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  1. Computational Aesthetics 2016‏‎ (12 Bearbeitungen)
  2. Bridges 2011‏‎ (12 Bearbeitungen)
  3. Begriffe zur Evolutionären Kunst‏‎ (12 Bearbeitungen)
  4. Creative Evolutionary Systems‏‎ (12 Bearbeitungen)
  5. Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM‏‎ (12 Bearbeitungen)
  6. Generative Art 2004‏‎ (12 Bearbeitungen)
  7. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (12 Bearbeitungen)
  8. Computational Aesthetics 2014‏‎ (12 Bearbeitungen)
  9. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (12 Bearbeitungen)
  10. The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music‏‎ (12 Bearbeitungen)
  11. Generative Art 2009‏‎ (11 Bearbeitungen)
  12. Bridges 2003‏‎ (11 Bearbeitungen)
  13. EvoMUSART 2016‏‎ (11 Bearbeitungen)
  14. Bridges 2017‏‎ (11 Bearbeitungen)
  15. Computational Aesthetics 2013‏‎ (11 Bearbeitungen)
  16. Juan Romero‏‎ (11 Bearbeitungen)
  17. Bridges 2000‏‎ (10 Bearbeitungen)
  18. Computational Creativity 2016 ICCC 2016‏‎ (10 Bearbeitungen)
  19. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (10 Bearbeitungen)
  20. Bridges 2013‏‎ (10 Bearbeitungen)
  21. Scott Draves‏‎ (10 Bearbeitungen)
  22. Generative Art 2005‏‎ (10 Bearbeitungen)
  23. Generative Art 2007‏‎ (10 Bearbeitungen)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (10 Bearbeitungen)
  25. Bridges 2010‏‎ (9 Bearbeitungen)
  26. Evolutionary Search for the Artistic Rendering of Photographs‏‎ (9 Bearbeitungen)
  27. Generative Art 2000‏‎ (9 Bearbeitungen)
  28. Evotype: Evolutionary Type Design‏‎ (9 Bearbeitungen)
  29. Bridges 2012‏‎ (9 Bearbeitungen)
  30. Rendering artistic light patterns‏‎ (9 Bearbeitungen)
  31. Computational Aesthetics 2008‏‎ (9 Bearbeitungen)
  32. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (9 Bearbeitungen)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (9 Bearbeitungen)
  34. Bridges 2005‏‎ (9 Bearbeitungen)
  35. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (9 Bearbeitungen)
  36. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (9 Bearbeitungen)
  37. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (9 Bearbeitungen)
  38. Computational Aesthetics 2012‏‎ (9 Bearbeitungen)
  39. Computational Creativity 2015 ICCC 2015‏‎ (8 Bearbeitungen)
  40. Content-based retrieval using a multi-objective genetic algorithm‏‎ (8 Bearbeitungen)
  41. Bridges 2001‏‎ (8 Bearbeitungen)
  42. Generative Art 2011‏‎ (8 Bearbeitungen)
  43. Design by Evolution: Advances in Evolutionary Design‏‎ (8 Bearbeitungen)
  44. Bridges 2004‏‎ (8 Bearbeitungen)
  45. Generative Art 2014‏‎ (8 Bearbeitungen)
  46. Computational Aesthetics 2010‏‎ (8 Bearbeitungen)
  47. Generative Art 2015‏‎ (8 Bearbeitungen)
  48. Computational Aesthetics 2011‏‎ (8 Bearbeitungen)
  49. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (8 Bearbeitungen)
  50. Jeffrey Ventrella‏‎ (8 Bearbeitungen)
  51. Generative Art 2006‏‎ (8 Bearbeitungen)
  52. Squares that Look Round: Transforming Spherical Images‏‎ (8 Bearbeitungen)
  53. Generative Art 2008‏‎ (8 Bearbeitungen)
  54. Design Space of Tiling Template‏‎ (7 Bearbeitungen)
  55. Karl Sims‏‎ (7 Bearbeitungen)
  56. Bridges 2002‏‎ (7 Bearbeitungen)
  57. Generative Art 2012‏‎ (7 Bearbeitungen)
  58. Generative Art 2013‏‎ (7 Bearbeitungen)
  59. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (7 Bearbeitungen)
  60. Computational Aesthetics 2009‏‎ (7 Bearbeitungen)
  61. P4m Reference Implementation‏‎ (7 Bearbeitungen)
  62. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (7 Bearbeitungen)
  63. Evolution and Collective Intelligence of the Electric Sheep‏‎ (7 Bearbeitungen)
  64. Bridges 2008‏‎ (7 Bearbeitungen)
  65. Bridges 2009‏‎ (7 Bearbeitungen)
  66. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (7 Bearbeitungen)
  67. Aesthetics, Art, Evolution‏‎ (7 Bearbeitungen)
  68. Computational Aesthetics 2005‏‎ (6 Bearbeitungen)
  69. EvoMUSART 2012‏‎ (6 Bearbeitungen)
  70. Design Space for Patterns and Tilings Competition 2015 Multipage‏‎ (6 Bearbeitungen)
  71. Generative Art 1999‏‎ (6 Bearbeitungen)
  72. A Comparison Between Representations for Evolving Images‏‎ (6 Bearbeitungen)
  73. Generative Art 2001‏‎ (6 Bearbeitungen)
  74. Non-Photorealistic Rendering of Portraits‏‎ (6 Bearbeitungen)
  75. Evolving an Aircraft Using a Parametric Design System‏‎ (6 Bearbeitungen)
  76. Generative Art 2003‏‎ (6 Bearbeitungen)
  77. Interior Illumination Design Using Genetic Programming‏‎ (6 Bearbeitungen)
  78. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (6 Bearbeitungen)
  79. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (6 Bearbeitungen)
  80. Feature Selection and Novelty in Computational Aesthetics‏‎ (6 Bearbeitungen)
  81. Content-based image retrieval at the end of the early years‏‎ (6 Bearbeitungen)
  82. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (6 Bearbeitungen)
  83. Computational Creativity 2011 ICCC 2011‏‎ (6 Bearbeitungen)
  84. Evolving the Mandelbrot Set to Imitate Figurative Art‏‎ (6 Bearbeitungen)
  85. EvoMUSART 2009‏‎ (6 Bearbeitungen)
  86. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (6 Bearbeitungen)
  87. Computers and Creativity‏‎ (6 Bearbeitungen)
  88. Evolving Glitch Art‏‎ (6 Bearbeitungen)
  89. EvoMUSART 2010‏‎ (6 Bearbeitungen)
  90. An Interface for Fitness Function Design‏‎ (6 Bearbeitungen)
  91. Bridges 1998‏‎ (6 Bearbeitungen)
  92. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (6 Bearbeitungen)
  93. Is Biologically Inspired Invention Different?‏‎ (6 Bearbeitungen)
  94. Bridges 1999‏‎ (6 Bearbeitungen)
  95. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (5 Bearbeitungen)
  96. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (5 Bearbeitungen)
  97. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  98. Generative Art 2010‏‎ (5 Bearbeitungen)
  99. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  100. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  101. On the Origins of the Term Computational Aesthetics‏‎ (5 Bearbeitungen)
  102. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  103. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (5 Bearbeitungen)
  104. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  105. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  106. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  107. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (5 Bearbeitungen)
  108. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (5 Bearbeitungen)
  109. Ludic Considerations of Tablet-Based Evo-Art‏‎ (5 Bearbeitungen)
  110. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  111. Inadvertent - Ars Accidentalis‏‎ (5 Bearbeitungen)
  112. Stephen Todd‏‎ (5 Bearbeitungen)
  113. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  114. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  115. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  116. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  117. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (5 Bearbeitungen)
  118. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  119. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  120. Painting with Flowsnakes‏‎ (5 Bearbeitungen)
  121. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  122. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  123. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  124. Shape grammars and grammatical evolution for evolutionary design‏‎ (5 Bearbeitungen)
  125. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  126. Stepping stones in the mist‏‎ (5 Bearbeitungen)
  127. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (5 Bearbeitungen)
  128. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  129. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  130. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (5 Bearbeitungen)
  131. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  132. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (5 Bearbeitungen)
  133. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  134. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  135. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  136. Bridges 2007‏‎ (5 Bearbeitungen)
  137. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  138. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (5 Bearbeitungen)
  139. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (5 Bearbeitungen)
  140. G. Bachelier‏‎ (5 Bearbeitungen)
  141. Bachelier‏‎ (5 Bearbeitungen)
  142. Evolving Human Faces‏‎ (5 Bearbeitungen)
  143. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  144. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  145. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  146. EvoMUSART 2011‏‎ (5 Bearbeitungen)
  147. Evolving a Library of Artistic Scene Descriptors‏‎ (5 Bearbeitungen)
  148. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  149. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  150. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  151. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  152. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  153. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  154. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  155. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  156. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  157. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  158. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  159. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  160. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  161. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  162. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  163. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  164. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  165. Echo‏‎ (4 Bearbeitungen)
  166. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  167. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  168. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  169. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  170. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  171. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  172. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  173. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  174. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  175. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  176. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  177. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  178. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  179. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  180. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  181. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  182. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  183. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  184. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  185. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  186. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  187. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  188. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  189. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  190. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  191. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  192. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  193. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  194. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  195. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  196. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  197. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  198. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  199. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  200. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  201. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  202. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  203. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  204. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  205. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  206. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  207. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  208. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  209. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  210. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  211. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  212. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  213. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  214. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  215. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  216. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  217. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  218. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  219. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  220. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  221. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  222. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  223. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  224. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  225. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  226. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  227. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  228. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  229. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  230. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  231. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  232. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  233. Computational Game Creativity‏‎ (3 Bearbeitungen)
  234. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  235. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  236. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  237. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  238. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  239. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  240. Swarm Granulator‏‎ (3 Bearbeitungen)
  241. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  242. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  243. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  244. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  245. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  246. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  247. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  248. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  249. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  250. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  251. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  252. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  253. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  254. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  255. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  256. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  257. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  258. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  259. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  260. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  261. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  262. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  263. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  264. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  265. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  266. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  267. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  268. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  269. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  270. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  271. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  272. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  273. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  274. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  275. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  276. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  277. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  278. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  279. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  280. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  281. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  282. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  283. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  284. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  285. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  286. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  287. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  288. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  289. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  290. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  291. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  292. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  293. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  294. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  295. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  296. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  297. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  298. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  299. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  300. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  301. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  302. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  303. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  304. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  305. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  306. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  307. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  308. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  309. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  310. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  311. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  312. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  313. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  314. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  315. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  316. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  317. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  318. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  319. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  320. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  321. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  322. Against Individual Creativity‏‎ (3 Bearbeitungen)
  323. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  324. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  325. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  326. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  327. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  328. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  329. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  330. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  331. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  332. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  333. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  334. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  335. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  336. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  337. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  338. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  339. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  340. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  341. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  342. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  343. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  344. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  345. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  346. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  347. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  348. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  349. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  350. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  351. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  352. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  353. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  354. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  355. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  356. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  357. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  358. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  359. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  360. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  361. Fitness landscapes‏‎ (3 Bearbeitungen)
  362. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  363. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  364. Creative ecosystems‏‎ (3 Bearbeitungen)
  365. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  366. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  367. Casual Creators‏‎ (3 Bearbeitungen)
  368. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  369. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  370. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  371. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  372. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  373. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  374. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  375. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  376. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  377. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  378. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  379. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  380. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  381. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  382. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  383. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  384. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  385. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  386. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  387. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  388. Computational Field Visualization‏‎ (3 Bearbeitungen)
  389. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  390. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  391. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  392. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  393. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  394. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  395. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  396. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  397. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  398. Generative Art 1998‏‎ (3 Bearbeitungen)
  399. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  400. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  401. Stipple Placement using Distance in a Weighted Graph‏‎ (2 Bearbeitungen)
  402. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  403. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  404. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  405. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  406. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  407. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  408. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  409. The Elevation of Coxeter's Infinite Regular Polyhedron 444444‏‎ (2 Bearbeitungen)
  410. Ranking Cases with Classification Rules‏‎ (2 Bearbeitungen)
  411. Robot Paintings Evolved Using Simulated Robots‏‎ (2 Bearbeitungen)
  412. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  413. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  414. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  415. New Frameworks of Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  416. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  417. On Nonlinear Perspectives in Science, Art and Nature‏‎ (2 Bearbeitungen)
  418. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  419. Stylized Keyframe Animation of Fluid Simulations‏‎ (2 Bearbeitungen)
  420. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  421. Photo and video quality evaluation: Focusing on the subject‏‎ (2 Bearbeitungen)
  422. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  423. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  424. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  425. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (2 Bearbeitungen)
  426. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (2 Bearbeitungen)
  427. Recursive Scene Graphs for Art and Design‏‎ (2 Bearbeitungen)
  428. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  429. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  430. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  431. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  432. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  433. Open Problems in Evolutionary Music and Art‏‎ (2 Bearbeitungen)
  434. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  435. Active learning in very large databases‏‎ (2 Bearbeitungen)
  436. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  437. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  438. Color Search and Replace‏‎ (2 Bearbeitungen)
  439. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  440. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  441. Not only Art but also Rocket Science‏‎ (2 Bearbeitungen)
  442. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Bearbeitungen)
  443. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  444. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  445. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  446. Perceptual and Computational Categories in Art‏‎ (2 Bearbeitungen)
  447. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  448. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  449. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (2 Bearbeitungen)
  450. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  451. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  452. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  453. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  454. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  455. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  456. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  457. Soccer Ball Symmetry‏‎ (2 Bearbeitungen)
  458. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  459. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  460. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  461. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  462. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  463. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  464. Saliency-enhanced image aesthetics class prediction‏‎ (2 Bearbeitungen)
  465. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  466. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Bearbeitungen)
  467. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  468. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  469. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  470. Swarm Painting Atelier‏‎ (2 Bearbeitungen)
  471. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)
  472. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  473. Patch-Based Geometric Texture Synthesis‏‎ (2 Bearbeitungen)
  474. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (2 Bearbeitungen)
  475. EvoMUSART 2003‏‎ (2 Bearbeitungen)
  476. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  477. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  478. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (2 Bearbeitungen)
  479. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  480. Evolving Mondrian-Style Artworks‏‎ (2 Bearbeitungen)
  481. Novelty-Seeking Multi-Agent System‏‎ (2 Bearbeitungen)
  482. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  483. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  484. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns‏‎ (2 Bearbeitungen)
  485. Symmetry Hybrids‏‎ (2 Bearbeitungen)
  486. Permutations of the Octagon: An Aesthetic-Mathematical Dialectic‏‎ (2 Bearbeitungen)
  487. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  488. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  489. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Bearbeitungen)
  490. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Bearbeitungen)
  491. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Bearbeitungen)
  492. Evolved Ricochet Compositions‏‎ (2 Bearbeitungen)
  493. Creating Personalized Jigsaw Puzzles‏‎ (2 Bearbeitungen)
  494. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  495. Design and Measurement with Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  496. Blogging Math Art‏‎ (2 Bearbeitungen)
  497. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  498. Evaluating Evaluation: Assessing Progress in Computational Creativity Research‏‎ (2 Bearbeitungen)
  499. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  500. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (2 Bearbeitungen)

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