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  1. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  2. Representational Random Walks‏‎ (2 Bearbeitungen)
  3. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  4. Tilings of Sequences of Co-evolved Images‏‎ (2 Bearbeitungen)
  5. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  7. Underlying Tiles in a 15th Century Mamluk Pattern‏‎ (2 Bearbeitungen)
  8. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  9. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  10. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  12. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  13. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  14. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  15. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  16. Real-World Tessellations‏‎ (2 Bearbeitungen)
  17. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  18. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  19. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  20. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  21. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  22. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  23. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  24. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  25. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  26. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  27. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  28. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  29. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  30. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  31. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  32. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  33. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  34. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  35. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  36. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  37. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  38. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  39. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  40. Image Restoration using Machine Learning‏‎ (2 Bearbeitungen)
  41. Crystal Flowers in Halls of Mirrors: Mathematics Meets Art and Architecture‏‎ (2 Bearbeitungen)
  42. Optimizing photo composition‏‎ (2 Bearbeitungen)
  43. Experiments in Objet Trouve Browsing‏‎ (2 Bearbeitungen)
  44. From Checkerboard to Cloverfield: Using Wang Tiles in Seamless Non-Periodic Patterns‏‎ (2 Bearbeitungen)
  45. Distance-based functions for image comparison‏‎ (2 Bearbeitungen)
  46. Generating Knitting Patterns from a Sketch: a CSP Approach‏‎ (2 Bearbeitungen)
  47. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  48. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  49. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  50. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  51. Consensual Paintings‏‎ (2 Bearbeitungen)
  52. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  53. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  54. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  55. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  56. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  57. Cut Colored Paper Sculptures of 3D Contour Plots of the Real and Imaginary Parts of Complex Functions‏‎ (2 Bearbeitungen)
  58. The Analysis of the Geometric Decorations of the Stone Half-Columns of Friday Mosque of Isfahan‏‎ (2 Bearbeitungen)
  59. RealPigment: Paint Compositing by Example‏‎ (2 Bearbeitungen)
  60. Generic Evolutionary Design‏‎ (2 Bearbeitungen)
  61. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)
  62. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Bearbeitungen)
  63. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (2 Bearbeitungen)
  64. What does water look like?‏‎ (2 Bearbeitungen)
  65. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Bearbeitungen)
  66. The Authorship of Generative Art‏‎ (2 Bearbeitungen)
  67. Art in global context: an evolutionary/functionalist perspective for the 21st century‏‎ (2 Bearbeitungen)
  68. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Bearbeitungen)
  69. Evolving Fractal Drawings‏‎ (2 Bearbeitungen)
  70. When novelty is not enough‏‎ (2 Bearbeitungen)
  71. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (2 Bearbeitungen)
  72. From Conceptual “Mash-ups” to “Bad-ass” Blends: A Robust Computational Model of Conceptual Blending‏‎ (2 Bearbeitungen)
  73. Interactive Modeling of Muqarnas‏‎ (2 Bearbeitungen)
  74. Generating Op Art Lines‏‎ (2 Bearbeitungen)
  75. Animating Persian Floral Patterns‏‎ (2 Bearbeitungen)
  76. The Painting Fool Teaching Interface‏‎ (2 Bearbeitungen)
  77. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Bearbeitungen)
  78. Computational Creativity through a Gap‏‎ (2 Bearbeitungen)
  79. Manipulating artificial ecosystems‏‎ (2 Bearbeitungen)
  80. A Mathematical Approach to Obtain Isoperimetric Shapes for D-Form Construction‏‎ (2 Bearbeitungen)
  81. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Bearbeitungen)
  82. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  83. Sketches by Paul the Robot‏‎ (2 Bearbeitungen)
  84. Autonomous Evolutionary Art‏‎ (2 Bearbeitungen)
  85. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (2 Bearbeitungen)
  86. Adding Lighting and Viewing Effects to Digital Images‏‎ (2 Bearbeitungen)
  87. Informational Dialogue with Van Gogh's Paintings‏‎ (2 Bearbeitungen)
  88. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  89. Cellular Automata and Complexity: Collected Papers‏‎ (2 Bearbeitungen)
  90. Algorithmic Quilting‏‎ (2 Bearbeitungen)
  91. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Bearbeitungen)
  92. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Bearbeitungen)
  93. SEURAT: robotic painter‏‎ (2 Bearbeitungen)
  94. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  95. No Free Lunch Theorems for Optimization‏‎ (2 Bearbeitungen)
  96. A closer look at creativity as search‏‎ (2 Bearbeitungen)
  97. On the ‘dimensionality curse’ and the ‘self-similarity blessing‏‎ (2 Bearbeitungen)
  98. Abstract Art by Shape Classification‏‎ (2 Bearbeitungen)
  99. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Bearbeitungen)
  100. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (2 Bearbeitungen)
  101. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  102. Relevance feedback based on genetic programming for image retrieval‏‎ (2 Bearbeitungen)
  103. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  104. A mathematical theory of evolutionand biological creativity‏‎ (2 Bearbeitungen)
  105. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  106. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  107. Active learning in very large databases‏‎ (2 Bearbeitungen)
  108. Aesthetics and Psychobiology‏‎ (2 Bearbeitungen)
  109. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  110. Portraits of Groups on Bordered Surfaces‏‎ (2 Bearbeitungen)
  111. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  112. Color Search and Replace‏‎ (2 Bearbeitungen)
  113. The Painting Fool in New Dimensions‏‎ (2 Bearbeitungen)
  114. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  115. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  116. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  117. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  118. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Bearbeitungen)
  119. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  120. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  121. Beautification of Islamic Patterns via Constraint Satisfaction‏‎ (2 Bearbeitungen)
  122. A service oriented evolutionary architecture: applications and results‏‎ (2 Bearbeitungen)
  123. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  124. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  125. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  126. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  127. Fun with Whirls‏‎ (2 Bearbeitungen)
  128. Celtic Knots Colorization based on Color Harmony Principles‏‎ (2 Bearbeitungen)
  129. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  130. Duotone Surfaces‏‎ (2 Bearbeitungen)
  131. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  132. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  133. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  134. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  135. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  136. Evolution as Artist‏‎ (2 Bearbeitungen)
  137. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  138. Artistic Canvases for Gestural and Non-linear Typography‏‎ (2 Bearbeitungen)
  139. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  140. A Painterly Rendering Based on Stroke Profile and Database‏‎ (2 Bearbeitungen)
  141. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  142. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  143. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  144. A comparative classification of complexity measures‏‎ (2 Bearbeitungen)
  145. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  146. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  147. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  148. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  149. Improbable Creativity‏‎ (2 Bearbeitungen)
  150. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  151. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  152. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  153. An Emerging Computational Model of Flow Spaces in Social Creativity and Learning‏‎ (2 Bearbeitungen)
  154. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  155. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  156. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  157. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  158. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  159. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  160. Virtual constructive swarm compositions and inspiration‏‎ (2 Bearbeitungen)
  161. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  162. Curious agents and situated design evaluations‏‎ (2 Bearbeitungen)
  163. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Bearbeitungen)
  164. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  165. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (2 Bearbeitungen)
  166. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  167. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  168. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Bearbeitungen)
  169. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (2 Bearbeitungen)
  170. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  171. Smoke Brush‏‎ (2 Bearbeitungen)
  172. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Bearbeitungen)
  173. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  174. Images from Self-Occlusion‏‎ (2 Bearbeitungen)
  175. Chains of Antiprisms‏‎ (2 Bearbeitungen)
  176. Algorithmic randomness and physical entropy‏‎ (2 Bearbeitungen)
  177. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Bearbeitungen)
  178. Evolutionary Morphing for Facial Aging Simulation‏‎ (2 Bearbeitungen)
  179. A Palette-Driven Approach to Image Color Transfer‏‎ (2 Bearbeitungen)
  180. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  181. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  182. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  183. Blogging Math Art‏‎ (2 Bearbeitungen)
  184. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  185. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Bearbeitungen)
  186. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  187. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  188. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  189. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  190. Learning How to Reinterpret Creative Problems‏‎ (2 Bearbeitungen)
  191. Genetic Programming for Non-Photorealistic Rendering‏‎ (2 Bearbeitungen)
  192. Artefacts to Enhance Geometrical Thinking‏‎ (2 Bearbeitungen)
  193. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  194. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  195. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)
  196. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  197. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  198. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  199. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  200. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  201. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  202. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  203. Computational Game Creativity‏‎ (3 Bearbeitungen)
  204. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  205. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  206. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  207. A Platform for Evolving Controllers for Simulated Drawing Robots‏‎ (3 Bearbeitungen)
  208. Content-based photo quality assessment‏‎ (3 Bearbeitungen)
  209. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  210. Creativity in Conceptual Spaces‏‎ (3 Bearbeitungen)
  211. Swarm Granulator‏‎ (3 Bearbeitungen)
  212. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  213. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  214. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  215. Evolutionary Aesthetics‏‎ (3 Bearbeitungen)
  216. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (3 Bearbeitungen)
  217. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (3 Bearbeitungen)
  218. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  219. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (3 Bearbeitungen)
  220. Enhancing Perceived Depth in Images Via Artistic Matting‏‎ (3 Bearbeitungen)
  221. A Creative Analogy Machine: Results and Challenges‏‎ (3 Bearbeitungen)
  222. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  223. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  224. 09291 Abstracts Collection -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  225. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  226. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  227. Automatic Structure Generation using Genetic Programming and Fractal Geometry‏‎ (3 Bearbeitungen)
  228. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  229. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (3 Bearbeitungen)
  230. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (3 Bearbeitungen)
  231. An Evolutionary Approach to Automatic Video Editing‏‎ (3 Bearbeitungen)
  232. Computing aesthetics with image judgement systems‏‎ (3 Bearbeitungen)
  233. Automatic generation of a matching function by genetic programming for effective information retrieval‏‎ (3 Bearbeitungen)
  234. Exploring Application Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  235. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  236. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  237. A Model of Runaway Evolution of Creative Domains‏‎ (3 Bearbeitungen)
  238. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  239. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  240. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  241. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  242. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  243. 09291 Summary -- Computational Creativity: an interdisciplinary approach‏‎ (3 Bearbeitungen)
  244. Evolution of Architectural Floor Plans‏‎ (3 Bearbeitungen)
  245. Content-based retrieval using a multiobjective genetic algorithm‏‎ (3 Bearbeitungen)
  246. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  247. Criteria for Evaluating Early Creative Behavior in Computational Agents‏‎ (3 Bearbeitungen)
  248. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  249. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  250. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  251. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  252. Exploring Conceptual Space in Language Games Using Hedonic Functions‏‎ (3 Bearbeitungen)
  253. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  254. Against Individual Creativity‏‎ (3 Bearbeitungen)
  255. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  256. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  257. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  258. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  259. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences‏‎ (3 Bearbeitungen)
  260. Determining an Aesthetic Inscribed Curve‏‎ (3 Bearbeitungen)
  261. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  262. Computational Artistic Creativity and its Evaluation‏‎ (3 Bearbeitungen)
  263. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  264. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  265. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  266. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  267. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  268. Towards Dr Inventor: A Tool for Promoting Scientific Creativity‏‎ (3 Bearbeitungen)
  269. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  270. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  271. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  272. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (3 Bearbeitungen)
  273. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Bearbeitungen)
  274. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  275. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  276. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  277. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  278. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  279. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  280. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  281. Conceptualizing Creativity: From Distributional Semantics to Conceptual Spaces‏‎ (3 Bearbeitungen)
  282. Una-May O'Reilly‏‎ (3 Bearbeitungen)
  283. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  284. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  285. Generative Art 1998‏‎ (3 Bearbeitungen)
  286. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  287. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  288. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  289. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  290. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  291. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  292. Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness‏‎ (3 Bearbeitungen)
  293. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  294. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  295. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  296. Grammar based evolutionary design‏‎ (3 Bearbeitungen)
  297. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (3 Bearbeitungen)
  298. Casual Creators‏‎ (3 Bearbeitungen)
  299. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  300. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  301. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  302. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  303. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  304. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  305. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  306. Generative Art and Evolutionary Refinement‏‎ (3 Bearbeitungen)
  307. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
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