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  1. Georgios N. Yannakakis‏‎ (3 Links)
  2. Colm O’Riordan‏‎ (3 Links)
  3. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)
  4. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  5. Complexism and the Role of Evolutionary Art‏‎ (3 Links)
  6. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  7. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Links)
  8. Artificial Immune System Based Art‏‎ (3 Links)
  9. A generative remixing of music tracks based on an interactive swarm‏‎ (3 Links)
  10. Duotone Surfaces‏‎ (3 Links)
  11. Flocking Messengers‏‎ (3 Links)
  12. Artistic Canvases for Gestural and Non-linear Typography‏‎ (3 Links)
  13. Philip F. Hingston‏‎ (3 Links)
  14. Evolution of Architectural Floor Plans‏‎ (3 Links)
  15. Isabelle Mahnich‏‎ (3 Links)
  16. Thoughts on Computational Creativity Position‏‎ (3 Links)
  17. Multilevel Computational Creativity‏‎ (3 Links)
  18. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  19. Frank Neumann‏‎ (3 Links)
  20. Adaptive image retrieval through the use of a genetic algorithm‏‎ (3 Links)
  21. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  22. Aesthetic 3D Model Evolution‏‎ (3 Links)
  23. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  24. Aesthetic Measures for Evolutionary Vase Design‏‎ (3 Links)
  25. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  26. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  27. Kenneth O. Stanley‏‎ (3 Links)
  28. Bradley Alexander‏‎ (3 Links)
  29. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  30. I. Booij‏‎ (3 Links)
  31. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  32. Relevance feedback based on genetic programming for image retrieval‏‎ (3 Links)
  33. Nuno Lourenço‏‎ (3 Links)
  34. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Links)
  35. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  36. On Evolutionary Computer-Generated Art‏‎ (3 Links)
  37. Luís Pereira‏‎ (3 Links)
  38. Image retrieval based on multi-feature similarity score fusion using genetic algorithm‏‎ (3 Links)
  39. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Links)
  40. David Glowacki‏‎ (3 Links)
  41. Andy Song‏‎ (3 Links)
  42. Manipulating artificial ecosystems‏‎ (3 Links)
  43. Anna Ursyn‏‎ (3 Links)
  44. Extracting the Essence from Sets of Images‏‎ (3 Links)
  45. Inference and Design in Kuba and Zillij Art with Shape Grammars‏‎ (3 Links)
  46. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  47. Sentient sketchbook: computer-aided game level authoring‏‎ (3 Links)
  48. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  49. A Visual Language for Darwin‏‎ (3 Links)
  50. Patch-Based Geometric Texture Synthesis‏‎ (3 Links)
  51. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (3 Links)
  52. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  53. Sketch Based Construction and Rendering of Implicit Models‏‎ (3 Links)
  54. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  55. Pedro Martins‏‎ (3 Links)
  56. Edward Davies‏‎ (3 Links)
  57. A novel evolutionary approach for optimizing content-based image indexing algorithms‏‎ (3 Links)
  58. Morphable guidelines for the human head‏‎ (3 Links)
  59. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  60. Tieta Putri‏‎ (3 Links)
  61. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  62. Tilings of Sequences of Co-evolved Images‏‎ (3 Links)
  63. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (3 Links)
  64. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (3 Links)
  65. Aesthetics, Art, Evolution‏‎ (3 Links)
  66. Rachel Costa‏‎ (3 Links)
  67. Aidan Breen‏‎ (3 Links)
  68. Ranking evaluation functions to improve genetic feature selection in content-based image retrieval of mammograms‏‎ (3 Links)
  69. Evolved Ricochet Compositions‏‎ (3 Links)
  70. Generative Kunst‏‎ (3 Links)
  71. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  72. Leticia Cherchiglia‏‎ (3 Links)
  73. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  74. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (3 Links)
  75. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  76. Image retrieval using heuristic approach and genetic algorithm‏‎ (3 Links)
  77. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  78. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (3 Links)
  79. On understanding the search problem for image spaces‏‎ (3 Links)
  80. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (3 Links)
  81. Color Search and Replace‏‎ (3 Links)
  82. Graph-based evolutionary art‏‎ (3 Links)
  83. Mats G. Nordahl‏‎ (3 Links)
  84. A Shape Grammar Study: Form Generation with Geometric Islamic Patterns‏‎ (3 Links)
  85. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  86. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  87. Serial Polar Transformation Motifs Revisited‏‎ (3 Links)
  88. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Links)
  89. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  90. Sketches by Paul the Robot‏‎ (3 Links)
  91. Phillip Tew‏‎ (3 Links)
  92. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  93. Pictorial Analysis of Line-drawings‏‎ (3 Links)
  94. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  95. Mutator: a subjective human interface for evolution of computer sculptures‏‎ (3 Links)
  96. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  97. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  98. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)
  99. Julian Togelius‏‎ (3 Links)
  100. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Links)
  101. Benford's Law for Natural and Synthetic Images‏‎ (3 Links)
  102. Breaking the Pixel Barrier‏‎ (3 Links)
  103. Rapid: Rating pictorial aesthetics using deep learning‏‎ (3 Links)
  104. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  105. Realtime Aesthetic Image Retargeting‏‎ (3 Links)
  106. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  107. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  108. Creative Search Trajectories and their Implications‏‎ (2 Links)
  109. Evolving Human Faces‏‎ (2 Links)
  110. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  111. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  112. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  113. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  114. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  115. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  116. Curious agents and situated design evaluations‏‎ (2 Links)
  117. Reproduktion‏‎ (2 Links)
  118. Evolving ambiguous images‏‎ (2 Links)
  119. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  120. Live Algorithms‏‎ (2 Links)
  121. Evolving expressions and art by choice‏‎ (2 Links)
  122. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  123. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  124. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  125. A History of Creativity for Future AI Research‏‎ (2 Links)
  126. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  127. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  128. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  129. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  130. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  131. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  132. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  133. Giving Colour to Images‏‎ (2 Links)
  134. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  135. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  136. P6m Reference Implementation‏‎ (2 Links)
  137. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  138. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  139. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  140. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  141. Complexity of two-dimensional patterns‏‎ (2 Links)
  142. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  143. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  144. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  145. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  146. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  147. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  148. Simulating Morphogenesis‏‎ (2 Links)
  149. Interactive evolution of dynamical systems‏‎ (2 Links)
  150. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  151. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  152. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  153. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  154. Flowsnake Earth‏‎ (2 Links)
  155. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  156. Electric Sheep‏‎ (2 Links)
  157. Computational Creativity through a Gap‏‎ (2 Links)
  158. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  159. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  160. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  161. Embodied creativity‏‎ (2 Links)
  162. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  163. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  164. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  165. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  166. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  167. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  168. Evolutionary Design by Computers‏‎ (2 Links)
  169. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  170. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  171. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  172. Towards a model for artificial aesthetics‏‎ (2 Links)
  173. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  174. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  175. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  176. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  177. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  178. Natural Color Symmetry‏‎ (2 Links)
  179. Evolutionäre Musik‏‎ (2 Links)
  180. New Kinds of Fractal Patterns‏‎ (2 Links)
  181. Swarm Painting Atelier‏‎ (2 Links)
  182. Künstliches Leben‏‎ (2 Links)
  183. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  184. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  185. Niche Constructing Drawing Robots‏‎ (2 Links)
  186. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  187. Algorithmic randomness and physical entropy‏‎ (2 Links)
  188. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  189. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  190. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  191. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  192. Creative Web Services with Pattern‏‎ (2 Links)
  193. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  194. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  195. CGP, Creativity and Art‏‎ (2 Links)
  196. Generic Evolutionary Design‏‎ (2 Links)
  197. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  198. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  199. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  200. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  201. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  202. Live Coding Towards Computational Creativity‏‎ (2 Links)
  203. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  204. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  205. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  206. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  207. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  208. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  209. Data-Driven Iconification‏‎ (2 Links)
  210. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  211. Gentropy: evolving 2D textures‏‎ (2 Links)
  212. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  213. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  214. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  215. Searching for Surprise‏‎ (2 Links)
  216. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  217. Collaborative Preference Learning‏‎ (2 Links)
  218. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  219. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  220. The Escher evolver: evolution to the people‏‎ (2 Links)
  221. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  222. Detecting people in cubist art‏‎ (2 Links)
  223. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  224. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  225. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  226. A Study of Image Colourfulness‏‎ (2 Links)
  227. Digital Face Beautification‏‎ (2 Links)
  228. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  229. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  230. Painting With Triangles‏‎ (2 Links)
  231. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  232. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  233. A closer look at creativity as search‏‎ (2 Links)
  234. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  235. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  236. Establishing Appreciation In a Creative System‏‎ (2 Links)
  237. Michael Witbrock‏‎ (2 Links)
  238. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  239. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  240. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  241. Interactive evolution of images‏‎ (2 Links)
  242. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  243. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  244. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  245. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  246. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  247. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  248. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  249. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  250. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  251. Steve Dipaola‏‎ (2 Links)
  252. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  253. Computer-Kreativität‏‎ (2 Links)
  254. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  255. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  256. Stippling with Aerial Robots‏‎ (2 Links)
  257. Computer Software for Measuring Creative Search‏‎ (2 Links)
  258. Evolutionary Design in Art‏‎ (2 Links)
  259. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  260. Tim Rowley‏‎ (2 Links)
  261. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  262. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  263. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  264. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  265. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  266. Natural Processes and Artificial Procedures‏‎ (2 Links)
  267. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  268. Bernd Lintermann‏‎ (2 Links)
  269. Evolutionary shape grammars for product design‏‎ (2 Links)
  270. Breeding on site‏‎ (2 Links)
  271. Swarm Tech-Tiles Tim‏‎ (2 Links)
  272. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  273. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  274. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  275. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  276. Rebecca Luger-Guil‏‎ (2 Links)
  277. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  278. Bubble Hierarchies‏‎ (2 Links)
  279. Ameisen Algorithmen‏‎ (2 Links)
  280. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  281. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  282. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  283. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  284. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  285. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  286. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  287. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  288. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  289. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  290. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  291. Evolving for the Audience‏‎ (2 Links)
  292. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  293. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  294. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  295. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  296. Chris Coyne‏‎ (2 Links)
  297. Genetische Programmierung‏‎ (2 Links)
  298. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  299. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  300. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  301. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  302. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  303. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  304. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  305. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  306. Exploring aesthetic pattern formation‏‎ (2 Links)
  307. Improving face detection‏‎ (2 Links)
  308. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  309. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  310. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  311. Zellij Multipuzzle‏‎ (2 Links)
  312. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  313. Information aesthetics: an heroic experiment‏‎ (2 Links)
  314. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  315. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  316. Gregory Dudek‏‎ (2 Links)
  317. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  318. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  319. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  320. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  321. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  322. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  323. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  324. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  325. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  326. A comparative classification of complexity measures‏‎ (2 Links)
  327. Artificial Nature: Immersive World Making‏‎ (2 Links)
  328. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  329. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  330. Echo‏‎ (2 Links)
  331. The alphabet synthesis machine‏‎ (2 Links)
  332. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  333. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  334. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  335. Peter Kleiweg‏‎ (2 Links)
  336. The darwinian structure of the design process‏‎ (2 Links)
  337. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  338. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  339. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  340. Aaron Davidson‏‎ (2 Links)
  341. Is Evolution Creative?‏‎ (2 Links)
  342. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  343. Theory of Complexity‏‎ (2 Links)
  344. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  345. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  346. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  347. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  348. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  349. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  350. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  351. Erik J. Gustafson‏‎ (2 Links)
  352. John Mount‏‎ (2 Links)
  353. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  354. Autonomous Evolutionary Art‏‎ (2 Links)
  355. Gegenständliche Kunst‏‎ (2 Links)
  356. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  357. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  358. Keith Wiley‏‎ (2 Links)
  359. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  360. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  361. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  362. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  363. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  364. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  365. Evolving Approximate Image Filters‏‎ (2 Links)
  366. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  367. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  368. Rebecca Luger-Guillaume‏‎ (2 Links)
  369. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  370. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  371. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  372. Creatively Subverting Messages in Posters‏‎ (2 Links)
  373. Rekombination‏‎ (2 Links)
  374. Evolving Line Drawings‏‎ (2 Links)
  375. Rendering artistic light patterns‏‎ (2 Links)
  376. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  377. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  378. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  379. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  380. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  381. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  382. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  383. Visual Hallucination For Computational Creation‏‎ (2 Links)
  384. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  385. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  386. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  387. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  388. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  389. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  390. Schwarm Algorithmen‏‎ (2 Links)
  391. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  392. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  393. Man + Robots: Symbiotic Art‏‎ (2 Links)
  394. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  395. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  396. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  397. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  398. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  399. Collage, Technology, and Creative Process‏‎ (2 Links)
  400. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  401. Selektion‏‎ (2 Links)
  402. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  403. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  404. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  405. Informational Aesthetics Measures‏‎ (2 Links)
  406. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  407. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  408. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  409. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  410. Painting with Flowsnakes‏‎ (2 Links)
  411. A Turing Test for Generative Art‏‎ (2 Links)
  412. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  413. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  414. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  415. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  416. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  417. Artificial Neural Network Spaces‏‎ (2 Links)
  418. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  419. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  420. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  421. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  422. Space layout planning using an evolutionary approach‏‎ (2 Links)
  423. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  424. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  425. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  426. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  427. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  428. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  429. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  430. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  431. Active User Intervention in an EC Search‏‎ (2 Links)
  432. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  433. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  434. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  435. Style-aware Robust Color Transfer‏‎ (2 Links)
  436. Preconceptual Creativity‏‎ (2 Links)
  437. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  438. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  439. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  440. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  441. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  442. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  443. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  444. Henry Rowley‏‎ (2 Links)
  445. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  446. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  447. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  448. Ungegenständliche Kunst‏‎ (2 Links)
  449. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  450. New challenges for evolutionary music and art‏‎ (2 Links)
  451. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  452. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  453. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  454. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  455. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  456. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  457. Creative Ecosystems 2009‏‎ (2 Links)
  458. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  459. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  460. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  461. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  462. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  463. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  464. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  465. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  466. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  467. Leonel Moura‏‎ (2 Links)
  468. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  469. Video Granular Synthesis‏‎ (2 Links)
  470. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  471. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  472. Evolving art with scalable vector graphics‏‎ (2 Links)
  473. Ten questions concerning generative computer art‏‎ (2 Links)
  474. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  475. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  476. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  477. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  478. SEURAT: robotic painter‏‎ (2 Links)
  479. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  480. Evolving virtual creatures‏‎ (2 Links)
  481. On the Future of Computers and Creativity‏‎ (2 Links)
  482. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  483. Andrew Rowbottom‏‎ (2 Links)
  484. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  485. Importance-Driven Focus of Attention‏‎ (2 Links)
  486. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  487. Depth-aware neural style transfer‏‎ (2 Links)
  488. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  489. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  490. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  491. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  492. Extending the Range of Facial Types‏‎ (2 Links)
  493. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  494. The Future of Evolutionary Design Research‏‎ (2 Links)
  495. Gregory S. Hornby‏‎ (2 Links)
  496. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  497. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  498. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  499. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  500. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)

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