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  1. Content based image retrieval using color, texture and shape features
  2. Content based image retrieval using color boosted salient points and shape features of an image
  3. Content based image retrieval with fuzzy geometrical features
  4. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation
  5. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes
  6. Conveying Semantics through Visual Metaphor
  7. Cooperative coevolution of image feature construction and object detection
  8. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure
  9. Counterchange Patterns and Polyhedra
  10. Coxeter Groups in Colored Tilings and Patterns
  11. Craig S. Kaplan
  12. Creating New Informational Primitives in Minds and Machines
  13. Creating Non-Systematic Islamic Geometric Patterns with Complex Combinations of Star Forms
  14. Creating Penrose-type Islamic Interlacing Patterns
  15. Creating Personalized Jigsaw Puzzles
  16. Creating Self Similar Tiling Patterns and Fractals using the Geometric Factors of a Regular Polygon
  17. Creating Two and Three Dimensional Fractals from the Nets of the Platonic Solids
  18. Creating and Modifying Images Using Newton's Method for Solving Equations
  19. Creating and rendering convolution surfaces
  20. Creating tiling by means of 2D graphics applications
  21. Creative Agency: A Clearer Goal for Artificial Life in the Arts
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl
  23. Creative Circle Design
  24. Creative Computers, Improvisation and Intimacy
  25. Creative Ecosystems 2009
  26. Creative Ecosystems in Computational Creativity 2007
  27. Creative Evolutionary Systems
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines
  29. Creative Machine Performance: Computational Creativity and Robotic Art
  30. Creative Search Trajectories and their Implications
  31. Creative Web Services with Pattern
  32. Creative ecosystems
  33. Creatively Subverting Messages in Posters
  34. Creativity, emergence and evolution in design
  35. Creativity in Conceptual Spaces
  36. Creativity refined: bypassing the gatekeepers of appropriateness and value
  37. Criteria for Evaluating Early Creative Behavior in Computational Agents
  38. Criticism, culture, and the automatic generation of artworks
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork
  40. Crossover improvement for the genetic algorithm in information retrieval
  41. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture
  42. Curious Design Agents and Artificial Creativity
  43. Curious Whispers: An Embodied Artificial Creative System
  44. Curious agents and situated design evaluations
  45. Curvature-Controlled Aesthetic Curves Using Magnetic Fields
  46. Curve, Draft, and Style: Three Steps to the Image
  47. Curve Evolution Schemes for Parquet Deformations
  48. Curved Islamic Star Patterns of Medieval Egypt and Syria
  49. Curving Spirolaterals
  50. Custom 3D-Printed Rollers for Frieze Pattern Cookies
  51. Customizing Aesthetics in Shared Immersive Virtual Environments
  52. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions
  53. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm
  54. Cycles - Blending Natural and Artificial Properties in a Generative Artwork
  55. Cyclic Symmetric Multi-Scale Turing Patterns
  56. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity
  57. DESIGN ARCHITECTURE BY GENETIC ALGORITHM
  58. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES
  59. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS
  60. Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach
  61. Darwin’s Enduring Legacy – Images of computational evolution of creativity research
  62. Data-Driven Iconification
  63. Database Design for Represent Genetic Information and Environment Impression in Architectural Design
  64. Database architecture for content-based image retrieval
  65. David Augustus Hart
  66. Decalcomania
  67. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints
  68. Decision Tree Modeling for Ranking Data
  69. Decorating Regular Polyhedra Using Historical Interlocking Star Polygonal Patterns — A Mathematics and Art Case Study
  70. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity
  71. Deep multi-patch aggregation network for image style, aesthetics, and quality estimation
  72. Deepland, a Travel through many Dimensions
  73. Defining Computational Aesthetics
  74. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts
  75. Depression Glass and Nested Symmetry Groups
  76. Depth-aware neural style transfer
  77. Design Space for Patterns and Tilings Competition 2015 Multipage
  78. Design Space of Tiling Template
  79. Design and Measurement with Interactive Evolutionary Computation
  80. Design and implementation of Web-based systems for image segmentation and CBIR
  81. Design by Evolution: Advances in Evolutionary Design
  82. Design by Subdivision
  83. Design of Composite Image Filters Using Interactive Genetic Programming
  84. Design of Nanotechnology Products
  85. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations
  86. Designing Metrics for the Purpose of Aesthetically Evaluating
  87. Designing Symmetric Peano Curve Tiling Patterns with Escher-esque Foreground/Background Ambiguity
  88. Designing the undesigned: Emergence as a tool for design
  89. Detecting Scale-Invariant Regions Using Evolved Image Operators
  90. Detecting people in cubist art
  91. Determining an Aesthetic Inscribed Curve
  92. Developable Sculptural Forms of Ilhan Koman
  93. Developing Mathematical Tools to Investigate Art
  94. Developmental modelling with SDS
  95. Digital Face Beautification
  96. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents
  97. Digitally Spelunking the Spline Mine
  98. Digits that are not: Generating new types through deep neural nets
  99. Dimension Reduction for Object Ranking
  100. Direct Illumination With Lazy Visibility Evaluation
  101. Discerning Relevant Model Features in a Content-based Collaborative Recommender System
  102. Discovery of Texture Features Using Genetic Programming
  103. Discovery of context-specific ranking functions for effective information retrieval using genetic programming
  104. Disney Meets Darwin — The Evolution of Funny Animated Figures
  105. Distance-based functions for image comparison
  106. Distance-based relevance feedback using a hybrid interactive genetic algorithm for image retrieval
  107. Distinctive Parameters of Expressive Motion
  108. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics
  109. Domain Bridging Associations Support Creativity
  110. Double Meandering Algorithm
  111. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns
  112. Doyle Spiral Circle Packings Animated
  113. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations
  114. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling
  115. Drawing as transformation: From Primary Geometry to Secondary Geometry
  116. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
  117. Driving the Creative Machine
  118. Duotone Surfaces
  119. Dynamic Sketching: Simulating the Process of Observational Drawings
  120. Dynamics of Complex Systems
  121. EMO-based Architectural Room Floor Planning
  122. Echo
  123. Ecosystemic methods for creative domains: niche construction and boundary formation
  124. Edge Detection of Petrographic Images Using Genetic Programming
  125. Effective information retrieval using genetic algorithms based matching functions adaption
  126. Efficient similarity measure via Genetic algorithm for content based medical image retrieval with extensive features
  127. Electric Sheep
  128. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation
  129. Elements about the Emergence Issue: A survey of emergence definitions
  130. Elevations and Stellations
  131. Embedding movie into SBART – breeding deformed movies
  132. Embedding of Pixel-Based Evolutionary Algorithms in My Global Art Process
  133. Embodied creativity
  134. Emergence and Artificial Life
  135. Emergence and generative art
  136. Emergence as a Construct: History and Issues
  137. Empathic painting: Interactive stylization using observed emotional state
  138. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design
  139. Engineering of Computer Vision Algorithms Using Evolutionary Algorithms
  140. Enhancements to constrained novelty search: two-population novelty search for generating game content
  141. Enhancing Creativity with Niche Construction
  142. Enhancing Perceived Depth in Images Via Artistic Matting
  143. Enhancing information retrieval by automatic acquisition of textual relations using genetic programming
  144. Enriching Aesthetics with Artificial Life
  145. Ensemble Image Classification Method Based on Genetic Image Network
  146. Entropy and Art, an Essay on Order and Disorder
  147. Eons of genetically evolved algorithmic images
  148. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms
  149. Escher-type Tessellations and Pull-up Polyhedra: Creative Learning for the Classroom
  150. Escher Patterns on Triply Periodic Polyhedra
  151. Essentials of Metaheuristics - A Set of Undergraduate Lecture Notes
  152. Establishing Appreciation In a Creative System
  153. Eva Hild: Topological Sculpture from Life Experience
  154. Evaluating Evaluation: Assessing Progress in Computational Creativity Research
  155. Evaluating Search Engine Relevance with Click-Based Metrics
  156. Evaluating Visual Aesthetics in Photographic Portraiture
  157. Evaluation of Creative Aesthetics
  158. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation
  159. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping
  160. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients
  161. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites
  162. EvoFab: A Fully Embodied Evolutionary Fabricator
  163. EvoFashion: Customising Fashion Through Evolution
  164. EvoMUSART 2003
  165. EvoMUSART 2004
  166. EvoMUSART 2005
  167. EvoMUSART 2006
  168. EvoMUSART 2007
  169. EvoMUSART 2008
  170. EvoMUSART 2009
  171. EvoMUSART 2010
  172. EvoMUSART 2011
  173. EvoMUSART 2012
  174. EvoMUSART 2013
  175. EvoMUSART 2014
  176. EvoMUSART 2015
  177. EvoMUSART 2016
  178. EvoMUSART 2017
  179. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design
  180. EvoSpace-i: a framework for interactive evolutionary algorithms
  181. Evolution and Collective Intelligence of the Electric Sheep
  182. Evolution as Artist
  183. Evolution design of buildable objects with blind builder: an empirical study
  184. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop
  185. Evolution of Animated Photomosaics
  186. Evolution of Architectural Floor Plans
  187. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  188. Evolution of Psuedo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming
  189. Evolution of Supershapes for the Generation of Three-Dimensional Designs
  190. Evolution of artificial terrains for video games based on obstacles edge length
  191. Evolution of fractal shapes for artists and designers
  192. Evolution of image filters on graphics processor units using Cartesian genetic programming
  193. Evolution strategies - a comprehensive introduction
  194. Evolutionary-computer-assisted design of image operators that detect interest points using genetic programming
  195. Evolutionary Aesthetics
  196. Evolutionary Algorithms for Solving Multi-Objective Problems
  197. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge
  198. Evolutionary Art Using Summed Multi-objective Ranks
  199. Evolutionary Art with Cartesian Genetic Programming
  200. Evolutionary Banners, exploring a generative design approach
  201. Evolutionary Computation and Image Re-Coloring
  202. Evolutionary Design by Computers
  203. Evolutionary Design in Art
  204. Evolutionary Design of BRDFs
  205. Evolutionary Design of Implicit Surfaces and Swarm Dynamics
  206. Evolutionary Design of Robust Noise-Specific Image Filters
  207. Evolutionary Development of Mathematically Defined Forms
  208. Evolutionary Exploration and Generalization on Mandelbrot Sets
  209. Evolutionary Image Synthesis Using a Model of Aesthetics
  210. Evolutionary Image Transition Using Random Walks
  211. Evolutionary L-systems
  212. Evolutionary Learning and Stochastic Process Algebra
  213. Evolutionary Learning of Primitive-Based Visual Concepts
  214. Evolutionary Methods for Ant Colony Paintings
  215. Evolutionary Morphing for Facial Aging Simulation
  216. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers
  217. Evolutionary Search for the Artistic Rendering of Photographs
  218. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation
  219. Evolutionary Visual Art and Design
  220. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts
  221. Evolutionary and Swarm Design in Science, Art, and Music
  222. Evolutionary art SIGEVOlution 2016
  223. Evolutionary automated recognition and characterization of an individual's artistic style
  224. Evolutionary computation and structural design: A survey of the state-of-the-art
  225. Evolutionary design of dynamic SwarmScapes
  226. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter
  227. Evolutionary exploration of Complex Fractals
  228. Evolutionary exploration of generalized Julia sets
  229. Evolutionary exploration of the Mandelbrot set
  230. Evolutionary form design: The application of genetic algorithmic techniques to computer aided product design
  231. Evolutionary game design
  232. Evolutionary generation of faces
  233. Evolutionary learning of Boolean queries by multiobjective genetic programming
  234. Evolutionary pointillist modules: evolving assemblages of 3D objects
  235. Evolutionary shape grammars for product design
  236. Evolutionäre Kunst
  237. Evolve Your Own Basket
  238. Evolved Aesthetic Analogies to Improve Artistic Experience
  239. Evolved Ricochet Compositions
  240. Evolved diffusion limited aggregation compositions
  241. Evolved look-up tables for simulated DNA controlled robots
  242. Evolving 3D Morphology and Behavior by Competition
  243. Evolving Approximate Image Filters
  244. Evolving Art Using Multiple Aesthetic Measures
  245. Evolving Artistic Styles through Visual Dialogues
  246. Evolving Assemblages of 3D Objects
  247. Evolving Atomic Aesthetics and Dynamics
  248. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution
  249. Evolving Better Wavelet Compression Schemes
  250. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function
  251. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation
  252. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms
  253. Evolving Families of Shapes
  254. Evolving Figurative Images Using Expression-Based Evolutionary Art
  255. Evolving Fractal Drawings
  256. Evolving Glitch Art
  257. Evolving Human Faces
  258. Evolving Levels for Super Mario Bros Using Grammatical Evolution
  259. Evolving Line Drawings
  260. Evolving Mondrian-Style Artworks
  261. Evolving Novel Image Features Using Genetic Programming-Based Image Transforms
  262. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
  263. Evolving Pop Art Using Scalable Vector Graphics
  264. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity
  265. Evolving Retrieval Algorithms with a Genetic Programming Scheme
  266. Evolving Simple Art-based Games
  267. Evolving Textures from High Level Descriptions: Gray with an Accent Color
  268. Evolving a Library of Artistic Scene Descriptors
  269. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution
  270. Evolving a Ms. PacMan Controller Using Grammatical Evolution
  271. Evolving aesthetic images using multiobjective optimization
  272. Evolving ambiguous images
  273. Evolving an Aircraft Using a Parametric Design System
  274. Evolving and combining facial composites: Between-witness and within-witness morphs compared
  275. Evolving art using measures for symmetry, compositional balance and liveliness
  276. Evolving art with scalable vector graphics
  277. Evolving color constancy
  278. Evolving content in the galactic arms race video game
  279. Evolving design genes in space layout problems
  280. Evolving expressions and art by choice
  281. Evolving for the Audience
  282. Evolving image operators directly in hardware
  283. Evolving images for entertainment
  284. Evolving line drawings
  285. Evolving morphologies of simulated 3d organisms based on differential gene expression
  286. Evolving pixel shaders for the prototype video game subversion
  287. Evolving the Mandelbrot Set to Imitate Figurative Art
  288. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design
  289. Evolving urban structures using Computer Optimisation Techniques
  290. Evolving virtual creatures
  291. Evolving visual feature detectors
  292. Evotype: Evolutionary Type Design
  293. Expanding the Mandelbrot Set into Higher Dimensions
  294. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design
  295. Experimental Search for Order in the Code of Generated Drawings
  296. Experiments in Computational Aesthetics
  297. Experiments in Objet Trouve Browsing
  298. Experiments in Objet Trouvé Browsing
  299. Explaining emergence: Towards an ontology of levels
  300. Exploiting Reflection in Object Oriented Genetic Programming
  301. Exploiting open-endedness to solve problems through the search for novelty
  302. Exploration and exploitation in evolutionary algorithms: a survey
  303. Exploring Application Domains for Computational Creativity
  304. Exploring Conceptual Space in Language Games Using Hedonic Functions
  305. Exploring Evolutionary Possibilities for Digital Doilies
  306. Exploring Non-photorealistic Rendering with Genetic Programming
  307. Exploring Persian Rug Design Using a Computational Evolutionary Approach
  308. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming
  309. Exploring a Design Space for Patterns and Tilings
  310. Exploring a Design Space for Patterns and Tilings Competition 2015
  311. Exploring a Parameterized Portrait Painting Space
  312. Exploring aesthetic pattern formation
  313. Exploring component-based representations - the secret of creativity by evolution?
  314. Exploring promising stepping stones by combining novelty search with interactive evolution
  315. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
  316. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines
  317. Exploring the Visual Styles of Arcade Game Assets
  318. Exploring the effect of direction on vector-based fractals
  319. Expression-Based Evolution of Faces
  320. Expressions, Assemblages and Grammars
  321. Extending grammatical evolution to evolve digital surfaces with genr8
  322. Extending the Range of Facial Types
  323. Extracting Unit Cells from Tilings with Color Symmetries: Case of Counterchange Patterns
  324. Extracting the Essence from Sets of Images
  325. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
  326. Face, Portrait, Mask - the Virtuality of the Synthetic Face
  327. FaceSpace: A Facial Spatial-Domain Toolkit
  328. Face Modeling and Animation Language for MPEG-4 XMT Framework
  329. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity
  330. Factor Group Transformations on Escher Patterns
  331. Fashion Design Aid System with Application of Interactive Genetic Algorithms
  332. Fast Techniques for Mosaic Rendering
  333. Fast Visualisation and Interactive Design of Deterministic Fractals
  334. Fast texture segmentation using genetic programming
  335. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value
  336. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images
  337. Feature Extraction Languages and Visual Pattern Recognition
  338. Feature Learning for Image Classification via Multiobjective Genetic Programming
  339. Feature Selection and Novelty in Computational Aesthetics
  340. Feature selection based-on genetic algorithm for image annotation
  341. Feature selection based on genetic algorithm for CBIR
  342. Feedback-guided Stroke Placement for a Painting Machine
  343. Filterscape: Energy Recycling in a Creative Ecosystem
  344. Finding Image Features Associated with High Aesthetic Value by Machine Learning
  345. Finding diverse examples using genetic algorithms
  346. Fireworks: Evolutionary art project based on EvoSpace-Interactive
  347. Fisheye View of Tessellations
  348. Fit and diverse: set evolution for inspiring 3D shape galleries
  349. Fitness and Novelty in Evolutionary Art
  350. Fitness functions for ant colony paintings
  351. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?
  352. Fitness landscapes
  353. Flattening the Viewable Sphere
  354. Flocking Messengers
  355. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents
  356. Flocks, herds, schools. A distributed behavioural model
  357. Flowsnake Earth
  358. Flying Patterns
  359. Folding Polyhedra and Painting Mosaics
  360. Folding Pseudo-Stars that are Cyclicly Hinged
  361. Form Follows Function: Aesthetic Interactive Labels
  362. Forms from Minkowski Triples of Circles
  363. Fostering Creativity in the Teaching of Mathematics with Project Based Learning
  364. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students
  365. Four heads are better than one. combining face composites yields improvements in face likeness
  366. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence
  367. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development
  368. Fractal Geometry and Persian Carpet
  369. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars
  370. Fractal Tilings Based on Dissections of Polyhexes
  371. Fractal Tilings Based on Dissections of Polyominoes
  372. Fractal Wallpaper Patterns
  373. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns
  374. Fractal analysis of Pollock’s drip paintings
  375. Fractal art — a comparison of styles
  376. Fractal expressionism - where art meets science
  377. Fractal geometry describes the beauty of infinity in nature
  378. Fractal image compression- a review
  379. Fractal indexing with the joint statistical properties and its application in texture image retrieval
  380. Fractal patterns and pseudo-tilings based on spirals
  381. Fractal tessellations from proofs of the Pythagorean theorem
  382. Fractal tilings based on dissections of polyhexes
  383. Fractals and Multi-Layer Coloring Algorithms
  384. Fractals and Self-Similarity
  385. Fractional Beauty
  386. Framework for image retrieval using machine learning and statistical similarity matching techniques
  387. Frankensteinian Methods for Evolutionary Music Composition
  388. Frayed Cell Diagrams
  389. Free-Form Surfaces Modeling by Evolution Simulation
  390. Frieze-Generation Using Artificial Life
  391. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns
  392. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending
  393. From Folding and Cutting to Geometry and Algorithms: Integrating Islamic Art into the Mathematics Curriculum
  394. From Frank Lloyd Wright to Mondrian
  395. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation
  396. From Klein Bottles to Modular Super-Bottles
  397. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations
  398. From Sierpinski Triangle to Fractal Flowers
  399. From Stippling to Scribbling
  400. From Two Dimensions to Four---and Back Again
  401. From a Subdivided Tetrahedron to the Dodecahedron: Exploring Regular Colorings
  402. From the Angle of Quasicrystals
  403. Fun with Integer Sequences
  404. Fun with Whirls
  405. Functional scalability through generative representations: The evolution of table designs
  406. Further Evidence Regarding Preferential Judgment of Polygonal Forms
  407. Fusion of multimodality Medical Images using combined Activity Level Measurement and Contourlet Transform
  408. Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search
  409. G. Bachelier
  410. GA2: a Programming Environment for Abstract Generative Fine Art
  411. GAUGUIN: generating art using genetic algorithms and user input naturally
  412. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture
  413. Gabor wavelets and gvf functions for feature extraction in efficient content based colour and texture images retrieval
  414. Gary Greenfield
  415. GenJam in Transition: from Genetic Jammer to Generative Jammer
  416. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition
  417. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams
  418. Generalized Koch Snowflakes
  419. Generating 3D Scenes in the style of Keith Haring
  420. Generating Apt Metaphor Ideas for Pictorial Advertising
  421. Generating Artwork Using Previous Created Image as Coloring Palette
  422. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness
  423. Generating Knitting Patterns from a Sketch: a CSP Approach
  424. Generating Op Art Lines
  425. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies
  426. Generating plants with gene expression programming
  427. Generating sub-resolution detail in images and volumes using constrained texture synthesis
  428. Generation and evaluation of artworks
  429. Generation of energy-efficient architecture solutions applying GENE ARCH: An evolution-based generative design system
  430. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings
  431. Generative Art - Interactive Art: Delineations, Crossovers and Differences
  432. Generative Art 1998
  433. Generative Art 1999
  434. Generative Art 2000
  435. Generative Art 2001
  436. Generative Art 2002
  437. Generative Art 2003
  438. Generative Art 2004
  439. Generative Art 2005
  440. Generative Art 2006
  441. Generative Art 2007
  442. Generative Art 2008
  443. Generative Art 2009
  444. Generative Art 2010
  445. Generative Art 2011
  446. Generative Art 2012
  447. Generative Art 2013
  448. Generative Art 2014
  449. Generative Art 2015
  450. Generative Art And Rules-Based Art
  451. Generative Art Geometry. Logical interpretations for Generative Algorithms
  452. Generative Art Inspired by Nature, Using NodeBox
  453. Generative Art after Computers + artwork: TSP Analytics: solver
  454. Generative Art and Aesthetics
  455. Generative Art and Evolutionary Refinement
  456. Generative Design: A Paradigm for Design Research
  457. Generative Learning of Visual Concepts using Multiobjective Genetic Programming
  458. Generative Modelling with Timed L-Systems
  459. Generative Representations for Artificial Architecture and Passive Solar Performance TR
  460. Generative Representations for Evolutionary Design Automation
  461. Generative Representations for Evolving Families of Designs
  462. Generative Visual Identities. New scenarios in corporate identity
  463. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines
  464. Generative and Evolutionary Design in Design Education
  465. Generative and Evolutionary Techniques for Building Envelope Design
  466. Generic Evolutionary Design
  467. Genetic-based approaches in ranking function discovery and optimization in information retrieval – a framework
  468. Genetic Algorithm for Content Based Image Retrieval
  469. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts
  470. Genetic Algorithms for the Generation of Models with Micropopulations
  471. Genetic Algorithms in Architecture: a Necessity or a Trend?
  472. Genetic Image Network for Image Classification
  473. Genetic Improvisation Model A Framework for Real-Time Performance Environments
  474. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica
  475. Genetic Paint: A Search for Salient Paintings
  476. Genetic Programming for Combining Classifiers
  477. Genetic Programming for Feature Detection and Image Segmentation
  478. Genetic Programming for Generative Learning and Recognition of Hand-Drawn Shapes
  479. Genetic Programming for Image Analysis
  480. Genetic Programming for Non-Photorealistic Rendering
  481. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement
  482. Genetic algorithm-based relevance feedback for image retrieval using local similarity patterns
  483. Genetic algorithm with knowledge-based encoding for interactive fashion design
  484. Genetic algorithms in relevance feedback: a second test and new contributions
  485. Genetic algorithms in visual art and music
  486. Genetic approach to query space exploration
  487. Genetic learning for biologically inspired aesthetic processes
  488. Genetic programming-based construction of features for machine learning and knowledge discovery tasks
  489. Genetic programming as strategy for learning image descriptor operators
  490. Genetic programming for improving image descriptors generated using the scale-invariant feature transform
  491. Genetic programming on GPUs for image processing
  492. Genetic programming with cross-task knowledge sharing for learning of visual concepts
  493. GenoTyp, an experiment about genetic typography
  494. Genr8: Architects’ Experience with an Emergent Design Tool
  495. Gentropy: Evolutionary 2D Texture Generation
  496. Gentropy: evolving 2D textures
  497. Geometric Analysis of Forumad Mosques' Ornament
  498. Geometric Constructions of Korean Danchong Patterns and Building Platonic Solids
  499. Geometric Factors and the Well Dressed Solids of Archimedes
  500. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces

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