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  1. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  2. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  3. Echo‏‎ (4 Bearbeitungen)
  4. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  5. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  6. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  7. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  8. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  9. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  10. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  11. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  12. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  13. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  14. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  15. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  16. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  17. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  18. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  20. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  21. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  22. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  23. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  24. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  25. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  26. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  28. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  29. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  30. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  31. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  32. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  33. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  34. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  35. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  36. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  37. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  38. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  39. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  40. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  41. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  42. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  43. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  44. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  45. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  46. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  47. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  48. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  49. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  50. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  51. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  52. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  53. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  54. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  55. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  56. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  57. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  58. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  59. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  60. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  61. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  62. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  63. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  64. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  65. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  66. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  67. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  68. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  69. Generative Art 1998‏‎ (3 Bearbeitungen)
  70. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  71. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  72. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  73. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  74. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  75. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  76. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  77. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  78. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  79. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  80. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  81. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  82. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  83. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  84. Creative ecosystems‏‎ (3 Bearbeitungen)
  85. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  86. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  87. Fitness landscapes‏‎ (3 Bearbeitungen)
  88. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  89. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  90. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  91. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  92. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  93. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  94. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  95. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  96. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  97. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  98. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  99. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  100. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  101. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  102. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  103. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  104. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  105. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  106. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  107. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  108. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  109. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  110. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  111. Computational Field Visualization‏‎ (3 Bearbeitungen)
  112. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  113. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  114. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  115. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  116. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  117. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  118. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  119. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  120. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  121. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  122. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  123. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  124. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  125. Computational Game Creativity‏‎ (3 Bearbeitungen)
  126. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  127. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  128. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  129. Against Individual Creativity‏‎ (3 Bearbeitungen)
  130. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  131. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  132. Swarm Granulator‏‎ (3 Bearbeitungen)
  133. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  134. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  135. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  136. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  137. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  138. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  139. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  140. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  141. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  142. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  143. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  144. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  145. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  146. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  147. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  148. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  149. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  150. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  151. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  152. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  153. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  154. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  155. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  156. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  157. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  158. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  159. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  160. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  161. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  162. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  163. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  164. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  165. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  166. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  167. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  168. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  169. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  170. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  171. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  172. Casual Creators‏‎ (3 Bearbeitungen)
  173. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  174. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  175. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  176. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  177. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  178. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  179. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  180. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  181. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  182. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  183. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  184. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  185. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  186. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  187. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  188. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  189. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  190. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  191. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  192. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  193. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  194. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  195. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  196. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  197. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  198. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  199. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  200. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  201. Three Families of Mitered Borromean Ring Sculptures‏‎ (2 Bearbeitungen)
  202. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  203. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  204. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  205. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  206. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  207. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  208. Suggestive Hatching‏‎ (2 Bearbeitungen)
  209. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  210. Using Physiological Signals to Evolve Art‏‎ (2 Bearbeitungen)
  211. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  212. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  213. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  214. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  215. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  216. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  217. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  218. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  219. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  220. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  221. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  222. Tilings of Sequences of Co-evolved Images‏‎ (2 Bearbeitungen)
  223. Underlying Tiles in a 15th Century Mamluk Pattern‏‎ (2 Bearbeitungen)
  224. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  225. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  226. Viewpoint Quality: Measures and Applications‏‎ (2 Bearbeitungen)
  227. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  228. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  229. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  230. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  231. Representational Random Walks‏‎ (2 Bearbeitungen)
  232. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  233. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  234. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  235. Active learning in very large databases‏‎ (2 Bearbeitungen)
  236. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  237. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  238. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  239. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  240. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  241. Color Search and Replace‏‎ (2 Bearbeitungen)
  242. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  243. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  244. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  245. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  246. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  247. Real-World Tessellations‏‎ (2 Bearbeitungen)
  248. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  249. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  250. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  251. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  252. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  253. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  254. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  255. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  256. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  257. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  258. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  259. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  260. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  261. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  262. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  263. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  264. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  265. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  266. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  267. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  268. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  269. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  270. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  271. Consensual Paintings‏‎ (2 Bearbeitungen)
  272. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  273. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  274. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  275. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  276. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  277. Optimizing photo composition‏‎ (2 Bearbeitungen)
  278. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  279. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  280. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  281. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  282. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  283. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  284. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  285. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  286. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  287. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  288. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  289. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions‏‎ (2 Bearbeitungen)
  290. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  291. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  292. The Analysis of the Geometric Decorations of the Stone Half-Columns of Friday Mosque of Isfahan‏‎ (2 Bearbeitungen)
  293. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  294. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  295. RealPigment: Paint Compositing by Example‏‎ (2 Bearbeitungen)
  296. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  297. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Bearbeitungen)
  298. Evolving Fractal Drawings‏‎ (2 Bearbeitungen)
  299. Learning about Shadows from Artists‏‎ (2 Bearbeitungen)
  300. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (2 Bearbeitungen)
  301. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  302. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  303. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Bearbeitungen)
  304. What does water look like?‏‎ (2 Bearbeitungen)
  305. The Authorship of Generative Art‏‎ (2 Bearbeitungen)
  306. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  307. Blogging Math Art‏‎ (2 Bearbeitungen)
  308. Sketches by Paul the Robot‏‎ (2 Bearbeitungen)
  309. Generative and Evolutionary Design in Design Education‏‎ (2 Bearbeitungen)
  310. Gentropy: evolving 2D textures‏‎ (2 Bearbeitungen)
  311. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  312. Gödel, Escher, Bach: Just Another Braid‏‎ (2 Bearbeitungen)
  313. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  314. Modular Origami Halftoning: Theme and Variations‏‎ (2 Bearbeitungen)
  315. When novelty is not enough‏‎ (2 Bearbeitungen)
  316. Artefacts to Enhance Geometrical Thinking‏‎ (2 Bearbeitungen)
  317. The Painting Fool Teaching Interface‏‎ (2 Bearbeitungen)
  318. Computational Creativity through a Gap‏‎ (2 Bearbeitungen)
  319. Information Immune Systems‏‎ (2 Bearbeitungen)
  320. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  321. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  322. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  323. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  324. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  325. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  326. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  327. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  328. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  329. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  330. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  331. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  332. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  333. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  334. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  335. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  336. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  337. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  338. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  339. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  340. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  341. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  342. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  343. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  344. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  345. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  346. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  347. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  348. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  349. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  350. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  351. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  352. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  353. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  354. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  355. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  356. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  357. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  358. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  359. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  360. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  361. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  362. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  363. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  364. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  365. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  366. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  367. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  368. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  369. Duotone Surfaces‏‎ (2 Bearbeitungen)
  370. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  371. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  372. Evolution as Artist‏‎ (2 Bearbeitungen)
  373. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  374. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  375. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  376. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  377. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  378. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  379. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  380. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  381. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  382. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  383. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  384. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  385. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  386. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  387. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  388. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  389. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  390. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  391. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  392. Smoke Brush‏‎ (2 Bearbeitungen)
  393. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  394. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (2 Bearbeitungen)
  395. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  396. Curious agents and situated design evaluations‏‎ (2 Bearbeitungen)
  397. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  398. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  399. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  400. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  401. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  402. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  403. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  404. Evolutionary Morphing for Facial Aging Simulation‏‎ (2 Bearbeitungen)
  405. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  406. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  407. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  408. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  409. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (2 Bearbeitungen)
  410. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Bearbeitungen)
  411. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Bearbeitungen)
  412. A Turing Test for Generative Art‏‎ (2 Bearbeitungen)
  413. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  414. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  415. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  416. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  417. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)
  418. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  419. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  420. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  421. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Bearbeitungen)
  422. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  423. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  424. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (2 Bearbeitungen)
  425. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  426. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  427. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  428. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  429. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  430. New Frameworks of Interactive Evolutionary Computation‏‎ (2 Bearbeitungen)
  431. Breaking the Pixel Barrier‏‎ (2 Bearbeitungen)
  432. On Nonlinear Perspectives in Science, Art and Nature‏‎ (2 Bearbeitungen)
  433. CBMIR: Content-based Image Retrieval Algorithm for Medical Image Databases‏‎ (2 Bearbeitungen)
  434. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)
  435. Stipple Placement using Distance in a Weighted Graph‏‎ (2 Bearbeitungen)
  436. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Bearbeitungen)
  437. Domain Bridging Associations Support Creativity‏‎ (2 Bearbeitungen)
  438. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  439. The Elevation of Coxeter's Infinite Regular Polyhedron 444444‏‎ (2 Bearbeitungen)
  440. Enhancing Creativity with Niche Construction‏‎ (2 Bearbeitungen)
  441. Ranking Cases with Classification Rules‏‎ (2 Bearbeitungen)
  442. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Bearbeitungen)
  443. A Study of Image Colourfulness‏‎ (2 Bearbeitungen)
  444. Robot Paintings Evolved Using Simulated Robots‏‎ (2 Bearbeitungen)
  445. Informational Dialogue with Van Gogh's Paintings‏‎ (2 Bearbeitungen)
  446. Autopoiesis‏‎ (2 Bearbeitungen)
  447. Creative Computers, Improvisation and Intimacy‏‎ (2 Bearbeitungen)
  448. Stylized Keyframe Animation of Fluid Simulations‏‎ (2 Bearbeitungen)
  449. DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity‏‎ (2 Bearbeitungen)
  450. Exploring aesthetic pattern formation‏‎ (2 Bearbeitungen)
  451. Photo and video quality evaluation: Focusing on the subject‏‎ (2 Bearbeitungen)
  452. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  453. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (2 Bearbeitungen)
  454. Establishing Appreciation In a Creative System‏‎ (2 Bearbeitungen)
  455. A New Algorithm for Rendering Kissing Schottky Groups‏‎ (2 Bearbeitungen)
  456. Recursive Scene Graphs for Art and Design‏‎ (2 Bearbeitungen)
  457. Automated content based image retrieval using wavelets‏‎ (2 Bearbeitungen)
  458. Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop‏‎ (2 Bearbeitungen)
  459. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  460. Not only Art but also Rocket Science‏‎ (2 Bearbeitungen)
  461. Aesthetic Evolution of L-Systems Revisited‏‎ (2 Bearbeitungen)
  462. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Bearbeitungen)
  463. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  464. Open Problems in Evolutionary Music and Art‏‎ (2 Bearbeitungen)
  465. ChromoStereoscopic Rendering for Trichromatic Displays‏‎ (2 Bearbeitungen)
  466. All the truth about NEvAr‏‎ (2 Bearbeitungen)
  467. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  468. Complex Polynomial Mandalas and their Symmetries‏‎ (2 Bearbeitungen)
  469. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  470. 2-Manifold Sculptures‏‎ (2 Bearbeitungen)
  471. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  472. Arty Shapes‏‎ (2 Bearbeitungen)
  473. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Bearbeitungen)
  474. A fast and effective model for wavelet subband histograms and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  475. Soccer Ball Symmetry‏‎ (2 Bearbeitungen)
  476. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  477. Aesthetic selection of developmental art forms‏‎ (2 Bearbeitungen)
  478. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  479. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  480. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  481. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  482. Perceptual and Computational Categories in Art‏‎ (2 Bearbeitungen)
  483. An upperbound to the performance for ranked-output searching: optimal weighting of query terms using a genetic algorithm‏‎ (2 Bearbeitungen)
  484. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  485. A 7-Fold System for Creating Islamic Geometric Patterns Part 2: Contemporary Expression‏‎ (2 Bearbeitungen)
  486. Predicting beauty: Fractal dimension and visual complexity in art‏‎ (2 Bearbeitungen)
  487. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  488. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  489. Fun with Whirls‏‎ (2 Bearbeitungen)
  490. A novel evolutionary approach for optimizing content-based image indexing algorithms‏‎ (2 Bearbeitungen)
  491. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Bearbeitungen)
  492. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Bearbeitungen)
  493. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  494. Colors and Incomputability‏‎ (2 Bearbeitungen)
  495. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  496. An Information-Theoretic Framework for Image Complexity‏‎ (2 Bearbeitungen)
  497. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  498. Improbable Creativity‏‎ (2 Bearbeitungen)
  499. Saliency-enhanced image aesthetics class prediction‏‎ (2 Bearbeitungen)
  500. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)

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