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  1. Generative Art Geometry. Logical interpretations for Generative Algorithms
  2. Generative Art Inspired by Nature, Using NodeBox
  3. Generative Art after Computers + artwork: TSP Analytics: solver
  4. Generative Art and Aesthetics
  5. Generative Art and Evolutionary Refinement
  6. Generative Design: A Paradigm for Design Research
  7. Generative Learning of Visual Concepts using Multiobjective Genetic Programming
  8. Generative Modelling with Timed L-Systems
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR
  10. Generative Representations for Evolutionary Design Automation
  11. Generative Representations for Evolving Families of Designs
  12. Generative Visual Identities. New scenarios in corporate identity
  13. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines
  14. Generative and Evolutionary Design in Design Education
  15. Generative and Evolutionary Techniques for Building Envelope Design
  16. Generic Evolutionary Design
  17. Genetic-based approaches in ranking function discovery and optimization in information retrieval – a framework
  18. Genetic Algorithm for Content Based Image Retrieval
  19. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts
  20. Genetic Algorithms for the Generation of Models with Micropopulations
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?
  22. Genetic Image Network for Image Classification
  23. Genetic Improvisation Model A Framework for Real-Time Performance Environments
  24. Genetic L-System Programming: Breeding and Evolving Artificial Flowers with Mathematica
  25. Genetic Paint: A Search for Salient Paintings
  26. Genetic Programming for Combining Classifiers
  27. Genetic Programming for Feature Detection and Image Segmentation
  28. Genetic Programming for Generative Learning and Recognition of Hand-Drawn Shapes
  29. Genetic Programming for Image Analysis
  30. Genetic Programming for Non-Photorealistic Rendering
  31. Genetic Programming with User-Driven Selection: Experiments on the Evolution of Algorithms for Image Enhancement
  32. Genetic algorithm-based relevance feedback for image retrieval using local similarity patterns
  33. Genetic algorithm with knowledge-based encoding for interactive fashion design
  34. Genetic algorithms in relevance feedback: a second test and new contributions
  35. Genetic algorithms in visual art and music
  36. Genetic approach to query space exploration
  37. Genetic learning for biologically inspired aesthetic processes
  38. Genetic programming-based construction of features for machine learning and knowledge discovery tasks
  39. Genetic programming as strategy for learning image descriptor operators
  40. Genetic programming for improving image descriptors generated using the scale-invariant feature transform
  41. Genetic programming on GPUs for image processing
  42. Genetic programming with cross-task knowledge sharing for learning of visual concepts
  43. GenoTyp, an experiment about genetic typography
  44. Genr8: Architects’ Experience with an Emergent Design Tool
  45. Gentropy: Evolutionary 2D Texture Generation
  46. Gentropy: evolving 2D textures
  47. Geometric Analysis of Forumad Mosques' Ornament
  48. Geometric Constructions of Korean Danchong Patterns and Building Platonic Solids
  49. Geometric Factors and the Well Dressed Solids of Archimedes
  50. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces
  51. Geometric Sculpture for K-12: Geos, Hyperseeing, and Hypersculptures
  52. Geometric Study of Architectural Designs on a Twelfth Century Structure
  53. Geometric Visual Instruments Based on Object Rolling
  54. Geometry and Aesthetics of Pentagonal Structures in the Art of Gerard Caris
  55. Geometry and Art with a Circle Cutter
  56. Geometry and Computation of Houndstooth (Pied-de-poule)
  57. Geometry in the Pocket
  58. Girl's Surface
  59. Giving Colour to Images
  60. Glitch Aesthetics
  61. Glitch art
  62. Glitch art created by databending
  63. Global Contrast Factor - a New Approach to Image Contrast
  64. Goal-Driven Conceptual Blending: A Computational Approach for Creativity
  65. Golomb Rep-Tiles and Fractals - Abstract
  66. Good Stamps for Wallpaper Patterns
  67. Grammar-based Genetic Programming: A Survey
  68. Grammar based evolutionary design
  69. Grammatical Evolution: Evolving Programs for an Arbitrary Language
  70. Graph-Based Evolution of Visual Languages
  71. Graph-based evolutionary art
  72. Graph Grammars as a Representation for Interactive Evolutionary 3D Design
  73. Graphical Fractals Based on Circles - Abstract
  74. Gridfield Geometry
  75. Growth Forms
  76. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation
  77. Guided Exploration of Physically Valid Shapes for Furniture Design
  78. Gödel, Escher, Bach: Just Another Braid
  79. Günter Bachelier
  80. Habitat selection as an evolutionary game
  81. Halftoning and Stippling
  82. Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions
  83. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design
  84. Has Chaos Been Explained?
  85. Hauptseite
  86. Hex Rosa
  87. Hidden Beauty in Penrose Tiling: Weavings & Lace
  88. Hidden Inscriptions in the Laurentian Library
  89. Hideyuki Takagi
  90. Hierarchical Motion Brushes for Animation Instancing
  91. High level describable attributes for predicting aesthetics and interestingness
  92. Higher-Order Functions in Aesthetic EC Encodings
  93. Higher-order Mandelbrot fractals: experiments in nanogeometry
  94. Higher-order functions in aesthetic EC encodings
  95. Higher Level Techniques for the Artistic Rendering of Images and Video
  96. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving
  97. Hill climbing algorithms for content-based retrieval of similar configurations
  98. Homage to Eva Hild
  99. How Did Humans Become So Creative? A Computational Approach
  100. How Self-Similar are Artworks at Different Levels of Spatial Resolution?
  101. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity
  102. How the Obscure Features Hypothesis Leads to Innovation Assistant Software
  103. How to Draw a Straight Line Using a GP: Benchmarking Evolutionary Design Against 19th Century Kinematic Synthesis
  104. Human Competence in Creativity Evaluation
  105. Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM
  106. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models
  107. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing
  108. Hybrid feature to encode shape and texture for Content Based Image Retrieval
  109. HyperRogue: Playing with Hyperbolic Geometry
  110. Hyperbolic Islamic Patterns -- A Beginning
  111. Hyperbolic Spirals and Spiral Patterns
  112. Hyperbolic Tilings with Truly Hyperbolic Crochet Motifs
  113. Hyperbolic Truchet Tilings
  114. Hypergraph-based Evolutionary Design System
  115. Hyperplane queries in a feature-space m-tree for speeding up active learning
  116. Hyperspectral Image Analysis Using Genetic Programming 2002
  117. Hyperspectral Image Analysis Using Genetic Programming 2005
  118. Idea in a Bottle — A New Method for Creativity in Open Innovation
  119. Ideas and Tools in Material Space - an extended spatial model of creativity
  120. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm
  121. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection
  122. Illustrating Evolutionary Computation with Mathematica
  123. Illustrating Number Sequences
  124. Image Analogies
  125. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations
  126. Image Coding Using Nonlinear Evolutionary Transforms
  127. Image Filter Design with Interactive Evolutionary Computation
  128. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes
  129. Image Generation from Magic Squares
  130. Image Mosaicing and Super-resolution
  131. Image Processing and CGP
  132. Image Processing with Mathematica 8
  133. Image Restoration using Machine Learning
  134. Image Retrieval System By Using Cwt And Support Vector Machines
  135. Image Retrieval based on 72-Trees and Genetic Algorithm
  136. Image Retrieval with Relevance Feedback based on Genetic Programming
  137. Image Statistics for Clustering Paintings According to their Visual Appearance
  138. Image Stylization by Oil Paint Filtering using Color Palettes
  139. Image Warping for a Painterly Effect
  140. Image classification: an evolutionary approach
  141. Image retrieval: Ideas, influences, and trends of the new age
  142. Image retrieval based on integration between YCbCr color histogram and shape feature
  143. Image retrieval based on multi-feature similarity score fusion using genetic algorithm
  144. Image retrieval using heuristic approach and genetic algorithm
  145. Image segmentation for stylized non-photorealistic rendering and animation
  146. Imagenet classification with deep convolutional neural networks
  147. Images from Self-Occlusion
  148. Images of the Ammann-Beenker Tiling
  149. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models
  150. Imagining Negative-Dimensional Space
  151. Immersion in Mathematics
  152. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process
  153. Implementation and Evaluation of an IEC-Based 3D Modeling System
  154. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design
  155. Implicit fitness functions for evolving a drawing robot
  156. Importance-Driven Focus of Attention
  157. Improbable Creativity
  158. Improved local accumulate histogram-based Thangka Image Retrieval
  159. Improving Pareto optimal designs using genetic algorithms
  160. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent
  161. Improving face detection
  162. Improving the ranking quality of medical image retrieval using a genetic feature selection method
  163. Improvisational Media Space: Architecture and Strategies for Evolution
  164. In Praise of Evolution and Opacity
  165. In Search of Demiregular Tilings
  166. In the Eye of the Beholder - Perception of Indeterminate Art
  167. Inadvertent - Ars Accidentalis
  168. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007
  169. Incorporating characteristics of human creativity into an evolutionary art algorithm
  170. Incorporating multiple distance spaces in optimum-path forest classification to improve feedback-based learning
  171. Induction Design: A Method for Evolutionary Design
  172. Inference and Design in Kuba and Zillij Art with Shape Grammars
  173. Information Distance
  174. Information Immune Systems
  175. Information aesthetics: an heroic experiment
  176. Informational Aesthetics Measures
  177. Informational Dialogue with Van Gogh's Paintings
  178. Innovation engines: automated creativity and improved stochastic optimization via deep learning
  179. Inside and Outside the Rhombic Hexecontahedron
  180. Instance and System: a Figure and its 2^18 Variations
  181. Integrating drawing tools with behavioral modeling in digital painting
  182. Interaction-based Authoring for Scalable Co-creative Agents
  183. Interaction Evaluation for Human-Computer Co-creativity: A Case Study
  184. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture
  185. Interactive EC-based Signal Processing
  186. Interactive Evolution for Designing Motion Variants
  187. Interactive Evolution of Camouflage
  188. Interactive Evolution of Equations for Procedural Models
  189. Interactive Evolution of L-System Grammars for Computer Graphics Modelling
  190. Interactive Evolutionary CAD System for MEMS Layout Synthesis
  191. Interactive Evolutionary Computation: a survey of existing theory (2002)
  192. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems
  193. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users
  194. Interactive Evolutionary Design in a Hierarchical Way
  195. Interactive Evolutionary Design of Motion Variants
  196. Interactive Exploration of Corporate Logos: From Mercedes Benz to Sea Creatures
  197. Interactive Exploration of a Discrete Combinatorial Design Space
  198. Interactive Modeling of Muqarnas
  199. Interactive evolution for industrial design
  200. Interactive evolution of ant paintings
  201. Interactive evolution of dynamical systems
  202. Interactive evolution of images
  203. Interactive evolutionary 3d fractal modeling
  204. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation
  205. Interactive evolutionary computation for analyzing human aware mechanism
  206. Interactive evolutionary computation for analyzing human characteristics
  207. Interactive operators for evolutionary architectural design
  208. Interactive pen-and-ink illustration
  209. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica
  210. Interest point detection through multiobjective genetic programming
  211. Interior Illumination Design Using Genetic Programming
  212. Interpretation-driven Visual Association
  213. Interwoven Islamic Geometric Patterns
  214. Introducing the Kasparian Constructions
  215. Introducing the Precious Tangram Family
  216. Introducing the Use of the Primary Isosceles Triangles of Regular Polygons to Produce Self Similar Patterns
  217. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity
  218. Inventing the Circle – The Geometry of Nature
  219. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution
  220. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes
  221. Inversive Diversions and Diversive Inversions
  222. Inversive Kaleidoscopes and their Visualization
  223. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art
  224. Investigating Face Space
  225. Investigating aesthetic measures for unsupervised evolutionary art
  226. Investigation of the importance of the genotype–phenotype mapping in information retrieval
  227. Is Biologically Inspired Invention Different?
  228. Is Evolution Creative?
  229. Is beauty in the eye of the beholder?
  230. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?
  231. Islamic Art: An Exploration of Patterns
  232. Islamic Constructions: The Geometry Needed by Craftsmen
  233. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering
  234. Jeffrey Ventrella
  235. John Collomosse
  236. John Gero
  237. Jon McCormack
  238. Juan Romero
  239. Just Twist, About Minimal Origami Models Based on Polyhedra Structure
  240. Karl Sims
  241. Knot Designs Based on the Hexagonal Rosette
  242. Knowledge-Level Creativity in Game Design
  243. Knowledge Discovery of Artistic Influences: A Metric Learning Approach
  244. Konferenzen und Workshops zur Evolutionären Kunst
  245. Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen
  246. Label Ranking Algorithms: A Survey
  247. Laser-Cut Plywood and Cable-Tie Sculptures
  248. Layering Fractal Elements to Create Works of Art
  249. Layering fractal elements to create works of art
  250. Layout Algorithm for an EC-based Room Layout Planning Support System
  251. Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction
  252. Learning Aggregation Operators for Preference Modeling
  253. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search
  254. Learning How to Reinterpret Creative Problems
  255. Learning Lexicographic Preference Models
  256. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets
  257. Learning Preference Models in Recommender Systems
  258. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain
  259. Learning about Shadows from Artists
  260. Learning aesthetic judgements in evolutionary art systems
  261. Learning and Recognition of Hand-drawn Shapes using Generative Genetic Programming
  262. Learning and reusing information in space layout problems using genetic engineering
  263. Learning of Rule Ensembles for Multiple Attribute Ranking Problems
  264. Learning representations for creative design using evolution
  265. Learning to colour greyscale images
  266. Learning to rank for web image retrieval based on genetic programming
  267. Legerdemain: Exploring Tessellation with CatsEye
  268. Lessons in Duality and Symmetry from M.C. Escher
  269. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences
  270. Lichtsuchende: Exploring the Emergence of a Cybernetic Society
  271. Life's What You Make: Niche Construction and Evolutionary Art
  272. Life as Evolving Software
  273. Line-Based Rendering with Truchet-Like Tiles
  274. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts
  275. Linkages to Op-Art
  276. Literatur zur Evolutionären Kunst
  277. Live Algorithms
  278. Live Coding Towards Computational Creativity
  279. Lobke, and Other Constructions from Conical Segments
  280. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval
  281. Logic-based Genetic Programming with Definite Clause Translation Grammars
  282. Low-complexity art
  283. Low-dimensional procedure for the characterization of human faces
  284. Ludic Considerations of Tablet-Based Evo-Art
  285. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
  286. Magic Geometry: Mosaics in the Alhambra
  287. Magnetic Sphere Constructions
  288. Magnetism and Minimal Surfaces - a Different Tool for Surface Design
  289. Main Page
  290. Maintaining Population Diversity in Evolutionary Art
  291. Making Patterns on the Surfaces of Swing-Hinged Dissections
  292. Mandala and 5,6 and 7-fold Division of the Circle
  293. Manipulating Images with Fractal Julia Sets
  294. Manipulating artificial ecosystems
  295. Manipulation of Non-Linear IFS Attractors Using Genetic Programming
  296. Map-Colored Mosaics
  297. Mapped Pictures: Aesthetic Image Annotations
  298. Masterpiece: Interactive Evolution in Visual Domain
  299. Math Bugs
  300. Math Runes
  301. Mathematical Methods in Origami Design
  302. Mathematical Sculpture Classification
  303. Mathematical Tools for Computer-Generated Ornamental Patterns
  304. Mathematical building blocks for evolving expressions
  305. Mathematics Education and Early Abstract Art
  306. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem
  307. Matthew Lewis
  308. Measuring, enabling and comparing modularity, regularity and hierarchy in evolutionary design
  309. Measuring Complexity by Measuring Structure and Organization
  310. Measuring Creativity In Software Development
  311. Measuring complexity using information fluctuation
  312. Measuring cultural value using social network analysis: a case study on valuing electronic musicians
  313. MediaFlies – A Video and Audio Remixing Multi Agent System
  314. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media
  315. Medical Image Retrieval System using an Improved MLP Neural Network
  316. Mere Generation: Essential Barometer or Dated Concept?
  317. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation
  318. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism
  319. Metacreations: Art and Artificial Life
  320. Metaheuristics for Genetic Optimal Design
  321. Metamorphosis in Escher’s Art
  322. Michael O'Neill
  323. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results
  324. Mixed-Initiative Creative Drawing with webIconoscope
  325. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing
  326. Mixed IFS: resolution of the inverse problem using genetic programming
  327. Model Proposal for a Constructed Artist
  328. Modelling Human Preference in Evolutionary Art
  329. Modelling Seashells Shapes and Pigmentation Patterns: Experiments with 3D Printing
  330. Modelling the underlying principles of human aesthetic preference in evolutionary art
  331. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience
  332. Modular Kirigami
  333. Modular Line-Based Halftoning via Recursive Division
  334. Modular Origami Halftoning: Theme and Variations
  335. Mondriaan Art by Evolution
  336. More "Circle Limit III" Patterns
  337. Morphable guidelines for the human head
  338. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics
  339. Motion Representation and Evolutionary Architectural Spaces
  340. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties
  341. MovieGene: evolutionary video production based on genetic algorithms and cinematic properties
  342. Movie Posters from Video by Example
  343. Multi-feature Method: An integrated content based image retrieval system
  344. Multi-level shape description technique
  345. Multi-modal Medical Image Retrieval
  346. MultiCam: A System for Interactive Rendering of Abstract Digital Images
  347. Multi Feature Content Based Image Retrieval
  348. Multidimensional Impossible Polycubes
  349. Multilevel Computational Creativity
  350. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment
  351. Multiobjective optimization of structure and visual qualities
  352. Multiple query evaluation based on an enhanced genetic algorithm
  353. Music Composition with Interactive Evolutionary Computation
  354. Music by Interaction among Two Flocking Species and Human
  355. NEC Polygonal Groups and Tessellations
  356. NEvAr – System Overview
  357. NEvAr – the assessment of an evolutionary art tool
  358. Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence
  359. Natural Color Symmetry
  360. Natural Processes and Artificial Procedures
  361. Natural image denoising using evolved local adaptive filters
  362. Nature Inspired Creative Design – Bringing Together Ideas from Nature
  363. Neural network for modeling esthetic selection
  364. Neural style transfer: a paradigm shift for image-based artistic rendering?
  365. Neuroaesthetics: a coming of age story
  366. Neuroevolutionary constrained optimization for content creation
  367. New Frameworks of Interactive Evolutionary Computation
  368. New IEC Research and Frameworks
  369. New Kinds of Fractal Patterns
  370. New Methods to Project Panoramas for Practical and Aesthetic Purposes
  371. New Topics from Recent Interactive Evolutionary Computation Researches
  372. New challenges for evolutionary music and art
  373. New directions for evolving expressions
  374. Niche Constructing Drawing Robots
  375. No Free Lunch Theorems for Optimization
  376. No Free Lunch in the Search for Creativity
  377. No free lunch theorems for search
  378. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design
  379. Non-Euclidean Symmetry and Indra's Pearls
  380. Non-Flat Tilings with Flat Tiles
  381. Non-Photorealistic Rendering of Portraits
  382. Non-Realistic 3D Object Stylization
  383. Non-euclidean Virtual Reality I: Explorations of H³
  384. Non-euclidean Virtual Reality II: Explorations of H² ✕ E
  385. Non-periodic Tiles Based on Ammann Set A2 Tiles
  386. Non-photorealistic Rendering Using Genetic Programming
  387. Non-stop Evolutionary Art You are Embedded in
  388. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids
  389. Not only Art but also Rocket Science
  390. Novelty-Seeking Multi-Agent System
  391. Novelty and figurative expression-based evolutionary art
  392. Number Theory and Art
  393. On-line Knowledge Embedding for Interactive EC-based Montage System
  394. On Birkhoff’s Aesthetic Measure of Vases
  395. On Canonical Substitution Tilings
  396. On Evolutionary Computer-Generated Art
  397. On Generating Dot Paintings in the Style of Howard Arkley
  398. On Growth and Form in Nature and Art: The Projective Geometry of Plant Buds and Greek Vases
  399. On Nonlinear Perspectives in Science, Art and Nature
  400. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity
  401. On Torsion Free Subgroups of $p32$ and Related Colored Tilings
  402. On Two Desiderata for Creativity Support Tools
  403. On a Family of Symmetric, Connected and High Genus Sculptures
  404. On interactive evolution strategies
  405. On the Construction of Colored Plane Crystallographic Patterns
  406. On the Development of Critics in Evolutionary Computation Artists
  407. On the Enumeration of Chequered Tilings in Polygons
  408. On the Future of Computers and Creativity
  409. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes
  410. On the Origins of the Term "Computational Aesthetics"
  411. On the Origins of the Term Computational Aesthetics
  412. On the Role of Metaphor in Creative Cognition
  413. On the Role of Temporary Storage in Interactive Evolution
  414. On the Socialization of Evolutionary Art
  415. On the Translation of Design Data into Design Form in Evolutionary Design
  416. On the development of evolutionary artificial artists
  417. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems
  418. On the ‘dimensionality curse’ and the ‘self-similarity blessing
  419. On understanding the search problem for image spaces
  420. On using genetic algorithms for multimodal relevance optimization in information retrieval
  421. Open Problems in Evolutionary Music and Art
  422. Opt Art: Special Cases
  423. Optical Minimal Art
  424. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?
  425. Optimization of user accessibility using genetic algoritm: aDA
  426. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation
  427. Optimizing photo composition
  428. Order-based fitness functions for genetic algorithms applied to relevance feedback
  429. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform
  430. Organized order in ornamentation
  431. Orientable textures for image-based pen-and-ink illustration
  432. Origami Tessellations
  433. Overlap Measure
  434. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques
  435. P3m1 Reference Implementation
  436. P4m Reference Implementation
  437. P6m Reference Implementation
  438. POLY-UNIVERSE—Knowledge Produce Toy Family
  439. Paint by numbers: abstract image representations
  440. Paint by relaxation
  441. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
  442. Painterly rendering for video and interaction
  443. Painterly rendering using image salience
  444. Painterly rendering with curved brush strokes of multiple sizes
  445. Painting With Triangles
  446. Painting with Flowsnakes
  447. Pannini: A New Projection for Rendering Wide Angle Perspective Images
  448. Papercraft Panoramas
  449. Parallel approaches to composite production
  450. Partial breeding — a method of IEC for well-structured large scale target domains
  451. Partially interactive evolutionary artists
  452. Passive Solar Building Design Using Genetic Programming
  453. Passive Solar Building Design Using Genetic Programming TR
  454. Patch-Based Geometric Texture Synthesis
  455. Pattern Design Using Cellular Automata and Iterative Relocation System
  456. Pattern Grammar within the Language of Architecture
  457. Pattern by Design – Not by Chance
  458. Patterned Polyhedra: Tiling the Platonic Solids
  459. Patterning by Projection:Tiling the Dodecahedron and other Solids
  460. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration
  461. Patterns on the Genus-3 Klein Quartic
  462. Pavimenta: A Photo Tiling Tool
  463. Penousal Machado
  464. Perceptual and Computational Categories in Art
  465. Permutations of the Octagon: An Aesthetic-Mathematical Dialectic
  466. Personality characteristics and aesthetic preference for chaotic curves
  467. Personen-Template
  468. Personen zur Evolutionären Kunst
  469. Peter J. Bentley
  470. Petrie Polygons
  471. Phi Divisions of the Square: a Categorization of Composition Strategies
  472. Philip Galanter
  473. Photo Quality Assessment with DCNN that Understands Image Well
  474. Photo and video quality evaluation: Focusing on the subject
  475. Photogrowth: non-photorealistic renderings through ant paintings
  476. Picasso, Pato and Perro: Reconciling Procedure with Creativity
  477. Picbreeder: A case study in collaborative evolutionary exploration of design space
  478. Pictorial Analysis of Line-drawings
  479. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)
  480. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings
  481. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life
  482. Playing With Surfaces: Spheres, Monkey Pants, and Zippergons
  483. Playing in the Pheromone Playground: Experiences in Swarm Painting
  484. Playing with the Platonics: A New Class of Polyhedra
  485. Pmm Reference Implementation
  486. Point Symmetric Ribbon Patterns using a Hexagonal Motif from M.C. Escher
  487. Point Symmetry Patterns on a Regular Hexagonal Tessellation
  488. Poly-Twistor by 3D printer: Classification of 3D Tori
  489. Polyhedral Modularity in a Special Class of Decagram Based Interlocking Star Polygons
  490. Polyhedral Tableaux
  491. Polyhedron Evolver: Evolution of 3D Shapes with Evolvica
  492. Polymorphic Image Filters
  493. Portraits of Groups on Bordered Surfaces
  494. Power to the critics — A framework for the development of artificial art critics
  495. Preconceptual Creativity
  496. Predicting beauty: Fractal dimension and visual complexity in art
  497. Preference Learning
  498. Preference Learning: An Introduction
  499. Preference Learning and Ranking by Pairwise Comparison
  500. Preference Models for Creative Artifacts and Systems

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