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  1. Literatur zur Evolutionären Kunst‏‎ (1.089 Bearbeitungen)
  2. Exploring a Design Space for Patterns and Tilings Competition 2015‏‎ (211 Bearbeitungen)
  3. Konferenzen und Workshops zur Evolutionären Kunst‏‎ (129 Bearbeitungen)
  4. Computer-Ästhetik‏‎ (75 Bearbeitungen)
  5. Hauptseite‏‎ (66 Bearbeitungen)
  6. Günter Bachelier‏‎ (63 Bearbeitungen)
  7. Michael O'Neill‏‎ (56 Bearbeitungen)
  8. Personen zur Evolutionären Kunst‏‎ (55 Bearbeitungen)
  9. Brian J. Ross‏‎ (55 Bearbeitungen)
  10. Projekte zur Evolutionären Kunst‏‎ (40 Bearbeitungen)
  11. Computational Creativity 2014 ICCC 2014‏‎ (40 Bearbeitungen)
  12. Matthew Lewis‏‎ (38 Bearbeitungen)
  13. Hideyuki Takagi‏‎ (36 Bearbeitungen)
  14. Computational Creativity 2010 ICCC 2010‏‎ (35 Bearbeitungen)
  15. Gary Greenfield‏‎ (34 Bearbeitungen)
  16. A review on the application of evolutionary computation to information retrieval‏‎ (33 Bearbeitungen)
  17. Jon McCormack‏‎ (32 Bearbeitungen)
  18. Penousal Machado‏‎ (29 Bearbeitungen)
  19. Tatsuo Unemi‏‎ (26 Bearbeitungen)
  20. John Gero‏‎ (26 Bearbeitungen)
  21. Bridges 2014‏‎ (25 Bearbeitungen)
  22. Computational Creativity 2013 ICCC 2013‏‎ (25 Bearbeitungen)
  23. Philip Galanter‏‎ (24 Bearbeitungen)
  24. Steve DiPaola‏‎ (22 Bearbeitungen)
  25. Computational Aesthetics 2017‏‎ (20 Bearbeitungen)
  26. Efficient similarity measure via Genetic algorithm for content based medical image retrieval with extensive features‏‎ (20 Bearbeitungen)
  27. P3m1 Reference Implementation‏‎ (20 Bearbeitungen)
  28. Computational Creativity 2012 ICCC 2012‏‎ (20 Bearbeitungen)
  29. Genetic Algorithm for Content Based Image Retrieval‏‎ (20 Bearbeitungen)
  30. Embedding of Pixel-Based Evolutionary Algorithms in My Global Art Process‏‎ (19 Bearbeitungen)
  31. Bridges 2016‏‎ (19 Bearbeitungen)
  32. EvoMUSART 2015‏‎ (18 Bearbeitungen)
  33. Preference Learning‏‎ (18 Bearbeitungen)
  34. Brain-Inspired Deep Networks for Image Aesthetics Assessment‏‎ (17 Bearbeitungen)
  35. Fitness and Novelty in Evolutionary Art‏‎ (17 Bearbeitungen)
  36. Peter J. Bentley‏‎ (16 Bearbeitungen)
  37. A Domain Independent Genetic Programming Approach to Automatic Feature Extraction for Image Classification‏‎ (16 Bearbeitungen)
  38. William Latham‏‎ (16 Bearbeitungen)
  39. Evolutionary Visual Art and Design‏‎ (15 Bearbeitungen)
  40. Software zur Evolutionären Kunst‏‎ (15 Bearbeitungen)
  41. Bridges 2015‏‎ (15 Bearbeitungen)
  42. Computational Aesthetics 2006‏‎ (14 Bearbeitungen)
  43. P6m Reference Implementation‏‎ (14 Bearbeitungen)
  44. Generative Art 2002‏‎ (14 Bearbeitungen)
  45. David Augustus Hart‏‎ (14 Bearbeitungen)
  46. John Collomosse‏‎ (13 Bearbeitungen)
  47. Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach‏‎ (13 Bearbeitungen)
  48. Wettbewerbe zur Evolutionären Kunst‏‎ (13 Bearbeitungen)
  49. Bridges 2006‏‎ (13 Bearbeitungen)
  50. Computational Aesthetics 2015‏‎ (13 Bearbeitungen)
  51. Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM‏‎ (12 Bearbeitungen)
  52. Computational Aesthetics 2016‏‎ (12 Bearbeitungen)
  53. Generative Art 2004‏‎ (12 Bearbeitungen)
  54. Bridges 2011‏‎ (12 Bearbeitungen)
  55. The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music‏‎ (12 Bearbeitungen)
  56. Begriffe zur Evolutionären Kunst‏‎ (12 Bearbeitungen)
  57. Creative Evolutionary Systems‏‎ (12 Bearbeitungen)
  58. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (12 Bearbeitungen)
  59. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (12 Bearbeitungen)
  60. Computational Aesthetics 2014‏‎ (12 Bearbeitungen)
  61. Bridges 2003‏‎ (11 Bearbeitungen)
  62. EvoMUSART 2016‏‎ (11 Bearbeitungen)
  63. Juan Romero‏‎ (11 Bearbeitungen)
  64. Generative Art 2009‏‎ (11 Bearbeitungen)
  65. Bridges 2017‏‎ (11 Bearbeitungen)
  66. Computational Aesthetics 2013‏‎ (11 Bearbeitungen)
  67. Bridges 2000‏‎ (10 Bearbeitungen)
  68. Generative Art 2005‏‎ (10 Bearbeitungen)
  69. Computational Creativity 2016 ICCC 2016‏‎ (10 Bearbeitungen)
  70. Bridges 2013‏‎ (10 Bearbeitungen)
  71. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (10 Bearbeitungen)
  72. Generative Art 2007‏‎ (10 Bearbeitungen)
  73. Scott Draves‏‎ (10 Bearbeitungen)
  74. Evolving Atomic Aesthetics and Dynamics‏‎ (10 Bearbeitungen)
  75. Bridges 2010‏‎ (9 Bearbeitungen)
  76. Evolutionary Search for the Artistic Rendering of Photographs‏‎ (9 Bearbeitungen)
  77. Evotype: Evolutionary Type Design‏‎ (9 Bearbeitungen)
  78. Bridges 2012‏‎ (9 Bearbeitungen)
  79. Computational Aesthetics 2008‏‎ (9 Bearbeitungen)
  80. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (9 Bearbeitungen)
  81. Exploring the Visual Styles of Arcade Game Assets‏‎ (9 Bearbeitungen)
  82. Rendering artistic light patterns‏‎ (9 Bearbeitungen)
  83. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (9 Bearbeitungen)
  84. Bridges 2005‏‎ (9 Bearbeitungen)
  85. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (9 Bearbeitungen)
  86. Computational Aesthetics 2012‏‎ (9 Bearbeitungen)
  87. Generative Art 2000‏‎ (9 Bearbeitungen)
  88. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (9 Bearbeitungen)
  89. Computational Creativity 2015 ICCC 2015‏‎ (8 Bearbeitungen)
  90. Generative Art 2015‏‎ (8 Bearbeitungen)
  91. Jeffrey Ventrella‏‎ (8 Bearbeitungen)
  92. Squares that Look Round: Transforming Spherical Images‏‎ (8 Bearbeitungen)
  93. Content-based retrieval using a multi-objective genetic algorithm‏‎ (8 Bearbeitungen)
  94. Bridges 2001‏‎ (8 Bearbeitungen)
  95. Generative Art 2006‏‎ (8 Bearbeitungen)
  96. Design by Evolution: Advances in Evolutionary Design‏‎ (8 Bearbeitungen)
  97. Generative Art 2008‏‎ (8 Bearbeitungen)
  98. Bridges 2004‏‎ (8 Bearbeitungen)
  99. Computational Aesthetics 2010‏‎ (8 Bearbeitungen)
  100. Computational Aesthetics 2011‏‎ (8 Bearbeitungen)
  101. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (8 Bearbeitungen)
  102. Generative Art 2011‏‎ (8 Bearbeitungen)
  103. Generative Art 2014‏‎ (8 Bearbeitungen)
  104. Design Space of Tiling Template‏‎ (7 Bearbeitungen)
  105. Bridges 2002‏‎ (7 Bearbeitungen)
  106. Computational Aesthetics 2009‏‎ (7 Bearbeitungen)
  107. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (7 Bearbeitungen)
  108. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (7 Bearbeitungen)
  109. Karl Sims‏‎ (7 Bearbeitungen)
  110. P4m Reference Implementation‏‎ (7 Bearbeitungen)
  111. Evolution and Collective Intelligence of the Electric Sheep‏‎ (7 Bearbeitungen)
  112. Generative Art 2012‏‎ (7 Bearbeitungen)
  113. Bridges 2008‏‎ (7 Bearbeitungen)
  114. Generative Art 2013‏‎ (7 Bearbeitungen)
  115. Bridges 2009‏‎ (7 Bearbeitungen)
  116. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (7 Bearbeitungen)
  117. Aesthetics, Art, Evolution‏‎ (7 Bearbeitungen)
  118. Computational Aesthetics 2005‏‎ (6 Bearbeitungen)
  119. EvoMUSART 2012‏‎ (6 Bearbeitungen)
  120. Design Space for Patterns and Tilings Competition 2015 Multipage‏‎ (6 Bearbeitungen)
  121. A Comparison Between Representations for Evolving Images‏‎ (6 Bearbeitungen)
  122. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (6 Bearbeitungen)
  123. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (6 Bearbeitungen)
  124. Evolving an Aircraft Using a Parametric Design System‏‎ (6 Bearbeitungen)
  125. Is Biologically Inspired Invention Different?‏‎ (6 Bearbeitungen)
  126. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (6 Bearbeitungen)
  127. Non-Photorealistic Rendering of Portraits‏‎ (6 Bearbeitungen)
  128. Content-based image retrieval at the end of the early years‏‎ (6 Bearbeitungen)
  129. Generative Art 1999‏‎ (6 Bearbeitungen)
  130. Feature Selection and Novelty in Computational Aesthetics‏‎ (6 Bearbeitungen)
  131. Computational Creativity 2011 ICCC 2011‏‎ (6 Bearbeitungen)
  132. Evolving the Mandelbrot Set to Imitate Figurative Art‏‎ (6 Bearbeitungen)
  133. EvoMUSART 2009‏‎ (6 Bearbeitungen)
  134. Generative Art 2001‏‎ (6 Bearbeitungen)
  135. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (6 Bearbeitungen)
  136. Computers and Creativity‏‎ (6 Bearbeitungen)
  137. Evolving Glitch Art‏‎ (6 Bearbeitungen)
  138. EvoMUSART 2010‏‎ (6 Bearbeitungen)
  139. An Interface for Fitness Function Design‏‎ (6 Bearbeitungen)
  140. Bridges 1998‏‎ (6 Bearbeitungen)
  141. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (6 Bearbeitungen)
  142. Interior Illumination Design Using Genetic Programming‏‎ (6 Bearbeitungen)
  143. Generative Art 2003‏‎ (6 Bearbeitungen)
  144. Bridges 1999‏‎ (6 Bearbeitungen)
  145. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  146. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  147. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  148. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (5 Bearbeitungen)
  149. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (5 Bearbeitungen)
  150. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  151. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  152. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  153. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  154. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  155. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  156. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  157. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  158. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  159. G. Bachelier‏‎ (5 Bearbeitungen)
  160. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  161. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  162. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  163. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  164. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  165. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  166. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  167. On the Origins of the Term Computational Aesthetics‏‎ (5 Bearbeitungen)
  168. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  169. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (5 Bearbeitungen)
  170. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (5 Bearbeitungen)
  171. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  172. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (5 Bearbeitungen)
  173. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  174. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (5 Bearbeitungen)
  175. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (5 Bearbeitungen)
  176. Stephen Todd‏‎ (5 Bearbeitungen)
  177. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  178. Generative Art 2010‏‎ (5 Bearbeitungen)
  179. Painting with Flowsnakes‏‎ (5 Bearbeitungen)
  180. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  181. Bridges 2007‏‎ (5 Bearbeitungen)
  182. Shape grammars and grammatical evolution for evolutionary design‏‎ (5 Bearbeitungen)
  183. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (5 Bearbeitungen)
  184. Stepping stones in the mist‏‎ (5 Bearbeitungen)
  185. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (5 Bearbeitungen)
  186. Ludic Considerations of Tablet-Based Evo-Art‏‎ (5 Bearbeitungen)
  187. Inadvertent - Ars Accidentalis‏‎ (5 Bearbeitungen)
  188. Bachelier‏‎ (5 Bearbeitungen)
  189. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (5 Bearbeitungen)
  190. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  191. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  192. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  193. Evolving Human Faces‏‎ (5 Bearbeitungen)
  194. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (5 Bearbeitungen)
  195. EvoMUSART 2011‏‎ (5 Bearbeitungen)
  196. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  197. Evolving a Library of Artistic Scene Descriptors‏‎ (5 Bearbeitungen)
  198. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  199. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  200. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  201. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  202. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  203. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  204. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  205. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  206. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  207. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  208. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  209. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  210. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  211. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  212. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  213. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  214. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  215. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  216. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  217. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  218. Echo‏‎ (4 Bearbeitungen)
  219. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  220. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  221. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  222. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  223. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  224. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  225. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  226. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  227. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  228. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  229. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  230. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  231. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  232. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  233. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  234. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  235. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  236. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  237. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  238. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  239. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  240. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  241. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  242. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  243. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  244. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  245. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  246. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  247. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  248. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  249. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  250. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  251. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  252. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  253. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  254. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  255. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  256. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  257. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  258. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  259. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  260. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  261. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  262. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  263. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  264. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  265. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  266. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  267. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  268. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  269. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  270. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  271. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  272. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  273. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  274. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  275. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  276. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  277. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  278. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  279. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  280. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  281. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  282. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  283. Computational Game Creativity‏‎ (3 Bearbeitungen)
  284. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  285. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  286. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  287. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  288. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  289. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  290. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  291. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  292. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  293. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  294. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  295. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  296. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  297. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  298. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  299. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  300. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  301. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  302. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  303. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  304. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  305. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  306. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  307. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  308. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  309. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  310. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  311. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  312. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  313. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  314. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  315. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  316. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  317. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  318. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  319. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  320. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  321. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  322. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  323. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  324. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  325. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
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