Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 500 Ergebnisse im Bereich 51 bis 550 angezeigt.

Zeige (vorherige 500 | nächste 500) (20 | 50 | 100 | 250 | 500)

  1. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  2. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  3. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  5. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Bearbeitungen)
  6. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  7. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  8. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  9. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  10. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Bearbeitungen)
  12. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  13. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (2 Bearbeitungen)
  14. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  15. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Bearbeitungen)
  16. Consensual Paintings‏‎ (2 Bearbeitungen)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  18. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  19. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  20. Straight away on Curved Spaces‏‎ (2 Bearbeitungen)
  21. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Bearbeitungen)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Bearbeitungen)
  23. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  24. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions‏‎ (2 Bearbeitungen)
  25. Pictorial Analysis of Line-drawings‏‎ (2 Bearbeitungen)
  26. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  27. The Geometric Studies of Some Mosaic Design Compositions and Puzzles Presented in a Historical Treatise‏‎ (2 Bearbeitungen)
  28. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  29. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (2 Bearbeitungen)
  30. Sculptural Forms Based on Radially-developing Fractal Curves‏‎ (2 Bearbeitungen)
  31. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  32. Non-Realistic 3D Object Stylization‏‎ (2 Bearbeitungen)
  33. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (2 Bearbeitungen)
  34. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)
  35. Evolving Fractal Drawings‏‎ (2 Bearbeitungen)
  36. Learning about Shadows from Artists‏‎ (2 Bearbeitungen)
  37. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Bearbeitungen)
  38. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (2 Bearbeitungen)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Bearbeitungen)
  40. A Mathematical Approach to Obtain Isoperimetric Shapes for D-Form Construction‏‎ (2 Bearbeitungen)
  41. Gentropy: evolving 2D textures‏‎ (2 Bearbeitungen)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Bearbeitungen)
  43. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (2 Bearbeitungen)
  44. Autonomous Evolutionary Art‏‎ (2 Bearbeitungen)
  45. Gödel, Escher, Bach: Just Another Braid‏‎ (2 Bearbeitungen)
  46. Modular Origami Halftoning: Theme and Variations‏‎ (2 Bearbeitungen)
  47. Computational Creativity through a Gap‏‎ (2 Bearbeitungen)
  48. Information Immune Systems‏‎ (2 Bearbeitungen)
  49. Some Girihs and Puzzles from the Interlocks of Similar or Complementary Figures Treatise‏‎ (2 Bearbeitungen)
  50. Animating Persian Floral Patterns‏‎ (2 Bearbeitungen)
  51. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  52. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  53. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  54. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  55. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  56. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  57. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  58. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  59. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  60. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  61. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  62. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  63. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  64. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  65. Suggestive Hatching‏‎ (2 Bearbeitungen)
  66. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  67. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  68. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  69. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  70. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  71. Representational Random Walks‏‎ (2 Bearbeitungen)
  72. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  73. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  74. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  75. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  76. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  77. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  78. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  79. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  80. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  81. Real-World Tessellations‏‎ (2 Bearbeitungen)
  82. Active learning in very large databases‏‎ (2 Bearbeitungen)
  83. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  84. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  85. Color Search and Replace‏‎ (2 Bearbeitungen)
  86. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  87. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  88. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  89. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  90. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  91. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  92. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  93. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  94. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  95. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  96. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  97. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  98. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  99. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  100. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  101. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  102. Duotone Surfaces‏‎ (2 Bearbeitungen)
  103. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  104. Evolution as Artist‏‎ (2 Bearbeitungen)
  105. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  106. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  107. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  108. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  109. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  110. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  111. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  112. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  113. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  114. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  115. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  116. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  117. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  118. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  119. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  120. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  121. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  122. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  123. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  124. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  125. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  126. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  127. Optimizing photo composition‏‎ (2 Bearbeitungen)
  128. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  129. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  130. Curious agents and situated design evaluations‏‎ (2 Bearbeitungen)
  131. The Analysis of the Geometric Decorations of the Stone Half-Columns of Friday Mosque of Isfahan‏‎ (2 Bearbeitungen)
  132. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  133. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  134. RealPigment: Paint Compositing by Example‏‎ (2 Bearbeitungen)
  135. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  136. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  137. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  138. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  139. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Bearbeitungen)
  140. The Authorship of Generative Art‏‎ (2 Bearbeitungen)
  141. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Bearbeitungen)
  142. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  143. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  144. Evolutionary Morphing for Facial Aging Simulation‏‎ (2 Bearbeitungen)
  145. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (2 Bearbeitungen)
  146. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  147. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  148. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  149. Blogging Math Art‏‎ (2 Bearbeitungen)
  150. The Painting Fool Teaching Interface‏‎ (2 Bearbeitungen)
  151. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  152. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  153. Sketches by Paul the Robot‏‎ (2 Bearbeitungen)
  154. Thoughts on Computational Creativity Position‏‎ (2 Bearbeitungen)
  155. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  156. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  157. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  158. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  159. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)
  160. Artefacts to Enhance Geometrical Thinking‏‎ (2 Bearbeitungen)
  161. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  162. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Bearbeitungen)
  163. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  164. What is generative art?‏‎ (2 Bearbeitungen)
  165. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  166. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  167. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  168. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  169. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  170. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  171. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  172. Informational Dialogue with Van Gogh's Paintings‏‎ (2 Bearbeitungen)
  173. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  174. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  175. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  176. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  177. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  178. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  179. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  180. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  181. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  182. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  183. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  184. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  185. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  186. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  187. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (2 Bearbeitungen)
  188. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  189. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  190. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  191. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  192. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  193. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  194. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  195. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  196. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  197. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  198. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  199. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  200. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  201. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  202. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  203. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  204. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  205. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  206. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  207. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  208. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  209. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  210. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  211. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  212. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  213. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  214. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  215. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  216. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  217. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  218. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  219. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  220. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  221. Fun with Whirls‏‎ (2 Bearbeitungen)
  222. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Bearbeitungen)
  223. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  224. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  225. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  226. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  227. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  228. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  229. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  230. Improbable Creativity‏‎ (2 Bearbeitungen)
  231. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  232. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  233. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  234. Evolving Mondrian-Style Artworks‏‎ (2 Bearbeitungen)
  235. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  236. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  237. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  238. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  239. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  240. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)
  241. EvoMUSART 2003‏‎ (2 Bearbeitungen)
  242. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Bearbeitungen)
  243. Smoke Brush‏‎ (2 Bearbeitungen)
  244. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  245. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Bearbeitungen)
  246. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (2 Bearbeitungen)
  247. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  248. A Turing Test for Generative Art‏‎ (2 Bearbeitungen)
  249. What makes patterns interesting in knowledge discovery systems‏‎ (2 Bearbeitungen)
  250. Design and Measurement with Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  251. Double Strip Patterns: Between Strip Patterns and Wallpaper Patterns‏‎ (2 Bearbeitungen)
  252. Images from Self-Occlusion‏‎ (2 Bearbeitungen)
  253. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (2 Bearbeitungen)
  254. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  255. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Bearbeitungen)
  256. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  257. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Bearbeitungen)
  258. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  259. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  260. Evolved Ricochet Compositions‏‎ (2 Bearbeitungen)
  261. Creating Personalized Jigsaw Puzzles‏‎ (2 Bearbeitungen)
  262. Learning How to Reinterpret Creative Problems‏‎ (2 Bearbeitungen)
  263. Genetic Programming for Non-Photorealistic Rendering‏‎ (2 Bearbeitungen)
  264. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  265. Zellij Multipuzzle‏‎ (2 Bearbeitungen)
  266. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  267. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  268. Evaluating Evaluation: Assessing Progress in Computational Creativity Research‏‎ (2 Bearbeitungen)
  269. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  270. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Bearbeitungen)
  271. The painting fool: Stories from building an automated painter‏‎ (2 Bearbeitungen)
  272. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (2 Bearbeitungen)
  273. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  274. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Bearbeitungen)
  275. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Bearbeitungen)
  276. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  277. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Bearbeitungen)
  278. Using Physiological Signals to Evolve Art‏‎ (2 Bearbeitungen)
  279. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Bearbeitungen)
  280. A Study of Image Colourfulness‏‎ (2 Bearbeitungen)
  281. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  282. The Elevation of Coxeter's Infinite Regular Polyhedron 444444‏‎ (2 Bearbeitungen)
  283. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Bearbeitungen)
  284. Ranking Cases with Classification Rules‏‎ (2 Bearbeitungen)
  285. Breaking the Pixel Barrier‏‎ (2 Bearbeitungen)
  286. Embodied creativity‏‎ (2 Bearbeitungen)
  287. Robot Paintings Evolved Using Simulated Robots‏‎ (2 Bearbeitungen)
  288. CBMIR: Content-based Image Retrieval Algorithm for Medical Image Databases‏‎ (2 Bearbeitungen)
  289. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (2 Bearbeitungen)
  290. New Frameworks of Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  291. Three Families of Mitered Borromean Ring Sculptures‏‎ (2 Bearbeitungen)
  292. On Nonlinear Perspectives in Science, Art and Nature‏‎ (2 Bearbeitungen)
  293. Stipple Placement using Distance in a Weighted Graph‏‎ (2 Bearbeitungen)
  294. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Bearbeitungen)
  295. A New Algorithm for Rendering Kissing Schottky Groups‏‎ (2 Bearbeitungen)
  296. Viewpoint Quality: Measures and Applications‏‎ (2 Bearbeitungen)
  297. Curved Islamic Star Patterns of Medieval Egypt and Syria‏‎ (2 Bearbeitungen)
  298. Photo and video quality evaluation: Focusing on the subject‏‎ (2 Bearbeitungen)
  299. Automated content based image retrieval using wavelets‏‎ (2 Bearbeitungen)
  300. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (2 Bearbeitungen)
  301. Autopoiesis‏‎ (2 Bearbeitungen)
  302. Recursive Scene Graphs for Art and Design‏‎ (2 Bearbeitungen)
  303. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Bearbeitungen)
  304. Computational Rim Illumination with Aerial Robots‏‎ (2 Bearbeitungen)
  305. Tilings of Sequences of Co-evolved Images‏‎ (2 Bearbeitungen)
  306. Construction and intuition: Creativity in early computer art‏‎ (2 Bearbeitungen)
  307. Interpretation-driven Visual Association‏‎ (2 Bearbeitungen)
  308. Evolved diffusion limited aggregation compositions‏‎ (2 Bearbeitungen)
  309. Stylized Keyframe Animation of Fluid Simulations‏‎ (2 Bearbeitungen)
  310. Underlying Tiles in a 15th Century Mamluk Pattern‏‎ (2 Bearbeitungen)
  311. Arty Shapes‏‎ (2 Bearbeitungen)
  312. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  313. Global Contrast Factor - a New Approach to Image Contrast‏‎ (2 Bearbeitungen)
  314. A fast and effective model for wavelet subband histograms and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  315. Metacreations: Art and Artificial Life‏‎ (2 Bearbeitungen)
  316. Aesthetic Evolution of L-Systems Revisited‏‎ (2 Bearbeitungen)
  317. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Bearbeitungen)
  318. ChromoStereoscopic Rendering for Trichromatic Displays‏‎ (2 Bearbeitungen)
  319. All the truth about NEvAr‏‎ (2 Bearbeitungen)
  320. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (2 Bearbeitungen)
  321. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  322. Complex Polynomial Mandalas and their Symmetries‏‎ (2 Bearbeitungen)
  323. Not only Art but also Rocket Science‏‎ (2 Bearbeitungen)
  324. 2-Manifold Sculptures‏‎ (2 Bearbeitungen)
  325. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Bearbeitungen)
  326. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  327. Open Problems in Evolutionary Music and Art‏‎ (2 Bearbeitungen)
  328. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  329. Perceptual and Computational Categories in Art‏‎ (2 Bearbeitungen)
  330. Genetic programming with cross-task knowledge sharing for learning of visual concepts‏‎ (2 Bearbeitungen)
  331. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (2 Bearbeitungen)
  332. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (2 Bearbeitungen)
  333. Aesthetic selection of developmental art forms‏‎ (2 Bearbeitungen)
  334. Soccer Ball Symmetry‏‎ (2 Bearbeitungen)
  335. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  336. An upperbound to the performance for ranked-output searching: optimal weighting of query terms using a genetic algorithm‏‎ (2 Bearbeitungen)
  337. Generation and evaluation of artworks‏‎ (2 Bearbeitungen)
  338. A 7-Fold System for Creating Islamic Geometric Patterns Part 2: Contemporary Expression‏‎ (2 Bearbeitungen)
  339. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  340. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  341. Live Algorithms‏‎ (2 Bearbeitungen)
  342. Measuring Complexity by Measuring Structure and Organization‏‎ (2 Bearbeitungen)
  343. A novel evolutionary approach for optimizing content-based image indexing algorithms‏‎ (2 Bearbeitungen)
  344. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  345. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Bearbeitungen)
  346. Saliency-enhanced image aesthetics class prediction‏‎ (2 Bearbeitungen)
  347. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Bearbeitungen)
  348. Colors and Incomputability‏‎ (2 Bearbeitungen)
  349. An Information-Theoretic Framework for Image Complexity‏‎ (2 Bearbeitungen)
  350. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (2 Bearbeitungen)
  351. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Bearbeitungen)
  352. Swarm Painting Atelier‏‎ (2 Bearbeitungen)
  353. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Bearbeitungen)
  354. Patch-Based Geometric Texture Synthesis‏‎ (2 Bearbeitungen)
  355. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Bearbeitungen)
  356. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Bearbeitungen)
  357. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (2 Bearbeitungen)
  358. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Bearbeitungen)
  359. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (2 Bearbeitungen)
  360. A formal theory of creativity to model the creation of art‏‎ (2 Bearbeitungen)
  361. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Bearbeitungen)
  362. Benford's Law for Natural and Synthetic Images‏‎ (2 Bearbeitungen)
  363. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving‏‎ (2 Bearbeitungen)
  364. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (2 Bearbeitungen)
  365. Computational Color Harmony based on Coloroid System‏‎ (2 Bearbeitungen)
  366. Novelty-Seeking Multi-Agent System‏‎ (2 Bearbeitungen)
  367. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (2 Bearbeitungen)
  368. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (2 Bearbeitungen)
  369. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper‏‎ (2 Bearbeitungen)
  370. Symmetry Hybrids‏‎ (2 Bearbeitungen)
  371. Permutations of the Octagon: An Aesthetic-Mathematical Dialectic‏‎ (2 Bearbeitungen)
  372. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Bearbeitungen)
  373. A Study on Geometric Constructions on Brickwork Decorations in Iranian Architecture‏‎ (2 Bearbeitungen)
  374. What does water look like?‏‎ (2 Bearbeitungen)
  375. Math Bugs‏‎ (2 Bearbeitungen)
  376. Breeding on site‏‎ (2 Bearbeitungen)
  377. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Bearbeitungen)
  378. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Bearbeitungen)
  379. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (2 Bearbeitungen)
  380. EvoMUSART 2006‏‎ (2 Bearbeitungen)
  381. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Bearbeitungen)
  382. Collaborative Filtering of Color Aesthetics‏‎ (2 Bearbeitungen)
  383. Artificial ecosystems for creative discovery‏‎ (2 Bearbeitungen)
  384. Live Coding Towards Computational Creativity‏‎ (2 Bearbeitungen)
  385. Geometry and Aesthetics of Pentagonal Structures in the Art of Gerard Caris‏‎ (2 Bearbeitungen)
  386. A Visual Language for Darwin‏‎ (2 Bearbeitungen)
  387. When novelty is not enough‏‎ (2 Bearbeitungen)
  388. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (2 Bearbeitungen)
  389. Measuring Creativity In Software Development‏‎ (2 Bearbeitungen)
  390. A preliminary investigation of evolution as a form design strategy‏‎ (2 Bearbeitungen)
  391. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Bearbeitungen)
  392. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (2 Bearbeitungen)
  393. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Bearbeitungen)
  394. Content-Based Image Retrieval Using Rectangular Segmentation‏‎ (2 Bearbeitungen)
  395. On the Role of Metaphor in Creative Cognition‏‎ (2 Bearbeitungen)
  396. A Discussion on Serendipity in Creative Systems‏‎ (2 Bearbeitungen)
  397. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  398. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  399. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  400. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  401. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  402. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  403. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  404. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  405. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  406. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  407. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  408. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  409. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  410. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  411. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  412. Casual Creators‏‎ (3 Bearbeitungen)
  413. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  414. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  415. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  416. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  417. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  418. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  419. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  420. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  421. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  422. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  423. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  424. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  425. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  426. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  427. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  428. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  429. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  430. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  431. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  432. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  433. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  434. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  435. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  436. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  437. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  438. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  439. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  440. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  441. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  442. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  443. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  444. Generative Art 1998‏‎ (3 Bearbeitungen)
  445. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  446. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  447. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  448. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  449. Creative ecosystems‏‎ (3 Bearbeitungen)
  450. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  451. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  452. Fitness landscapes‏‎ (3 Bearbeitungen)
  453. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  454. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  455. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  456. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  457. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  458. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  459. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  460. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  461. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  462. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  463. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  464. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  465. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  466. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  467. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  468. Computational Field Visualization‏‎ (3 Bearbeitungen)
  469. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  470. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  471. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  472. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  473. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  474. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  475. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  476. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  477. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  478. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  479. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  480. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  481. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  482. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  483. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  484. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  485. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  486. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  487. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  488. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  489. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  490. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  491. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  492. Computational Game Creativity‏‎ (3 Bearbeitungen)
  493. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  494. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  495. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  496. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  497. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  498. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  499. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  500. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)

Zeige (vorherige 500 | nächste 500) (20 | 50 | 100 | 250 | 500)