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  1. Bridges 2011‏‎ (12 Bearbeitungen)
  2. Computational Aesthetics 2014‏‎ (12 Bearbeitungen)
  3. The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music‏‎ (12 Bearbeitungen)
  4. Computational Aesthetics 2016‏‎ (12 Bearbeitungen)
  5. Begriffe zur Evolutionären Kunst‏‎ (12 Bearbeitungen)
  6. Hybdrid Content Based Image Retrieval combining multi-objective interactive genetic algorithm and SVM‏‎ (12 Bearbeitungen)
  7. Generative Art 2004‏‎ (12 Bearbeitungen)
  8. Creative Evolutionary Systems‏‎ (12 Bearbeitungen)
  9. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (12 Bearbeitungen)
  10. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (12 Bearbeitungen)
  11. Computational Aesthetics 2013‏‎ (11 Bearbeitungen)
  12. Generative Art 2009‏‎ (11 Bearbeitungen)
  13. Bridges 2003‏‎ (11 Bearbeitungen)
  14. EvoMUSART 2016‏‎ (11 Bearbeitungen)
  15. Bridges 2017‏‎ (11 Bearbeitungen)
  16. Juan Romero‏‎ (11 Bearbeitungen)
  17. Bridges 2000‏‎ (10 Bearbeitungen)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (10 Bearbeitungen)
  19. Bridges 2013‏‎ (10 Bearbeitungen)
  20. Computational Creativity 2016 ICCC 2016‏‎ (10 Bearbeitungen)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (10 Bearbeitungen)
  22. Scott Draves‏‎ (10 Bearbeitungen)
  23. Generative Art 2005‏‎ (10 Bearbeitungen)
  24. Generative Art 2007‏‎ (10 Bearbeitungen)
  25. Bridges 2010‏‎ (9 Bearbeitungen)
  26. Generative Art 2000‏‎ (9 Bearbeitungen)
  27. Bridges 2012‏‎ (9 Bearbeitungen)
  28. Evolutionary Search for the Artistic Rendering of Photographs‏‎ (9 Bearbeitungen)
  29. Evotype: Evolutionary Type Design‏‎ (9 Bearbeitungen)
  30. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (9 Bearbeitungen)
  31. Rendering artistic light patterns‏‎ (9 Bearbeitungen)
  32. Bridges 2005‏‎ (9 Bearbeitungen)
  33. Computational Aesthetics 2008‏‎ (9 Bearbeitungen)
  34. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (9 Bearbeitungen)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (9 Bearbeitungen)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (9 Bearbeitungen)
  37. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (9 Bearbeitungen)
  38. Computational Aesthetics 2012‏‎ (9 Bearbeitungen)
  39. Squares that Look Round: Transforming Spherical Images‏‎ (8 Bearbeitungen)
  40. Bridges 2001‏‎ (8 Bearbeitungen)
  41. Generative Art 2011‏‎ (8 Bearbeitungen)
  42. Computational Creativity 2015 ICCC 2015‏‎ (8 Bearbeitungen)
  43. Content-based retrieval using a multi-objective genetic algorithm‏‎ (8 Bearbeitungen)
  44. Bridges 2004‏‎ (8 Bearbeitungen)
  45. Generative Art 2014‏‎ (8 Bearbeitungen)
  46. Generative Art 2015‏‎ (8 Bearbeitungen)
  47. Jeffrey Ventrella‏‎ (8 Bearbeitungen)
  48. Design by Evolution: Advances in Evolutionary Design‏‎ (8 Bearbeitungen)
  49. Computational Aesthetics 2010‏‎ (8 Bearbeitungen)
  50. Generative Art 2006‏‎ (8 Bearbeitungen)
  51. Computational Aesthetics 2011‏‎ (8 Bearbeitungen)
  52. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (8 Bearbeitungen)
  53. Generative Art 2008‏‎ (8 Bearbeitungen)
  54. Evolution and Collective Intelligence of the Electric Sheep‏‎ (7 Bearbeitungen)
  55. Karl Sims‏‎ (7 Bearbeitungen)
  56. Bridges 2002‏‎ (7 Bearbeitungen)
  57. Generative Art 2012‏‎ (7 Bearbeitungen)
  58. Design Space of Tiling Template‏‎ (7 Bearbeitungen)
  59. Generative Art 2013‏‎ (7 Bearbeitungen)
  60. Computational Aesthetics 2009‏‎ (7 Bearbeitungen)
  61. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (7 Bearbeitungen)
  62. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (7 Bearbeitungen)
  63. P4m Reference Implementation‏‎ (7 Bearbeitungen)
  64. Bridges 2008‏‎ (7 Bearbeitungen)
  65. Bridges 2009‏‎ (7 Bearbeitungen)
  66. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (7 Bearbeitungen)
  67. Aesthetics, Art, Evolution‏‎ (7 Bearbeitungen)
  68. Computers and Creativity‏‎ (6 Bearbeitungen)
  69. Evolving Glitch Art‏‎ (6 Bearbeitungen)
  70. EvoMUSART 2010‏‎ (6 Bearbeitungen)
  71. Generative Art 1999‏‎ (6 Bearbeitungen)
  72. A Comparison Between Representations for Evolving Images‏‎ (6 Bearbeitungen)
  73. Computational Aesthetics 2005‏‎ (6 Bearbeitungen)
  74. EvoMUSART 2012‏‎ (6 Bearbeitungen)
  75. Generative Art 2001‏‎ (6 Bearbeitungen)
  76. Design Space for Patterns and Tilings Competition 2015 Multipage‏‎ (6 Bearbeitungen)
  77. Interior Illumination Design Using Genetic Programming‏‎ (6 Bearbeitungen)
  78. Generative Art 2003‏‎ (6 Bearbeitungen)
  79. Non-Photorealistic Rendering of Portraits‏‎ (6 Bearbeitungen)
  80. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (6 Bearbeitungen)
  81. Evolving an Aircraft Using a Parametric Design System‏‎ (6 Bearbeitungen)
  82. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (6 Bearbeitungen)
  83. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (6 Bearbeitungen)
  84. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (6 Bearbeitungen)
  85. Content-based image retrieval at the end of the early years‏‎ (6 Bearbeitungen)
  86. An Interface for Fitness Function Design‏‎ (6 Bearbeitungen)
  87. Feature Selection and Novelty in Computational Aesthetics‏‎ (6 Bearbeitungen)
  88. Bridges 1998‏‎ (6 Bearbeitungen)
  89. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (6 Bearbeitungen)
  90. Computational Creativity 2011 ICCC 2011‏‎ (6 Bearbeitungen)
  91. Is Biologically Inspired Invention Different?‏‎ (6 Bearbeitungen)
  92. Evolving the Mandelbrot Set to Imitate Figurative Art‏‎ (6 Bearbeitungen)
  93. EvoMUSART 2009‏‎ (6 Bearbeitungen)
  94. Bridges 1999‏‎ (6 Bearbeitungen)
  95. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  96. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (5 Bearbeitungen)
  97. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  98. Generative Art 2010‏‎ (5 Bearbeitungen)
  99. Evolving Human Faces‏‎ (5 Bearbeitungen)
  100. EvoMUSART 2011‏‎ (5 Bearbeitungen)
  101. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  102. Evolving a Library of Artistic Scene Descriptors‏‎ (5 Bearbeitungen)
  103. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  104. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (5 Bearbeitungen)
  105. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (5 Bearbeitungen)
  106. Ludic Considerations of Tablet-Based Evo-Art‏‎ (5 Bearbeitungen)
  107. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (5 Bearbeitungen)
  108. Inadvertent - Ars Accidentalis‏‎ (5 Bearbeitungen)
  109. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  110. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  111. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  112. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  113. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  114. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  115. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  116. On the Origins of the Term Computational Aesthetics‏‎ (5 Bearbeitungen)
  117. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (5 Bearbeitungen)
  118. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  119. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  120. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (5 Bearbeitungen)
  121. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  122. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  123. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (5 Bearbeitungen)
  124. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  125. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  126. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (5 Bearbeitungen)
  127. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  128. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (5 Bearbeitungen)
  129. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  130. Stephen Todd‏‎ (5 Bearbeitungen)
  131. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (5 Bearbeitungen)
  132. Painting with Flowsnakes‏‎ (5 Bearbeitungen)
  133. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  134. Bridges 2007‏‎ (5 Bearbeitungen)
  135. Shape grammars and grammatical evolution for evolutionary design‏‎ (5 Bearbeitungen)
  136. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  137. Stepping stones in the mist‏‎ (5 Bearbeitungen)
  138. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (5 Bearbeitungen)
  139. G. Bachelier‏‎ (5 Bearbeitungen)
  140. Bachelier‏‎ (5 Bearbeitungen)
  141. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  142. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  143. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  144. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  145. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  146. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  147. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  148. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  149. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  150. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  151. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  152. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  153. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  154. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  155. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  156. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  157. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  158. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  159. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  160. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  161. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  162. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  163. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  164. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  165. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  166. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  167. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  168. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  169. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  170. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  171. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  172. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  173. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  174. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  175. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  176. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  177. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  178. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  179. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  180. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  181. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  182. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  183. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  184. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  185. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  186. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  187. Echo‏‎ (4 Bearbeitungen)
  188. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  189. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  190. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  191. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  192. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  193. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  194. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  195. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  196. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  197. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  198. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  199. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  200. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  201. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  202. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  203. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  204. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  205. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  206. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  207. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  208. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  209. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  210. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  211. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  212. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  213. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  214. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  215. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  216. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  217. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  218. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  219. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  220. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  221. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  222. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  223. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  224. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  225. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  226. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  227. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  228. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  229. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  230. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  231. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  232. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  233. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  234. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  235. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  236. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  237. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  238. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  239. Creative ecosystems‏‎ (3 Bearbeitungen)
  240. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  241. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  242. Fitness landscapes‏‎ (3 Bearbeitungen)
  243. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  244. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  245. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  246. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  247. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  248. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  249. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  250. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  251. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  252. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  253. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  254. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  255. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  256. Computational Field Visualization‏‎ (3 Bearbeitungen)
  257. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  258. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  259. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  260. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  261. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  262. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  263. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  264. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  265. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  266. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  267. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  268. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  269. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  270. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  271. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  272. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  273. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  274. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  275. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  276. Computational Game Creativity‏‎ (3 Bearbeitungen)
  277. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  278. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  279. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  280. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  281. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  282. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  283. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  284. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  285. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  286. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  287. Swarm Granulator‏‎ (3 Bearbeitungen)
  288. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  289. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  290. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  291. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  292. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  293. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  294. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  295. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  296. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  297. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  298. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  299. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  300. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  301. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  302. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  303. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  304. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  305. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  306. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  307. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  308. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  309. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  310. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  311. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  312. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  313. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  314. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  315. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  316. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  317. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  318. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  319. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  320. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  321. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  322. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  323. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  324. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  325. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  326. Against Individual Creativity‏‎ (3 Bearbeitungen)
  327. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  328. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  329. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  330. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  331. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  332. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  333. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  334. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  335. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  336. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  337. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  338. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  339. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  340. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  341. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  342. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  343. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  344. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  345. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  346. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  347. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  348. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  349. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  350. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  351. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  352. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  353. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  354. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  355. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  356. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  357. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  358. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  359. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  360. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  361. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  362. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  363. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  364. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  365. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  366. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  367. Casual Creators‏‎ (3 Bearbeitungen)
  368. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  369. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  370. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  371. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  372. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  373. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  374. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  375. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  376. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  377. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  378. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  379. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  380. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  381. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  382. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  383. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  384. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  385. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  386. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  387. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  388. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  389. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  390. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  391. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  392. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  393. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  394. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  395. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  396. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  397. Generative Art 1998‏‎ (3 Bearbeitungen)
  398. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  399. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  400. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  401. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  402. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  403. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  404. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  405. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  406. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  407. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  408. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  409. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  410. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  411. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  412. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  413. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  414. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  415. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  416. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  417. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  418. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  419. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  420. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  421. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  422. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  423. Active learning in very large databases‏‎ (2 Bearbeitungen)
  424. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  425. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  426. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  427. Color Search and Replace‏‎ (2 Bearbeitungen)
  428. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  429. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  430. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  431. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  432. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  433. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  434. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  435. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  436. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  437. Evolution as Artist‏‎ (2 Bearbeitungen)
  438. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  439. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  440. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  441. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  442. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  443. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  444. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  445. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  446. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  447. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  448. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  449. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  450. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  451. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  452. Duotone Surfaces‏‎ (2 Bearbeitungen)
  453. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  454. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  455. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  456. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  457. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  458. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  459. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  460. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  461. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  462. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  463. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  464. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  465. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  466. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  467. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  468. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  469. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  470. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  471. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  472. Smoke Brush‏‎ (2 Bearbeitungen)
  473. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  474. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  475. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  476. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  477. Curious agents and situated design evaluations‏‎ (2 Bearbeitungen)
  478. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  479. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  480. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  481. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  482. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  483. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  484. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  485. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  486. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  487. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  488. Evolutionary Morphing for Facial Aging Simulation‏‎ (2 Bearbeitungen)
  489. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  490. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  491. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Bearbeitungen)
  492. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  493. Thoughts on Computational Creativity Position‏‎ (2 Bearbeitungen)
  494. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  495. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  496. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  497. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  498. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  499. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  500. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)

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