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  1. Computational Creativity 2015 ICCC 2015‏‎ (8 Bearbeitungen)
  2. Content-based retrieval using a multi-objective genetic algorithm‏‎ (8 Bearbeitungen)
  3. Generative Art 2014‏‎ (8 Bearbeitungen)
  4. Bridges 2008‏‎ (7 Bearbeitungen)
  5. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (7 Bearbeitungen)
  6. Computational Aesthetics 2009‏‎ (7 Bearbeitungen)
  7. Bridges 2009‏‎ (7 Bearbeitungen)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (7 Bearbeitungen)
  9. Aesthetics, Art, Evolution‏‎ (7 Bearbeitungen)
  10. P4m Reference Implementation‏‎ (7 Bearbeitungen)
  11. Evolution and Collective Intelligence of the Electric Sheep‏‎ (7 Bearbeitungen)
  12. Bridges 2002‏‎ (7 Bearbeitungen)
  13. Karl Sims‏‎ (7 Bearbeitungen)
  14. Generative Art 2012‏‎ (7 Bearbeitungen)
  15. Design Space of Tiling Template‏‎ (7 Bearbeitungen)
  16. Generative Art 2013‏‎ (7 Bearbeitungen)
  17. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (7 Bearbeitungen)
  18. An Interface for Fitness Function Design‏‎ (6 Bearbeitungen)
  19. Non-Photorealistic Rendering of Portraits‏‎ (6 Bearbeitungen)
  20. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (6 Bearbeitungen)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (6 Bearbeitungen)
  22. Bridges 1998‏‎ (6 Bearbeitungen)
  23. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (6 Bearbeitungen)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (6 Bearbeitungen)
  25. Bridges 1999‏‎ (6 Bearbeitungen)
  26. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (6 Bearbeitungen)
  27. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (6 Bearbeitungen)
  28. Content-based image retrieval at the end of the early years‏‎ (6 Bearbeitungen)
  29. A Comparison Between Representations for Evolving Images‏‎ (6 Bearbeitungen)
  30. Feature Selection and Novelty in Computational Aesthetics‏‎ (6 Bearbeitungen)
  31. Is Biologically Inspired Invention Different?‏‎ (6 Bearbeitungen)
  32. Evolving the Mandelbrot Set to Imitate Figurative Art‏‎ (6 Bearbeitungen)
  33. Computational Creativity 2011 ICCC 2011‏‎ (6 Bearbeitungen)
  34. EvoMUSART 2009‏‎ (6 Bearbeitungen)
  35. Computers and Creativity‏‎ (6 Bearbeitungen)
  36. Evolving Glitch Art‏‎ (6 Bearbeitungen)
  37. Generative Art 1999‏‎ (6 Bearbeitungen)
  38. EvoMUSART 2010‏‎ (6 Bearbeitungen)
  39. Generative Art 2001‏‎ (6 Bearbeitungen)
  40. Design Space for Patterns and Tilings Competition 2015 Multipage‏‎ (6 Bearbeitungen)
  41. Computational Aesthetics 2005‏‎ (6 Bearbeitungen)
  42. EvoMUSART 2012‏‎ (6 Bearbeitungen)
  43. Interior Illumination Design Using Genetic Programming‏‎ (6 Bearbeitungen)
  44. Generative Art 2003‏‎ (6 Bearbeitungen)
  45. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (5 Bearbeitungen)
  46. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (5 Bearbeitungen)
  47. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (5 Bearbeitungen)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  49. Bachelier‏‎ (5 Bearbeitungen)
  50. Stephen Todd‏‎ (5 Bearbeitungen)
  51. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  52. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  53. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  54. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  55. Painting with Flowsnakes‏‎ (5 Bearbeitungen)
  56. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  57. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  58. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  59. Shape grammars and grammatical evolution for evolutionary design‏‎ (5 Bearbeitungen)
  60. Stepping stones in the mist‏‎ (5 Bearbeitungen)
  61. G. Bachelier‏‎ (5 Bearbeitungen)
  62. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  63. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  64. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  65. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  66. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  67. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  68. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  69. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  70. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (5 Bearbeitungen)
  71. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  72. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  73. Generative Art 2010‏‎ (5 Bearbeitungen)
  74. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  75. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  76. Evolving Human Faces‏‎ (5 Bearbeitungen)
  77. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  78. Evolving a Library of Artistic Scene Descriptors‏‎ (5 Bearbeitungen)
  79. EvoMUSART 2011‏‎ (5 Bearbeitungen)
  80. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (5 Bearbeitungen)
  81. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (5 Bearbeitungen)
  82. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (5 Bearbeitungen)
  83. Ludic Considerations of Tablet-Based Evo-Art‏‎ (5 Bearbeitungen)
  84. Finding Image Features Associated with High Aesthetic Value by Machine Learning‏‎ (5 Bearbeitungen)
  85. Inadvertent - Ars Accidentalis‏‎ (5 Bearbeitungen)
  86. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (5 Bearbeitungen)
  87. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  88. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (5 Bearbeitungen)
  89. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  90. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (5 Bearbeitungen)
  91. On the Origins of the Term Computational Aesthetics‏‎ (5 Bearbeitungen)
  92. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  93. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (5 Bearbeitungen)
  94. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  95. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  96. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (5 Bearbeitungen)
  97. Bridges 2007‏‎ (5 Bearbeitungen)
  98. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  99. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  100. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  101. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  102. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  103. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  104. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  105. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  106. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  107. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  108. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  109. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  110. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)
  111. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  112. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  113. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  114. Induction Design: A Method for Evolutionary Design‏‎ (4 Bearbeitungen)
  115. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  116. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  117. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  118. The Evolution of Artistic Filters‏‎ (4 Bearbeitungen)
  119. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  120. The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas‏‎ (4 Bearbeitungen)
  121. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (4 Bearbeitungen)
  122. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (4 Bearbeitungen)
  123. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (4 Bearbeitungen)
  124. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  125. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  126. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  127. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  128. Swarmic Paintings and Colour Attention‏‎ (4 Bearbeitungen)
  129. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  130. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  131. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  132. Generative Art Inspired by Nature, Using NodeBox‏‎ (4 Bearbeitungen)
  133. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  134. Maintaining Population Diversity in Evolutionary Art‏‎ (4 Bearbeitungen)
  135. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  136. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  137. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  138. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  139. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  140. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  141. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  142. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  143. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  144. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (4 Bearbeitungen)
  145. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  146. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  147. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  148. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  149. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  150. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  151. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  152. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  153. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  154. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  155. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  156. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  157. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  158. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  159. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  160. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  161. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  162. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  163. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  164. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  165. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  166. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  167. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  168. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  169. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  170. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  171. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  172. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  173. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  174. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  175. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  176. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  177. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  178. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  179. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  180. Echo‏‎ (4 Bearbeitungen)
  181. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  182. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  183. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  184. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  185. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  186. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  187. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  188. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  189. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  190. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  191. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  192. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  193. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  194. Casual Creators‏‎ (3 Bearbeitungen)
  195. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  196. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  197. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  198. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  199. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  200. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  201. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  202. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  203. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  204. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  205. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  206. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  207. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  208. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  209. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  210. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  211. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  212. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  213. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  214. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  215. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  216. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  217. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  218. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  219. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  220. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  221. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  222. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  223. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  224. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  225. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  226. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  227. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  228. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  229. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  230. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  231. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  232. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  233. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  234. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  235. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  236. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  237. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  238. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  239. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  240. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  241. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  242. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  243. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  244. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  245. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  246. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  247. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  248. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  249. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  250. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  251. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  252. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  253. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  254. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  255. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  256. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  257. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  258. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  259. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  260. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  261. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  262. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  263. Generative Art 1998‏‎ (3 Bearbeitungen)
  264. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  265. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  266. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  267. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  268. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  269. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  270. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  271. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  272. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  273. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  274. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  275. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  276. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  277. Creative ecosystems‏‎ (3 Bearbeitungen)
  278. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  279. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  280. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  281. Fitness landscapes‏‎ (3 Bearbeitungen)
  282. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  283. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  284. Neuroaesthetics: a coming of age story‏‎ (3 Bearbeitungen)
  285. Stimulating and Simulating Creativity with Dr Inventor‏‎ (3 Bearbeitungen)
  286. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  287. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  288. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  289. The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems‏‎ (3 Bearbeitungen)
  290. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  291. No Free Lunch in the Search for Creativity‏‎ (3 Bearbeitungen)
  292. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  293. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  294. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  295. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  296. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  297. Simple Art as Abstractions of Photographs‏‎ (3 Bearbeitungen)
  298. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  299. Computational Field Visualization‏‎ (3 Bearbeitungen)
  300. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  301. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  302. The Electric Sheep Screen-Saver: A Case Study in Aesthetic Evolution‏‎ (3 Bearbeitungen)
  303. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  304. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  305. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  306. Organized order in ornamentation‏‎ (3 Bearbeitungen)
  307. Interactive Evolution of Camouflage‏‎ (3 Bearbeitungen)
  308. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  309. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (3 Bearbeitungen)
  310. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  311. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (3 Bearbeitungen)
  312. Folding Pseudo-Stars that are Cyclicly Hinged‏‎ (3 Bearbeitungen)
  313. Computational Game Creativity‏‎ (3 Bearbeitungen)
  314. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  315. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  316. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  317. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  318. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  319. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  320. Against Individual Creativity‏‎ (3 Bearbeitungen)
  321. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  322. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  323. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  324. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  325. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  326. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  327. Swarm Granulator‏‎ (3 Bearbeitungen)
  328. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  329. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  330. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  331. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  332. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  333. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  334. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  335. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  336. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  337. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  338. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  339. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  340. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  341. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  342. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  343. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  344. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  345. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  346. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  347. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  348. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  349. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  350. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  351. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Bearbeitungen)
  352. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Bearbeitungen)
  353. 3D-Dithered Ortho-Pictures: 3D Models from Independent 2D Images‏‎ (2 Bearbeitungen)
  354. Art-directed Watercolor Rendered Animation‏‎ (2 Bearbeitungen)
  355. The contourlet transform: an efficient directional multiresolution image representation‏‎ (2 Bearbeitungen)
  356. A Review of the Fractal Image Coding Literature‏‎ (2 Bearbeitungen)
  357. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Bearbeitungen)
  358. Simulating Morphogenesis‏‎ (2 Bearbeitungen)
  359. Embodied creativity‏‎ (2 Bearbeitungen)
  360. Statistical shape features in content-based image retrieval‏‎ (2 Bearbeitungen)
  361. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (2 Bearbeitungen)
  362. Computational Rim Illumination with Aerial Robots‏‎ (2 Bearbeitungen)
  363. Personality characteristics and aesthetic preference for chaotic curves‏‎ (2 Bearbeitungen)
  364. Visualseek: a fully automated content-based image query system‏‎ (2 Bearbeitungen)
  365. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  366. Construction and intuition: Creativity in early computer art‏‎ (2 Bearbeitungen)
  367. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  368. Interpretation-driven Visual Association‏‎ (2 Bearbeitungen)
  369. Evolved diffusion limited aggregation compositions‏‎ (2 Bearbeitungen)
  370. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Bearbeitungen)
  371. Curved Islamic Star Patterns of Medieval Egypt and Syria‏‎ (2 Bearbeitungen)
  372. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (2 Bearbeitungen)
  373. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  374. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  375. On Two Desiderata for Creativity Support Tools‏‎ (2 Bearbeitungen)
  376. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Bearbeitungen)
  377. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  378. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques‏‎ (2 Bearbeitungen)
  379. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (2 Bearbeitungen)
  380. Computer Generated Stereoscopic Artwork‏‎ (2 Bearbeitungen)
  381. Reference chromosome to overcome user fatigue in iec‏‎ (2 Bearbeitungen)
  382. Global Contrast Factor - a New Approach to Image Contrast‏‎ (2 Bearbeitungen)
  383. Shape-Changing Polyhedra‏‎ (2 Bearbeitungen)
  384. Metacreations: Art and Artificial Life‏‎ (2 Bearbeitungen)
  385. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  386. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Bearbeitungen)
  387. Painting With Triangles‏‎ (2 Bearbeitungen)
  388. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  389. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  390. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  391. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  392. Generation and evaluation of artworks‏‎ (2 Bearbeitungen)
  393. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  394. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  395. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  396. Genetic programming with cross-task knowledge sharing for learning of visual concepts‏‎ (2 Bearbeitungen)
  397. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  398. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  399. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (2 Bearbeitungen)
  400. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (2 Bearbeitungen)
  401. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Bearbeitungen)
  402. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Bearbeitungen)
  403. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  404. Live Algorithms‏‎ (2 Bearbeitungen)
  405. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Bearbeitungen)
  406. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (2 Bearbeitungen)
  407. Measuring Complexity by Measuring Structure and Organization‏‎ (2 Bearbeitungen)
  408. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  409. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Bearbeitungen)
  410. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  411. Straight away on Curved Spaces‏‎ (2 Bearbeitungen)
  412. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  413. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Bearbeitungen)
  414. Pictorial Analysis of Line-drawings‏‎ (2 Bearbeitungen)
  415. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (2 Bearbeitungen)
  416. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (2 Bearbeitungen)
  417. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper‏‎ (2 Bearbeitungen)
  418. The Geometric Studies of Some Mosaic Design Compositions and Puzzles Presented in a Historical Treatise‏‎ (2 Bearbeitungen)
  419. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Bearbeitungen)
  420. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Bearbeitungen)
  421. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (2 Bearbeitungen)
  422. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)
  423. Sculptural Forms Based on Radially-developing Fractal Curves‏‎ (2 Bearbeitungen)
  424. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (2 Bearbeitungen)
  425. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Bearbeitungen)
  426. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (2 Bearbeitungen)
  427. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Bearbeitungen)
  428. Non-Realistic 3D Object Stylization‏‎ (2 Bearbeitungen)
  429. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving‏‎ (2 Bearbeitungen)
  430. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (2 Bearbeitungen)
  431. Computational Color Harmony based on Coloroid System‏‎ (2 Bearbeitungen)
  432. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Bearbeitungen)
  433. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (2 Bearbeitungen)
  434. Math Bugs‏‎ (2 Bearbeitungen)
  435. EvoMUSART 2006‏‎ (2 Bearbeitungen)
  436. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (2 Bearbeitungen)
  437. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (2 Bearbeitungen)
  438. Content-Based Image Retrieval Using Rectangular Segmentation‏‎ (2 Bearbeitungen)
  439. Animating Persian Floral Patterns‏‎ (2 Bearbeitungen)
  440. Live Coding Towards Computational Creativity‏‎ (2 Bearbeitungen)
  441. Geometry and Aesthetics of Pentagonal Structures in the Art of Gerard Caris‏‎ (2 Bearbeitungen)
  442. A Mathematical Approach to Obtain Isoperimetric Shapes for D-Form Construction‏‎ (2 Bearbeitungen)
  443. Measuring Creativity In Software Development‏‎ (2 Bearbeitungen)
  444. Thoughts on Computational Creativity Position‏‎ (2 Bearbeitungen)
  445. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Bearbeitungen)
  446. Some Girihs and Puzzles from the Interlocks of Similar or Complementary Figures Treatise‏‎ (2 Bearbeitungen)
  447. Autonomous Evolutionary Art‏‎ (2 Bearbeitungen)
  448. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Bearbeitungen)
  449. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  450. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Bearbeitungen)
  451. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  452. Computer Software for Measuring Creative Search‏‎ (2 Bearbeitungen)
  453. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  454. What is generative art?‏‎ (2 Bearbeitungen)
  455. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  456. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  457. Evolving Families of Shapes‏‎ (2 Bearbeitungen)
  458. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  459. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Bearbeitungen)
  460. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  461. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  462. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  463. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  464. Evaluation of Creative Aesthetics‏‎ (2 Bearbeitungen)
  465. Suggestive Hatching‏‎ (2 Bearbeitungen)
  466. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  467. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  468. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  469. Yvon-Villarceau Circle Equivalents on Dupin Cyclides‏‎ (2 Bearbeitungen)
  470. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  471. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Bearbeitungen)
  472. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  473. Representational Random Walks‏‎ (2 Bearbeitungen)
  474. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (2 Bearbeitungen)
  475. Image classification: an evolutionary approach‏‎ (2 Bearbeitungen)
  476. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  477. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Bearbeitungen)
  478. Active learning in very large databases‏‎ (2 Bearbeitungen)
  479. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  480. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  481. Interaction Evaluation for Human-Computer Co-creativity: A Case Study‏‎ (2 Bearbeitungen)
  482. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  483. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  484. Color Search and Replace‏‎ (2 Bearbeitungen)
  485. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  486. Real-World Tessellations‏‎ (2 Bearbeitungen)
  487. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  488. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  489. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  490. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  491. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  492. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  493. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  494. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  495. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  496. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  497. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  498. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  499. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  500. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)

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