Literatur zur Evolutionären Kunst

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Inhaltsverzeichnis

Bücher

Computers and Creativity 2012

- Jon McCormack, Mark d’Inverno (Herausgeber): Computers and Creativity. 1 Aufl., Springer, Berlin, 2012, ISBN 978-3-642-31726-2, 430 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-31727-9

Design by Evolution: Advances in Evolutionary Design 2008

- Philip F. Hingston, Luigi C. Barone, Zbigniew Michalewicz (Herausgeber): Design by Evolution: Advances in Evolutionary Design. 1 Aufl., Springer, Berlin, 2008, ISBN 978-3540741091, 352 Seiten. DOI: http://link.springer.com/10.1007/978-3-540-74111-4

The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music 2007

- Juan Romero, Penousal Machado (Herausgeber): The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music. 1 Aufl., Springer, Berlin, 2007, ISBN 978-3540728764, 460 Seiten. DOI: http://link.springer.com/10.1007/978-3-540-72877-1

Metacreations: Art and Artificial Life 2004

- Mitchell Whitelaw: Metacreations: Art and Artificial Life. 1 Aufl., MIT Press, Cambridge, 2004, ISBN 978-0262232340, 281 Seiten. http://mitpress.mit.edu/books/metacreation

Creative Evolutionary Systems 2001

- Peter J. Bentley, David W. Corne: Creative Evolutionary Systems. 1 Aufl., Academic Press Inc, Orlando, 2001, ISBN 978-1558606739, 576 Seiten. http://dl.acm.org/citation.cfm?id=510349&picked=prox&cfid=441144972&cftoken=22938962

Evolutionary Design by Computers 1999

- Peter J. Bentley (Herausgeber): Evolutionary Design by Computers. 1 Aufl., Morgan Kaufmann Publishers, Burlington, 1999, ISBN 978-1558606050, 446 Seiten.

Ars Electronica: Genetic Art - Artificial Life 1993

- Karl Gerbel, Peter Weibel (Herausgeber): Ars Electronica: Genetic Art - Artificial Life. 1 Aufl., PVS Verleger, Wien, 1993, ISBN 978-3901196072, 445 Seiten. http://90.146.8.18/en/archives/festival_archive/festival_catalogs/festival_catalog.asp?iProjectID=8745

Evolutionary Art and Computers 1992

- Stephen Todd, William Latham: Evolutionary Art and Computers. 1 Aufl., Academic Press Inc, Orlando, 1992, ISBN 978-0124371859, 288 Seiten.


EvoMUSART Konferenzen und Workshops

EvoMUSART 2014

Juan Romero (Herausgeber), James McDermott (Herausgeber), João Correia (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: Third European Conference, EvoMUSART 2014 (LNCS 8601). 1 Aufl., Springer, Berlin, 2014, ISBN 978-3662443347, 130 Seiten. DOI: http://link.springer.com/10.1007/978-3-662-44335-4

EvoMUSART 2013

Penousal Machado (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: Second International Conference, EvoMUSART 2013 (LNCS 7834). 1 Aufl., Springer, Berlin, 2013, ISBN 978-3642369544, 204 Seiten. DOI: http://link.springer.com/book/10.1007%2F978-3-642-36955-1

EvoMUSART 2012

Penousal Machado (Herausgeber), Juan Romero (Herausgeber), Adrian Carballal (Herausgeber): Evolutionary and Biologically Inspired Music, Sound, Art and Design: First International Conference, EvoMUSART 2012 (LNCS 7247). 1 Aufl., Springer, Berlin, 2012, ISBN 978-3642291418, 236 Seiten. DOI: http://link.springer.com/book/10.1007%2F978-3-642-29142-5

EvoMUSART 2011

Cecilia Di Chio et al. (Herausgeber): Applications of Evolutionary Computation: EvoApplications 2011: EvoCOMNET, EvoFIN, EvoHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOG (LNCS 6625). 1 Aufl., Springer, Berlin, 2011, ISBN 978-3642205194, 548 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-20520-0

EvoMUSART 2010

Cecilia Di Chio (Herausgeber), Anthony Brabazon (Herausgeber), Marc Ebner (Herausgeber), Muddassar Farooq (Herausgeber), Andreas Fink (Herausgeber), Jörn Grahl (Herausgeber), Gary Greenfield (Herausgeber), Penousal Machado (Herausgeber), Michael O'Neill (Herausgeber), Ernesto Tarantino (Herausgeber), Neil Urquhart (Herausgeber): Applications of Evolutionary Computation: EvoApplications 2010: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG (LNCS 6025). 1 Aufl., Springer, Berlin, 2010, ISBN 978-3642122415, 476 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-12242-2

EvoMUSART 2009

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART (LNCS 5484). 1 Aufl., Springer, Berlin, 2009, ISBN 978-3642011283, 831 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-642-01129-0

EvoMUSART 2008

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2008: EvoCOMNET, EvoFIN, EvoHOT, EvoIASP, EvoMUSART, EvoNUM, EvoSTOC, and EvoTransLog (LNCS 4974). 1 Aufl., Springer, Berlin, 2008, ISBN 978-3540787600, 732 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-540-78761-7

EvoMUSART 2007

Mario Giacobini et al. (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2007: EvoCOMNET, EvoFIN, EvoIASP, EvoINTERACTION, EvoMUSART, EvoSTOC, and EvoTransLog (LNCS 4448). 1 Aufl., Springer, Berlin, 2007, ISBN 978-3540718048, 784 Seiten. DOI: http://link.springer.com/book/10.1007/978-3-540-71805-5

EvoMUSART 2006

Franz Rothlauf (Herausgeber), Jürgen Branke (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2006: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, and EvoSTOC (LNCS 3907). 1 Aufl., Springer, Berlin, 2006, ISBN 978-3540332374, 816 Seiten. DOI: http://link.springer.com/book/10.1007/11732242

EvoMUSART 2005

Franz Rothlauf (Herausgeber), Jürgen Branke (Herausgeber): Applications of Evolutionary Computing: Evoworkshops: EvoBIO, EvoCOMNET, EvoHot, EvoIASP, EvoMUSART, and EvoSTOC (LNCS 3449). 1 Aufl., Springer, Berlin, 2005, ISBN 978-3540253969, 652 Seiten. DOI: http://link.springer.com/book/10.1007/b106856

EvoMUSART 2004

Franz Rothlauf (Herausgeber): Applications of Evolutionary Computing: EvoWorkshops 2004: EvoBIO, EvoCOMNET, EvoHOT, EvoIASP, EvoMUSART, and EvoSTOC (LNCS 3005). 1 Aufl., Springer, Berlin, 2004, ISBN 978-3540213789, 588 Seiten. DOI: http://link.springer.com/book/10.1007/b96500

EvoMUSART 2003

Günther Raidl (Herausgeber), Stefano Cagnoni (Herausgeber), Juan J. Romero Cardalda (Herausgeber), David W. Corne (Herausgeber): Applications of Evolutionary Computing: EvoWorkshop 2003: EvoBIO, EvoCOP, EvoIASP, EvoMUSART, EvoROB, and EvoSTIM (LNCS 2611). 1 Aufl., Springer, Berlin, 2003, ISBN 978-3540009764, 712 Seiten. DOI: http://link.springer.com/book/10.1007/3-540-36605-9

Artikel

Artikel in Büchern

McCormack & d’Inverno: Computers and Creativity 2012

Hingston & Barone & Michalewicz: Design by Evolution: Advances in Evolutionary Design 2008

Romero & Machado: The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music 2007

Bentley & Corne: Creative Evolutionary Systems 2001

Bentley: Evolutionary Design by Computers 1999

  • Todd, Stephen; Latham, William: The Mutation and growth of Art by Computers. In: Bentley: Evolutionary Design by Computers. Morgan Kaufmann, 1999. 221-250
  • Rowbottom, Andrew: Evolutionary Art and form. In: Bentley: Evolutionary Design by Computers. Morgan Kaufmann, 1999. 261-278

Artikel in EvoMUSART Konferenzen und Workshops

EvoMUSART 2014

EvoMUSART 2013

EvoMUSART 2012

EvoMUSART 2011

EvoMUSART 2010

EvoMUSART 2009

EvoMUSART 2008

EvoMUSART 2007

EvoMUSART 2006

EvoMUSART 2005

EvoMUSART 2004

http://fmachado.dei.uc.pt/wp-content/papercite-data/pdf/mrs+04.pdf

EvoMUSART 2003

Artikel in sonstigen Konferenzen und Workshops

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen, GP-Bibliography, Comp Aesthetic-Konferenzen,

2014

2013

2012

  • Noor Shaker and Miguel Nicolau and Georgios N. Yannakakis and Julian Togelius and Michael O'Neill: Evolving Levels for Super Mario Bros Using Grammatical Evolution. In: IEEE Conference on Computational Intelligence and Games CIG 2012, pp. 304-311, IEEE, 11-14 September 2012. DOI: http://dx.doi.org/10.1109/CIG.2012.6374170

2011

  • Christopher Gat, Hanyu Zhang, Daniel M. Germán, Melanie Tory: gamutHeatMap: Visualizing the Colour Shift of Rendering Intent Transformations. In: Douglas W. Cunningham, Tobias Isenberg (Eds.): Eurographics Workshop on Computational Aesthetics, 2011. Proceedings. 81-88 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH11/081-088
  • Fernandes, C.M., Isidoro, C., Barata, F., Rosa, A.C., Guervós, J.J.M.: From pherographia to color pherographia: Color sketching with artificial ants. In: IEEE Congress on Evolutionary Computation. pp. 1124–1131 (2011) DOI: http://dx.doi.org/10.1109/CEC.2011.5949743

2010

  • Greenfield, G.: On simulating drawing robots with straight line motion but curvilinear pen paths. In: Proceedings of the 14th International Conference on Geometry anmd Graphics (ICGG 2010), Kyoto, Japan (2010)
  • László Neumann, Ramón Hegedüs: A Robust and Universal Gradient Domain Imaging Solver Using Gradient Variables and Locally Varying Metrics. In: Pauline Jepp, Oliver Deussen (Eds.): Eurographics Workshop on Computational Aesthetics, 2010. 17-24 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH10/017-024
  • Marc Ruiz, Imma Boada, Miquel Feixas, Mateu Sbert: Interactive Volume Illustration Using Intensity Filtering. In: Pauline Jepp, Oliver Deussen (Eds.): Eurographics Workshop on Computational Aesthetics, 2010. 51-58 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH10/051-058

2009

  • Yasuhiro Akagi, Mitsunori Kataama, Katsuhiro Kitajima: Controlling Color Regions of Leaves with Painting Techniques for Landscape Arts. In: Oliver Deussen, Peter Hall (Eds.): Eurographics Workshop on Computational Aesthetics, 2009. 25-32 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH09/025-032

2008

  • Wijesinghe, G., Mat Sah, S.B., Ciesielski, V.: Grid vs. arbitrary placement of tiles for generating animated photomosaics. In: Proceeding of Congress of 2008 Evolutionary Computation (CEC 2008). IEEE Service Center, Piscataway (2008) (NJ 08855-1331). DOI: http://dx.doi.org/10.1109/CEC.2008.4631165

2007

  • Douglas W. Cunningham, Christian Wallraven, Roland W. Fleming, Wolfgang Straßer: Perceptual Reparameterization of Material Properties. In: Douglas W. Cunningham, Gary W. Meyer, László Neumann, Alan Dunning, Raquel Paricio (Eds.):Eurographics Workshop on Computational Aesthetics, 2007. 89-96 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH07/089-096
  • Francisco González García, Mateu Sbert, Miquel Feixas: An Information-Theoretic Ambient Occlusion. In: Douglas W. Cunningham, Gary W. Meyer, László Neumann, Alan Dunning, Raquel Paricio (Eds.):Eurographics Workshop on Computational Aesthetics, 2007. 29-36 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH07/029-036

http://dx.doi.org/10.1109/CEC.2007.4424721

  • Vicky Isley, Paul Smith: Theatre of Restless Automata. In: Douglas W. Cunningham, Gary W. Meyer, László Neumann, Alan Dunning, Raquel Paricio (Eds.):Eurographics Workshop on Computational Aesthetics, 2007. 163-166 DOI: http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH07/163-166

2006

2005

  • Draves, S., Abraham, F., Abraham, R., Sprott, J.C., Viotti, P. (2005). Aesthetics and the fractal dimension of electric sheep. Presented at the annual meeting of the Society for Chaos Theory in Psychology and the Life Sciences
  • Kim, J., Nah, H., Yoon, K.: The Decorative PixMosaics: using directional photo tiles. In: Proceedings of the Computer Graphics, Imaging and Vision: New Trends (CGIV 2005). IEEE Computer Society, China (2005). DOI: http://dx.doi.org/10.1109/CGIV.2005.78

2004

  • Greenfield, G.: The void series – generative art using regulatory genes. In: Soddu, C. (ed.) Proceedings of the Seventh International Conference and Exhibition on Generative Art, Alea Design, vol. 1, pp. 70–77 (2004).
  • Li, X., Yuan, Y.: Artistic mosaic generation. In: Proceedings of the 3rd International Conference on Image and Graphics, Hong Kong, pp. 528–531 (2004). DOI: http://dx.doi.org/10.1109/ICIG.2004.40
  • Park, J.W.: Artistic Depiction: Mosaic for Stacktable Objects. In: ACM SIGGRAPH 2004 Sketches SIGGRAPH 2004. ACM, New York (2004).
  • Ventrella, J.: Self portraits in fractal space. In: La 17 Exposicion de Audiovisuales. Bilbao, Spain (2004)

2003

  • Ebner, M. (2003). Evolutionary design of objects using scene graphs. In Ryan, C., Soule, T., Keijzer, M., Tsang, E., Poli, R., Costa, E., eds.: Proceedings of the 6th European Conference on Genetic Programming. Essex, UK. Springer, 47–58. DOI: http://link.springer.com/chapter/10.1007%2F3-540-36599-0_5
  • Ramos, V.: Self-organizing the abstract: canvas as a swarm habitat for collective memory, perception and cooperative distributed creativity. In: Rekalde, J. et al. (eds.) First Art & Science Symposium, Models to Know Reality, Bilbao, Spain, p. 59 (2003). http://arxiv.org/pdf/cs/0412073

2002

  • Frazer, J., Frazer, J., Xiyu, L., Mingxi, T., Janssen, P. (2002). Generative and evolutionary techniques for building envelope design. In: Proceedings of Generative Art 2002. http://eprints.qut.edu.au/10565/1/10565a.pdf
  • Hu, J., Goodman, E.: The hierarchical fair competition (HFC) model for parallel evolutionary algorithms. In: Proceedings of the Congress on Evolutionary Computation, pp. 49–54 (2002). 10.1109/CEC.2002.1006208 http://garage.cse.msu.edu/papers/GARAGe02-05-01.pdf

2001

  • Barrallo, J., Sanchez, S.: Fractals and multi-layer coloring algorithm. In: Bridges Proceedings 2001, pp. 89–94 (2001)
  • Jacob, C., Kwong, H., Wyvill, B. (2001). Toward the creation of an evolutionary design system for implicit surfaces. In: Western Computer Graphics Symposium. Sun Peaks Resort, BC, Canada

2000

  • Lipson H., Pollack, J.: Evolving Creatures. In: Int. Conf. Alife VII, Portland (OR), 2000.

1999

  • Annunziato, M.: Emerging Structures in Artificial Societies. in Creative Application Lab CDROM, Siggraph, Los Angeles (CA). 1999
  • Antonini, R. (1999). Implementing an avatar gesture development tool as a creative evolutionary collaborative system. In Bentley, P.J., Corne, D., eds.: Proceedings of the AISB Symposium on Creative Evolutionary Systems (CES). The Society for the Study of Artificial Intelligence and Simulation of Behavior (AISB). Gesamt-pdf des Symposiums: http://www.aisb.org.uk/publications/proceedings/aisb1999/AISB99_Evolutionary.pdf
  • Gatarski, R. (1999). Evolutionary banners: An experiment with automated advertising design. In: Proceedings of COTIM 99 Proceedings of the International Conference on Telecommunications and Information Markets, Providence, USA.
  • Kókai, G., Tóth, Z., Ványi, R.: Evolving Artificial Trees Described by Parametric Lsystems. In: Proceedings of the First Canadian Workshop on Soft Computing, Edmonton, Alberta, Canada, pp. 1722–1728 (1999). DOI: http://dx.doi.org/10.1109/CCECE.1999.804977
  • Kuriyama, S., Kaneko, T. (1999). Morphogenic synthesis of free-form shapes. In: First Iteration Conference, 106–115
  • Shibuya, M., Kita, H., Kobayashi, S. (1999). Integration of multi-objective and interactive genetic algorihtms and its application to animation design. In: IEEE International Conference on System, Man, and Cybernetics (SMC’99). Vol. 3. Tokyo, Japan, 647–651. DOI: http://dx.doi.org/10.1109/ICSMC.1999.823289
  • Takagi, H., Kishi, K.: On-line knowledge embedding for an interactive EC-based montage system. Third International Conference Knowledge-Based Intelligent Information Engineering Systems, 1999. pp. 280–283 (December 1999), http://dx.doi.org/10.1109/kes.1999.820178

1998

  • Bedwell, E., Ebert, D.: Artificial evolution for implicit surfaces. In: Conference Abstracts and Applications, Computer Graphics Annual Conference Series, Association for Computing Machinery, New York, NY, p. 261 (1998)
  • Gero, J.S. (1998). New models in evolutionary designing. In Bentley, P.J., ed.: AID98 Workshop on Evolutionary Design, AID98, Lisbon, 37–41
  • Ngo, D.C.L., Byrne, J.G.: Aesthetic Measure from Screen Design. In: Computer Human Interaction Conference Proceedings, pp. 64–71. IEEE Press, NY (1998)
  • Tabuada, P., et al.: 3D Artificial Art by Genetic Algorithms. In: Workshop on Evolutionary Design at Artificial Intelligence in Design - AID 1998 (1998)

1997

  • Coates, P.: Using Genetic Programming and L-systems to explore 3D Design Worlds. In: Junge, R. (ed.) CAAD Futures 1997, Kluwer Academic Publishers, Netherlands (1997)
  • Sommerer, C., Mignonneau, L.: A-Volve-an evolutionary artificial life environment. In: Artificial Life V. C. Langton and C. Shimohara Eds., MIT, pp. 167–175. 1997
  • Treavett, S., Chen, M. (1997). Statistical techniques for the automated synthesis of non-photorealistic images. In: Proc. Eurographics UK, 201–210

1996

  • P. J. Angeline, “Evolving Fractal Movies”, GP 1996: Proceedings of the First Annual Conference, John R. Koza and David E. Goldberg and David B. Fogel and Rick L. Riolo (Eds), pp 503–511, 1996. http://dl.acm.org/citation.cfm?id=1595627
  • Nakanishi, Y. (1996). Applying evolutionary systems to design aid system. In: ALIFE V Poster presentations, 147–154
  • Pagliarini, L., Parisi, D. (1996). Face-It project. In: Proceedings of XV Italian Congress on Experimental Psychology. Italian Psychologist Association, 38–41

Sommerer, C., Mignonneau, L.: ”A-Volve” an evolutionary artificial life environment. In: Proceedings of A-Life V, Nara, Japan, pp. 167–175 (1996)

1995

  • Lund, H.H., Pagliarini, L., Miglino, O. (1995). Artistic design with genetic algorithms and neural networks. In Alander, J.T., ed.: Proceedings of 1NWGA. University of Vaasa, Vaasa
  • Ventrella, J.: Eukaryotic virtual reality. In: ISEA 1995: International Symposium on Electronic Art, Montréal, Canada (1995)

1994

  • Nake, F.: How Far Away Are We from the First Masterpiece of Computer Art? In: Brunnstein, K., Raubold, E. (eds.) 13th World Congress 1994, pp. 406–413. Elsevier Science, B.V, North-Holland (1994)
  • Sims, K.: Evolving 3D morphology and behavior. In: Proc. of Artificial Life IV (1994)
  • Smith, R., Gray, B. (1994). Co-adaptive genetic algorithms: An example in othello strategy. In Dankel, D., ed.: Proceedings of the 1994 Florida Artificial Intelligence Research Symposium. Florida AI Research Society, 259–264. http://www0.cs.ucl.ac.uk/staff/Rob.Smith/othgray.pdf
  • Ventrella, J.: Explorations in the emergence of morphology and locomotion behaviour in animated characters. In: R. Brooks, P. Maes (eds.) Artificial Life IV — Proceedings of the 4th International Workshop on the Synthesis and Simulation of Living Systems, pp. 436–441. MIT Press (1994)

1993

  • Angeline, P., Pollack, J. (1993). Competitive environments evolve better solutions to complex tasks. In Forrest, S., ed.: Proceedings of the Fifth Interantional Conference on Genetic Algorithms. San Mateo, California. Morgan Kaufmann, 264–270
  • Watabe, H., Okino, N. (1993). A study on genetic shape design. In Forrest, S., ed.: Proceedings of the Fifth International Conference on Genetic Algorithms. Urbana-Champaign, IL, 445–450

1992

  • Hillis, D. (1992). Co-evolving parasites improves simulated evolution as an optimization procedure. In Langton, C., et al., eds.: Artificial Life II, Santa Fe Institute Studies in the Sciences of Complexity, Proceedings Volume X. Redwood City, California. Addison-Wesley, 313–324

1991

  • Caldwell, C., Johnston, V.S. (1991). Tracking a criminal suspect through face-space with a genetic algorithm. In: Fourth International Conference on Genetic Algorithms. Morgan Kaufmann, 416–421
  • Todd S.; Latham W., 1992: Artificial life or surreal art?. Varela, F. J. And P. Bourgine (ed.). Toward A Practice Of Autonomous Systems; First European Conference On Artificial Life, Paris, France, December 11-13,. Xvii 515p. Mit Press: Cambridge, Massachusetts, Usa; London, England, Uk. Illus. Paper. 504-513

1990

  • Sims, K.: Panspermia. In: SIGGRAPH Video Review, ACM SIGGRAPH, New York (1990)

< 1990

  • Packard, N.H. (1988). Intrinsic adaption in a simple model for evolution. In Langton, C.G., ed.: Artificial Life. Los Alamos, NM. Addison-Wesley, 141–155

Artikel in Zeitschriften

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen, GP-Bibliography

2014

2013

2012

  • Greenfield, G., Machado, P.: Special issue: Mathematical models used in aesthetic evaluation. Journal of Mathematics and the Arts 6(2-3) (2012)

DOI: http://dx.doi.org/10.1080/17513472.2012.688185 http://www.tandfonline.com/doi/pdf/10.1080/17513472.2012.688185

2011

2010

  • Brafield, P.: Brainstorm: software and habitus in digital design. Digitial Creativity 21(2), 112–126 (2010), DOI:10.1080/14626268.2010.483688

2009

  • Miguel Frade and Francisco Fernandez de Vega and Carlos Cotta: Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators. International Journal of Computer Games Technology, Vol. 2009, 2009. DOI: http://dx.doi.org/10.1155/2009/125714
  • Watanabe, S.: Pigeons can discriminate “good” and “bad” paintings by children. Animal Cognition (2009). DOI: 10.1007/s10071-009-0246-8

2008

  • Wannarumon, S., Bohez, E.L.J., Annanon, K.: Aesthetic evolutionary algorithm for fractal-based user-centered jewelry design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing 22, 19–39 (2008) DOI: http://dx.doi.org/10.1017/S0890060408000024

2007

  • Holzer, D., Hough, R., Burry, M.: Parametric design and structural optimisation for early design exploration. International Journal of Architectural Computing 5(4), 625–643 (2007) DOI: http://dx.doi.org/10.1260/147807707783600780
  • Jacob, C., von Mammen, S.: Swarm grammars: Growing dynamic structures in 3d agent spaces. Digital Creativity: Special issue on Computational Models of Creativity in the Arts 18 (2007)

2006

  • Kim, J., Pellacini, F.: Jigsaw image mosaics. ACM Transactions on Graphics (TOG) 21, 657–664 (2006)
  • Manon, H.S., Temkin, D.: Notes on glitch. World Picture 6 (2011)
  • Wannarumon, S., Bohez, E.L.J. (2006). A new aesthetic evolutionary approach for jewelry design. Computer-Aided Design & Applications, 3(1-4): 385–394

2005

  • Frowd, C.D., Carson, D., Ness, H., Richardson, J., Morrison, L., McLanaghan, S., Hancock, P.J.B. (2005). A forensically valid comparison of facial composite systems. Psychology, Crime and Law, 11: 33–52. DOI: http://dx.doi.org/10.1080/10683160310001634313
  • Frowd, D., Carson, D., Ness, H., Mcquiston-Surrett, D., Richardson, J., Baldwin, H., Hancock, P. (2005). Contemporary composite techniques: The impact of a forensically-relevant target delay. Legal and Criminological Psychology, 10(1): 63–81. DOI: http://dx.doi.org/10.1348/135532504X15358
  • Kicinger, R., Arciszewski, T., DeJong, K.: Evolutionary design of steel structures in tall buildings. Journal of Computing in Civil Engineering 19(3), 223–238 (2005)

DOI: http://dx.doi.org/10.1061/(ASCE)0887-3801(2005)19:3(223) http://digilib.gmu.edu/jspui/bitstream/1920/619/1/KicingerJCCE2005.pdf

  • Pike, G., Brace, N., Turner, J., Kynan, S. (2005). Making faces with computers: Witness cognition and technology. Pragmatics and Cognition, 13: 459–479. DOI: http://dx.doi.org/10.1075/pc.13.3.04pik

2004

  • Greenfield, G.R. (2004). Automated recoloring of evolved designs using evolved palettes. Journal of Mathematics & Design, 4(1): 47–54 (zitiert in: Proceedings of ISAMA 2010: http://www.isama.org/hyperseeing/10/10b.pdf)

2003

  • Ortega, Alfonseca, Dalhoum, A.A., Alfonseca, M. (2003). Grammatical evolution to design fractal curves with a given dimension. IBM Journal of Research & Development, Vol. 47, No. 4, July 2003. http://dl.acm.org/citation.cfm?id=1014594

2002

  • Greenfield, G.: On the co-evolution of evolving expressions. International Journal of Computational Intelligence and Applications 2(1), 17–31 (2002)

2001

2000

  • Davies, G.M., van der Willik, P., Morrison, L.J. (2000). Facial composite production: A comparison of mechanical and computer-driven systems. Journal of Applied Psychology, 85(1): 19–124. DOI: http://dx.doi.org/10.1037/0021-9010.85.1.119
  • Parmee, I.C., Cvetković, D.C., Watson, A.H., Bonham, C.R.: Multiobjective Satisfaction within an Interactive Evolutionary Design Environment. Evol. Comput. 8(2), 197–222 (2000), http://dx.doi.org/10.1162/106365600568176

1999

  • Sommerer, C., Mignonneau, L.: Art as a Living System: Interactive Computer Artworks. In: Leonardo, June 1999, Vol. 32, No. 3, Pages 165-173. DOI: 10.1162/002409499553190

1998

  • Federico Cecconi and Domenico Parisi (1998): Individual versus social survival strategies. Journal of Artificial Societies and Social Simulation vol. 1, no. 2. Fulltext: http://jasss.soc.surrey.ac.uk/1/2/1.html

1997

1996

1995

1994

  • Dietmar Saupe, Raouf Hamzaoui: A review of the fractal image compression literature. ACM SIGGRAPH Computer Graphics Volume 28 Issue 4, Nov. 1994 Pages 268 - 276. DOI: http://dx.doi.org/10.1145/193234.193246

1993

  • van Assche, C., Moinot, M., Boissier, J.-L.: Images évolutives: Revue virtuelle 5. No. 5, Centre Georges Pompidou (1993)
  • A.E. Jacquin: Fractal Image Coding: a Review. Proc. of the IEEE, 81(10), 1993
  • Zeide, B.: Analysis of growth equations. Forest Science 39, 594–616 (1993)

1992

1991

1990

< 1990

  • Dewdney, A.: Computer recreations: a computer microscope zooms in for a look at the most complex object in mathematics. Scientific American pp. 16–25 (1985)
  • Lawlor, L., Maynard Smith, J.: The coevolution and stability of competing species. Journal of the American Naturalist 110(79–99) (1976)

Technical Reports, Dissertations, Thesis, related Books & Book Chapters, ...

Hauptsächlich zusammengestellt aus den "Used References" der EvoArt Bücher und EvoMUSART-Konferenzen

2014

Ellen Dissanayake: A bona fide ethological view of art: The artification hypothesis. In C. Sütterlin, W. Schiefenhövel, ed., C. Lehmann, J. Forster, G. Apfelauer (eds.) Art As Behaviour: An Ethological Approach to Visual and Verbal Art, Music and Architecture, pp. 42-60. Hanse Studies Vol. 10. BIS Verlag Oldenburg. http://ellendissanayake.com/publications/pdf/Dissanayake_EthologicalViewOfArt.pdf

Sean Luke: Essentials of Metaheuristics - A Set of Undergraduate Lecture Notes. Department of Computer Science, George Mason University, Second Edition, Online Version 2.1, October, 2014. http://cs.gmu.edu/~sean/book/metaheuristics/

Jeremy J. Ramsden: Design of Nanotechnology Products. Applied Nanotechnology, Micro and Nano Technologies, pp. 177-181, William Andrew Publishing, 2014. http://dx.doi.org/10.1016/B978-1-4557-3189-3.00015-4

2013

Maryam Baniasadi: Genetic Programming for Non-Photorealistic Rendering. Master Thesis & Technical Report # CS-13-08 June 2013, Brock University, Department of Computer Science. http://www.cosc.brocku.ca/files/downloads/research/cs1308.pdf

Thomas Burt: Interactive Evolutionary Computation by Duplication and Diversification of L-Systems. PhD Thesis, THE UNIVERSITY OF CALGARY, 2013. http://algorithmicbotany.org/papers/tburt.th2013.pdf

Gregory Chaitin: Proving Darwin: Making Biology Mathematical. 2013, ISBN-13: 978-1400077984.

Oliver Deussen and Tobias Isenberg. Halftoning and Stippling. In Paul Rosin and John Collomosse, editors, Image and Video based Artistic Stylisation, volume 42 of Computational Imaging and Vision, chapter 3, pages 45–61. Springer, London, Heidelberg, 2013. ISBN 978-1-4471-4518-9 (hardcopy) and 978-1-4471-4519-6 (e-book). DOI http://dx.doi.org/10.1007/978-1-4471-4519-6_3 http://tobias.isenberg.cc/personal/papers/Deussen_2013_HS.pdf

Pradeep Garigipati: DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS. MS Thesis, Texas A&M University, 2013. http://repository.tamu.edu/bitstream/handle/1969.1/149501/GARIGIPATI-THESIS-2013.pdf?sequence=1

Eelco Heijer: Autonomous Evolutionary Art. PhD Thesis, VRIJE UNIVERSITEIT, 2013, ISBN 9789461919519. http://eelcodenheijer.nl/phd_thesis_Eelco_den_Heijer.pdf

2012

Ahmadullin, I., Damera–Vankata, N.: Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction. Technical Report: HPL–2012–13. HP Laboratories (2012) http://www.hpl.hp.com/techreports/2012/HPL-2012-13.pdf

Al-Rifaie, M.M., Aber, A., Bishop, M.: Cooperation of nature and physiologically inspired mechanisms in visualisation. In: Ursyn, A. (ed.) Biologically-Inspired Computing for the Arts: Scientific Data through Graphics. IGI Global, United States (2012) ISBN: 9781466609426 http://www.irma-international.org/chapter/cooperation-nature-physiologically-inspired-mechanisms/65021/ http://www.igi-global.com/chapter/cooperation-nature-physiologically-inspired-mechanisms/65021

Gregory Chaitin: Life as Evolving Software. 2012. http://vixra.org/pdf/1202.0076v1.pdf

Simon Harding and Juergen Leitner and Juergen Schmidhuber: Cartesian Genetic Programming for Image Processing. Genetic Programming Theory and Practice X, Genetic and Evolutionary Computation, pp. 31-44, Springer, 12-14 May 2012. http://dx.doi.org/10.1007/978-1-4614-6846-2_3 http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.301.8073 http://juxi.net/papers/CGPIP.Draft.pdf

Brian T. K. Lam: Discovery of Texture Features Using Genetic Programming. PhD Thesis, School of Computer Science and Information Technology, Science, Engineering, and Technology Portfolio, RMIT University, Melbourne, Victoria, Australia 30 March 2012. http://researchbank.rmit.edu.au/eserv/rmit:160245/Lam.pdf

Peitgen, H., Saupe, D. (eds.): The Science of Fractal Images. Springer-Verlag (2012), ISBN-13: 978-1461283492 (Reprint from 1988)

Richard J. Preen and Larry Bull: Evolution of Supershapes for the Generation of Three-Dimensional Designs. 2012. http://arxiv-web3.library.cornell.edu/pdf/1204.4107v1.pdf

Tinghuai Wang: Computer Vision for the Structured Representation and Stylisation of Visual Media Collections. PhD Thesis, Department of Electronic Engineering, University of Surrey, UK, July 2012. https://sites.google.com/site/tinghuaiw/thesis http://sdrv.ms/1fgfCWo

Woolley, B.G., Stanley, K.O.: Exploring promising stepping stones by combining novelty search with interactive evolution. CoRR abs/1207.6682 (2012) http://arxiv.org/pdf/1207.6682v1

2011

Bergen, S.: Automatic Structure Generation using Genetic Programming and Fractal Geometry. Master Thesis Brock University, Ontario (2011) http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.228.7562 https://dr.library.brocku.ca/bitstream/handle/10464/3916/Brock_Bergen_Raphael_2011.pdf?sequence=2 https://dr.library.brocku.ca/handle/10464/3916

G. J. Chaitin: A mathematical theory of evolutionand biological creativity. Talk at workshop on “Random-ness, Structure and Causality: Measures of Complexity from Theoryto Applications” organized by Jim Crutchfield and Jon Machta at the Santa Fe Institute in New Mexico 10 January 2011. https://www.academia.edu/5794341/Proving_Darwin

Steve DiPaola and Nathan Sorenson: CGP, Creativity and Art. In: Cartesian Genetic Programming, Natural Computing Series, pp. 293-307, Springer, 2011. http://dx.doi.org/10.1007/978-3-642-17310-3_10

Flack, R.W.J.: Evolution of Architectural Floor Plans. Master’s thesis, Brock University, St Catharines, Ontario, Canada (2011) http://www.cosc.brocku.ca/~bross/FloorPlans/ http://www.cosc.brocku.ca/files/downloads/research/cs1103.pdf

Menkman, R.: The Glitch Moment(um). Network Notebooks, vol. 04. Institute of Network Cultures, Amsterdam (2011). ISBN 9789081602167 http://networkcultures.org/_uploads/NN%234_RosaMenkman.pdf

Nadin, M. (2011). Semiotic machine. An entry of the Semiotics Encyclopedia Online. http://www.semioticon.com/seo/S/semiotic_machine.html.

Newall, M.: What is a Picture?: Depiction, Realism, Abstraction. Palgrave Macmillan (2011) Review: http://ndpr.nd.edu/news/29411-what-is-a-picture-depiction-realism-abstraction/

Pearson, M.: Generative Art. A PRACTICAL GUIDE using Processing. Manning Publications, pap/psc edn. (Jul 2011) ISBN-13: 978-1935182627 http://de.scribd.com/doc/74093210/Generative-Art-Matt-Pearson

Pearson, M.: Generative Art In HTML5 [Processing, JavaScript, Tutorial] http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/

Lukas Sekanina and Simon L. Harding and Wolfgang Banzhaf and Taras Kowaliw: Image Processing and CGP. Cartesian Genetic Programming, Natural Computing Series, pp. 181-215, Springer, 2011. http://dx.doi.org/10.1007/978-3-642-17310-3_6

2010

Arnheim, R.: Towards a Psychology of Art, Collected Essays. University of California Press; 45th Anniversary Edition edition (August 13, 2010), ISBN-13: 978-0520266018

Bergen, S., Ross, B.: Evolutionary Art Using Summed Multi-objective Ranks. In: Genetic Programming - Theory and Practice VIII, pp. 227–244. Springer (May 2010) DOI: http://link.springer.com/chapter/10.1007%2F978-1-4419-7747-2_14 http://www.cosc.brocku.ca/~bross/JNeticTextures/paper_images/ Präsentation: http://www.cosc.brocku.ca/~bross/JNeticTextures/GPTP2010.pptx

Boden, M.: Creativity and Art: Three Roads to Surprise. Oxford University Press (2010), ISBN-13: 978-0199590735

Harold Cohen: Driving the Creative Machine. Orcas Center, Crossroads Lecture Series. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/orcastalk2s.pdf

Koren, L.: Which “Aesthetics” Do You Mean?: Ten Definitions. Imperfect Publishing (2010), ISBN-13: 978-0981484617

Jordan William Miller: Thesis: Accurate and Discernible Photocollages. MS Thesis, Department of Computer Science, University of Saskatchewan, Saskatoon, 2010. http://ecommons.usask.ca/bitstream/handle/10388/etd-02282010-235736/thesisAugc.pdf?sequence=1

Reynolds, C.: Texture Synthesis Diary (2010), http://www.red3d.com/cwr/texsyn/diary.html

Vinod K. Valsalam: Utilizing Symmetry in Evolutionary Design. Dissertation and Technical Report AI-10-04 Department of Computer Sciences, The University of Texas at Austin, August 2010. http://nn.cs.utexas.edu/downloads/papers/valsalam.phdtr10.pdf

2009

Harold Cohen: The Art of Self-Assembly: the Self-Assembly of Art. Dagstuhl Seminar on Computational Creativity. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/dagpaper.odt

Ellen Dissanayake, Steven Brown: The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics. In Martin Skov & Oshin Vartanian (eds.), Neuroaesthetics. Amityville, NY: Baywood, pp. 43-57. http://ellendissanayake.com/publications/pdf/Brown_Dissanayake.pdf

Erhan, H., Woodbury, R., Salmasi, N.H.: Visual sensitivity analysis of parametric design models: improving agility in design. Master’s thesis, School of Interactive Arts and Technology - Simon Fraser University (2009). http://summit.sfu.ca/system/files/iritems1/585/Parametric_Design_Models.pdf http://summit.sfu.ca/item/585

Wojciech Jaskowski and Krzysztof Krawiec and Bartosz Wieloch: Genetic Programming for Generative Learning and Recognition of Hand-Drawn Shapes. Evolutionary Image Analysis and Signal Processing, Studies in Computational Intelligence, Vol. 213, pp. 73-90, Springer, 2009. http://dx.doi.org/10.1007/978-3-642-01636-3_5

Martin H. Luerssen: Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design. Verlag Dr. Mueller, February 22 2009. ISBN 363912328X.

Sebastian von Mammen: Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes. PhD thesis, University of Calgary, June 2009. http://www.vonmammen.org/ScienceBlog/2010/08/swarm-grammars-modeling-computational-development-through-highly-dynamic-complex-processes/ http://www.vonmammen.org/science/PhDthesis-SvMammen.pdf

Moradi, I., Scott, A., Gilmore, J., Murphy, C.: Glitch: Designing Imperfection. Mark Batty Publisher (2009), ISBN-13: 978-0979966668

Gustavo Olague and Leonardo Trujillo: A Genetic Programming Approach to the Design of Interest Point Operators. In: Bio-Inspired Hybrid Intelligent Systems for Image Analysis and Pattern Recognition. Studies in Computational Intelligence, Vol. 256, pp. 49-65, Springer, 2009. http://dx.doi.org/10.1007/978-3-642-04516-5_3

Scruton, R.: Beauty. Oxford University Press, Oxford (2009). ISBN13: 9780199559527 Review: http://www.theguardian.com/books/2009/mar/21/beauty-roger-scruton-art-books

Leonardo Trujillo and Gustavo Olague: Detecting Scale-Invariant Regions Using Evolved Image Operators. Evolutionary Image Analysis and Signal Processing, Studies in Computational Intelligence, Vol. 213, pp. 21-40, Springer, 2009. http://dx.doi.org/10.1007/978-3-642-01636-3_2 http://www.researchgate.net/publication/225908610_Detecting_Scale-Invariant_Regions_Using_Evolved_Image_Operators

2008

Alsing, R.: Genetic Programming: Evolution of MonaLisa (2008), http://rogeralsing.com/2008/12/07/genetic-programming-evolution-of-mona-lisa/

Ashlock, D., Gent, S., Bryden, K.: Embryogenesis of artificial landscapes. In: Design by Evolution. Natural Computing Series, pp. 203–221. Springer, Heidelberg (2008). DOI: http://link.springer.com/chapter/10.1007%2F978-3-540-74111-4_12 http://www.researchgate.net/publication/226816433_Embryogenesis_of_Artificial_Landscapes/links/0c960525c3fa0a830a000000

Ellen Dissanayake: THE ARTS AFTER DARWIN: DOES ART HAVE AN ORIGIN AND ADAPTIVE FUNCTION? In Zijlmans, K.. & van Damme, W. (2008). World Art Studies: Exploring Concepts and Approaches, pp. 241-263. Amsterdam: Valiz. http://ellendissanayake.com/publications/pdf/EllenDissanayake_ArtsAfterDarwinWAS08.pdf

Edmund O. Harriss: Tilings and Patterns. 2008, 43 pages. http://www.mathematicians.org.uk/eoh/tap/ http://www.mathematicians.org.uk/eoh/tap/M34AP45_Notes.pdf http://www.mathematicians.org.uk/eoh/

Li, M., Vitányi, P.: An Introduction To Kolmogorov Complexity and its Applications. 3nd edn. Springer, New York (2008). http://www.springer.com/mathematics/applications/book/978-0-387-33998-6

Welsch, W.: On the Universal Appreciation of Beauty. International Yearbook of Aesthetics 12, 6–32 (2008) (dt: ZUR UNIVERSALEN SCHÄTZUNG DES SCHÖNEN: http://www2.uni-jena.de/welsch/UNIVERSA2.pdf)

2007

Ashlock, D., Bryden, K., Gent, S.: Creating spatially constrained virtual plants using L-systems. In: Smart Engineering System Design: Neural Networks, Evolutionary Programming, and Artificial Life, pp. 185–192. ASME Press (2005)

von Buelow, P.: Genetically Engineered Architecture - Design Exploration with Evolutionary Computation. VDM Verlag (2007), ISBN-13: 978-3836447218

Asmatullah Chaudhry: Image Restoration using Machine Learning. Thesis, Faculty of CS and Engineering, Topi, Pakistan, March 2007. http://prr.hec.gov.pk/thesis/2056.pdf (no c&p)

Coello, C.C., Veldhuizen, D.V., Lamont, G. (2002). Evolutionary Algorithms for Solving Multi-Objective Problems. 2nd ed. 2007 Springer. http://www.springer.com/computer/swe/book/978-0-387-33254-3 http://www.inf.ufpr.br/aurora/disciplinas/topicosia2/livros/Evolutionary%20Algorithms%20For%20Solving%20Multi-Objective%20Problems%202Nd%20Edition.pdf

Dahlstedt, P.: Evolution in creative sound design. In: Miranda, E.R., Biles, J.A. (eds.) Evolutionary Computer Music, pp. 79–99. Springer, London (2007). DOI: http://link.springer.com/chapter/10.1007%2F978-1-84628-600-1_4 http://www.musicasalolejos.com/blog/wp-content/uploads/2012/09/Dahlstedt2006_EvolCrea-longversion1.pdf

Doulgerakis, A.: Genetic Programming + Unfolding Embryology in Automated Layout Planning. Master’s thesis, University Of London (2007). http://eprints.ucl.ac.uk/4981/ http://discovery.ucl.ac.uk/4981/1/4981.pdf

M.A. Hann, B.G. Thomas: BEYOND THE BILATERAL - SYMMETRY IN TWO-DIMENSIONAL DESIGN. School of Design, University of Leeds. 2007. http://www.sd.polyu.edu.hk/iasdr/proceeding/papers/Beyond%20the%20Bilateral%20-%20Symmetry%20in%20Two-dimensional%20Design.pdf

Martindale, C.: A Neural-Network Theory of Beauty. In: Martindale, C., Locher, P., Petrov, V.M. (eds.) Evolutionary and neurocognitive approaches to aesthetics, creativity, and the arts, pp. 181–194. Baywood Pub., Amityville (2007)

Colin Martindale, Paul Locher and Vladimir M. Petrov (eds.): Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts. 2007, 254 Seiten. ISBN-13: 978-0895033062

Monro, Gordon: THE CONCEPT OF EMERGENCE IN GENERATIVE ART. Master-Thesis, Sydney Conservatorium of Music, University of Sydney, 2007 http://www.gommog.com/archive/docs/MMus_Essay.pdf

Moura, L., Ramos, V.: Swarm paintings – nonhuman art. Architopia Book, Art, Architecture and Science pp. 5–24 (2007). http://www.leonelmoura.com/ http://www.lxxl.pt/aswarm/aswarm.html http://www.lxxl.pt/aswarm/aswarm2.html http://www.lxxl.pt/aswarm/aswarm3.html http://www.lxxl.pt/aswarm/aswarm4.html

Nishio, K., et al.: Fuzzy fitness assignment in an interactive genetic algorithm for a cartoon face search. In: Sanchez, E., Shibata, T., Zadeh, L.A. (eds.) Genetic Algorithms and Fuzzy Logic Systems: Soft Computing Perspectives, vol. 7. World Scientific (1997). http://eecs.wsu.edu/~nazerfard/Presentation/AI09.pdf

Perris, M.: Evolving Ecologically Inspired Drawing Behaviours. MSc dissertation, Department of Informatics, University of Sussex (2007)

Marcos Nadal Roberts: COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI. DOCTORAL THESIS, Departament de Psicologia, Universitat de les Illes Balears, 2007. 439 Seiten http://www.tdx.cat/bitstream/10803/9447/1/tmnr1de1.pdf

Sasaki, M.: Morphogenesis of Flux Structure. From the realization of Free 3D Forms by Architects to Evolving the Most Logical Structure by Computer Calculation. In: Sakamoto, T., Ferré, A.T. (eds.) From Control to Design. Parametric/Algorithmic Architecture, pp. 68–69. Actar, Barcelona (2007) http://www.aaschool.ac.uk/PUBLIC/WHATSON/exhibitions.php?item=105#morphogenesis-of-flux-structure

Schnier, T., Beale, R., Yao, X., Hendley, B., Byrne, W.: Nature Inspired Creative Design – Bringing Together Ideas from Nature, Computer Science, Engineering, Art, Design. In: Innes, T. (ed.) Designing for the 21st Century: Interdisciplinary Questions and Insights, Gower Ashgate, pp. 192–204 (2007) http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.62.1800 http://www.cs.bham.ac.uk/~xin/papers/ACDM06.pdf

2006

Harold Cohen: AARON, Colorist: from Expert System to Expert. October 2006. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/urbana-final.doc

Harold Cohen: Creativity: a Contribution to Ed Feigenbaum’s Festschrift. Panel on Creativity, Learning and Discovery. Stanford, March 2006. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/edfest3.doc

Stian Edvardsen: Classification of Images using Color, CBIR Distance Measures and Genetic Programming: An evolutionary Experiment. Undergraduate Theses from Norwegian University of Science and Technology. Faculty of Information Technology, Mathematics and Electrical Engineering, Department of Computer and Information Science, June 2006. http://ntnu.diva-portal.org/smash/get/diva2:348194/FULLTEXT01.pdf

Grünbaum, Branko: What symmetry groups are present in the Alhambra? Notices AMS 2006. http://www.ams.org/notices/200606/comm-grunbaum.pdf

Jaśkowski, W.: Genetic programming with cross-task knowledge sharing for learning of visual concepts. Master’s thesis, Poznan University of Technology, Poznań, Poland (2006), http://www.cs.put.poznan.pl/wjaskowski/pub/papers/jaskowski06crosstask.pdf

von Mammen, S.: Swarm grammars - a new approach to dynamic growth. Technical report, University of Calgary (May 2006)

Pfeifer, R., Bongard, J. (2006). How the Body Shapes the Way We Think: A New View of Intelligence. MIT Press. Cambridge, MA

Rothlauf, F.: Representations for Genetic and Evolutionary Algorithms, 2nd edn. Physica-Verlag (2006)

Tufte, E.R. (2006). Beautiful Evidence. Graphics Press LLC. Cheshire, Connecticut

Wolfgang Welsch: Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen. In: Kreativität - XX. Deutscher Kongreß für Philosophie, Kolloquienbeiträge (Hamburg: Meiner 2006), 1185-1210. http://www2.uni-jena.de/welsch/KREATIVI.pdf

2005

Joris Deguet, Yves Demazeau1, Laurent Magnin: Elements about the Emergence Issue: A survey of emergence definitions. Presentation, 2005. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.74.1820 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.74.1820&rep=rep1&type=pdf http://www.irit.fr/COLLINE/DOCUMENTS/Presentation5_230506.pdf

Henriques, N.A.C.: MovieGene: A multimedia production system using evolutionary computation. Master’s thesis, Faculty of Sciences and Technology of the New University of Lisbon (2005)

Klein, J.: Breve: A 3d simulation enviroment for multi-agent simulations and artificial life. Technical report, Complex Systems Group at Department of Physical Resource Theory, Goteborg Univeristy Sweeden and Cognitive Science, Hampshire College Amherst (2005), http://www.spiderland.org/breve/ http://www.spiderland.org/breve.pdf

Kolliopoulos, A.: Image segmentation for stylized non-photorealistic rendering and animation. Master’s thesis, Univ. Toronto (2005). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.113.3711 http://www.dgp.toronto.edu/~alexk/kolliopoulos-thesis2005.pdf

Krokatsis, H., Walwin, J., Flint, J., Levin, J., O’Reilly, S.: You’ll Never Know - Drawing and Random Interference. Hayward Gallery, London (2005). ISBN-13: 978-1853322549

Weesatchanam, A.M.: Are Paintings by Elephants Really Art? The Elephant Art Gallery (July 31, 2006). http://www.elephantartgallery.com/learn/authentic/are-elephant-paintings-art.php

2004

Alpman, E.: Airfoil shape optimization using evolutionary algorithms. Aerospace Engineering Department, Pennstate University (2004). http://www.coe.psu.edu/water/images/b/b5/Alpman.pdf

Ashmore L., Miller J. F. Evolutionary Art with Cartesian Genetic Programming. Unpublished (2004) https://sites.google.com/site/julianfrancismiller/research-papers/evoart2004-ashmore.pdf?attredirects=0

Bird, J. (2004). Containing Reality: Epistemological Issues in Generative Art and Science. In: Impossible Nature: The Art of Jon McCormack. Australian Centre for the Moving Image, 40–53

Edmund O. Harriss: On Canonical Substitution Tilings. PhD Thesis. Imperial College London 2004. http://www.mathematicians.org.uk/eoh/files/Harriss_Thesis.pdf http://www.mathematicians.org.uk/eoh/

Margaret A. Boden: CREATIVITY IN A NUTSHELL. In: M. A. Boden: The Creative Mind: Myths and Mechanisms. 1-10, London, Routledge, 2004, ISBN-13: 978-0415314534. http://www.willamette.edu/~gorr/classes/ids101/links/nutshell.pdf

Margaret A. Boden: The Creative Mind: Myths and Mechanisms. London, Routledge, 2004, ISBN-13: 978-0415314534. http://cs.oswego.edu/~malloy/Courses/Files/COG468/mythsmechanisms.pdf

Collomosse, J.P.: Higher Level Techniques for the Artistic Rendering of Images and Video. PhD thesis, University of Bath, U.K. (2004). http://core.kmi.open.ac.uk/download/pdf/8767749.pdf

Dahlstedt, P.: Sounds Unheard of: Evolutionary algorithms as creative tools for the contemporary composer. PhD thesis, Chalmers University of Technology (2004)

Janssen, P.H.T.: A Design Method and a Computational Architecture for Generating and Evolving Building Designs. School of Design, Hong Kong Polytechnic University. Degree of Doctor of Philosophy (2004)

Martin, J.: Algorithmic beauty of buildings: Methods for procedural building generation. Thesis, Trinity University, San Antonio, TX, USA (2004). http://digitalcommons.trinity.edu/cgi/viewcontent.cgi?article=1003&context=compsci_honors

McCormack, J.: Impossible nature: the art of Jon McCormack. Australian Centre for the Moving Image, Melbourne (2004), ISBN 1 920805 08 7. http://diotima.infotech.monash.edu.au/~jonmc/sa/research/impossible-nature-the-art-of-jon-mccormack/ Review 1: http://www.gordonmonro.com/archive/McCormack_review.html Review 2: http://www.leonardo.info/reviews/dec2005/impossible_harle.html

Moura, L., Pereira, H.: Man + Robots: Symbiotic Art. Institut d’Art Contemporain, Lyon/Villeurbanne, France (2004). ISBN-13: 978-2905985675

Iman Moradi: Glitch Aesthetics. Thesis, School of Design Technology, Department of Architecture, The University of Huddersfield, January 27th 2004. http://www.haraldpeterstrom.com/content/5.pdfs/Iman%20Moradi%20%E2%80%93%20Glitch%20Aesthetics.pdf

Yip, C.: Evolving Image Filters. Master’s thesis, Imperial College of Science, Technology, and Medicine (2004)

Yu, J. (2004). Evolutionary Design of 2D Fractals and 3D Plant Structures for Computer Graphics. Master’s thesis. Department of Computer Science, University of Calgary. http://hdl.handle.net/1880/42160

2003

Andy Ko, Y.-Y.: The multidisciplinary design optimization of a distributed propulsion blended-wing-body aircraft. PhD thesis, Virginia Polytechnic Institute and State University (2003). http://scholar.lib.vt.edu/theses/available/etd-04252003-110442/unrestricted/Ko_Dissertation_03.pdf (Leifur Thor Leifsson, Andy Ko, William H. Mason, Joseph A. Schetz, Raphael T. Haftka, and Bernard Grossman: Multidisciplinary Design Optimization for a Blended Wing Body Transport Aircraft with Distributed Propulsion. MAD Center Report 2005-05-01. http://www.dept.aoe.vt.edu/~mason/Mason_f/MAD050501.pdf)

Clark, A. (2003). Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence. Oxford University Press. New York, ISBN-13: 978-0195177510. http://it.mesce.ac.in/downloads/CriticalPerspectives/booksforreview%20CPT%20S7/Clark%20E.%20Natural-Born%20Cyborgs-%20Minds,%20Technologies,%20and%20the%20Future%20of%20Human%20Intelligence.pdf

Dickerson, R.: Higher-order Mandelbrot fractals: experiments in nanogeometry (2003). http://www.fractal.org/Bewustzijns-Besturings-Model/Higher-order-Mandelbrot-Fractals.pdf http://classes.yale.edu/fractals/Mandelset/MandelDef/HigherMandels/HigherMandels.html

Gielis, J., ed. (2003). Inventing the Circle – The Geometry of Nature. Geniaal Press. Antwerpen, ISBN-13: 978-9080775619. http://www.researchgate.net/profile/Johan_Gielis/publication/258238188_Inventing_the_Circle_the_geometry_of_nature/links/02e7e5278129571678000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true

Hornby, G.S.: Generative Representations for Evolutionary Design Automation. PhD thesis, Boston, MA (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.363.8827 http://idesign.ucsc.edu/papers/hornby_phd.pdf

Kumar, S., Bentley, P.: On Growth, Form and Computers. Academic Press, London (2003), ISBN-13: 978-0123909367.

Kwong, H. (2003). Evolutionary Design of Implicit Surfaces and Swarm Dynamics. Master’s thesis. Department of Computer Science, University of Calgary. Calgary, AB, Canada. http://pages.cpsc.ucalgary.ca/~jacob/Publications/MSc-Thesis-Kwong.pdf

Marcus, G.F., The algebraic mind: integrating connectionism and cognitive science. Learning, development, and conceptual change. 2003, 2001, Cambridge, Mass.: MIT Press. ISBN-13: 978-0262632683 Reviews: http://cognaction.org/rdmaterials/pdfs/papers/dale_christiansen_2003.pdf, http://www.psych.nyu.edu/gary/TAM/hadley.html

McCormack, J.: The application of L-systems and developmental models to computer art, animation, and music synthesis. Ph.D. thesis, Monash University, Clayton (2003). http://www.csse.monash.edu.au/~jonmc/research/Papers/McCormackThesisSml.pdf

Odling-Smee, J., Laland, K.N., Feldman, M.W.: Niche Construction: The Neglected Process in Evolution. Monographs in Population Biology. Princeton University Press, Princeton (2003), ISBN: 9780691044378.

Quagliarella, D., D’ambrosio, D., Iollo, A.: Airfoil design using navier-stokes equations and hybrid evolutionary optimization techniques. Technical report, DTIC Document (2003). http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA485073

Saunders, R., Gero, J.: Artificial creativity: a synthetic approach to the study of creative behavior. In: Gero, J. (ed.) Creative Design V, Key Centre of Design Computing and Cognition (2003). http://mason.gmu.edu/~jgero//publications/2001/SaundersGeroHI01.pdf

Voland, E., Grammer, K. (2003). Evolutionary Aesthetics. Springer. Berlin, ISBN: 978-3-642-07822-4. DOI: http://link.springer.com/book/10.1007/978-3-662-07142-7

Vu, P.: Historical Overview of Research on Attention. Sage Publications, Incorporated (2003).

Zarzar, K.M. (2003). Use and Adaptation of Precedents in Architectural Design: Toward an Evolutionary Design Model. IOS Press, ISBN-13: 978-9040724183. http://repository.tudelft.nl/view/ir/uuid%3A9bffd459-9d9e-4e59-a2bb-50ceb52aa067/ http://repository.tudelft.nl/assets/uuid:9bffd459-9d9e-4e59-a2bb-50ceb52aa067/arc_moraes_20030611.pdf

2002

Chaitin, G.J. (2002). The Limits of Mathematics: A Course on Information Theory and the Limits of Formal Reasoning. Discrete Mathematics and Theoretical Computer Science. Springer. http://www.springer.com/mathematics/book/978-1-85233-668-4 https://www.cs.auckland.ac.nz/~chaitin/lm.html https://ufrj.academia.edu/GregoryChaitin

Colton, S.: Automated Theory Formation in Pure Mathematics. Springer, Heidelberg (2002), ISBN 978-1-4471-0147-5. http://www.springer.com/mathematics/book/978-1-85233-609-7

Dartnall, T., ed. (2002). Creativity, Cognition, and Knowledge: An Interaction. Praeger. Westport, Connecticut, ISBN-13: 978-0275976804

Downey, J.: Glitch art. Ninth Letter (2002), http://jonasdowney.com/workspace/uploads/writing/glitch-art-jonasdowney.pdf

Dutton, D. (2002). Aesthetic universals. In B. Gaut & D. M. Lopes (Eds.), The Routledge companion to aesthetics. London: Routledge. http://www.denisdutton.com/universals.htm.

David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley: Texturing and Modeling, a Procedural Approach. Morgan Kaufmann; 3 edition (December 16, 2002), ISBN-13: 978-1558608481.

Craig S. Kaplan: Computer Graphics and Geometric Ornamental Design. Ph.D. Thesis, University of Washington, 2002. http://grail.cs.washington.edu/theses/KaplanPhd.pdf

Musgrave, F.K.: Genetic textures. In: Ebert, D. (ed.) Texturing and Modeling: a Procedural Approach. Morgan Kaufmann; 3 edition, (2002)

Partridge, D., Rowe, J. (2002). Creativity: A computational modeling approach. In Dartnall, T., ed.: Creativity, Cognition, and Knowledge: An Interaction. Praeger, 211–238

Perlin, K.: Noise, hypertexture, antialiasing, and gestures. In: Ebert, D. (ed.) Texturing and Modeling: a Procedural Approach. Morgan Kaufmann; 3 edition, (2002)

Pickover, C.: Computers, Pattern, Chaos, and Beauty — Graphics From an Unseen World. Dover Publications (July 24, 2001), ISBN-13: 978-0486417097

Ramos, V.: On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems. In: ARCHITOPIA Book, Art, Architecture and Science, pp. 25–57 (2002). http://arxiv.org/abs/cs/0412077 http://arxiv.org/pdf/cs/0412077v1

Semet, Y.: Interactive Evolutionary Computation: a survey of existing theory (2002). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.108.7832 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.108.7832&rep=rep1&type=pdf

Staudek, T. (2002). Exact Aesthetics. Object and Scene to Message. PhD thesis. Faculty of Informatics, Masaryk University of Brno.

Strothotte, T., Schlechtweg, S. (2002). Non-photorealistic computer graphics: modeling, rendering, and animation. Morgan Kaufmann, ISBN-13: 978-1558607873.

Tyler, C.W., ed. (2002). Human Symmetry Perception and Its Computational Analysis. Lawrence Erlbaum Associates, ISBN-13: 978-0805843958.

Wilson, S. (2002). Information Arts: Intersections of Art, Science and Technology. Leonardo Books. The MIT Press. Cambridge, Mass., ISBN-13: 978-0262731584.

Stephen Wolfram: A New Kind of Science. http://www.wolframscience.com/nksonline/toc.html 2002. ISBN-13: 978-1579550080

2001

Camazine, S., Deneubourg, J.-L., Franks, N., Sneyd, J., Theraulaz, Z., Bonabeau, E.: Self-Organization in Biological Systems. Princeton University Press, Princeton (2001), ISBN-13: 978-0691116242.

Capel, David (2001). Image Mosaicing and Super-resolution. Ph. D. thesis, Oxford University, Dept. of Engineering Science. ISBN: 978-1-4471-1049-1 (Print) 978-0-85729-384-8 (Online) DOI: http://link.springer.com/book/10.1007%2F978-0-85729-384-8 http://www.robots.ox.ac.uk/~vgg/publications/papers/capel01a.pdf

Gooch, B., Gooch, A. (2001). Non-photorealistic rendering. A.K. Peters, ISBN-13: 978-1568811338. http://www.cs.utah.edu/npr/

Jacob, C. (2001). Illustrating Evolutionary Computation with Mathematica. Morgan Kaufmann Publishers, ISBN-13: 978-1558606371. http://dl.acm.org/citation.cfm?id=365021 (TOC: http://www.researchgate.net/profile/Christian_Jacob4/publication/220692307_Illustrating_Evolutionary_Computation_with_Mathematica/links/02e7e519d963210577000000?ev=pub_ext_doc_dl&origin=publication_detail&inViewer=true s.a. Evolvica TOC: http://pages.cpsc.ucalgary.ca/~jacob/IEC/Download%20Files/IEC-Contents.pdf)

May, R.M.: Stability and Complexity in Model Ecosystems. 2nd edn. Princeton University Press, Princeton (2001), ISBN-13: 978-0691088617.

Saunders, R.: Curious Design Agents and Artificial Creativity. Ph.D. thesis, University of Sydney, Sydney, Australia (2001). http://web.arch.usyd.edu.au/~rob/publications/thesis/ http://web.arch.usyd.edu.au/~rob/publications/thesis/thesis/thesis.pdf

2000

Lakoff, G., Núnez, R.: Where Mathematics Comes From — How the Embodied Mind Brings Mathematics Into Being. Basic Books (2000), ISBN 978-0-465-03771-1. http://en.wikipedia.org/wiki/Where_Mathematics_Comes_From http://www.cogsci.ucsd.edu/~nunez/web/publications.html

Levin, G. (2000). Painterly Interfaces for Audiovisual Performance. Master of science thesis in media arts and sciences. MIT. Boston. http://acg.media.mit.edu/projects/thesis/golanThesis.pdf

Lewin, R.: Complexity: Life at the Edge of Chaos. University of Chicago Press; 2nd edition, ISBN-13: 978-0226476551.

Matthew Lewis, Richard Parent (2000). An Implicit Surface Prototype for Evolving Human Figure Geometry. Technical Report OSU-ACCAD-11/00-TR2. ACCAD, The Ohio State University. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.25.3935 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.25.3935&rep=rep1&type=pdf http://accad.osu.edu/~mlewis/AED/Figures/human.pdf

Liu, Y., Passino, K.M.: Swarm intelligence: Literature overview. 2000. http://www.ece.osu.edu/~passino/swarms.pdf

Atsuyuki Okabe, Barry Boots, Kokichi Sugihara, Sung Nok Chiu : Spatial Tessellations—Concepts and Applications of Voronoi Diagrams. 2nd edn. John Wiley, New York, NY (2000), ISBN-13: 978-0471986355. http://www.wiley.com/WileyCDA/WileyTitle/productCd-0471986356.html

1999

Bonabeau, E., Dorigo, M., Theraulaz, G.: Swarm Intelligence: From Natural to Artificial Systems. Oxford University Press, New York (1999), ISBN-13: 978-0195131598. Presentation: http://www.cs.virginia.edu/~evans/bio/slides/presentation.pdf

T. Broughton and Paul S. Coates and Helen Jackson: Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming. Evolutionary Design by Computers, pp. 323-341, Academic press, 1999.

Cohen, H. (1999). Colouring without seeing: A problem in machine creativity. http://www.aaronshome.com/aaron/publications/index.html http://www.aaronshome.com/aaron/publications/colouringwithoutseeing.pdf (s.a. Preprint Essays: http://www.kurzweilcyberart.com/aaron/hi_essays.html)

Curry, R.: On the Evolution of Parametric L-systems. Technical Report, 1999-644-07, 9 November 1999, Department of Computer Science, University of Calgary (1999). http://www.researchgate.net/go.Deref.html?url=https%3A%2F%2Fdspace1.acs.ucalgary.ca%2Fbitstream%2F1880%2F46565%2F2%2F1999-644-07.pdf&ev=pub_ext_doc_dlext&origin=publication_detail

Partridge, D., Rowe, J. (1999). Computers and Creativity. Intellect. Oxford, England, ISBN-13: 978-1871516517.

Staudek, T.: On Birkhoff’s Aesthetic Measure of Vases. Technical Report:FIMU–RS–99–06. Faculty of Informatics, Masaryk University (1999). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.42.1231 http://www.fi.muni.cz/reports/files/older/FIMU-RS-99-06.pdf

Tsui, E. (1999). Evolutionary Architecture: Nature as a Basis for Design. John Wiley, ISBN-13: 978-0471117261.

Zeki, S.: Inner Vision, An Exploration of Art and the Brain. Oxford University Press, New York (1999), ISBN-13: 978-0198505198. (Teil-Scan: http://psych.wfu.edu/art_schirillo/articles/Zeki,%202000.pdf)

1998

Pablo J. Funes and Jordan B. Pollack: Computer Evolution of Buildable Objects. Evolutionary Design by Computers, pp. 387-403, Morgan Kaufmann, 1999. http://www.demo.cs.brandeis.edu/papers/edc98.pdf

Ibrahim, A.E.M.. Genshade: An Evolutionary Approach to Automatic and Interactive Procedural Texture Generation. PhD thesis. Architecture, Texas A&M University. (1998). http://dl.acm.org/citation.cfm?id=928567

Victor Ostromoukhov. Mathematical Tools for Computer-Generated Ornamental Patterns, In Electronic Publishing, Artistic Imaging and Digital Typography, Lecture Notes in Computer Science 1375, Springer Verlag, pp. 193-223, 1998 http://liris.cnrs.fr/victor.ostromoukhov/publications/pdf/RIDT98_Symmetry.pdf

Thomas S. Ray: Evolution as Artist. In Art @ Science, C. Sommerer and L. Mignonneau. Eds., Springer-Verlag. 1998. http://life.ou.edu/ http://life.ou.edu/pubs/art/

Schnier, T., Gero, J.S. (1998). From Frank Lloyd Wright to Mondrian: Transforming evolving representation. In Parmee, I.C., ed.: Adaptive Computing in Design and Manufacture. Springer. Berlin, 207–219. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.130.7486 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.130.7486&rep=rep1&type=pdf

Smith, P. (1998). Explaining Chaos. Cambridge University Press. New York, ISBN-13: 978-0521477475.

Sommerer, C., Mignonneau, L.: Art as a Living System. In Art @ Science, C. Sommerer and L. Mignonneau Eds., Springer-Verlag. 1998

1997

Bar-Yam, Y. (1997). Dynamics of Complex Systems. Addison-Wesley, ISBN-13: 978-0813341217. Kapitelweise pdfs über: http://necsi.edu/publications/dcs/

Poli, R., Cagnoni, S. (1997). Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming. Technical Report CSRP-97-5. School of Computer Science, University of Birmingham. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.50.6652 ftp://ftp.cs.bham.ac.uk/pub/tech-reports/1997/CSRP-97-05.ps.gz

Michael A. Rosenman: The Generation of Form Using an Evolutionary Approach. In: Michalewicz, Z. (ed.) Evolutionary Algorithms in Engineering Applications, pp. 69–85. Springer, Heidelberg (1997)

Michael A. Rosenman: The Generation of Form Using an Evolutionary Approach. In: John S. Gero, Fay Sudweeks: Artificial Intelligence in Design ’96 643-662 (ISBN: 978-94-010-6610-5)s. http://link.springer.com/chapter/10.1007/978-94-009-0279-4_34

Russell, J.A.: Reading emotion from and into faces: Resurrecting a dimensionalcontextual perspective. In: Russel, J.A., Fernández-Dols, J.M. (eds.) The Psychology of Facial Expression, pp. 295–320. Cambridge University Press, Cambridge (1997) DOI: http://dx.doi.org/10.1017/CBO9780511659911.015

1996

Epstein, J.M.: Growing Artificial Societies: social science from the bottom up. Brookings Institution, Washington (1996), ISBN-13: 978-0262550253.

Hargittai, I., Hargittai, M. (1996). Symmetry: A Unifying Concept. Shelter Publications. Bolinas, Calif. Berkeley,

Holland, J.H. (1998). Hidden Order: How Adaptation Builds Complexity. Addison Wesley Publishing Company, ISBN-13: 978-0201442304.

Riccardo Poli: Genetic Programming for Image Analysis. TR Number CSRP-96-1, January 1996. http://citeseer.ist.psu.edu/583482.html http://cswww.essex.ac.uk/staff/rpoli/papers/Poli-GP1996.pdf

Riccardo Poli: Genetic Programming for Feature Detection and Image Segmentation. Evolutionary Computing, Lecture Notes in Computer Science, Number 1143, pp. 110-125, Springer-Verlag, 1-2 April 1996. http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.3791&rank=1 http://cswww.essex.ac.uk/staff/rpoli/papers/Poli-AISB-1996.pdf (no c&p)

Sprott, Julien Clinton: The computer artist and art critic. In: Pickover, C. (ed.) Fractal Horizons, pp. 77–115. St. Martin’s Press, New York (1996). Abstract: http://sprott.physics.wisc.edu/pubs/paper211.htm http://sprott.physics.wisc.edu/pubs.htm

Traxler, C., Gervautz, M. (1996). Using Genetic Algorithms to Improve the Visual Quality of Fractal Plants Generated with CSG-PL-Systems. Technical Report TR-186-2-96-04. Institute of Computer Graphics, Vienna University of Technology. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.5488 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.55.5488&rep=rep1&type=pdf

1995

Dissanayake, E.: Homo aestheticus: where art comes from and why. University of Washington Press, Seattle (1995), ISBN-13: 978-0295974798. http://en.wikipedia.org/wiki/Ellen_Dissanayake

Fisher, Y. (ed.): Fractal Image Compression: Theory and Application. Springer, London (1995), ISBN-13: 978-3540942115. http://dl.acm.org/citation.cfm?id=191581

Frazer, J.H.: An Evolutionary Architecture. AA Publications, London, UK (1995), ISBN-13: 978-1870890472. http://www.aaschool.ac.uk/publications/ea/intro.html

Kauffman, S.A.: At home in the universe: the search for laws of self-organization and complexity. Oxford University Press, New York (1995), ISBN-13: 978-0195111309. Review: http://web.stanford.edu/class/symbsys205/Kauffman.htm

Resnick, Philip: Using Information Content to Evaluate Semantic Similarity in a Taxonomy. (1995). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.5277 http://arxiv.org/pdf/cmp-lg/9511007v1.pdf

Stricker, M., Orengo, M.: Similarity of color images. Storage and Retrieval of Image and Video Databases III 2, 381–392 (1995). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.41.2789 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.41.2789&rep=rep1&type=pdf

Wolpert, D.H., Macready, W.G. (1995). No free lunch theorems for search. SFI-TR-95-02-010 Santa Fe Institute 1995. http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.33.5447&rank=1 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.33.5447&rep=rep1&type=pdf

1994

Boden, M.A. (1994). What is creativity? In Boden, M.A., ed.: Dimensions of Creativity. MIT Press. Cambridge, MA, 75–117, ISBN-13: 978-0262522199.

Casti, J.L.: Complexification: explaining a paradoxical world through the science of surprise. HarperCollins, New York (1994), ISBN-13: 978-0060168889.

Cohen, J., Stewart, I. (1994). The Collapse of Chaos: Discovering Simplicity in a Complex World. Viking. New York, ISBN-13: 978-0670849833.

Hobden, A. (1994). Genetic Algorithms for Graphics Textures. Technical Report EPCC-SS94-03. Edinburgh Parallel Computing Centre (EPCC)

Sapidis, N.S. (ed.): Designing Fair Curves and Surfaces: Shape Quality in Geometric Modeling and Computer-Aided Design. SIAM Activity Group on Geometric Design. Society for Industrial and Applied Mathematics (1994), ISBN-13: 978-0898713329. http://dl.acm.org/citation.cfm?id=527539

Rowley, T.: A toolkit for visual genetic programming. Technical Report GCG-74, The Geometry Center, University of Minnesota (1994). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.55.4789 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.55.4789&rep=rep1&type=pdf

Thom, R.: Structural stability and morphogenesis: an outline of a general theory of models. Westview Press (January 21, 1994), ISBN-13: 978-0201406856.

Wolfram, S.: Cellular Automata and Complexity: Collected Papers. Addison-Wesley, Reading (1994). http://www.stephenwolfram.com/publications/cellular-automata-complexity/ http://wac.36f4.edgecastcdn.net/0036F4/small/stephen-wolfram/books/cellular-automata-and-complexity-collected-papers.pdf

1993

Baker, E.: Evolving line drawings. Technical Report TR-21-93, Harvard University Center for Research in Computing Technology (1993). http://www.eecs.harvard.edu/margo/papers/graphics94/paper.pdf

Cambel, A.B. (1993). Applied Chaos Theory: A Paradigm for Complexity. Academic Press. Boston, ISBN-13: 978-0121559403. https://www.elsevier.com/books/applied-chaos-theory/cambel/978-0-12-155940-3

McCormack, J.: Interactive Evolution of L-System Grammars for Computer Graphics Modelling. In: Bossomaier, T. (ed.) Complex Systems: from Biology to Computation, pp. 118–130. ISO Press, Amsterdam (1993). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.16.6763 http://www.csse.monash.edu.au/~jonmc/research/Papers/L-systems-evol.pdf

Kauffman, S.A.: The Origins of Order: Self-Organization and Selection in Evolution. Oxford University Press, Oxford (1993), ISBN 0-19-507951-5.

1992

Moreton, H.P.: Minimum Curvature Variation Curves, Networks and Surfaces for Fair Free-Form Shape Design. University of California at Berkeley (1992)

Todd, S., Latham, W.: Artificial life or surreal art? In: Varela, F.J., Bourgine, P. (eds.) Toward a Practice of Autonomous Systems (A Bradford Book), pp. 504–513. MIT Press, Cambridge (1992).

Waldrop, M. (1992). Complexity: The Emerging Science at the Edge of Order and Chaos. Simon and Schuster. New York, ISBN-13: 978-0671872342. Review by Robert Dare: http://web.mit.edu/esd.83/www/notebook/WaldropReview.PDF

1991

Cariani, P.: Emergence and Artificial Life. In: Langton, C.G., Taylor, C., Farmer, D., Rasmussen, S. (eds.) Artificial Life II. SFI Studies in the Sciences of Complexity, pp. 775–797. Addison-Wesley, Redwood City (1991). http://www.cariani.com/CarianiNewWebsite/Publications_files/CarianiArtificialLife-II-1991.pdf

McCorduck, P.: AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen. W. H. Freeman and Company (1991), ISBN-13: 978-0716721734. http://www.pamelamc.com/html/aaron_s_code.html

Todd, S., Latham, W.: Mutator: a subjective human interface for evolution of computer sculptures. Tech. rep. (1991)

1990

Lotman, I.F.U.M.: Universe of the mind: a semiotic theory of culture. 1990, Bloomington: Indiana University Press, ISBN-13: 978-0253214058.

Mandelbrot, B.B. (1990). The Fractal Geometry of Nature. Updated and augmented. W.H. Freeman. San Francisco, ISBN-13: 978-0716711865. http://en.wikipedia.org/wiki/The_Fractal_Geometry_of_Nature http://is.muni.cz/el/1456/jaro2014/BPM_NUMA/The_Fractal_Geometry_of_Nature_-_B._Mandelbrot.pdf

Prusinkiewicz, P.W., Lindenmayer, Aristid (1990). The Algorithmic Beauty of Plants. Springer. ISBN 978-0-387-97297-8. http://algorithmicbotany.org/papers/#abop http://algorithmicbotany.org/papers/abop/abop.pdf

< 1990

Dissanayake, Ellen: What is art for? University of Washington Press, Seattle (1988), ISBN-13: 978-0295970172. http://www.washington.edu/uwpress/search/books/DISWHA.html

Ventrella, J.: Creatures in the complex plane. IRIS Universe (1988)

Washburn, D.K., Crowe, D. (1988). Symmetries of Culture: Theory and Practice of Plane Pattern Analysis. University of Washington Press. Seattle, ISBN-13: 978-0295970844. (siehe auch: Crowe, D.: Symmetries of Culture. Proc. Bridges 2001. http://archive.bridgesmathart.org/2001/bridges2001-1.pdf)

Birren, F.: Principles of color: a review of past traditions and modern theories of color harmony. Schiffer Publishing (1987), ISBN-13: 978-0887401039.

Grünbaum, Branko, Shephard, G.C., eds. (1986). Tilings and Patterns Grünbaum&Shephard. Freeman. New York, ISBN-13: 978-0716711933. http://www.math.washington.edu/~grunbaum/

Lord, E.A., Wilson, C.B.: The Mathematical Description of Shape and Form. Halsted Press (1984), ISBN-13: 978-0470200438.

Stevens, P.S. (1981). Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions. MIT Press. Cambridge, Mass. ISBN-13: 978-0262690881.

Arnheim, R. (1974). Entropy and Art, an Essay on Order and Disorder. University of California Press. Berkeley, California.

John Henry Martin: AN EVALUATION OF MAITIAND GRAVES PRINCIPLE OF AESTHETIC ORDER. Thesis, 1972. http://spectrum.library.concordia.ca/4851/1/MK11403.pdf

Stiny, G., Gips, J.: Shape grammars and the generative specification of paintings and sculpture. In: Freiman, C.V. (ed.) Information Processing, vol. 71, pp. 1460–1465. North Holland Publishing Co., Amsterdam (1971)

Berlyne, D.E. (1971). Aesthetics and Psychobiology. Appleton-Century-Crofts. New York, N.Y.. http://www.jstor.org/discover/10.2307/1179240?uid=3737864&uid=2129&uid=2&uid=70&uid=4&sid=21105088052003 http://www.skidmore.edu/~flip/Site/Lab/Entries/2008/10/24_Aesthetics_files/Berlyne%20Aesthetics%20&%20Psychobio.pdf

Zipf, George Kingsley: Human Behavior and the Principle of Least Effort: An Introduction to Human Ecology. Martino Fine Books (June 6, 2012), (Reprint from 1949), ISBN-13: 978-1614273127. http://csiss.org/classics/content/99

Graves, M.: Design Judgment Test. The Psychological Corporation, New York (1948)

Walter Benjamin: The Work of Art in the Age of Mechanical Reproduction. 1936 https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0By0icMQ-4hgWNTM5ZTE4MjQtODU2MS00YTQ2LWJiYmEtMjI5MWQ0MDQ2ODA2&hl=en_US

Birkhoff, G.: Aesthetic Measure. Harvard University Press, Cambridge (1933)

Undated

Annunziato, M.: The nagual experiment, http://www.plancton.com/papers/nagual.pdf (undated)

Mike Blow: An Investigation into Aesthetic Preference using Generative Art. http://www.evolutionaryart.co.uk/index.php http://www.evolutionaryart.co.uk/mikeblow_cai.pdf (undated)

Jian Yin Shen, Tom Gedeon: Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm. http://escience.anu.edu.au/project/06S2/report/JianShen_report.pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.140.2252 (undated)

Sudweeks, F. & Simoff, S.J. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics. http://www.it.murdoch.edu.au/~sudweeks/papers/beauty.pdf (undated)