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  1. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Links)
  2. The Aesthetics of the Underworld‏‎ (3 Links)
  3. Christoph Klemmt‏‎ (3 Links)
  4. Learning about Shadows from Artists‏‎ (3 Links)
  5. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (3 Links)
  6. The Evolution of Artistic Filters‏‎ (3 Links)
  7. Colm O’Riordan‏‎ (3 Links)
  8. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  9. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  10. Partially interactive evolutionary artists‏‎ (3 Links)
  11. Complexism and the Role of Evolutionary Art‏‎ (3 Links)
  12. Malik Nairat‏‎ (3 Links)
  13. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Links)
  14. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (3 Links)
  15. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  16. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  17. Duotone Surfaces‏‎ (3 Links)
  18. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)
  19. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Links)
  20. Benford's Law for Natural and Synthetic Images‏‎ (3 Links)
  21. Interactive Evolution of Equations for Procedural Models‏‎ (3 Links)
  22. Thesis: Accurate and Discernible Photocollages‏‎ (3 Links)
  23. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  24. Miri Weiss Cohen‏‎ (3 Links)
  25. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (3 Links)
  26. Interpretation-driven Visual Association‏‎ (3 Links)
  27. Graph-based evolutionary art‏‎ (3 Links)
  28. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  29. Bradley Alexander‏‎ (3 Links)
  30. Jim Smith‏‎ (3 Links)
  31. Josh Bongard‏‎ (3 Links)
  32. Non-stop Evolutionary Art You are Embedded in‏‎ (3 Links)
  33. Virtual Photograph Based Saliency Analysis of High Dynamic Range Images‏‎ (3 Links)
  34. How Self-Similar are Artworks at Different Levels of Spatial Resolution?‏‎ (3 Links)
  35. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  36. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (3 Links)
  37. On the development of evolutionary artificial artists‏‎ (3 Links)
  38. Evolutionary Search for the Artistic Rendering of Photographs‏‎ (3 Links)
  39. David Glowacki‏‎ (3 Links)
  40. Generation and evaluation of artworks‏‎ (3 Links)
  41. Yasser S. Arenas Rebolledo‏‎ (3 Links)
  42. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (3 Links)
  43. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  44. Luigi C. Barone‏‎ (3 Links)
  45. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (3 Links)
  46. Abstract Overlays using a Transport Network Model‏‎ (3 Links)
  47. Accurate and Discernible Photocollages‏‎ (3 Links)
  48. The Mutation and growth of Art by Computers‏‎ (3 Links)
  49. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  50. Simple Art as Abstractions of Photographs‏‎ (3 Links)
  51. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (3 Links)
  52. Software zur Evolutionären Kunst‏‎ (3 Links)
  53. Edward Davies‏‎ (3 Links)
  54. Mauro Castelli‏‎ (3 Links)
  55. Philip Cardiff‏‎ (3 Links)
  56. Thomas Mitchell‏‎ (3 Links)
  57. Straight away on Curved Spaces‏‎ (3 Links)
  58. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  59. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  60. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (3 Links)
  61. Fast Techniques for Mosaic Rendering‏‎ (3 Links)
  62. Feature selection based-on genetic algorithm for image annotation‏‎ (3 Links)
  63. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (3 Links)
  64. Nazanin Alsadat Tabatabaei Anaraki‏‎ (3 Links)
  65. R. Nabuurs‏‎ (3 Links)
  66. Fitness functions for ant colony paintings‏‎ (3 Links)
  67. New directions for evolving expressions‏‎ (3 Links)
  68. Nina Rask‏‎ (3 Links)
  69. Aneta Neumann‏‎ (3 Links)
  70. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (3 Links)
  71. Evolution and Collective Intelligence of the Electric Sheep‏‎ (3 Links)
  72. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  73. Nuno Duarte‏‎ (3 Links)
  74. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  75. Richard Watson‏‎ (3 Links)
  76. Kyrre Glette‏‎ (3 Links)
  77. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  78. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  79. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  80. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (3 Links)
  81. Leonardo Vanneschi‏‎ (3 Links)
  82. Color Search and Replace‏‎ (3 Links)
  83. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  84. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  85. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  86. Images from Self-Occlusion‏‎ (3 Links)
  87. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  88. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  89. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  90. Aesthetic evolutionary design with data flow networks‏‎ (3 Links)
  91. Philip F. Hingston‏‎ (3 Links)
  92. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (3 Links)
  93. Aesthetics in Covariant Image Reconstruction‏‎ (3 Links)
  94. Thoughts on Computational Creativity Position‏‎ (3 Links)
  95. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  96. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  97. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  98. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  99. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Links)
  100. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (3 Links)
  101. Feature selection based on genetic algorithm for CBIR‏‎ (3 Links)
  102. Breaking the Pixel Barrier‏‎ (3 Links)
  103. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  104. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (3 Links)
  105. A Painterly Rendering Based on Stroke Profile and Database‏‎ (3 Links)
  106. Tatsu Unemi‏‎ (2 Links)
  107. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  108. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  109. Curious agents and situated design evaluations‏‎ (2 Links)
  110. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  111. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  112. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  113. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  114. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  115. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  116. A comparative classification of complexity measures‏‎ (2 Links)
  117. Artificial Nature: Immersive World Making‏‎ (2 Links)
  118. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  119. Search Strategies and the Creative Process‏‎ (2 Links)
  120. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  121. Gegenständliche Kunst‏‎ (2 Links)
  122. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  123. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  124. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  125. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  126. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  127. Leonel Moura‏‎ (2 Links)
  128. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  129. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  130. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  131. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  132. Self-design and ontogenetic evolution‏‎ (2 Links)
  133. P3m1 Reference Implementation‏‎ (2 Links)
  134. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  135. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  136. Semantic aware methods for evolutionary art‏‎ (2 Links)
  137. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  138. Zufallsprozess‏‎ (2 Links)
  139. Aaron Davidson‏‎ (2 Links)
  140. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  141. Evolving Approximate Image Filters‏‎ (2 Links)
  142. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  143. The Painting Fool Teaching Interface‏‎ (2 Links)
  144. Complexity of two-dimensional patterns‏‎ (2 Links)
  145. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  146. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  147. Importance-Driven Focus of Attention‏‎ (2 Links)
  148. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  149. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  150. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  151. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  152. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  153. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  154. Autonomous Evolutionary Art‏‎ (2 Links)
  155. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  156. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  157. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  158. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  159. Peter Weibel‏‎ (2 Links)
  160. Evolving for the Audience‏‎ (2 Links)
  161. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  162. Electric Sheep‏‎ (2 Links)
  163. Computational Creativity through a Gap‏‎ (2 Links)
  164. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  165. Genetische Programmierung‏‎ (2 Links)
  166. Embodied creativity‏‎ (2 Links)
  167. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  168. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  169. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  170. Metaprogramming Emergent Graphics‏‎ (2 Links)
  171. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  172. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  173. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  174. Exploring aesthetic pattern formation‏‎ (2 Links)
  175. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  176. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  177. Preference Learning: An Introduction‏‎ (2 Links)
  178. Ameisen Algorithmen‏‎ (2 Links)
  179. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  180. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  181. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  182. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  183. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  184. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  185. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  186. Gregory Dudek‏‎ (2 Links)
  187. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  188. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  189. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  190. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  191. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  192. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  193. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  194. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  195. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  196. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  197. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  198. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  199. Variation‏‎ (2 Links)
  200. Creative Search Trajectories and their Implications‏‎ (2 Links)
  201. CGP, Creativity and Art‏‎ (2 Links)
  202. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  203. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  204. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  205. A Turing Test for Generative Art‏‎ (2 Links)
  206. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  207. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  208. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  209. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  210. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  211. Scott Neil-Teilly‏‎ (2 Links)
  212. Learning Lexicographic Preference Models‏‎ (2 Links)
  213. Artificial Neural Network Spaces‏‎ (2 Links)
  214. Data-Driven Iconification‏‎ (2 Links)
  215. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  216. The Authorship of Generative Art‏‎ (2 Links)
  217. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  218. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  219. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  220. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  221. Organized order in ornamentation‏‎ (2 Links)
  222. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  223. Collaborative Preference Learning‏‎ (2 Links)
  224. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  225. P4m Reference Implementation‏‎ (2 Links)
  226. The Evolving Role of the Artist‏‎ (2 Links)
  227. Low-complexity art‏‎ (2 Links)
  228. Ästhetik‏‎ (2 Links)
  229. Detecting people in cubist art‏‎ (2 Links)
  230. Painterly rendering using image salience‏‎ (2 Links)
  231. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  232. Digital Face Beautification‏‎ (2 Links)
  233. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  234. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  235. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  236. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  237. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  238. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  239. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  240. Active User Intervention in an EC Search‏‎ (2 Links)
  241. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  242. The Painting Fool in New Dimensions‏‎ (2 Links)
  243. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  244. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  245. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  246. Evolving Line Drawings‏‎ (2 Links)
  247. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  248. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  249. In Praise of Evolution and Opacity‏‎ (2 Links)
  250. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  251. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  252. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  253. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  254. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  255. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  256. Measuring Creativity In Software Development‏‎ (2 Links)
  257. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  258. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  259. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  260. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  261. Stepping stones in the mist‏‎ (2 Links)
  262. Stimulating creative flow through computational feedback‏‎ (2 Links)
  263. Pmm Reference Implementation‏‎ (2 Links)
  264. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  265. Computer-Kreativität‏‎ (2 Links)
  266. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  267. Population‏‎ (2 Links)
  268. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  269. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  270. Computer Software for Measuring Creative Search‏‎ (2 Links)
  271. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  272. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  273. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  274. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  275. Towards MCTS for Creative Domains‏‎ (2 Links)
  276. Morgan McGuire‏‎ (2 Links)
  277. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  278. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  279. Quantum Art‏‎ (2 Links)
  280. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  281. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  282. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  283. New IEC Research and Frameworks‏‎ (2 Links)
  284. Mutation‏‎ (2 Links)
  285. Swarm Granulator‏‎ (2 Links)
  286. Breeding on site‏‎ (2 Links)
  287. Niall J. L. Griffith‏‎ (2 Links)
  288. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  289. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  290. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  291. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  292. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  293. Karl Gerbel‏‎ (2 Links)
  294. Creative Web Services with Pattern‏‎ (2 Links)
  295. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  296. Reproduktion‏‎ (2 Links)
  297. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  298. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  299. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  300. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  301. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  302. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  303. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  304. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  305. Artificial Drawing + Unity‏‎ (2 Links)
  306. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  307. Chris Coyne‏‎ (2 Links)
  308. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  309. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  310. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  311. Learning representations for creative design using evolution‏‎ (2 Links)
  312. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  313. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  314. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  315. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  316. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  317. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  318. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  319. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  320. P6m Reference Implementation‏‎ (2 Links)
  321. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  322. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  323. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  324. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  325. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  326. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  327. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  328. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  329. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  330. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  331. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  332. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  333. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  334. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  335. Simulating Morphogenesis‏‎ (2 Links)
  336. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  337. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  338. Improbable Creativity‏‎ (2 Links)
  339. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  340. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  341. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  342. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  343. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  344. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  345. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  346. Echo‏‎ (2 Links)
  347. Evolving art with scalable vector graphics‏‎ (2 Links)
  348. Mathematische Kunst‏‎ (2 Links)
  349. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  350. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  351. Measuring complexity using information fluctuation‏‎ (2 Links)
  352. Being Kasimir Malevich‏‎ (2 Links)
  353. Interactive EC-based Signal Processing‏‎ (2 Links)
  354. Evolving virtual creatures‏‎ (2 Links)
  355. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  356. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  357. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  358. Against Individual Creativity‏‎ (2 Links)
  359. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  360. Interactive evolution for industrial design‏‎ (2 Links)
  361. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  362. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  363. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  364. Erik J. Gustafson‏‎ (2 Links)
  365. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  366. Extending the Range of Facial Types‏‎ (2 Links)
  367. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  368. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  369. Towards a model for artificial aesthetics‏‎ (2 Links)
  370. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  371. Gregory S. Hornby‏‎ (2 Links)
  372. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  373. Investigating Face Space‏‎ (2 Links)
  374. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  375. Natural Color Symmetry‏‎ (2 Links)
  376. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  377. Ishihama Yoshiaki‏‎ (2 Links)
  378. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  379. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  380. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  381. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  382. New Kinds of Fractal Patterns‏‎ (2 Links)
  383. Swarm Painting Atelier‏‎ (2 Links)
  384. Niche Constructing Drawing Robots‏‎ (2 Links)
  385. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  386. Andrew Rowbottom‏‎ (2 Links)
  387. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  388. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  389. Bubble Hierarchies‏‎ (2 Links)
  390. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  391. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  392. Evolution of Animated Photomosaics‏‎ (2 Links)
  393. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  394. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  395. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  396. Holger Ferstl‏‎ (2 Links)
  397. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  398. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  399. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  400. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  401. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  402. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  403. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  404. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  405. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  406. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  407. Ian Butterfield‏‎ (2 Links)
  408. Searching for Surprise‏‎ (2 Links)
  409. Learning to colour greyscale images‏‎ (2 Links)
  410. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  411. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  412. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  413. Evolutionary generation of faces‏‎ (2 Links)
  414. The Escher evolver: evolution to the people‏‎ (2 Links)
  415. Collage, Technology, and Creative Process‏‎ (2 Links)
  416. Image Warping for a Painterly Effect‏‎ (2 Links)
  417. Evolutionäre Algorithmen‏‎ (2 Links)
  418. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  419. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  420. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  421. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  422. Painting With Triangles‏‎ (2 Links)
  423. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  424. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  425. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  426. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  427. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  428. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  429. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  430. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  431. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  432. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  433. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  434. Autonomously Creating Quality Images‏‎ (2 Links)
  435. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  436. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  437. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  438. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  439. Steve Dipaola‏‎ (2 Links)
  440. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  441. Genotyp‏‎ (2 Links)
  442. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  443. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  444. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  445. Stippling with Aerial Robots‏‎ (2 Links)
  446. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  447. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  448. Tim Rowley‏‎ (2 Links)
  449. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  450. Model Proposal for a Constructed Artist‏‎ (2 Links)
  451. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  452. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  453. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  454. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  455. Natural Processes and Artificial Procedures‏‎ (2 Links)
  456. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  457. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  458. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  459. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  460. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  461. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  462. Swarm Tech-Tiles Tim‏‎ (2 Links)
  463. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  464. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  465. Rebecca Luger-Guil‏‎ (2 Links)
  466. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  467. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  468. Creative Ecosystems 2009‏‎ (2 Links)
  469. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  470. Fractal art — a comparison of styles‏‎ (2 Links)
  471. Creatively Subverting Messages in Posters‏‎ (2 Links)
  472. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  473. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  474. Art, emergence and the computational sublime‏‎ (2 Links)
  475. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  476. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  477. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  478. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  479. Künstliches Leben‏‎ (2 Links)
  480. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  481. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  482. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  483. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  484. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  485. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  486. Artistic Stylization of Images and Video‏‎ (2 Links)
  487. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  488. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  489. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  490. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  491. Depth-aware neural style transfer‏‎ (2 Links)
  492. Live Algorithms‏‎ (2 Links)
  493. Zellij Multipuzzle‏‎ (2 Links)
  494. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  495. Abstract Art by Shape Classification‏‎ (2 Links)
  496. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  497. Automated collage generation — with intent‏‎ (2 Links)
  498. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  499. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  500. Evolving Fractal Drawings‏‎ (2 Links)

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