014)
  289. Feature Learning for Image Classification via Multiobjective Genetic Programming‏‎ (13:47, 25. Nov. 2014)
  290. Classification Strategies for Image Classification in Genetic Programming‏‎ (13:52, 25. Nov. 2014)
  291. A GP Artificial Ant for image processing: preliminary experiments with EASEA‏‎ (13:56, 25. Nov. 2014)
  292. Engineering of Computer Vision Algorithms Using Evolutionary Algorithms‏‎ (14:03, 25. Nov. 2014)
  293. Cartesian Genetic Programming for Image Processing‏‎ (14:30, 25. Nov. 2014)
  294. Application of genetic programming to edge detector design‏‎ (14:46, 25. Nov. 2014)
  295. Image Coding Using Nonlinear Evolutionary Transforms‏‎ (14:50, 25. Nov. 2014)
  296. Natural image denoising using evolved local adaptive filters‏‎ (14:54, 25. Nov. 2014)
  297. Incorporating multiple distance spaces in optimum-path forest classification to improve feedback-based learning‏‎ (15:00, 25. Nov. 2014)
  298. Two Improvements in Genetic Programming for Image Classification‏‎ (15:05, 25. Nov. 2014)
  299. A genetic programming based system for the automatic construction of image filters‏‎ (21:08, 25. Nov. 2014)
  300. A Genetic Programming approach to face recognition‏‎ (21:15, 25. Nov. 2014)
  301. Learning and Recognition of Hand-drawn Shapes using Generative Genetic Programming‏‎ (21:21, 25. Nov. 2014)
  302. Acceleration of Evolutionary Image Filter Design Using Coevolution in Cartesian GP‏‎ (21:26, 25. Nov. 2014)
  303. Classification of Images using Color, CBIR Distance Measures and Genetic Programming: An evolutionary Experiment‏‎ (21:35, 25. Nov. 2014)
  304. Genetic Programming for Generative Learning and Recognition of Hand-Drawn Shapes‏‎ (12:17, 26. Nov. 2014)
  305. Genetic programming with cross-task knowledge sharing for learning of visual concepts‏‎ (12:22, 26. Nov. 2014)
  306. Fast texture segmentation using genetic programming‏‎ (12:31, 26. Nov. 2014)
  307. Automated Design of Image Operators that Detect Interest Points‏‎ (12:34, 26. Nov. 2014)
  308. Evolutionary Morphing for Facial Aging Simulation‏‎ (12:45, 26. Nov. 2014)
  309. A One-Shot Learning Approach to Image Classification Using Genetic Programming‏‎ (12:51, 26. Nov. 2014)
  310. Genetic programming for improving image descriptors generated using the scale-invariant feature transform‏‎ (12:54, 26. Nov. 2014)
  311. Evolutionary-computer-assisted design of image operators that detect interest points using genetic programming‏‎ (12:57, 26. Nov. 2014)
  312. Genetic programming as strategy for learning image descriptor operators‏‎ (13:01, 26. Nov. 2014)
  313. Computational Esthetics‏‎ (00:03, 27. Nov. 2014)
  314. Evolution of Psuedo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (00:12, 27. Nov. 2014)
  315. Construction of image feature extractors based on multi-objective genetic programming with redundancy regulations‏‎ (00:21, 27. Nov. 2014)
  316. Evolving color constancy‏‎ (00:26, 27. Nov. 2014)
  317. Generative Learning of Visual Concepts using Multiobjective Genetic Programming‏‎ (00:30, 27. Nov. 2014)
  318. Genetic Programming for Feature Detection and Image Segmentation‏‎ (00:39, 27. Nov. 2014)
  319. SBArt4 – Breeding abstract animations in realtime‏‎ (00:56, 27. Nov. 2014)
  320. Automatic Generation of Affine IFS and Strongly Typed Genetic Programming‏‎ (13:22, 28. Nov. 2014)
  321. Interest point detection through multiobjective genetic programming‏‎ (13:25, 28. Nov. 2014)
  322. Automatic Eye Detection in Face Images for Unconstrained Biometrics Using Genetic Programming‏‎ (13:31, 28. Nov. 2014)
  323. Active Handwritten Character Recognition using Genetic Programming‏‎ (13:34, 28. Nov. 2014)
  324. Evolving Retrieval Algorithms with a Genetic Programming Scheme‏‎ (13:39, 28. Nov. 2014)
  325. Non-photorealistic Rendering Using Genetic Programming‏‎ (13:43, 28. Nov. 2014)
  326. An Adaptive On-Line Evolutionary Visual System‏‎ (13:49, 28. Nov. 2014)
  327. Evolving Better Wavelet Compression Schemes‏‎ (13:54, 28. Nov. 2014)
  328. Visual Learning by Evolutionary Feature Synthesis‏‎ (13:59, 28. Nov. 2014)
  329. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (14:11, 28. Nov. 2014)
  330. Essentials of Metaheuristics - A Set of Undergraduate Lecture Notes‏‎ (14:25, 28. Nov. 2014)
  331. Visual Learning by Evolutionary and Coevolutionary Feature Synthesis‏‎ (14:43, 28. Nov. 2014)
  332. Genetic Programming for Combining Classifiers‏‎ (14:48, 28. Nov. 2014)
  333. Discovery of Texture Features Using Genetic Programming‏‎ (15:03, 28. Nov. 2014)
  334. Halftoning and Stippling‏‎ (20:34, 29. Nov. 2014)
  335. Virtual Photograph Based Saliency Analysis of High Dynamic Range Images‏‎ (15:16, 30. Nov. 2014)
  336. How Self-Similar are Artworks at Different Levels of Spatial Resolution?‏‎ (15:23, 30. Nov. 2014)
  337. Thesis: Accurate and Discernible Photocollages‏‎ (22:30, 30. Nov. 2014)
  338. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (22:36, 30. Nov. 2014)
  339. Mathematical Tools for Computer-Generated Ornamental Patterns‏‎ (18:46, 3. Dez. 2014)
  340. Stylized Reality‏‎ (18:32, 4. Dez. 2014)
  341. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (18:40, 4. Dez. 2014)
  342. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (18:47, 4. Dez. 2014)
  343. Evolutionary Computation and Image Re-Coloring‏‎ (19:04, 4. Dez. 2014)
  344. Mapped Pictures: Aesthetic Image Annotations‏‎ (19:06, 4. Dez. 2014)
  345. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (19:09, 4. Dez. 2014)
  346. Digital Face Beautification‏‎ (19:12, 4. Dez. 2014)
  347. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (19:21, 4. Dez. 2014)
  348. Importance-Driven Focus of Attention‏‎ (19:30, 4. Dez. 2014)
  349. Visualization of Four-Dimensional Spacetimes‏‎ (19:40, 4. Dez. 2014)
  350. Computational Aesthetics Conferences‏‎ (13:29, 6. Dez. 2014)
  351. Computer-Ästhetik‏‎ (13:32, 6. Dez. 2014)
  352. Non-stop Evolutionary Art You are Embedded in‏‎ (21:11, 7. Dez. 2014)
  353. A genetic engineering extension to genetic algorithms‏‎ (12:51, 8. Dez. 2014)
  354. The emergence of the representation of style in design‏‎ (12:56, 8. Dez. 2014)
  355. Improving Pareto optimal designs using genetic algorithms‏‎ (13:10, 8. Dez. 2014)
  356. Complexity measures as a basis for mass customisation of novel designs‏‎ (13:15, 8. Dez. 2014)
  357. Space layout planning using an evolutionary approach‏‎ (13:18, 8. Dez. 2014)
  358. Adaptive enlargement of state spaces in evolutionary designing‏‎ (13:33, 8. Dez. 2014)
  359. A genetic engineering approach to genetic algorithms‏‎ (13:37, 8. Dez. 2014)
  360. Evolving design genes in space layout problems‏‎ (13:42, 8. Dez. 2014)
  361. Learning representations for creative design using evolution‏‎ (13:50, 8. Dez. 2014)
  362. Learning and reusing information in space layout problems using genetic engineering‏‎ (13:55, 8. Dez. 2014)
  363. Synthesis of sound effects for generative animation‏‎ (14:31, 8. Dez. 2014)
  364. Generative Art after Computers + artwork: TSP Analytics: solver‏‎ (14:40, 8. Dez. 2014)
  365. SBArt4 as Automatic Art and Live Performance Tool‏‎ (19:40, 8. Dez. 2014)
  366. A Turing Test for Generative Art‏‎ (19:55, 8. Dez. 2014)
  367. About a special relationship: abstract art - aesthetics - mathematics‏‎ (20:16, 8. Dez. 2014)
  368. Semantic aware methods for evolutionary art‏‎ (15:59, 13. Dez. 2014)
  369. A Shape Grammar Study: Form Generation with Geometric Islamic Patterns‏‎ (21:47, 23. Dez. 2014)
  370. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (00:12, 24. Dez. 2014)
  371. The void series – generative art using regulatory genes‏‎ (00:37, 24. Dez. 2014)
  372. Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings‏‎ (00:51, 24. Dez. 2014)
  373. Generative Art 2013‏‎ (14:01, 24. Dez. 2014)
  374. Generative Art 2003‏‎ (14:03, 24. Dez. 2014)
  375. Generative Art 2012‏‎ (18:21, 24. Dez. 2014)
  376. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (18:27, 24. Dez. 2014)
  377. Optimization of user accessibility using genetic algoritm: aDA‏‎ (18:35, 24. Dez. 2014)
  378. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (18:41, 24. Dez. 2014)
  379. Generating 3D Scenes in the style of Keith Haring‏‎ (18:44, 24. Dez. 2014)
  380. An approach to creating very large, high resolution artistic printed images‏‎ (18:51, 24. Dez. 2014)
  381. Generative Art 2011‏‎ (18:59, 24. Dez. 2014)
  382. Chinese pattern design using generative shape grammar‏‎ (19:04, 24. Dez. 2014)
  383. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (21:10, 24. Dez. 2014)
  384. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (21:22, 24. Dez. 2014)
  385. Towards a model for artificial aesthetics‏‎ (21:33, 24. Dez. 2014)
  386. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (21:39, 24. Dez. 2014)
  387. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (21:43, 24. Dez. 2014)
  388. A Breeding Tool for Abstract Animations and Its Applications‏‎ (21:53, 24. Dez. 2014)
  389. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (13:13, 25. Dez. 2014)
  390. A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN‏‎ (13:19, 25. Dez. 2014)
  391. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (13:27, 25. Dez. 2014)
  392. SEURAT: robotic painter‏‎ (15:26, 25. Dez. 2014)
  393. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (15:33, 25. Dez. 2014)
  394. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (15:48, 25. Dez. 2014)
  395. Hypergraph-based Evolutionary Design System‏‎ (16:17, 25. Dez. 2014)
  396. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (16:22, 25. Dez. 2014)
  397. Theory of Complexity‏‎ (16:26, 25. Dez. 2014)
  398. A New Kind of Art: The Robotic Action Painter‏‎ (16:30, 25. Dez. 2014)
  399. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (16:34, 25. Dez. 2014)
  400. Batik Fractal : Traditional Art to Modern Complexity‏‎ (16:39, 25. Dez. 2014)
  401. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (16:45, 25. Dez. 2014)
  402. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (20:56, 25. Dez. 2014)
  403. Deepland, a Travel through many Dimensions‏‎ (21:01, 25. Dez. 2014)
  404. Evolving urban structures using Computer Optimisation Techniques‏‎ (21:05, 25. Dez. 2014)
  405. Fractal expressionism - where art meets science‏‎ (21:19, 25. Dez. 2014)
  406. Evolving Fractal Drawings‏‎ (21:20, 25. Dez. 2014)
  407. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (21:27, 25. Dez. 2014)
  408. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (13:10, 27. Dez. 2014)
  409. Creating tiling by means of 2D graphics applications‏‎ (13:23, 27. Dez. 2014)
  410. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (13:27, 27. Dez. 2014)
  411. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (13:31, 27. Dez. 2014)
  412. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (13:41, 27. Dez. 2014)
  413. Generative and Evolutionary Design in Design Education‏‎ (13:48, 27. Dez. 2014)
  414. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (13:51, 27. Dez. 2014)
  415. Evolutionary shape grammars for product design‏‎ (13:55, 27. Dez. 2014)
  416. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (13:59, 27. Dez. 2014)
  417. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (14:03, 27. Dez. 2014)
  418. Metaheuristics for Genetic Optimal Design‏‎ (14:09, 27. Dez. 2014)
  419. GenoTyp, an experiment about genetic typography‏‎ (14:13, 27. Dez. 2014)
  420. Generative Art 2004‏‎ (14:14, 27. Dez. 2014)
  421. Being Kasimir Malevich‏‎ (16:29, 27. Dez. 2014)
  422. Motion Representation and Evolutionary Architectural Spaces‏‎ (16:33, 27. Dez. 2014)
  423. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (16:36, 27. Dez. 2014)
  424. Towards the Development of Artificial Art Critics‏‎ (16:41, 27. Dez. 2014)
  425. Electric Sheep‏‎ (16:43, 27. Dez. 2014)
  426. NEvAr – System Overview‏‎ (16:47, 27. Dez. 2014)
  427. Instance and System: a Figure and its 2^18 Variations‏‎ (16:53, 27. Dez. 2014)
  428. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (17:00, 27. Dez. 2014)
  429. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (17:03, 27. Dez. 2014)
  430. Can a Genetic Algorithm Think Like a Composer?‏‎ (17:11, 27. Dez. 2014)
  431. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (18:02, 27. Dez. 2014)
  432. Generative Art 2002‏‎ (18:04, 27. Dez. 2014)
  433. Exploring aesthetic pattern formation‏‎ (18:08, 27. Dez. 2014)
  434. A generative design system based on evolutionary and mathematical functions‏‎ (18:12, 27. Dez. 2014)
  435. The Evolving Role of the Artist‏‎ (18:19, 27. Dez. 2014)
  436. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (18:30, 27. Dez. 2014)
  437. Interactive Evolutionary Design in a Hierarchical Way‏‎ (18:33, 27. Dez. 2014)
  438. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (18:41, 27. Dez. 2014)
  439. Self-design and ontogenetic evolution‏‎ (18:46, 27. Dez. 2014)
  440. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (22:47, 27. Dez. 2014)
  441. The darwinian structure of the design process‏‎ (22:52, 27. Dez. 2014)
  442. Experimental Search for Order in the Code of Generated Drawings‏‎ (10:23, 28. Dez. 2014)
  443. Generative Art 2000‏‎ (10:27, 28. Dez. 2014)
  444. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (10:35, 28. Dez. 2014)
  445. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (10:37, 28. Dez. 2014)
  446. Architectural Innovation as an evolutionary process‏‎ (10:41, 28. Dez. 2014)
  447. Artificial Neural Network Spaces‏‎ (10:44, 28. Dez. 2014)
  448. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (10:46, 28. Dez. 2014)
  449. Music Composition with Interactive Evolutionary Computation‏‎ (10:49, 28. Dez. 2014)
  450. The Authorship of Generative Art‏‎ (11:10, 28. Dez. 2014)
  451. Generative Art 1999‏‎ (11:11, 28. Dez. 2014)
  452. The use of genetic programming for applications in the field of spatial composition‏‎ (11:16, 28. Dez. 2014)
  453. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (11:20, 28. Dez. 2014)
  454. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (11:24, 28. Dez. 2014)
  455. Generative Art 1998‏‎ (11:26, 28. Dez. 2014)
  456. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (11:38, 28. Dez. 2014)
  457. Collage, Technology, and Creative Process‏‎ (11:41, 28. Dez. 2014)
  458. Evolutionary Banners, exploring a generative design approach‏‎ (11:47, 28. Dez. 2014)
  459. Exploring a Design Space for Patterns and Tilings‏‎ (21:32, 1. Jan. 2015)
  460. New directions for evolving expressions‏‎ (15:09, 2. Jan. 2015)
  461. Combining Abstract Images using Texture Transfer‏‎ (15:16, 2. Jan. 2015)
  462. Abstract Art from a Model for Cellular Morphogenesis‏‎ (15:21, 2. Jan. 2015)
  463. Color Mixing using Colliding Particles‏‎ (15:26, 2. Jan. 2015)
  464. Composite Digital Mosaics using Duotone Tiles‏‎ (15:31, 2. Jan. 2015)
  465. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (15:36, 2. Jan. 2015)
  466. Abstract Overlays using a Transport Network Model‏‎ (15:41, 2. Jan. 2015)
  467. Stigmmetry Prints from Patterns of Circles‏‎ (15:45, 2. Jan. 2015)
  468. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (15:49, 2. Jan. 2015)
  469. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (15:53, 2. Jan. 2015)
  470. Ant Paintings using a Multiple Pheromone Model‏‎ (15:59, 2. Jan. 2015)
  471. Evolutionary Development of Mathematically Defined Forms‏‎ (22:04, 2. Jan. 2015)
  472. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (15:32, 6. Jan. 2015)
  473. Generative Art 2001‏‎ (15:33, 6. Jan. 2015)
  474. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (15:49, 6. Jan. 2015)
  475. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (16:16, 6. Jan. 2015)
  476. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (21:22, 6. Jan. 2015)
  477. The Evolution of Style and Gigantism in New Media Art‏‎ (21:31, 6. Jan. 2015)
  478. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (21:40, 6. Jan. 2015)
  479. Generative Art And Rules-Based Art‏‎ (21:48, 6. Jan. 2015)
  480. Curious agents and situated design evaluations‏‎ (12:18, 7. Jan. 2015)
  481. What's interesting?‏‎ (12:37, 7. Jan. 2015)
  482. Enriching Aesthetics with Artificial Life‏‎ (14:58, 7. Jan. 2015)
  483. Pattern Grammar within the Language of Architecture‏‎ (15:14, 7. Jan. 2015)
  484. Frankensteinian Methods for Evolutionary Music Composition‏‎ (17:19, 7. Jan. 2015)
  485. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (18:33, 7. Jan. 2015)
  486. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (12:50, 8. Jan. 2015)
  487. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (13:09, 8. Jan. 2015)
  488. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (14:24, 9. Jan. 2015)
  489. Shape grammars and grammatical evolution for evolutionary design‏‎ (14:41, 9. Jan. 2015)
  490. Higher-Order Functions in Aesthetic EC Encodings‏‎ (14:55, 9. Jan. 2015)
  491. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (15:02, 9. Jan. 2015)
  492. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (15:09, 9. Jan. 2015)
  493. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (15:17, 9. Jan. 2015)
  494. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (15:26, 9. Jan. 2015)
  495. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (15:32, 9. Jan. 2015)
  496. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (15:40, 9. Jan. 2015)
  497. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (15:44, 9. Jan. 2015)
  498. A methodology for user directed search in evolutionary design‏‎ (15:55, 9. Jan. 2015)
  499. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (16:04, 9. Jan. 2015)
  500. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (23:04, 9. Jan. 2015)

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